Walking Atlas

Walking Atlas

Artifact Creature — Construct

Tap: You may put a land card from your hand onto the battlefield.

Latest Decks as Commander

Walking Atlas Discussion

Reynan on Rarefied Atmosphere

3 days ago

Very cool deck, I always thought the new Linvala could give a nice azorius deck.

I would like to suggest Shabraz, the Skyshark, as you use Drogskol Reaver, you can make an infinite draw combo - but only if you are interested in that wincom, of course.

You use Emeria Angel and Azorius Chancery, so adding a Walking Atlas, you are able to put millions of tokens as you wish, and Walking Atlas work as a ramp in early game.

Boreas Charger, Cartographer's Hawk, Knight of the White Orchid and Loyal Warhound are nice possibilities of ramping defense. They can get Hallowed Fountain and Irrigated Farmland for you.

Another combo you can explore, and there's a lot of tutors for it in Azorius, is Archon of Sun's Grace + Enchanted Evening and there's endless tokens ETB(entering the battlefield). Anything to sacrifice a token or some ETB trigger to mill or deal damage to opponent do the trick, cards like High Market, Pyre of Heroes, Culling Dais, Altar of the Brood.

That's it buddy, nice deck.

legendofa on Artifact List

2 weeks ago

ssss1 is correct. None of the Eldrazi to date have the word Artifact in the type line. (Walking Atlas has received errata confirming it's an Artifact Creature.)

This is a good list of colorless cards, though.

KongMing on Wizard101 | FREE Download | Play Now!

2 months ago

Thanks Electro412! Here's a couple keys to success:

  1. Memorize your bottom card. Remember to re-memorize it every time you scry.

  2. Draw as much as you can, scry as much as you can. You are fishing for your combo - Except for your opening hand, you never need more than 1 or 2 lands in hand at once - you will be able to draw/scry more if you even need them.

  3. Some cards are much more useful than they seem at giving you an unfair advantage. Combos like Retreat to Coralhelm and Walking Atlas let you spitfire out lands at instant speed - the second you draw them if you wish. Retreat to Coralhelm with Dreamscape Artist turns every card in your hand into a Harrow that costs . There are little synergies like this all over the place, I still stumble upon new ones myself. Which brings us to #4.

  4. The true strength of this deck is its interactivity. You need time to set up your combo, and you have great tools to protect yourself while you do. Be assertive, remind someone who threatens you that you can not only bounce one of their creatures a turn, but also effectively shut down any other threats with counterspells you can just retrieve later. In the rare instances this deck loses, it's because someone else combo'd out Turn 0-3 and I couldn't stop them, or everyone at the table realizes what a threat I will become and unites to crush the wizards before they can get going. Of course, not many decks can stop these threats. So be assertive, but not intimidating. Be cautious, not ambitious.

tl;dr: Just sit there and play with yourself, fishing for your combo. If anyone tries to mess with you, show them the true strength of the deck - interactivity.

Metroid_Hybrid on Commander Yar-Kul and the Swamp Monsters *F*

3 months ago

Walking Atlas was added to the list when I converted it into a Korlash deck for a short time..

I later took Walking Atlas out, however, because of how rapidly it became worthless beyond the first few turns of the game. It's essentially the same reason why UrzaTron & 12-Post (in Modern & Legacy respectively) stopped using Walking Atlas years ago..

Sidervib on Commander Yar-Kul and the Swamp Monsters *F*

3 months ago

Since you clearly have a "swamps matter" theme, maybe consider Walking Atlas ?

Dete on Colorless Competative

4 months ago

depending on what u use Warping Wail i would suggest Dismember or Spatial Contortion as a better removal spell, Walking Atlas is not good enough so u can replace it for Chalice of the Void , Ratchet Bomb , Mind Stone something like that

multimedia on Aesi precon upgrades [Help Needed]

5 months ago

Hey, well done upgrading the precon on a budget.

Some advice is to lower the mana curve by cutting several high CMC creatures (5 CMC or higher). Aesi, Meloku the Clouded Mirror , Tatyova, Benthic Druid , Rampaging Baloths , Avenger of Zendikar , Murkfiend Liege and Serpent of Yawning Depths are your best high CMC creatures.

An advantage that Aesi has is able to draw cards on your opponent's turns, if you can put a land onto the battlefield. Creatures who can tap to let you put a land from your hand onto the battlefield let you at instant speed do this effect thus you can do it during an opponent's turn. Simic Growth Chamber , Guildless Commons or Ghost Town can bounce themselves back to your hand. You can keep putting one of these lands onto the battlefield and draw with Aesi.

These are low CMC creatures who can first help to cast Aesi by putting lands from your hand onto the battlefield for ramp. Then when you control Aesi they're enablers with lands in your hand to draw cards. Because these creatures tap then they have great interaction with Retreat to Coralhelm and most with Murkfiend Liege . You can untap them, then potentially keep putting lands if you have in your hand onto the battlefield and drawing with Aesi.

Meloku the Clouded Mirror can be fuel to put lands into your hand to then put them onto the battlefield. If putting a land that ETB untapped then you can tap it for mana before you bounce it to pay for the activation to bounce it back to your hand.

These creatures can combo with Retreat to Coralhelm and if you're interested I can explain more in another comment. Good luck with your deck.

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