Field of the Dead
Field of the Dead enters the battlefield tapped.
: Gain .
Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
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|Commander / EDH||Legal|
Latest Decks as Commander
Field of the Dead Discussion
1 week ago
As someone with a daughter named Luthien, I had to upvote. Have you considered Field of the Dead for synergy with your diverse mana-base? Free zombie tokens, which Rhys can double, seem like fun!
1 month ago
Hey, I'm here from my warrior deck as you've requested. Since I'm unsure of the format I'll presume this to be a casual build, if this is more of a competitive modern or other format of deck then my knowledge is definitely too limited to be of assistance here. As it is I used to have a lot of fun with casual zombies when I first got into MTG and Diregraf Captain was one of my favourite cards. I think zombies have always been at their best in either mono B or Dimir so my first suggestion would be to remove white from the build. Wayward Servant is a neat idea but I just don't see enough recursion here to fully utilize it unless the plan is getting 2 relentless dead and using them to recur each other on death but that seems a bit risky without some tutors. I really liked Gravedigger myself, he's a simple creature but that's kinda what zombies are, and getting a chain of gravediggers fishing each other out of the yard continuously while offering protection to anything else on your board that might be targeted is surprisingly powerful.
Likewise Time to Reflect is thematically cool but slightly narrow in scope for removal, and Mortify has been upgraded even in standard. Murderous Rider is not only great removal but also a zombie after, which means it also absorbs the bonuses you have littered throughout this deck to become a massive healing machine, and if you specifically want removal that can target enchantments Feed the Swarm does it for cheaper while even having a name that loosely matches the deck!
Next I'm noticing an Evolving Wilds in the mana base when Fabled Passage exists as a direct upgrade to it. Then again leaving white behind would mean you probably don't need either of them, which means there may be better options to streamline your mana base. I also notice a lot of colourless mana, which is perfectly good so long as you aren't hurting for your black and blue sources. I would tend to run a couple more swamps and islands myself just to make sure a T1 Choked Estuary has a target and perhaps replacing the white sources and Rogue's Passage with some more basics could work. Rogue's passage is nice moreso if you have large creatures that can get through for significant damage, generally as a zombie player you'll want to just have enough board advantage to simply swing in and spending 4 mana to sneak a single one of them through winds up being too expensive.
Hopefully this gives you some ideas, make sure to mark down what format you're playing in and give your deck tags to help people find it easier! Good luck, I'll be around if you need and if you're on the Discord server feel free to @ me with anything else that comes to mind
1 month ago
Also, when you draw and cast your whole deck, Akromas memorial puts in serious work. Regarding lands, I get why you want some basic wastes. I think if you remove 3-4 of them, you should be fine while adding additional utility. Since colorless is known for it's utility lands, adding a few more would help you ever so slightly but can put in work in some situations. Best to be prepared....
Field of the Dead - Puts in work late game. Coming in tapped might be a slight turn off, but even in non-lands builds, it helps.
Thespian's Stage - Copy opposing coffers, cradle or whatever tickles your fancy. Also nice to copy an Urza land once you have all 3.
Myriad Landscape - Ramp
Does orbs of warding really help you in your meta? Seems like an expensive silver bullet.
How often has Ring of Three Wishes been helpful? I find it too costly, despite all your ramp
While Planar Bridge is great, especially with unwinding clock, I find it too costly. How has it been in your experience?
God-Pharaoh's Gift is a bit too expensive, despite the potential value it can bring.
^ Cutting these expensive cards will help lower your avg cmc. While it's normal to have a high avg cmc for a colorless deck, replacing these with more ramp or even utility will help streamline the deck.
Would love to hear your thoughts on each idea
on Titania EDH
1 month ago
I forgot the repeat draw interaction with life from the loam on the 3 cycle lands.
Also heavily stole your land base since I was looking for more non basics for Field of the Dead , I assume your meta is too fast for it?
1 month ago
Some of your planes walkers are pretty good but some are not the best. Nissa natures artisan is just not a good planeswalker in this deck. Might i suggest some Nissa, Who Shakes the World , Vivien, Champion of the Wilds , Nissa, Voice of Zendikar , Jiang Yanggu, Wildcrafter , Vivien, Arkbow Ranger to name a few. They all go great with the double counter or double token with vorinclex.
For lands green has tons of good utility lands that can benefit from counter and token doubling. Oran-Rief, the Vastwood , Blast Zone , Khalni Garden , Llanowar Reborn , Field of the Dead to name a few. And green also has tons of land tutors to find these lands when you want them.
when when you're not getting planeswalkers going you can always go for the classic Rampaging Baloths , Helm of the Host to go crazy, Myr Battlesphere , Tendershoot Dryad , Mycoloth , Bane of Progress , Vigor . You can really just go crazy with tokens and counters here my guy
1 month ago
I'll include some recommendations if you're interested:
Tokens: Thinking along the lines of MOAR TOKENS, Second Harvest and Rhys the Redeemed . You could also consider Call the Coppercoats , Deploy to the Front , and Nomads' Assembly . Awakening Zone , Giant Adephage is fun.
Trample: I'd recommend Nylea, God of the Hunt if you're willing to shell out the extra bit.
Protection: Fanatical Devotion
2 months ago
I'm not worried about Vindicate , since Maelstrom Pulse has been in Modern since Alara, and I don't expect the land destruction option to make that much if a difference. (Thereby guaranteeing I get steamrolled by LD some day.) In particular, Legacy/Vintage has everything on the reserved list, which includes the original dual lands, Aluren , Academy Rector , Chains of Mephistopheles , Sylvan Library , Swords to Plowshares , Grim Monolith as some highlights, and anything banned in Modern-- Deathrite Shaman , Field of the Dead , Once Upon a Time , Cloudpost , and so on.