Good-Fortune Unicorn

Good-Fortune Unicorn

Creature — Unicorn

Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature.

Good-Fortune Unicorn Discussion

Lostsorrow on Unicorny Power

1 day ago

Magikarpet I really like Workhorse a lot. I would most likely be picking one up to replace the Myr Battlesphere. I like having the Brood Monitor combo so to have an extra version of that would seem like a good idea to me. Heartstone although very awesome, I am not quite sure what I would cut for it. The deck is quite tight right now and it would require over the top cards to replace others. The only slot I may consider sneaking it into would be to replace Kitchen Finks as it's really dependent on having a sac outlet and Good-Fortune Unicorn out. The only other card slot I could consider would be Wild Pair. Great suggestions :)

VarietyBlack on Abzanharmonicon: Nikara & Yannik EDH

3 weeks ago

Thanks for commenting, Hblue! I'm glad the list is helping you with ideas. This list is very much still a work in progress. The deck wins in the late game, usually through grinding value out of our creatures, but it does include a couple infinite combos to speed things along.

Basri's Lieutenant goes infinite if you sacrifice a creature with a +1/+1 counter on it while you have a creature that puts a +1/+1 counter on a creature entering the battlefield (such as Good-Fortune Unicorn).

I've also included Karmic Guide + Sun Titan in the deck for infinite ETBs and infinite mana with Phyrexian Altar.

Those two combos infinitely trigger Corpse Knight, as well, and lend themselves to the possibility of an Aristocrats shell.

Noire_Samhain on

3 weeks ago

Tayam allows you to use Green. Its even in the casting cost. So don't worry, you did right.

A few card recommendations from me: Carrion Feeder is a sac outlet that adds counters onto it for you to remove with Tayam. Buried Alive is a nice tutor for decks that want to reanimate things. And Good-Fortune Unicorn, Bloodspore Thrinax, and Renata, Called to the Hunt are good redundancy for Cathar's Crusade, even if they cost more than the 3 or less Tayam reanimates.

Oh, and general its good to run 33+ lands in a deck. Most decks than run less are very, very low average mana cost or have a lot of mana ramp. Don't want to miss land drops!

Last_Laugh on Reyshai +1/+1 counters

3 weeks ago

I'm just posting 2 cards for suggestions but could list waaay more. Instead I'm posting links to 3 decks you need to check out including my own.

Blade of Selves and Rite of Replication do amazing things here.


Mathing is Hard! All math based on 4 players and for the Blade of Selves combo found in the next section, plus the cards listed in each section below. Special thanks to Gidgetimer for help with the math!

Note: Master Biomancer and Bramblewood Paragon need to be figured separately as they only add counters when Reyhans enter, not when she moves counters. Good-Fortune Unicorn doesn't work with the below combos.


Blade of Selves on Reyhan, Last of the Abzan - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created.

6x3=18 counters in 6 increments of 3 counters.


Hardened Scales, Winding Constrictor, AND/OR Pir, Imaginative Rascal - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created. One, Two, or Three counters are added (or more, respectively) both on creation and on trigger resolution.

With 1 = 30 counters in 6 increments of 5 counters.

With 2 = 42 counters in 6 increments of 7 counters.

With 3 = 54 counters in 6 increments of 9 counters.

+12 Counters for each additional counter.


Corpsejack Menace Only - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

6(2(2(3)))=72 counters in 6 increments of 12 counters.


Doubling Season Only - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

20(2(2(3)))=240 counters in 20 increments of 12 counters.


Corpsejack Menace AND Doubling Season - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. Counters are quadrupled both on creation and on trigger resolution.

20(4(4(3)))=960 counters in 20 increments of 48 counters.


Corpsejack Menace AND Doubling Season AND Pir, Imaginative Rascal, Hardened Scales, AND/OR Winding Constrictor (aka Magical Christmas Land) - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. One, Two, or Three counters (or more, respectively) are added and then counters are quadrupled both on creation and on trigger resolution.

With 1 - 20(4(4(3+1)+1))=1360 counters in 20 increments of 68 counters.

With 2 - 20(4(4(3+2)+2))=1760 counters in 20 increments of 88 counters.

With 3 - 20(4(4(3+3)+3))=2160 counters in 20 increments of 108 counters.

+400 counters for each additional counter.


Hardened Scales, Winding Constrictor, AND/OR Pir, Imaginative Rascal - Rite makes 5 tokens with counters. Them dying creates 30 triggers. 30((3+X)+X)

With 1 - 150 in 30 increments of 5 counters.

With 2 - 210 in 30 increments of 7.

With 3 - 270 in 30 increments of 9.

+60 counters for each additional counter.


Corpsejack Menace only - 5 tokens with counters are created. They leave the battlefield and thirty instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

30(2(2(3)))=360 in 30 increments of 12 counters.


Doubling Season - 10 tokens with counters are created. They leave the battlefield and 110 instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

110(2(2(3)))=1320 in 110 increments of 12 counters.


Doubling Season AND Corpsejack Menace - 10 tokens with counters. They leave the battlefield and 110 instances of placing counters are created. Counters are quadrupled both on creation and on trigger resolution.

110(4(4(3)))=5,280 in 110 increments of 48 counters.


Doubling Season AND Corpsejack Menace AND Pir, Imaginative Rascal, Hardened Scales, AND/OR Winding Constrictor (aka 'Shoulda spent that luck on the lotto') - 10 tokens with counters are created. They leave the battlefield and 110 instances of placing counters are created. One, Two, or Three counters (or more, respectively) are added and then counters are quadrupled both on creation and on trigger resolution.

110(4(4(3+X)+X))=

With 1 - 7,480 counters in 110 increments of 108.

With 2 - 9,680 counters in 110 increments of 108.

With 3 - 11,880 counters in 110 increments of 108.

+2200 counters for each additional counter.


Little Rey of Ishine (Reyhan/Ishai 2.73 cmc) Mine (Upvotes are appreciated!)

Reyhan and Ishai's Counterattack KibaAlpha's list

Reyhan&Ishai | Where Unstoppable Meets Immovable! AkaAkuma's list

Last_Laugh on

1 month ago

Blade of Selves and Rite of Replication open up some pretty nuts combos. Copying Reyhan means each Reyhan sees and copies any counters.


Mathing is Hard! All math based on 4 players and for the Blade of Selves combo found in the next section, plus the cards listed in each section below. Special thanks to Gidgetimer for help with the math!

Note: Master Biomancer and Bramblewood Paragon need to be figured separately as they only add counters when Reyhans enter, not when she moves counters. Good-Fortune Unicorn doesn't work with the below combos.


Blade of Selves on Reyhan, Last of the Abzan - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created.

6x3=18 counters in 6 increments of 3 counters.


Hardened Scales, Winding Constrictor, AND/OR Pir, Imaginative Rascal - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created. One, Two, or Three counters are added (or more, respectively) both on creation and on trigger resolution.

With 1 = 30 counters in 6 increments of 5 counters.

With 2 = 42 counters in 6 increments of 7 counters.

With 3 = 54 counters in 6 increments of 9 counters.

+12 Counters for each additional counter.


Corpsejack Menace Only - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

6(2(2(3)))=72 counters in 6 increments of 12 counters.


Doubling Season Only - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

20(2(2(3)))=240 counters in 20 increments of 12 counters.


Corpsejack Menace AND Doubling Season - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. Counters are quadrupled both on creation and on trigger resolution.

20(4(4(3)))=960 counters in 20 increments of 48 counters.


Corpsejack Menace AND Doubling Season AND Pir, Imaginative Rascal, Hardened Scales, AND/OR Winding Constrictor (aka Magical Christmas Land) - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. One, Two, or Three counters (or more, respectively) are added and then counters are quadrupled both on creation and on trigger resolution.

With 1 - 20(4(4(3+1)+1))=1360 counters in 20 increments of 68 counters.

With 2 - 20(4(4(3+2)+2))=1760 counters in 20 increments of 88 counters.

With 3 - 20(4(4(3+3)+3))=2160 counters in 20 increments of 108 counters.

+400 counters for each additional counter.


Hardened Scales, Winding Constrictor, AND/OR Pir, Imaginative Rascal - Rite makes 5 tokens with counters. Them dying creates 30 triggers. 30((3+X)+X)

With 1 - 150 in 30 increments of 5 counters.

With 2 - 210 in 30 increments of 7.

With 3 - 270 in 30 increments of 9.

+60 counters for each additional counter.


Corpsejack Menace only - 5 tokens with counters are created. They leave the battlefield and thirty instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

30(2(2(3)))=360 in 30 increments of 12 counters.


Doubling Season - 10 tokens with counters are created. They leave the battlefield and 110 instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

110(2(2(3)))=1320 in 110 increments of 12 counters.


Doubling Season AND Corpsejack Menace - 10 tokens with counters. They leave the battlefield and 110 instances of placing counters are created. Counters are quadrupled both on creation and on trigger resolution.

110(4(4(3)))=5,280 in 110 increments of 48 counters.


Doubling Season AND Corpsejack Menace AND Pir, Imaginative Rascal, Hardened Scales, AND/OR Winding Constrictor (aka 'Shoulda spent that luck on the lotto') - 10 tokens with counters are created. They leave the battlefield and 110 instances of placing counters are created. One, Two, or Three counters (or more, respectively) are added and then counters are quadrupled both on creation and on trigger resolution.

110(4(4(3+X)+X))=

With 1 - 7,480 counters in 110 increments of 108.

With 2 - 9,680 counters in 110 increments of 108.

With 3 - 11,880 counters in 110 increments of 108.

+2200 counters for each additional counter.


Feel free to check out my list for inspiration. Upvotes on any of my decks are appreciated. Little Rey of Ishine (Reyhan/Ishai 2.74 cmc)

SteelSentry on Thoughts on "Symbiotic Swarm" alt ...

1 month ago

I recently got a chance to play the Abzan precon a few times, and was very impressed by the alternate general and the partners. I was already planning to build a +1/+1 counters deck, and have decided to go with one of the new legendaries; however, I can't decide whether to use Tayam, Luminous Enigma or the Yannik, Scavenging Sentinel/Nikara, Lair Scavenger partner pair. Tayam has a very intricate, wheel-spinning playstyle that caters to my inner Johnny, but had one of my opponents groaning by the end of one game where I used him multiple times a turn cycle, and the 3 CMC restriction means I can't recur some of my favorite 4 cost cards. The partners play much more straight forward, but Nikara is still a powerful engine with a card like Good-Fortune Unicorn or Ghave, Guru of Spores on the field, with a powerful finisher alongside her in the command zone. Has anyone else tinkered with the Abzan commanders or seen them in play across the table, and how did they end up playing out?

DemonDragonJ on Ghave Guru of Death

2 months ago

This is a nice deck, but are you certain that only 32 lands will be sufficient? I would recommend having several more, to be certain that you can draw them, reliably.

Would you consider replacing Bloom Tender with Faeburrow Elder? For only one more mana, it has vigilance and also is less fragile. Would you also consider replacing Good-Fortune Unicorn with Juniper Order Ranger? The ranger is more expensive, but it also makes itself more powerful with its ability, not merely other creatures. How crucial is Linvala, Keeper of Silence to the overall strategy of your deck? If she is not crucial, I would recommend replacing her with Shalai, Voice of Plenty, who has excellent synergy with Ghave.

chillbologna on HOT WHEELZ

3 months ago

spike6556 hmm I actually didn't consider that! I think my main concern is that the snakes wouldn't have any devotion, so Renata herself wouldn't be much of a threat. I have a Ghave, Guru of Spores that would love another Good-Fortune Unicorn though

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