Creature — Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
|Want (7)||TotalPawn , SamppaSjalv , Mairon_Bauglir , Villain85 , Cloudsleeper , lonestar1 , YOLOBLASTER|
Printings View all
|Mystery Booster (MYS1)||Common|
|Arena Cards (ARENA)||Common|
|Commander Anthology (CM1)||Common|
|Duel Decks: Nissa vs. Ob Nixilis (DDR)||Common|
|Commander 2015 (C15)||Common|
|Magic Origins (ORI)||Common|
|Commander 2014 (C14)||Common|
|Magic 2013 (M13)||Common|
|Duels of the Planeswalkers (DPA)||Common|
|2010 Core Set (M10)||Common|
|Shards of Alara (ALA)||Common|
|Promo Set (000)||Common|
|Promo set for Gatherer (PSG)||Common|
Combos Browse all
- Cloudstone Curio + Elvish Visionary + Wirewood Symbiote
- Elvish Visionary + Jace, Wielder of Mysteries
- Deadeye Navigator + Elvish Visionary
|Commander / EDH||Legal|
Latest Decks as Commander
Elvish Visionary Discussion
2 weeks ago
Hi Profet93. Thanks for dropping by and for the great suggestions.
About Deflecting Swat, yes, I've been considering to remove Red Elemental Blast to try it out. However, almost all combo decks in my area use blue to finish off the table. It has been a tough choice but I will definitely find a spot for the Swat.
About card draw, yes, this is a tough spot. Life's Legacy but being sorcery speed while requiring sacrifice as a cost really hurts in my area, had too many 2 for 1s against counterspells and Notion Thief, also many of my beaters are often responded to during combat so I found myself with nothing to sac before I end my turn. Momentous Fall has allowed me to circumvent that a lot.
I am currently considering Reforge the Soul and Skullclamp (now that you suggested it). I think the later could be very useful, I could add Elvish Visionary and Sylvan Ranger to have mlre targets and help thin my deck further, those happen to be elves too so they would even help Titania.
A typical turn 1 to 4 secuence is T1 Dork T2 another dork /ramp / Tomb, T3 Xenagod, T4 Malignus / Phyrexian Hydra / Pathbreaker / Scourge of the Throne to try to kill someone and then move in to the next target. Combos start appearing on turn 5 but are not a main wincon here.
I used to run Yavimaya Hollow long ago, but for some reason it feels it worked better on decks such as Ruric Stax or Yisan for me. In addition to the Moon package factor, I rarely found myself with enough open mana to activate Hollow. Not that I ever felt like I truly needed it anyways.
I love Elder Gargaroth. However, the Hydra has been one of my best win conditions in spite of the hate it can pull. Being paired with Xenagod really helps. Also, I don't really have that many ways to kill multiple opponents at once. So I'd like to run both beaters first and see how well that goes.
Feel free to continue thr discussion, this has beem quite useful.
3 weeks ago
Lol what exactly is the budget? Or is this budget on mtgo? Anyways, Intruder Alarm, Cloudstone Curio, and Elvish Visionary could give you some redundancy and alternative lines if the primary ones don't work out. I know lab maniac Siggy has done a brew on this commander and it's pretty dope. Retraction Helix and Banishing Knack give it that extra spyce factor.
4 weeks ago
Omniscience_is_life: I listed like 4 repeatable card draw effects, not even counting all the repeatable equipment ones. And I don't see how a card that does something and draws you a single card is still bad? Elvish Visionary only draws one card, must be bad...
I'm not trying to advocate that white has an amazing draw package. But what I am say is that white has a capable draw package. And when you balance that against the rest of white's strengths (graveyard recursion, removal, stax, pillow fort, lifegain, equipment, tokens) then white's card draw is in a healthy place.
But if people want to ignore what white does well and only complain about the fact that their deck is underperforming becuase they didn't attempt to leverage any of the other things that white does, then I have little sympathy. Or that they were determined to play mono-white rahter than just splashing blue or green or black for more card advantage if there was a concern about underperforming.
1 month ago
Argothian Elder This feels too awkward for mana fixing and I can't remember why it's there.
Dwynen, Gilt-Leaf Daen This is one of two sources of lifegain, a lord, and... maybe not good enough?
Elvish Harbinger I'm not sure I need this many tutors, and it works poorly with poacher. Oth, tutor all color manadork ain't bad.
Elvish Visionary I'm guessing there's better versions at higher cmc now, but I may still want this one.
Izoni, Thousand-Eyed I really just want to play her a time or three and see if she works. She's very mana hungry all around though.
Reveille Squad This may just be win-more, and has to be telegraphed before attackers are declared
Timberwatch Elf Imaculate magistrate is a better version of this card, but having both has made the difference before
Wirewood Channeler This is the worst version of this effect I have, but does tap for any color.
Aura Shards This card is gross bonkers... BUUUUTTTT i only have so many, and this may be the deck that needs it LEAST?
Selesnya Signet This and sol ring are my only mana rocks... if I'm running no others, I probably don't need this one.
Reito Lantern If it's unclear, this is graveyard hate and ETB self tuck. It's... it's cute. I don't know if it's good. But it may be cute enough to keep.
1 month ago
I had a lot of fun with Bant Party Bus lol, but this brings up some cool ideas! Hostage Taker seems interesting if you could squeeze the use out of him, and Blood for Bones seems great. I wonder if there's a Scholar of the Ages brew with Blood for Bones.. that combo is awesome lol.
The Battlement is awesome. I was using lots of Elvish Visionarys and Llanowar Visionarys (ramps a bit too!) and the main idea of the deck was Leyline of Anticipation. It's hilarious flashing in Battlement to scoop up blockers and then instant-speed Shatter the Sky to draw a card, sweep the board, and get my entire board back drawing 5 more cards lol. Elite Guardmage seems pretty good here, maybe I'll have to try that!
Yorion, Sky Nomad and Thassa, Deep-Dwelling are really great inclusions that both fit into your Esper colors as well. And Cloudshift can do some stuff! I found less use in Long Road Home but it exists and can also target the opponents creatures last resort if you need to eliminate a certain effect temporarily.. I've had that happen.
1 month ago
2 mana for 1 Card Draw is not bad at all for Green, but unless you've got a way to return and/or recur Elvish Visionary in some way, it's not a massive benefit. I'm much more a fan of things like Vanquisher's Banner, Sylvan Messenger, and/or Regal Force since in each case you're dealing with more than 1 single draw (which especially if you're having reliability issues already; is just a roll of the dice).
I would definitely recommend factoring in 4x Priest of Titania. They're a little pricier than I normally like to purchase singles at, but it's not like they're ridiculous either (common rarity helps). There is simply no better (or cheaper dollar-wise) way to generate mana early-on in Elf Decks unless you're prepared to drop 50-100 dollars per single on something(s) ridiculous.
It looks like Ambush Commander could find a nice home here since you appear to use actual Lands more than my Elf build does. He'd add some additional synergy to the Elvish Pioneer/Sylvan Advocate theme you've focused on.
I can't seem to find a single Elf Deck that wouldn't benefit from Vitalize. It's instant speed, cheap cost, and just combos beautifully with so many different Elf Abilities.
I definitely feel that all 4 of your Overrun can be replaced with something better. Between both the mana cost as well as an identical (repeatable) ability on Ezuri, Renegade Leader, there's far better options here. Even something like Wirewood Pride could be a decent replacement...not only is it instant-speed to be used on either offense or defense, but its low cost means you can land early attacks in faster (I prefer to play it after blockers have already been declared and they've let some seemingly worthless 1/1 through).
I don't see a reason to use Druid's Deliverance here at all...not ton of Token generation going on here except from the 4x Elvish Promenade...and even then you're only paying 1 mana to Populate a 1/1 token. If you had better Tokens you could use Populate on, that'd be one thing but since it doesn't work on Non-Token creatures I think you could just as easily use Fog or something similar to save yourself a mana to cast.
1 month ago
- Card draw:
- Sylvan Library : Card draw.
- Elvish Visionary : Cheap, cantrip, shaman.
- Mosswort Bridge : Pseudo cantrip.
- Growing Rites of Itlimoc Flip : Pseudo cantrip. Flip = better Gaea's Cradle.
- Blighted Woodland : Comes into play untapped. Ramp card mid-lategame.
- Path of Ancestry : Potential card filter.
- Strip Mine : Utility land.
- Gingerbread Cabin : Forest with minor upside. No reason not to play it in mono green.
- Fauna Shaman : Tutor, shaman.
- Noxious Revival : Manaless. Allows another shot for wincons.
- Scavenging Ooze : Manasink. graveyard disruption.
- Card draw:
- Lifecrafter's Bestiary : Card draw.
- Beast Whisperer : Green conditional card draw.
- Guardian Project : Green conditional card draw.
- Runic Armasaur : Card draw (meta dependent).
- Compost : Card draw (meta dependent).
- Sakura-Tribe Scout : Early game shaman. Mana acceleration.
- Genesis Wave : Pseudo card advantage.
- Arch of Orazca : Card draw.
- Win more:
- Myojin of Life's Web : Too expensive. Very likely that you do not have enough cards in hand to make this worthwhile lategame.
- Patron of the Orochi : Quest for Renewal is cheaper.
- Gigantomancer : Cute, but 8 mana is too much for this kind of effect.
- Archetype of Endurance : Win more card. No real synergy. Asceticism Is better (although also not recommended).
- Trolls of Tel-Jilad : This is a bad card.
- Soul of the Harvest : Beast Whisperer / Guardian Project, cheaper. Almost same effect.
- Sakiko, Mother of Summer : Too expensive. Doesn't do enough for mana cost.
- Sage of Ancient Lore Flip : Very likely that you do not have enough cards in hand to make this worthwhile mid-lategame.
- Wildheart Invoker : This is a bad card.
- Sakura-Tribe Springcaller : This is a bad card.
- Loaming Shaman : Not enough card draw that allows you to get your desired cards in you hand.
- Essence Warden : This is a bad card.
- Vines of Vastwood : Very situational card.
- Squall Line : Not very good card. Situational.
- Krosan Grip : Expensive situational removal.
- Gilded Lotus : Unnecessary ramp.
- Tranquil Grove : Unless your meta plays a lot of enchantments, not really necessary. Otherwise, recommmend Back to Nature instead.
- Beastmaster Ascension : Your creatures are not big enough for this to work consistently.
- Spidersilk Armor: No tutors, not enough card draw to obtain it. Unreliable flyer prevention. Silklash Spider Will hold off flyers with tutors.
Staple cards are cards I recommend obtaining and using, since they are almost always good cards to have in any green deck. The rest is up to preference and should be taken with a grain of salt. I hope I could be of some use to you.
1 month ago
Interesting topic Ramble, I've been meaning to respond for the last day or two but have just been super busy, but let me provide a mana base formula I stumbled on a few years back after noticing a pattern in my deck building - might be something to try out and see if you find similar results, as I find it's very rare to get either flooded or mana screwed using this formula. I'll provide a couple of examples as well - more for the casual-competitive decks, as my cEDH decks don't always follow the formula as rigorously.
The basic formula for mana-producing lands is: Starting base of 30 mana-producing lands, plus additional lands equal to the CMC of your commander, plus additional lands equal to the average CMC of the deck, minus designated values for each mana rock, mana dork, mana spell and draw spell equal to or less than the CMC of the commander.
The first example is for my Zada, Hedron Grinder deck: Yada...Yada...Zada. In this case, the formula is 30 + 4CMC (commander) + 2.28 average CMC, or 36.28. I then subtract designated values for the following cards in the deck: -1.0 for Mana Crypt, -0.5 for Sol Ring (or any other 0 or 1 CMC rock), -0.25 for Thought Vessel (or any other 2 or 3 CMC rock), Battle Hymn, Brightstone Ritual, Traitorous Greed and Dockside Extortionist, and finally -0.10 for each of the draw spells in the deck: Accelerate, Boiling Blood, Crimson Wisps, Expedite, Fists of Flame, Stun and Renegade Tactics for a total reduction of 3.45 and a final value of 32.83 (rounded up to 33).
The second example includes a more aggressive reduction in mana-producing lands based on my Elf tribal Marwyn, the Nurturer deck: Elves Tap and Slap (Marwyn Tribal Counters). The formula here is 30 + 3CMC (commander) + 2.64 average CMC, or 35.64. I then subtract for the following cards: -0.50 for Sol Ring, -0.25 for Elvish Archdruid, Elvish Mystic, Fyndhorn Elves, Gyre Sage, Incubation Druid, Llanowar Elves, Llanowar Visionary, Priest of Titania, Rishkar, Peema Renegade, Selvala, Heart of the Wilds, Viridian Joiner, Wood Elves, Cultivate, Kodama's Reach, Nissa's Pilgrimage, Rhonas's Monument, Gaea's Touch and Growing Rites of Itlimoc Flip. Finally, I subtract -0.10 for Elvish Visionary, Llanowar Visionary and Inspiring Call for a total reduction of 5.30 and a final value of 30.34 (rounded down to 30).
Although the reduction values could be considered a little arbitrary in certain deck concepts, this formula has held pretty accurate since I started keeping track of it. I hope you find this useful in the future, and happy brewing.