Artifact Creature — Construct
Tap: You may put a land card from your hand onto the battlefield.
Combos Browse all
- Voltaic Key + Walking Atlas
- Retreat to Coralhelm + Simic Growth Chamber + Walking Atlas
- Dramatic Reversal + Walking Atlas
|Commander / EDH||Legal|
Walking Atlas occurrence in decks from the last year
Latest Decks as Commander
Walking Atlas Discussion
2 weeks ago
Very nice! I have some suggestions, though I have no idea what to cut.
Artifacts - Blackblade Reforged basically lets you double up on Multani's power/toughness
Keep in mind that I've never played commander outside of my own house, so take these suggestions with a grain of salt. lol
2 months ago
3 months ago
I died to a Walking Atlas yesterday.
3 months ago
Time Warp + Meloku the Clouded Mirror + Mystic Sanctuary = infinite turns and then you just win :) So if Time Warp isn't too expensive for you, that is something I would look to add. Mystic Sanctuary is cheap, it's just a land that returns a spell from the graveyard to the top of your library. how it works: With Meloku the Clouded Mirror on the battlefield and 5 available mana, cast the Time Warp. Put the Mystic Sanctuary into play and, with the trigger of Mystic Sanctuary's ability, put Time Warp on top of your library. Use the Mystic Sanctuary's mana to activate Meloku the Clouded Mirror's ability, returning Mystic Sanctuary to your hand and creating a token. Take the extra turn and repeat this process infinitely. you then have infinite flying 1/1 illusions that kill everyone. then you take one extra turn after you think you have enough. about 40.000 creatures should do it :) and then you kill everyone.
Another combo thats also good with landfall is Scaretiller and Retreat to Coralhelm. if you have creatures that let you put at least 2 lands into play each turn. you play Scaretiller with Retreat to Coralhelm on the field and then play your first land, tapping Scaretiller, triggering it, returning a fetchland from the graveyard to the field, this triggers Retreat to Coralhelm untapping Scaretiller, you can then fetch again and again and again, for as many lands as you want. Walking Atlas lets you put extra lands into play by tapping it. Wayward Swordtooth, Tatyova, Benthic Druid, Azuza, Lost but Seeking all do this. you just need one of them to pull this combo off and you can fetch all the lands out of your deck. If you are only running basic lands, you can make due with something like Prismatic Vista which fetches basic lands out of your deck for the cost of 1 life, which is negated by tatyova, since she gains you a life when you play a land. so you are neutral on life.
so these are all the cards I suggest you add to the deck: Mystic Sanctuary, Wayward Swordtooth, Tatyova, Benthic Druid, Time Warp, Azuza, Lost but Seeking, Walking Atlas, Scaretiller and fetches like Prismatic Vista, Terramorphic Expanse and Fabled Passage. If you have the money, all the dual lands that fetch blue and green are also good. But if you don't want to spend money on prismatic vista, the regular fetchlands like Terramorphic Expanse and Fabled Passage work too as I said, since you are also taking unlimited extra turns, the lands become untapped anyway.
none of them are expensive thanks to reprints. What you take out for all of this I'm not quite sure. But I think I would start with Jace. he doesn't look like a card that belongs here. he is good for milling. If milling is your plan, then I think this is the wrong commander. I can take a look through the list and suggest cuts if you like, but later :)
3 months ago
I'm playing a deck with possible infinite landfall combo's that has more pieces interacting with Retreat to Coralhelm, maybe not from turn 3, but still, redundancy is key in commander:
Lotus Cobra will help you make all the mana you need. Knight of the Reliquary + Retreat can put all your forests and plains into your graveyard for a big Splendid Reclamation. Tunneling Geopede / Spitfire Lagac will kill your opponents even if they'd play an Eldrazi Titan that shuffles back their graveyard. I'd also include a few ways to give haste to a creature, so you won't have to wait a turn before you can combo.
So the best tip I can give you with this combo: breach out to more colours than just Blue and White. Landfall decks just work best with Green included, because Green can get you a lot of lands into play, even when you're not going infinite. There's more landfall pieces in existence than alternatives to Retreat to Coralhelm, so that might improve the consistency of the deck, making it more enjoyable to play, even if you're having a hard time assembling the combo.
Unless you want to challenge yourself and make a Landfall deck without green. In that case I'm all for it and wish you the best of luck!
4 months ago
Oreskos Explorer Helps get some lands into your hand if a couple of your opponents are ramping ahead of you.
Walking Atlas Helps play multiple lands per turn.
All That Glitters Buffs your creatures the more artifacts you have on the field.
Second Sunrise Returns