Field of the Dead
Field of the Dead enters the battlefield tapped.
: Gain .
Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
|Want (2)||Snorlax3D , possibilityfield|
Printings View all
|Core Set 2020 (M20)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Field of the Dead Discussion
3 days ago
6 days ago
Well from looking at your deck it's hard to believe you only started 2 years ago. It looks like it runs really well and you've cut many cards from the pre-con to make it your own. Although it does make it more of a challenge to make recommendations ;) Something that would be pretty easy to do would to be to change one of each basic land into a snowland version of it to give you more lands with different names for Field of the Dead. Plus they are basic lands and can be grabbed with things like Cultivate.
A couple more lands to look at might be
Bojuka Bog is a really underappreciated land on it's own and in a deck like yours that cares about lands it's even better, graveyard play is the most common strategy and many commander decks have a couple ways to interact with their graveyard
I'm glad you already have your eye on Realms Uncharted, I think it was made to be in here
1 week ago
Have you ever considered Field of the Dead?
I think if you split your basics to be half snow-covered each this deck hits that many lands really consistently!
3 weeks ago
There are many rules that normal cards do not optimize for that become abusive when introduced to EDH rules. For example, Serra Ascendant or Felidar Sovereign are much more powerful in EDH than in normal gameplay, due to the 40 starting life.
Considering these effects, what are your picks for the most abusive EDH cards, cards that are made specifically not for EDH, yet when introduced become more powerful exponentially in the new environment?
3 weeks ago
33 lands with an average cmc of >4 seems suspicous, too. Maybe cut some fatties.
Utvara Hellkite is really nice and fits the theme, but a bit expensive in a color that doesn't ramp.
Also: Tyrant's Familiar doesn't fit the theme and is expensive and doesn't have haste.
I also made a brudiclad deck and need to upgrade it since it's still too slow and too reliant on others' creatures but it may have some things you wanna use. Here's the link:
4 weeks ago
I was driven to comment because I am in love with this idea, Song/Bobo/Rielle looks like tons of fun. I am writing this mostly to lay down my thoughts about how I would make my own version, and if you disagree with any of my points of course ignore me and play whatever cards you want.
As an experienced Yorion player I have some suggestions for tweaks, beginning with the inconsistency of 80 card decks and how to make them reliable. 32 lands is not enough, especially with the land synergies you have here. There are a few cards that, while powerful, don't necessarily line up with the strategy. Sad to say, Field of the Dead is banned in pioneer, so I'll start with those ideas.
-1 Field of the Dead, -2 Questing Beast, - 4 Gallia of the Endless Dance, +2 Breeding Pool, +2 Ketria Triome, +1 Blast Zone, +1 Borborygmos Enraged, +1 Rielle, the Everwise. Gallia is good and has discard synergy, but requires one drop creatures to actually begin triggering in any reasonable amount of time, and our early game is better spent setting up for the silliness later. This puts us at 36 lands, but I think 38 is where we want to be.
Cavalier is powerful and aggressive AF, but not something we want to see all the time. -1 Cavalier of Flame, +1 Sheltered Thicket, -1 Temple of Epiphany, +1 Lotus Field (don't want to miss out on squeezing this amazing land in somewhere). that's 37.
Unfortunately, while he is adorable, Buccaneer is an objectively bad magical card. Luckily, there is another 3 drop 2/4 who loves lands. The switch is synergistic and keeps to curve, -4 Glint-Horn Buccaneer, +4 Courser of Kruphix.
The next point is that Song is its own engine, that its downside is large, and that Rielle terminates the drawback of being without a hand during our opponent's turns. The adventure creatures are also neat in this regard; they dodge the discard. With that in mind, Ox could be cut. If we control Rielle and Song, we want the first thing we discard to be Song's trigger after we've drawn cards with Uro, who will be hogging our graveyard anyway. Benthic gets the boot, we want to play lands from anywhere. -3 Ox of Agonas, -3 Benthic Biomancer, +1 Uro, Titan of Nature's Wrath, +4 Ramunap Excavator, +1 Sheltered Thicket. In my opinion, this is the correct amount of lands.
The new list aggressively loots and ramps for Bobo, as well as Judgment, all while threatening our opponent with a 6/6 that never dies and an annoying 5/1 fearie with with flying, first strike, and trample. If only I could have this in Arena.
1 month ago
Soulherder would be great in this deck, flicker each turn and grows big. Another card that would be a good add is Field of the Dead, your mana base is almost field ready just swap half your basic for snow and you have field mana. One thing I noticed is you have very little land ramp, Wayfarer's Bauble or great for early turns. Great Deck