Walking Atlas

Walking Atlas

Artifact Creature — Construct

Tap: You may put a land card from your hand onto the battlefield.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Walking Atlas Discussion

Metroid_Hybrid on Lt. Yar-Kul and the Swamp Monsters *F*

2 weeks ago

Walking Atlas was added to the list when I converted it into a Korlash deck for a short time..

I later took Walking Atlas out, however, because of how rapidly it became worthless beyond the first few turns of the game. It's essentially the same reason why UrzaTron & 12-Post (in Modern & Legacy respectively) stopped using Walking Atlas years ago..

Sidervib on Lt. Yar-Kul and the Swamp Monsters *F*

2 weeks ago

Since you clearly have a "swamps matter" theme, maybe consider Walking Atlas ?

Dete on Colorless Competative

1 month ago

depending on what u use Warping Wail i would suggest Dismember or Spatial Contortion as a better removal spell, Walking Atlas is not good enough so u can replace it for Chalice of the Void , Ratchet Bomb , Mind Stone something like that

multimedia on Aesi precon upgrades [Help Needed]

2 months ago

Hey, well done upgrading the precon on a budget.

Some advice is to lower the mana curve by cutting several high CMC creatures (5 CMC or higher). Aesi, Meloku the Clouded Mirror , Tatyova, Benthic Druid , Rampaging Baloths , Avenger of Zendikar , Murkfiend Liege and Serpent of Yawning Depths are your best high CMC creatures.

An advantage that Aesi has is able to draw cards on your opponent's turns, if you can put a land onto the battlefield. Creatures who can tap to let you put a land from your hand onto the battlefield let you at instant speed do this effect thus you can do it during an opponent's turn. Simic Growth Chamber , Guildless Commons or Ghost Town can bounce themselves back to your hand. You can keep putting one of these lands onto the battlefield and draw with Aesi.

These are low CMC creatures who can first help to cast Aesi by putting lands from your hand onto the battlefield for ramp. Then when you control Aesi they're enablers with lands in your hand to draw cards. Because these creatures tap then they have great interaction with Retreat to Coralhelm and most with Murkfiend Liege . You can untap them, then potentially keep putting lands if you have in your hand onto the battlefield and drawing with Aesi.

Meloku the Clouded Mirror can be fuel to put lands into your hand to then put them onto the battlefield. If putting a land that ETB untapped then you can tap it for mana before you bounce it to pay for the activation to bounce it back to your hand.

These creatures can combo with Retreat to Coralhelm and if you're interested I can explain more in another comment. Good luck with your deck.

RinceRaven on fck my playgroup

2 months ago

Hey, looking at your list I have a bunch of opinions. I'mma drop those for later reference. This comment will be a mess, I'm sorry, I'm not gonna write a cohesive essay with a proper layout.

TL;DR: More boardwipes , less pillowfort , less creatures , +1 or 2 wincons .

Vryn Wingmare : taxing yes, but also taxes like 70% of your spells which I just can't see being worth it. At that stage, maybe run Sphere of Resistance . At least that hurts opposing creature decks too.

I don't love cards like Ghostly Prison because even though it does stop a bunch of random damage and everything it still won't stop the Voltron coming your way if they want to. On top of that your Magus of the Tabernacle will be an issue with your high creature count. So I'd consider getting rid of Baird, Steward of Argive and friends.

You only have three boardwipes, you're better off running more of those than pillowfort effects in my opinion. Consider Cleansing Nova , Rout , Time Wipe , Divine Reckoning . I like the last two a lot for this deck. Also where's your Cyclonic Rift do you not have more copies?

I'm very double on Isperia, Supreme Judge as a card. It's only 4 mana here which might make it good enough, but you're relying on opponents doing something which is usually not where you want to be. Mangara, the Diplomat in contrast, at least has muliple triggered abilities which does get triggered a lot, although with your taxing probably still a bad include, especially for it's $ cost. In the same wake I think Fatespinner , even though annoying for sure, gives opponents more options than you would like.

Nitpick, but Brainstorm becomes considerably worse if you don't have a bunch of fetches or other shuffle effects. Same goes for Mox Opal and your low artifact count. Though that one might still be good enough, albeit a little inconsistent with the current artifact count.

For counterspells, consider Memory Lapse or maybe even Essence Scatter or False Summoning . Also get Swan Song back in, a 1 mana counterspell that doesn't have a pay x out is probably still worth it's spot. Maaaybe on a super tight 100, but it's not like you're at that stage right now. And get rid of Render Silent three mana isn't worth it for the added silence in my opinion. Just keep the cheapest counterspells so you yourself can be more efficient with your own mana.

For ramp: Your commander is 4 mana, and getting him out is really good for you. Your ramp, for this reason, should be cmc 2 and below if possible. On top of that, due to Augustin's cost reducing abilities, you prefer your ramp to generate colored mana. So imo get rid of Azorius Locket and Azorius Cluestone . Instead look towards Coldsteel Heart and Talisman of Progress , maybe even a Sapphire Medallion , Pearl Medallion , Wayfarer's Bauble , Knight of the White Orchid . Or maybe Mind Stone , Walking Atlas , Everflowing Chalice . Maybe don't fix colors but at least curve out augustin. Finally please at least play Commander's Sphere over the Cluestone .

Also, please for the sake of our group, play an additional wincon. Right now you have Expropriate , Approach of the Second Sun and Smothering Tithe + Stasis lock. I know control decks don't traditionally run too many wincons, but keeping a lock on the board long enough is difficult and we won't usually feel like sitting through you trying to contain us for that long. Also where's Dramatic Reversal to go with your Isochron Scepter ?

A card like Lightning Greaves might just be worth it considering how much Augustin will be hated.

arquistar on

2 months ago

If they fit in your budget, I'd recommend Walking Atlas and Crop Rotation . Depending on your play group Glacial Chasm can be amazing at stalling for the last two or three gates as one of the lands you grab with Golos. Also some means of grabbing lands from the grave can be paramount such as Splendid Reclamation or The Mending of Dominaria .

TheoryCrafter on Bacon and (Dragon) Eggs

2 months ago

Have you considered Bear Umbra and Sarkhan's Triumph ? Once you have Bear Umbra in your hand you can then use Sarkhan's Triumph to search for Hellkite Charger, put it and BU on the Battlefield and have an infinite combo.

May I suggest Rhythm of the Wild and Cindervines ? The Former is an upgrade on Fires of Yavimaya and the latter deals damage each time your opponents cast a spell with an added destroy target artifact or enchantment bonus.

I think you should go all in on eggs. That would mean adding Nesting Dragon straight into your deck. to get extra landfall activations I'd recommend lands for sacrificing to get basic lands. These lands include, but are not limited to, Evolving Wilds , Fabled Passage and Naya Panorama .

Other cards you can use to get lands include, but are not limited to, Armillary Sphere and Expedition Map . These cards can be reused if you can find spots for artifacts such as Cranial Archive and Elixir of Immortality . Walking Atlas will allow you to play an extra land each turn. These artifacts will also help to boost the number of artifacts you need to take advantage of Freejam Tyrant's improvise ability.

Also, look at more White, Red and Green cards that have the Changeling ability. They count as EVERY creature type.

With all the eggs needing to get bumped off you may want to consider any combination of Dragon Broodmother , Hellkite Hatchling , Predator Dragon , Preyseizer Dragon and Voracious Dragon . Any one of these can replace Descent of the Dragons. Though with Voracious Dragon you may want to consider finding space for more goblins.

I hope this was both a short and long term help.

Happy Hunting!

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