Combos Browse all Suggest
- Cloudstone Curio + Elvish Visionary + Wirewood Symbiote
- Elvish Visionary + Jace, Wielder of Mysteries
- Deadeye Navigator + Elvish Visionary
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Creature — Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
IHATENAMES on Rampy Boi
2 months ago
Matca Rioters is land types. So at most a 55. Land types like mountain plains forest ect. I'd cut it.
I'd run cantrips like Elvish Visionary or ramp pay off like Wrenn and Seven or Ezuri, Renegade Leader perhaps a way to get more lands quicker. Like wood elves. There are other potential Boundless Realms effects but most require big changes to the deck essentially going towards amulet titan a modern archetype already in place. I'd maybe use them as reference but you can do something different if you want.
Guerric on [Primer] Helming the Host of Heaven *Update*
3 months ago
As I continue to ponder the Breathkeeper Seraph/Pyre of Heroes combo, I think I am leaning towards putting it in the deck. This change would almost certainly accompany swapping Steelshaper's Gift for Enlightened Tutor, though I'll probably wait till the latter is reprinted in order to do that. While the combo itself is what draws a lot of people, this deck works very well without it, and it would be a mistake to build the deck around it. That being said, the utility offered by both pieces even on their own is worthwhile. The pyre is just a great utility tutor in its own, and one of the few ways we can grab any angel in the deck we want, including the seraph if we have a five drop. It can be really helpful in grabbing our hate pieces, including Linvala, Keeper of Silence and Angel of Jubilation (even though the latter shuts the pyre off, we'll still be glad to have her against lifepay and sacrifice shenanigans). We can sacrifice the seraph to it to grab Sephara, Sky's Blade, and then can pair it to seraph when she returns in order to give us a really mean indestructible board state that will be difficult to get around. We could use it to get Brisela, Voice of Nightmares Meld Meld out, and can even sacrifice the seraph to get Bruna, the Fading Light Meld, bonding it to Brisela when it returns. We could also sac a three-drop to get Serra Paragon, and the immediately get back said three drop with paragon's ability, and then can keep the same thing with other one, two, and three drop angels, getting focused "card draw" out of the equation. We can do the same thing by sacrificing the seraph to get out Emeria Shepherd which we can then use to get it back immediately if we have a plains in hand. Even on its own the seraph can protect Giada, Brisela, Sephara, or any other angel that is critical to our gameplan.
Needless to say, I think it would be a mistake to not include this combo, though I also think it would be a mistake to get too excited about it and build around it as it could compromise our main plan which is goldfishing and killing the table. This combo gives us some resilience and allows us to potentially leverage our angel library as a resource. It's great, but it's not essential. As such, a surgical approach would work best. I think I am likely to cut Darksteel Mutation and Starnheim Unleashed to put it in. I'll add Kabira Takedown Flip into the mana base to keep my removal at parity, and cut the worst removal piece, which is mutation. Starnheim Unleashed is an awesome card in the deck and I am reticent to cut it, but this combo is just better. I'd still recommend playing it for anyone who has room in their list.
Including the pyre also raises the question of other pieces that could be included. Inspiring Overseer is one I've had my eye on for awhile, and it is great here as we can sac it to get four drops and then get it back when paired with the seraph. It was already good with Sword of Hearth and Home for getting a draw engine going, and will be great with Serra Paragon and Emeria Shepherd as well. It's not essential by any means and we have to consider the floor of the card which is that it is an over-costed, one-off angelic version of Elvish Visionary, but at the three drop slot it gets some consideration at any rate because of the times where it can be really good.
The other card that should be considered now is Archangel of Tithes. This wasn't high priority before because we rarely needed either of its abilities since we usually have enough huge blockers to deter attacking and our flyers don't often have issues with blockers. Nonetheless, it is a great toolbox piece against infinite attack step/attacker combos like Godo/Helm Kiki-Jiki/Village Bell Ringer, etc. These combos still kill us because they can generate enough attackers to get around and eventually kill our defenders, but with the archangel they'll never be able to pay for it, making it a helpful hate piece much like Linvala and Jubilation are.
I currently don't have slots to add these, but will be keeping an eye on things to potentially cut to potentially add them.
DemonDragonJ on Should Green's Lifegain Rely Upon …
4 months ago
WotC has stated that green's card drawing/card advantage must be related to creatures, such as Elvish Visionary, Collective Unconscious/Shamanic Revelation, or Garruk, Primal Hunter's second ability, which makes Harmonize a color pie break, and I think that green's life gaining should also be reliant upon creatures, to maintain that philosophy.
For example, I believe that Nourish, Weather the Storm and Stream of Life should be regarded as color pie breaks, but Brindle Boar, Obstinate Baloth/Ravenous Baloth, Oracle of Nectars, and Inscription of Abundance are acceptable (Dawnglow Infusion and Heroes' Reunion are acceptable because they contain white).
What does everyone else say about this? Should green's life gaining be reliant upon creatures? And, as a side note, how is Dawnglow Infusion only a sorcery, and not an instant? That severely reduces its utility, in my mind.
DemonDragonJ on Cloudblazer or Inspiring Overseer?
5 months ago
I have Cloudblazer in my Chulane, Teller of Tales EDH deck, because it provides significant advantage, which I can gain repeatedly with various other cards in that deck, but I am considering replacing that creature with Inspiring Overseer, since that creature is less expensive; the latter does have a lesser benefit, but it can be cast earlier, which may be advantageous.
Or, I could replace Elvish Visionary with the overseer, but I really like how the visionary costs only two mana, so I would be reluctant to make such a replacement.
What does everyone else say about this subject? Should I replace Cloudblazer with Inspiring Overseer, or leave the existing creature in my deck?
Gidgetimer on My pre made deck needs …
6 months ago
Without info on a budget it is a bit hard to suggest upgrades. However; as said before you need to lower your mana curve and focus the deck on either landfall or beaters. I would also cut 6 of the lands to go down to 38 and add in much more ramp. Cutting:
would give you 13 free spots. If you filled those spots with 1 and 2 CMC ramp and cheap removal your games would go much smoother. Personally I'd go with 8 ramp and 5 removal, and here is where what your budget is will matter for choices.
chivalruse on Beefy Burgers
7 months ago
Suggestion to add +1 Garruk's Uprising -1 Elvish Visionary.
Bellairs on Emiel The Blessed One [Primer]
8 months ago
Workhorse goes infinite with Emiel. Infinite ETB triggers. Infinite mana with Heartstone out.
Charming Prince is a neat card. You don't go infinite with it, but if you're against decks that permanently steals cards (Etali, Primal Storm, Xanathar, Guild Kingpin, etc) this can get them back. And if you have enough mana, you can bounce it repeatedly to save creatures from boardwipes.
Be careful with Yisharn, its ability prevents you from going infinite with Brood Monitor, since you have to sacrifice the eldrazi for mana.
You may want to consider adding some low mana ETB creatures for tempo. Right now Emiel is cheaper than most of your pay off creatures, so you're going Ramp -> Turn 3 Emiel -> Turn 4 Creature (4/5/6 drop) -> Turn 5 actually getting to activate Emiel for extra value. Wall of Blossoms, Elvish Visionary, Wall of Omens, etc are good chump blockers, replace themselves, and can accelerate you earlier than the big creatures that are targets for removal.
One thing I don't get is why Polyraptor is there, it's a good card but I don't see much synergy with Emiel?
BossUltinuc on Golgari Elves (Commander/EDH)
9 months ago
Okay so I'm new to deckbuilding, especially for EDH so I'm just wondering if anyone has any useful/practical suggestions for this deck. I thought Abomination of Llanowar was a cool card, so I wanted to build around that concept of getting a lot of elves onto the field and my graveyard to really boost its power and toughness.
One thing I'll mention is that, with the exception of cards that are already present in the deck, I don't want to spend more then $3-5 on a single card. So keeping all of this in mind, any suggestions?
Commander: - Abomination of Llanowar
Planeswalkers: - Freyalise, Llanowar's Fury - Tyvar Kell
Creatures: - Elvish Eulogist - Elvish Archdruid - Imperious Perfect - Lys Alana Huntmaster - Immaculate Magistrate - Marwyn, the Nurturer - Elvish Visionary - Shaman of the Pack - Lathril, Blade of the Elves - Dwynen, Gilt-Leaf Daen - Beast Whisperer - Timberwatch Elf - Elvish Mystic - Canopy Tactician - Poison-Tip Archer - Skemfar Avenger - Skemfar Shadowsage - Wolverine Riders - Ruthless Winnower - Wellwisher - Golgari Findbroker - Jarad, Golgari Lich Lord - Rhys the Exiled - Nightshade Harvester - Gilt-Leaf Winnower - Elvish Doomsayer - Storrev, Devkarin Lich - Nadier's Nightblade - Fyndhorn Elves - Llanowar Elves
Instants: - Putrefy - Golgari Charm - Murder - Village Rites - Grisly Salvage - Wrap in Vigor - Cast Down - Malakir Rebirth Flip - Ghastly Demise - Infuse with Vitality
Sorcery: - Cultivate - Rampant Growth - Eyeblight Massacre - Shamanic Revelation - Casualties of War - Dig Up - Victimize - Sign in Blood - Spark Harvest - Diabolic Tutor - Deadly Brew - Bone Shards - Elvish Promenade
Artifacts: - Sol Ring - Arcane Signet - Commander's Sphere
Enchantments: - Elderfang Venom - Moldervine Reclamation - Prowess of the Fair
Lands: - Evolving Wilds - Command Tower - Path of Ancestry - Llanowar Wastes - Jungle Hollow - Skemfar Elderhall - Golgari Guildgate - Tainted Wood - Necroblossom Snarl - Myriad Landscape - Foul Orchard - Darkmoss Bridge - Forest x13 - Swamp x13
|Have (3)||reikitavi , orzhov_is_relatively_okay819 , abritt|
|Want (5)||Cswame , Sandwitcher , Amaterasu312 , Hotbingo , AjaxSlumbering|