Good-Fortune Unicorn

Good-Fortune Unicorn

Creature — Unicorn

Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature.

Latest Decks as Commander

Good-Fortune Unicorn Discussion

multimedia on Budget Emmara Selesnya Tokens

4 days ago

Hey, nice budget version, less than $50 is impressive.

Command Tower is now less than $1 and is one of the best lands in Commander. Selesnya Sanctuary is another upgrade for a dual land. Quest for Renewal good with Emmara letting you create Soldiers or tap your tokens for other effects during each opponent's turn. Good repeatable draw with Mentor of the Meek. Glare of Subdual goes well with Renewal as opponent creature lockdown using tokens. Nullmage Shepherd can wreck opponents artifact or enchantment strategies.

Felidar Retreat is a new enchantment in Zendikar Rising for tokens. It's repeatable no mana cost Township effect or create a Cat token just by playing a land. Worth adding Evolving Wilds, Terramorphic Expanse and Myriad Landscape it adding Retreat. Champion of Lambholt can make your token army unblockable since she grows each time a token is created.

Jiang Yanggu, Wildcrafter combines well with Good-Fortune Unicorn to make each token created a mana dork. Jiang can put a counter on Emmara making it easier to tap her while also making mana. If going the Vehicle route for crew then Aethersphere Harvester and Untethered Express are some budget upgrades.

Rootborn Defenses and Sundering Growth are good instant spells with populate included. Camaraderie is an upgraded for Collective Unconscious and it's less than $0.50.


Cards to consider cutting:

Good luck with your deck.

Gidgetimer on Persist and additional +1/+1 nad …

3 weeks ago

Persist makes the creature enter with the counters. Good-Fortune Unicorn is a triggered ability when the creature enters the battlefield. What will happen is that Safehold Elite will enter with two -1/-1 counters. When it enters Good-Fortune Unicorn will trigger. The trigger does nothing at this time, because it must go on the stack and wait to resolve. SBAs are checked ant eh Safehold Elite will die. Then the trigger will go on the stack. Once everyone passes priority over the Good-Fortune Unicorn trigger it will resolve, but do nothing.

phepa on Persist and additional +1/+1 nad …

3 weeks ago

I have Winding Constrictor, Good-Fortune Unicorn and Safehold Elite on board and i sacrifice my Safehold Elite (with no counters on it)... what is going to happen? Some says, that he will enter battlefield with 2 -1/-1 couters and immediately die cause of state based action of having 0 toughness before Good-Fortune Unicorn have chance to trigger. Other says that is some kind of replacement effect and no effect is going on stack and Safehold Elite enter without any counter. And last version i heard is that placing -1/-1 counter and +1/+1 counters both going on stack and you can chose +1/+1 to resolve first?

Lostsorrow on Unicorny Power

2 months ago

Magikarpet I really like Workhorse a lot. I would most likely be picking one up to replace the Myr Battlesphere. I like having the Brood Monitor combo so to have an extra version of that would seem like a good idea to me. Heartstone although very awesome, I am not quite sure what I would cut for it. The deck is quite tight right now and it would require over the top cards to replace others. The only slot I may consider sneaking it into would be to replace Kitchen Finks as it's really dependent on having a sac outlet and Good-Fortune Unicorn out. The only other card slot I could consider would be Wild Pair. Great suggestions :)

VarietyBlack on Abzanharmonicon: Nikara & Yannik EDH

3 months ago

Thanks for commenting, Hblue! I'm glad the list is helping you with ideas. This list is very much still a work in progress. The deck wins in the late game, usually through grinding value out of our creatures, but it does include a couple infinite combos to speed things along.

Basri's Lieutenant goes infinite if you sacrifice a creature with a +1/+1 counter on it while you have a creature that puts a +1/+1 counter on a creature entering the battlefield (such as Good-Fortune Unicorn).

I've also included Karmic Guide + Sun Titan in the deck for infinite ETBs and infinite mana with Phyrexian Altar.

Those two combos infinitely trigger Corpse Knight, as well, and lend themselves to the possibility of an Aristocrats shell.

Noire_Samhain on

3 months ago

Tayam allows you to use Green. Its even in the casting cost. So don't worry, you did right.

A few card recommendations from me: Carrion Feeder is a sac outlet that adds counters onto it for you to remove with Tayam. Buried Alive is a nice tutor for decks that want to reanimate things. And Good-Fortune Unicorn, Bloodspore Thrinax, and Renata, Called to the Hunt are good redundancy for Cathar's Crusade, even if they cost more than the 3 or less Tayam reanimates.

Oh, and general its good to run 33+ lands in a deck. Most decks than run less are very, very low average mana cost or have a lot of mana ramp. Don't want to miss land drops!

Last_Laugh on +1/+1 Counters

3 months ago

I'm just posting 2 cards for suggestions but could list waaay more. Instead I'm posting links to 3 decks you need to check out including my own.

Blade of Selves and Rite of Replication do amazing things here.


Mathing is Hard! All math based on 4 players and for the Blade of Selves combo found in the next section, plus the cards listed in each section below. Special thanks to Gidgetimer for help with the math!

Note: Master Biomancer and Bramblewood Paragon need to be figured separately as they only add counters when Reyhans enter, not when she moves counters. Good-Fortune Unicorn doesn't work with the below combos.


Blade of Selves on Reyhan, Last of the Abzan - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created.

6x3=18 counters in 6 increments of 3 counters.


Hardened Scales, Winding Constrictor, AND/OR Pir, Imaginative Rascal - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created. One, Two, or Three counters are added (or more, respectively) both on creation and on trigger resolution.

With 1 = 30 counters in 6 increments of 5 counters.

With 2 = 42 counters in 6 increments of 7 counters.

With 3 = 54 counters in 6 increments of 9 counters.

+12 Counters for each additional counter.


Corpsejack Menace Only - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

6(2(2(3)))=72 counters in 6 increments of 12 counters.


Doubling Season Only - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

20(2(2(3)))=240 counters in 20 increments of 12 counters.


Corpsejack Menace AND Doubling Season - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. Counters are quadrupled both on creation and on trigger resolution.

20(4(4(3)))=960 counters in 20 increments of 48 counters.


Corpsejack Menace AND Doubling Season AND Pir, Imaginative Rascal, Hardened Scales, AND/OR Winding Constrictor (aka Magical Christmas Land) - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. One, Two, or Three counters (or more, respectively) are added and then counters are quadrupled both on creation and on trigger resolution.

With 1 - 20(4(4(3+1)+1))=1360 counters in 20 increments of 68 counters.

With 2 - 20(4(4(3+2)+2))=1760 counters in 20 increments of 88 counters.

With 3 - 20(4(4(3+3)+3))=2160 counters in 20 increments of 108 counters.

+400 counters for each additional counter.


Hardened Scales, Winding Constrictor, AND/OR Pir, Imaginative Rascal - Rite makes 5 tokens with counters. Them dying creates 30 triggers. 30((3+X)+X)

With 1 - 150 in 30 increments of 5 counters.

With 2 - 210 in 30 increments of 7.

With 3 - 270 in 30 increments of 9.

+60 counters for each additional counter.


Corpsejack Menace only - 5 tokens with counters are created. They leave the battlefield and thirty instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

30(2(2(3)))=360 in 30 increments of 12 counters.


Doubling Season - 10 tokens with counters are created. They leave the battlefield and 110 instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

110(2(2(3)))=1320 in 110 increments of 12 counters.


Doubling Season AND Corpsejack Menace - 10 tokens with counters. They leave the battlefield and 110 instances of placing counters are created. Counters are quadrupled both on creation and on trigger resolution.

110(4(4(3)))=5,280 in 110 increments of 48 counters.


Doubling Season AND Corpsejack Menace AND Pir, Imaginative Rascal, Hardened Scales, AND/OR Winding Constrictor (aka 'Shoulda spent that luck on the lotto') - 10 tokens with counters are created. They leave the battlefield and 110 instances of placing counters are created. One, Two, or Three counters (or more, respectively) are added and then counters are quadrupled both on creation and on trigger resolution.

110(4(4(3+X)+X))=

With 1 - 7,480 counters in 110 increments of 108.

With 2 - 9,680 counters in 110 increments of 108.

With 3 - 11,880 counters in 110 increments of 108.

+2200 counters for each additional counter.


Little Rey of Ishine (Reyhan/Ishai 2.73 cmc) Mine (Upvotes are appreciated!)

Reyhan and Ishai's Counterattack KibaAlpha's list

Reyhan&Ishai | Where Unstoppable Meets Immovable! AkaAkuma's list

Last_Laugh on

3 months ago

Blade of Selves and Rite of Replication open up some pretty nuts combos. Copying Reyhan means each Reyhan sees and copies any counters.


Mathing is Hard! All math based on 4 players and for the Blade of Selves combo found in the next section, plus the cards listed in each section below. Special thanks to Gidgetimer for help with the math!

Note: Master Biomancer and Bramblewood Paragon need to be figured separately as they only add counters when Reyhans enter, not when she moves counters. Good-Fortune Unicorn doesn't work with the below combos.


Blade of Selves on Reyhan, Last of the Abzan - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created.

6x3=18 counters in 6 increments of 3 counters.


Hardened Scales, Winding Constrictor, AND/OR Pir, Imaginative Rascal - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created. One, Two, or Three counters are added (or more, respectively) both on creation and on trigger resolution.

With 1 = 30 counters in 6 increments of 5 counters.

With 2 = 42 counters in 6 increments of 7 counters.

With 3 = 54 counters in 6 increments of 9 counters.

+12 Counters for each additional counter.


Corpsejack Menace Only - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

6(2(2(3)))=72 counters in 6 increments of 12 counters.


Doubling Season Only - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

20(2(2(3)))=240 counters in 20 increments of 12 counters.


Corpsejack Menace AND Doubling Season - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. Counters are quadrupled both on creation and on trigger resolution.

20(4(4(3)))=960 counters in 20 increments of 48 counters.


Corpsejack Menace AND Doubling Season AND Pir, Imaginative Rascal, Hardened Scales, AND/OR Winding Constrictor (aka Magical Christmas Land) - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. One, Two, or Three counters (or more, respectively) are added and then counters are quadrupled both on creation and on trigger resolution.

With 1 - 20(4(4(3+1)+1))=1360 counters in 20 increments of 68 counters.

With 2 - 20(4(4(3+2)+2))=1760 counters in 20 increments of 88 counters.

With 3 - 20(4(4(3+3)+3))=2160 counters in 20 increments of 108 counters.

+400 counters for each additional counter.


Hardened Scales, Winding Constrictor, AND/OR Pir, Imaginative Rascal - Rite makes 5 tokens with counters. Them dying creates 30 triggers. 30((3+X)+X)

With 1 - 150 in 30 increments of 5 counters.

With 2 - 210 in 30 increments of 7.

With 3 - 270 in 30 increments of 9.

+60 counters for each additional counter.


Corpsejack Menace only - 5 tokens with counters are created. They leave the battlefield and thirty instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

30(2(2(3)))=360 in 30 increments of 12 counters.


Doubling Season - 10 tokens with counters are created. They leave the battlefield and 110 instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

110(2(2(3)))=1320 in 110 increments of 12 counters.


Doubling Season AND Corpsejack Menace - 10 tokens with counters. They leave the battlefield and 110 instances of placing counters are created. Counters are quadrupled both on creation and on trigger resolution.

110(4(4(3)))=5,280 in 110 increments of 48 counters.


Doubling Season AND Corpsejack Menace AND Pir, Imaginative Rascal, Hardened Scales, AND/OR Winding Constrictor (aka 'Shoulda spent that luck on the lotto') - 10 tokens with counters are created. They leave the battlefield and 110 instances of placing counters are created. One, Two, or Three counters (or more, respectively) are added and then counters are quadrupled both on creation and on trigger resolution.

110(4(4(3+X)+X))=

With 1 - 7,480 counters in 110 increments of 108.

With 2 - 9,680 counters in 110 increments of 108.

With 3 - 11,880 counters in 110 increments of 108.

+2200 counters for each additional counter.


Feel free to check out my list for inspiration. Upvotes on any of my decks are appreciated. Little Rey of Ishine (Reyhan/Ishai 2.74 cmc)

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