Creature — Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
Combos Browse all
- Cloudstone Curio + Elvish Visionary + Wirewood Symbiote
- Elvish Visionary + Jace, Wielder of Mysteries
- Deadeye Navigator + Elvish Visionary
|Commander / EDH||Legal|
Latest Decks as Commander
Elvish Visionary Discussion
2 weeks ago
I have replaced Drogskol Reaver , Horizon Chimera , and Laboratory Maniac with Elvish Visionary , Mulldrifter , and Yasharn, Implacable Earth , which reduced this deck's average converted mana cost from 3.62 to 3.57, which is great. While those three cards did provide an alternate win condition, that combo was too mana-intensive to execute reliably. I actually am contemplating replacing Yasharn with teleportation circle from the upcoming Adventures in the Forgotten Realms set, but I shall need to wait and see how well the deck performs after this most recent modification.
1 month ago
So a first pass at changing this deck just from things I had on hand. The following cards were removed:
All of these creatures were dropped to help reinforce the +1/+1 theme that the deck has. All of these creatures tend to lean more toward a Token theme, which might have helped with powering Ezuri up, but that's about it.
Scytheclaw Not enough effect and doesnt reinforce the Counters theme.
Orochi Hatchery Has counters, but leans into the Tokens subtheme the orginal deck had, so off it goes.
Caller of the Pack It's a big beater. Doesnt help Ezuri build Counters, and again leans into the Tokens subtheme.
Snakeform Too little effect and is token based again.
Sword of Vengeance A cool bit of kit, and will be going into something else, but doesn't help the theme here.
Vivid Grove Too little effect for its slot. Replaced with a dual land.
Vivid Creek Same as above.
2 months ago
3 months ago
4 months ago
The cards that are the least effective cards in the deck are. Elvish Visionary , Wood Elves , Farhaven Elf , Paradise Druid , and Nature's Lore . The deck has tons of ramp TONS. Cutting a small ramp card for a game changing card like Vitalize and/or Mobilize can put you so far ahead for 1 mana.
5 months ago
I was gonna suggest Allosaurus Shepherd until I looked at the price. Damn, must be so high because of legacy.
I’m new to edh so maybe my suggestions aren’t useful but just some thoughts!
6 months ago
To make cuts, you'll need to pick a lategame plan. In theory, the strength of Elves is that you can snowball a bunch of small creatures which works for an aggro plan without much assistance, and those small creatures also contribute to a combo turn.
Right now you have several lategame payoffs: Ezuri, Renegade Leader; Primal Surge; Elvish Promenade; and Joraga Warcaller. Though you're a combo deck, you also have a few random tribal beatdown cards in Steel Leaf Champion and Elvish Clancaller that don't really fit with your main plan.
You should pick one top-end thing that you want to do and cut the rest. In most modern elf decks that's Craterhoof Behemoth or Ezuri. My suggestion is to cut every lategame piece except for Ezuri and Joraga Warcaller, and maybe add a Craterhoof or keep one Primal Surge (but just one so you can ensure you hit the whole deck). I would also shave Beast Whisperer to 2x.
The following cards I think are too slow or non-impactful for Modern: Imperious Perfect, Steel Leaf Champion, Marwyn, the Nurturer, Elvish Visionary. I also think Fauna Shaman is much worse if you aren't running Craterhoof.
That'd be my starting point for cuts. You can always look at other modern Elf decks for inspiration. GLHF!
8 months ago
Bell Borca is a character whom I did not expect would receive his own card, but the card itself is an interesting new idea that has not been used, before, so I like it, although I am still said that there are still no cards for Ashnod and Gix.
I am very pleased to see that Swords to Plowshares is being reprinted, again, although I am less pleased that the judge promo artwork is being used, since that makes it less special.
Hellkite courser is very awesome, because its ability bypasses the commander tax, since the player is not actually casting their commander from the command zone.
Finally, the white mythic rare legendary creature has been revealed, and I am so glad to see that it is a new incarnation of Akroma, my favorite creature in the game! Even better, she has a lower mana cost than do her previous incarnations, so I am very pleased with her card, overall. Her will is also very awesome, and I wonder if I can make room for it in any of my existing decks.
It is so nice that there is now finally a card of Jared Carthalion, a character from a comic series back in the early days of this game.
The red court, court of ire, is very straightforward, but that is to be expected of red, the least subtle color in this game.
Dawnglade regent is very nice, but its high mana cost means that I am not certain if I can use it to replace Privileged Position in my decks.
Ingenuity engine is amazing; repeatable artifact recursion for a relatively low cost will definitely make many players happy.
I definitely like how elvish doomsayer is the exact opposite of Elvish Visionary; that was a great idea by WotC.
Feast of succession has great artwork by Seb McKinnon, so I would like to see him release an artbook, one day.
Soul of eternity is better than Serra Avatar, but I still wish that it had a keyword ability, such as flying, first strike, lifelink, or vigilance.
Kwain must be the counterpart to Archelos, so I find it to be very odd that he does not contain the color red.
I like body of knowledge very much, so I hope that I can find room for it in some of my decks.
Sol Ring really should have been upgraded to a rare, since this set is designed for drafting, and it being only an uncommon will make it far too abundant (let alone the fact that it is insanely powerful).
Guildless commons is a colorless counterparts to the Ravnica bouncelands, so I wonder why it took WotC so long to print such a card?