
Combos Browse all Suggest
- Voltaic Key + Walking Atlas
- Retreat to Coralhelm + Simic Growth Chamber + Walking Atlas
- Dramatic Reversal + Walking Atlas
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Walking Atlas
Artifact Creature — Construct
Tap: You may put a land card from your hand onto the battlefield.
KongMing on
Shenanigan Triplets
1 week ago
How about Walking Atlas to take full advantage of the access to the extra land?
Catpocolypse on
The Island Awakened
2 weeks ago
@KongMing the reason I play Skyshroud Ranger over Walking Atlas is because of the mana cost. I know the difference between the tap abilities, Walking Atlas is can be activated in reaction to a removal spell, but a t1 Skyshroud Ranger before everyone else has even started the game is just much too good for me to seriously consider the swap.
TheoryCrafter on
Gate Fall
5 months ago
Gond Gate will allow your gates to enter the battlefield untapped.
Another card you may wish to consider is Walking Atlas
Happy Hunting!
Catpocolypse on
The Island Awakened
6 months ago
Alright @TheoryCrafter, I'm gonna do my best to break this down.
Artifact/Enchantment hate is definitely something I'm lacking, the main problem I have is that I don't know what to cut. Of the two, I think I'm more likely to play Broken Bond due to the land synergies and that I don't often need anything more than spot removal.
Walking Atlas was something I considered, but Skyshroud Ranger is just strictly better imo and as I kept refining the deck, I started cutting out some of those types of ramp effects for more draw effects.
I am not doubting that Angel of Jubilation is a very strong card, but I'm failing to see how it effects my main game plan. Yes, it messes with effects like Greater Good, but it doesn't do anything to stop the landfall/land recursion elements of my deck, which are the main strategy.
Of the 3 lands you suggested, I'm only truly considering Fertile Thicket. All 3 enter tapped, but only Fertile Thicket has an effect that benefits me enough to offset that cost. While yes, it does give me the etb trigger, it takes one less basic out of my pool and I already run less than 50% basics, removing many more would start to severely hamper my fetches. All 3 of them are also much harder to bring back from the GY than a basic forest, which either slows down the land recursion engine, or makes it more complicated to put into motion. Field of the Dead is a super powerful card, but I'm worried that in order to consistently activate it, it is doing too much damage to all the fetch lands I run.
Thanks for the suggestions, I hope the logic behind my replies makes sense
TheoryCrafter on
The Island Awakened
6 months ago
Your deck is looking pretty good. However, I find it lacking in Artifact/Enchantment hate.
You may want to consider Pest Infestation. With how quickly you'll be emptying out your library it's not outside the realm of possibility you can draw this soon enough to be relevant. It doesn't create you big creatures, but the number of pests it will produce(especially with the help of Paralell Lives) could have a staggering effect.
Another to consider would be Broken Bond, as it fits into additional land plays.
Speaking of addional land plays have you considered Walking Atlas?
Another weakness to your deck is Angel of Jubilation. While I find it unlikely you'll have to face it in the near future, it may be an idea to add something like Ram Through to directly kill it or use something like Primal Bellow(which you can then target your Commander with) to force it to block.
Also, have you considered Fertile Thicket, Khalni Garden and Llanowar Reborn? The former two would have a least some benefit from extra land triggers, the third for consistent buffing of an important creature and they'd be a much easier option to sacrifice since they come into the battlefield tapped. This would also give you more fuel for Field of the Dead if you wish to reconsider it at a later date.
That's all I got for ya. Thank you for reading me out. I hope it helps. Happy Hunting!
MeneerDutchy on
Noyan Dar
6 months ago
- Founding the Third Path
- Silver Scrutiny
- Shore Up
- Walking Atlas
- Weathered Wayfarer
- Teferi's Response
- Mirrorweave Dit is ook wel een leuke boardwipe, dan worden alle andere creatures 0/0's, of je kan iemand anders zijn nasty creature copieren en met een paar landen aanvallen.
- Azorius Charm
- Reality Shift
- Quicken
- Slip Through Space
- Artful Dodge
- Gift of Estates
- Skyclave Relic
- Darksteel Ingot
- Razortide Bridge
seshiro_of_the_orochi on
Momo: Twice the horns, twice the fun
6 months ago
king-saproling: Thanks for explaining :) I always forget that map finds non-basics. Makes sense for a deck with that many tech lands. Recombiner on the other hand still seems weird. Yes, Walking Atlas is powerful, but a tutor specifically for it with no secondary target available seems too much.
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