Field of the Dead
Field of the Dead enters the battlefield tapped.
: Gain .
Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Combos Browse all
|Commander / EDH||Legal|
Field of the Dead occurrence in decks from the last year
Latest Decks as Commander
Field of the Dead Discussion
2 days ago
honestly going RG base with a WU splash is what I find to be the best. You have access to things like Academy Ruins and Hall of Heliod's Generosity to get back your milled moxen or Exploration s as you need.
Anyway, I would argue that, even with no black mana in the deck, that Smokestack is much less powerful than Nether Void in most matchups. Dredge will still function, of course, but will not be able to cast too many spells. Even something like Sphere of Resistance is a better alternative. The worst matchup for lands is Storm, so making them have to start sacrificing their lands after they've probably already gone off and killed you seems pretty impractical. Sphere of Resistance makes them need to deal with it before even thinking of going off, since the entire power of storm bases itself around making enough mana to go off, rather than making overly excessive amounts, so leeching 1 mana per spell seems really strong (and it is in practise, too)
I also find that 4 Dark Depths and 4 Thespian's Stage are both sort of overkill, as when you're functioning fully you're effectively drawing 3 cards per turn with loam putting the top 3 cards of your deck into your bin. I do find that Field of the Dead is a really good alternative too, and even against 1 lands spy or manaless dredge or whatnot you can still make a board with it - wasteland your own things and replay them through the power of loam. It's really sketchy, but if that's all you can do then so be it. It does give you quite a boardstate quite quickly in any case.
Propaganda is a much worse version of Glacial Chasm , and yes glacial chasm has a cumulative upkeep cost, but if you have loam and Exploration available then you can just sit and control the board with Punishing Fire s to chip down your opponent and their boardstate. If you have another exploration out then you can advance your own boardstate althewhile too.
1 week ago
Now that I think of it, if you've got anything that can fetch one, and you're already running Field of the Dead , it might not be a bad idea to run a single Wastes as another differently named basic land you can tutor up/fetch.
If you want some budget ramp options that can do some work, Dreamscape Artist is criminally underrated in non-infinite Tatyova, where it's a blue Harrow on a stick, which is insanely good in Tatyova landfall. Similarly, Silverglade Pathfinder is quite reasonable, as is Parcelbeast . None of these require a high land count to be useful cards, and with your untap effects they get even better. Dreamscape is nearly free to use, as long as you've still got lands in deck (and can discard a card).
I would consider more Moonfolk, maybe Soratami Mirror-Mage . It is a shock to opponents when they see you use it, it is pretty janky looking. The effect is pretty strong, and if you can cheat lands into play, it can be a free bounce effect (super strong with Retreat to Coralhelm based combo). Even if you can't cheat lands in, instant speed bounce is really strong. Also strong and an honourary Moonfolk is Trade Routes , which can nab landfalls or dig if you're desperate. The dig ability is a huge pay off when you need it, and if you've got a Ramunap Excavator type card out you are in good shape indeed.
Very cool deck, fun to play around with!
2 weeks ago
I love the idea of this deck. Have been looking for a good Wrexial list for a while now. I would say Field of the Dead might be to expensive and you might want to replace is with something like Watery Grave or Darkslick Shores . They are not exactly super budget, but they aren't as expensive Field of the Dead .
2 weeks ago
What I really dislike is when someone fervently insults you and your build when they might have zero idea as to why it's designed that way.
- "Oh God, you're playing 16 sources of ramp?? Dude Golgari Locket is absolute shit! It's garbage you fucking moron! If you wanna get good you need to cut all this crap out!"
Okay, first of all, go fuck yourself. Secondly, I'm in 3 colors with high-cost cards. I want my mana to be well beyond efficient. That means plenty of 1-2-3 drop ramps. And yeah maybe Hour of Promise is shit in most decks but when I can tutor out a Gaea's Cradle and a Serra's Sanctum and generate tons of mana, or a Field of the Dead and a Prismatic Vista and land two 2/2 Zombois, crack Vista and fetch a basic and land a third 2/2 and have all doubled to 6x 2/2s thanks to my Anointed Procession followed by the Second Harvest I've got in hand, well now I have 18x 2/2s in play. (3 doubled to 6. Then 6 more doubled to 12. 6 + 12 is 18). Oh. And now that I have tons of mana thanks to that Turn 3 Cryptolith Rite , I'mma go and dump a haymaker on your dumb ass with an X=23 Debt to the Deathless next turn that I drew by cracking that Golgari Locket you complained so much about.
Just because a deck isn't designed the way YOU would build it, doesn't mean it's shit.
And I can not stand people being negative assholes over it. Like. Just shut up and draw so I can win next turn.
3 weeks ago
Have you considered Any combination of Emrakul's Evangel , Nomads' Assembly , Sylvan Offering ? Emrakul's Evangel pretty much makes all your base 1/1 creature tokens into base 3/2 tokens--boosting the usablily of Elemental Bond. Nomads' Assembly doubles the number of creatures you control for two turns. Sylvan Offering gives you one big creature and a bunch of little ones.
Also, with so many tokens getting onto the battlefield you may want to consider finding spots for Essence Warden , Soul's Attendant and Soul Warden . The life gain from the three alone will keep you alive as you build your army.
If you're interested in an alternate win card, the enchantment Epic Struggle would definitely be up your alley--especially since it can get around prison decks. Speaking of enchantments, Leyline of the Meek will boost your creature tokens and Cindervines will deal damage to your opponents until you need to destroy someone's artifact or enchantment.
Speaking of damage, Zhur-Taa Druid deals damage to an opponent each time you tap it for mana.
Field of the Dead should be an add in due to all the different named lands you have in your deck. Other lands that can create creature tokens for you without sacrificing the lands include, but are not limited to, Khalni Garden and Dwarven Mine . If you don't mind some sacrifice the Dark Depths / Thespian's Stage combo is the best.
1 month ago
Yes, I've played maybe 4 games of EDH since the beginning of covid, my playgroup consisted of a stax player(he mainly played Golos and Zur), a combo player, a casually competitive player and myself whom I would consider also a casually competitive player (insight to best describe myself is that I enjoy playing Land Destruction and aggro style builds, physical damage in games is highly underrated and misunderstood at my local LGS and I use that to my advantage, I came into magic when i first started playing into a heavy control environment and just don't really "understand"/like the archetype)
Im not really about it either, i've included a single snow covered swamp for synergy with Field of the Dead
I don't plan on running snow lands as such will likely not run Dead of Winter
I ended up cutting Grasp of Darkness for Tragic Slip , i'm in the same spirit likely to cut Dismember for Feed the Swarm I hadn't thought about the likely hood of coming across Leyline of the Void or even Rest in Peace
1 month ago
In the post ban modern meta game, where we had to part with cards like Field of the Dead , Uro, Titan of Nature's Wrath , Simian Spirit Guide and most importantly (as a miracles deck) Mystic Sanctuary , there are several control/combo decks, that are not going to be playable anymore. Uro decks, ad nauseseam decks, etc. With the absenc of these abussive control decks, I reckon there's going to be a lot of "land decks" coming back. Titan-shift, tron, eldrazi-tron, and decks in general, who abuse their vast mana base. For this reason, this is a note to my future self (as my ocd won't allow me to have some cards in the deck, that I have no intention of buying right now), on what to put in the side-board. First off, I think there should be 2x Surgical Extraction , which work reall well with Field of Ruin , and then getting rid of all these non-basic (non-interactive) mana sources. I think aggro decks will be very popular - burn, death's shadow, humans, that's why I think 2 (or even 3) copies of Timely Reinforcements will be a must-have. Two Celestial Purge are a staple against jund, so no change there. One copy of Ashiok, Dream Render for the grave-hate. I'm not a big fan of Rest in Peace , because I like working with my graveyard with Logic Knot and Snapcaster Mage , so I'll be leaving them out. Two copies of Dovin's Veto and one Dispel for the control mirror matches. Two Monastery Mentor , because simply I'm in complete love with this card, and I'll play it till the end of days. 2x Stony Silence for the artifact deck, another staple here. And one copy of Teferi, Hero of Dominaria for the grind matches with a lot's of turn.
Please let me know if you have other suggestions/predictions for the future of miracles (or uw control in general):-)
2 months ago
Just wanted to post this to see if anyone had any thoughts. I like banning sanctuary, but I think simian is a bit aggressive and could be more damaging than good. I think blitz is the best deck now, so Leyline of Sanctity gets better.