Cytoplast Manipulator

Cytoplast Manipulator

Creature — Human Wizard Mutant

Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

, : Gain control of target creature with a +1/+1 counter on it as long as Cytoplast Manipulator remains in play.

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Trade

Have (2) Pieguy396 , metalmagic
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Printings View all

Set Rarity
Dissension (DIS) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Cytoplast Manipulator occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Cytoplast Manipulator Discussion

QuirkyQU33FER on Humanity was an Experiment by Aliens

1 month ago

Incubation Druid + Freed from the Real (if druid is adapted) = infintie blue and/or green mana

once you have that here are some of the crazy possibilities you can do with it:

Experiment Kraj + Presence of Gond + Gilder Bairn = infinitely big infinite tokens lol

Experiment Kraj + Knacksaw Clique = exile everyones library

Experiment Kraj + Cytoplast Manipulator + Horseshoe Crab or any untapper = steal everyones shit among other things

Azeworai on Kumena EDH

3 months ago

Merfolk is always a potent tribe, but I do see some incongruous elements that ought to be obviated.

For the basics of a deck, I have some recommendations as for what may be excluded.

Storm the Citadel is a fine card, but it's restrictive and must be done on your turn, with a board state. Removal is best when it can be used both if you're ahead or behind in the game.

Transguild Promenade and Gateway Plaza is a land with a casting cost. I'd recommend some basics in their place.

Kiora, Behemoth Beckoner only draws cards off of six creatures in the deck, and thence doesn't bolster much. Lords help, but card draw is more applicable when it's not dependent on your board-state. Curious Obsession falls unto the same category.

Spark Double is quite restrictive that doesn't do much on its own. Cloning the commander doesn't do much, either, so a worthy target isn't always available.

I'm not quite sure why Clear the Mind is in here.

Geode Golem doesn't actually cheat the cost of the commander by too much, so perhaps it doesn't merit inclusion.

Tidal Flats is a card selcouth to me, and I don't quite understand its purpose. It can mess up blockers, sometimes. The opponent needs to have no open mana, otherwise, it's useless. That's very easy to play around and I'd prefer just a kill spell.

Heraldic Banner , Simic Locket , and other three mana ramp options are a bit slow to really provide ramp. Talisman of Curiosity , Mind Stone , and Rampant Growth do the same for less.

You have an awful lot of lands in here. A deck-building strategy I adhere to is fewer lands in place of draw spells. They have more utility late-game and can still find lands if need-be.

As for the theme of the deck, I have some potential implementations.

Kiora's Follower is an on-tribe creature that synergizes with the strategy, and ramps. Only great. :)

Stonybrook Banneret spells itself out.

Thada Adel, Acquisitor is a fun card that people will always murder on the spot. Though, stealing a player's Sol Ring feels great.

Coastal Piracy and Bident of Thassa are similar to Seafloor Oracle , and more effects like that are always nice. Kindred Discovery is an enhanced version, too.

Animation Module is a fun option that could supply some benefit at a cheap cost, and Hardened Scales does the same thing.

Cytoplast Manipulator is a splendid option for your counters theme.

As for removal, Reality Shift , Krosan Grip , Pongify , Beast Within , Rapid Hybridization , Kenrith's Transformation , Incubation / Incongruity , and Imprisoned in the Moon . Kill spells that strand a commander on the battlefield are always annoying to deal with.

Cantrips! Impulse and Supreme Will fill the role rather well.

Seahunter , Forerunner of the Heralds , and Merrow Harbinger work wonderfully as tutors.

At last, Vigean Graftmage seems perfect.

Alas, welcome to the format, and may you slaughter the opposition with your irriguous fiends. :D

I do have my own list if you wish to peer upon it: The River Anew

LeoSushi on Affinity for EDH - Marchesa the Black Rose

3 months ago

I've been honing a marchesa deck for about a year, and the best cards I can suggest are the graft creatures you can run. Vigean Graftmage , Cytoplast Manipulator , and Novijen Sages are the best 3 (They keep counters on important things, and protect your commander). In the modular build specifically, some fantastic cards to consider are Treasure Keeper , Marionette Master , and Throne of Geth . I'd also highly suggest running some low-cost sac outlets to make sure nothing goes to waste Carrion Feeder , Viscera Seer , Goblin Bombardment , and Slobad, Goblin Tinkerer are the best ones lowest on the curve.

machineghost on Wizards' Arcana

4 months ago

Thanks a ton for the feedback: there's some really great suggestions in there!

  • Pondering Mage - he's fun, but five mana is a little rough; I'm on the fence

  • Augur of Bolas - also a little nervous here because with not quite 1/5 instants/sorceries, it's not as reliable as the straight draw cards ... plus, I have to reveal what I draw (less ideal for say Counterspells)

  • Overwhelmed Apprentice - really neat ... but my opponents play a decent amount of graveyard recovery, so Millstone -ing them risks actually helping them ... but, even so, 2 mana for 4 Scry is definitely attractive; again, on the fence

  • Murmuring Mystic - how did I not know this spell existed?!? It's not quite a Talrand, Sky Summoner , but even so it's very nice, and I'm going to have to pick up copies for not just this deck but a few others; thanks :)

  • Vedalken AEthermage - already got 'em (he's just in a small "Search" section)

  • Disciple of Bolas also really great, need to get him

Finally, I own all four of those last cards, and it's funny because they were all in the final pile of cards which didn't quite make the cut, but almost did. Ultimately with all four it came down to "good, but other stuff seemed better" (ie. I couldn't decide what to take out for them).

Specifically:

  • Anathemancer - was very close (like card #101), but between the unreliability of not knowing how much non-basic land my opponents would have, combined with my general distaste for cards that only "do a few points of player damage" ... everything else just seemed better

  • Sage of Fables - is really cool, in combination with a small number of cards in the deck (eg. she's awesome for Cytoplast Manipulator ) ... but if I don't get those cards, she's just kind of weak sauce draw tech in a deck with 10+ stronger draw cards already

  • Tomebound Lich - I do need more defense, and deathtouch is great for that, but draw/discard is obviously worse than draw, and he doesn't fly which makes him a weaker defender

  • Dire Fleet Ravager - he seems great when I'm losing, but philosophically I try to build decks avoiding "I'm losing, save me" cards, and focusing more on "make sure I win" cards ;) It just felt like a lot of the time he'd be deadweight, plus he tends to speed the game up (life-wise), whereas this deck wants to slow it down and use time/life to build a "take over and win the game" board

So yeah, some really great suggestions in there, many of which I 100% agree with ... but with so many great wizards to choose from, finding what to take out to make room is always a challenge! :D

scotchtapedsleeves on Guess Who's Back, Back Again, And Again **Primer**

4 months ago

alexjustdoit I haven't played in a few months, but I remember it working pretty well! The only downside is that you can't use the ability after it attacks, but it combos well with cards like Cytoplast Manipulator that give out +1/+1 counters!

austintayshus on

9 months ago

Cytoplast Manipulator could be fun in this deck?

Shinwizzles on Marchesa, the Black Rose EDH: Steal Yo Gurl!

9 months ago

blazestudios23, I've been toying with the idea of adding Cytoplast Manipulator to the deck for some time now. I suppose I should at least give the card a try, it certainly does fit the theme.

Thanks for the recommendation, I'll let you know how it performs!

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