Artifact Creature — Construct
Tap: You may put a land card from your hand onto the battlefield.
|Want (2)||possibilityfield , Jdreesman|
Printings View all
Combos Browse all
- Voltaic Key + Walking Atlas
- Retreat to Coralhelm + Simic Growth Chamber + Walking Atlas
- Dramatic Reversal + Walking Atlas
|Commander / EDH||Legal|
Walking Atlas occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Walking Atlas Discussion
3 weeks ago
There are various "types" of lands, for example:
In addition to these, there are also Snow lands, such as Arctic Flats, and Snow lands have their own rules. Any color produced by a Snow land or permanent may pay for a cost. They aren't very common, but they exist. For example Rimescale Dragon uses .
Now that we have established this, notice on the card Forest the typeline reads the following:
- Basic Land - Forest
What you are looking at is:
- Supertype Type - Subtype
In the case of Snow-Covered Forest, it reads:
- Basic Snow Land - Forest
This translates into:
- Supertype Supertype Type - Subtype
Cards such as Walking Atlas don't care what the land is you put into play, it only cares that it has the Land type. So yes, Walking Atlas can indeed put Dryad Arbor into play, despite being a Creature, as she is ALSO a land.
Cards such as District Guide will allow you to tutor any Basic Land (must have the Basic Supertype) or a Gate (must have the Gate Subtype).
With these examples given, notice how Evolving Wilds says to search your library for a BASIC land.
It is because the land MUST have the supertype BASIC within the typeline
Any land which does NOT contain the word BASIC is, by default, "non-Basic".
1 month ago
I really like this! Red and black aren't usually my thing, but this is cool. Avenger of Zendikar is amazing in landfall decks, though I know the price can turn people off. As for more budget-friendly ideas, Traverse the Ulvenwald is ok early, but can be used later as a creature tutor or to grab any land. Springbloom Druid is great in landfall decks, and Evolution Sage's proliferate could help Windgrace by keeping him pumped. Not sure if these are the kind of stuff you're going for, and I do apologize for not having more knowledge of red/black. Oh also! I use Walking Atlas in my cartography deck, and it can really help to push lands out. It's vulnerable to removal, but very useful early. Resolving it's effect at least twice usually makes it a worthwhile play.
2 months ago
Hiya! Long time Aurelia player here, hope I can help out!
The first thing I see- you have 15 pieces of hard ramp in your deck, but only 31 lands. Especially considering your mana-curve, 31 lands is not enough. I suggest upping your land count to 38 and cutting a handful of ramp cards as you have so many. In particular, I don't think you need Seer's Lantern, especially considering you already have a copy of Sensei's Divining Top. I also don't think you need Walking Atlas as you don't have enough lands to support it consistently. In addition, if you want to pump out big angels, you'll want to have ramp that really puts you ahead. In particular, Thran Dynamo is an excellent choice to get you from 4 mana to 8 (provided you hit you land drop, which you want to do every turn).
The next thing- your deck's ways of generating card advantage aren't very consistent, they generate it typically in ways like getting lands to your hand, tutoring, making tokens, etc. Only 3 of them actually increase the amount of cards in general you have access to. You do have some of the best ones though like Mask of Memory, Magus of the Wheel, and Tectonic Giant (I typically count impulsive draw, the exile and you can play for the next turn as card draw since it practically increases your hand size). Mask of Memory is one of the best ways to draw cards in any aggressive deck- the problem is, you need smaller creatures to stick it on early so you don't have to wait- and the cmc of your creatures is really high. If you want to go angel reanimator with your deck, wheel effects is the best card draw for your deck. You already have a copy of Magus of the Wheel, you might also want to include Reforge the Soul and Wheel of Fate. The caution with Wheel of Fate is that it's awful late game. And of course, when you can afford it, Wheel of Fortune is the best- it's the original after all.
I would also balance your mana-curve. It's high in some places and really low in others.
Last of all, some cards I recommend. Winds of Abandon is one of the best pieces of removal for EDH that has been printed in a while. I definitely recommend adding it in. Heliod's Intervention is also incredible. If you need more tutors for equipment, Steelshaper's Gift is the best you can get. Lyra Dawnbringer is a great angel for angel tribal. Blasphemous Act is one of the best boardwipes in Boros colors for EDH.
Let me know if you need any more help! I also recommend DespairFaction. He has a YouTube channel known as Commander Replay and also has plenty of great decks here on tappedout.
2 months ago
It kinda looks like your deck just loses unconditionally to pacifism.
The amount of ramp you have is tremendous, but you have exactly one payoff for it. Your curve ends at five..... and it's a ramp spell.
Also, a lot of your "ramp" is... kinda bad. Cards that put lands into your hand (e.g., Civic Wayfinder and Borderland Ranger) don't really ramp you, and cards that put lands into play from your hand (e.g., Arboreal Grazer and Walking Atlas) just run you out of cards-in-hand quickly and then do nothing. Combining them is only OK.
I would cut both of those kinds of cards and add a lot more control, interaction, and big-mana payoffs.
Consider the utility of:
- Return to Nature
- Vines of Vastwood
- Woodcutter's Grit
- Ram Through
- Wildheart Invoker
- Ulamog's Crusher
- Untamed Might
- Eldrazi Devastator
(These are just examples from each category, there are plenty more of each kind if you want them. You'll have to playtest to get the balance right.)
2 months ago
Looks good! These might interest you: Sakura-Tribe Scout, Skyshroud Ranger, Walking Atlas, Llanowar Scout, Budoka Gardener Flip, Stone-Seeder Hierophant, Retreat to Coralhelm, Chakram Retriever, Lotus Cobra, Psychosis Crawler, Chasm Skulker, Hermetic Study, Psionic Gift, Lotus Petal, Springleaf Drum
2 months ago
Hey, the manabase could use some improvements. To clear some deck price for land upgrades could cut Karametra, God of Harvests, Protean Hulk and Path to Exile. This would provide about $24 to use to improve the manabase.
- Command Tower
- Exotic Orchard
- Yavimaya Coast
- Prairie Stream
- Canopy Vista
- Sunpetal Grove
- Port Town
- Fortified Village
- Ash Barrens
More mana dorks are good here because they ramp and trigger Chulane. This kind of ramp is better than land ramp spells that only search for basic lands.
- Birds of Paradise > Hunting Wilds
- Faeburrow Elder > Far Wanderings
- Elvish Mystic > Explosive Vegetation
- Fyndhorn Elves > Circuitous Route
Whitemane Lion is a good creature with Chulane because it has flash. Eladamri's Call is a powerful budget creature tutor. Neoform is another powerful budget tutor that puts the creature you tutor for onto the battlefield. Wargate can tutor for any permanent card and put it onto the battlefield. Cards to consider cutting for these are: Baloth Woodcrasher, Moldgraf Monstrosity, Eternity Vessel, Walking Atlas.
Good luck with your deck.
2 months ago
Ghirapur Orrery for my land drop action
Journey of Discovery, also more land drop action
Summer Bloom , mondo land drop action
I am a fan of Walking Atlas (type of creatures), because why use your hand's land drop per turn, when you can use the fetch counter lands instead?
Void Attendant, is also a curious mana sink and mana ramp to consider, and blocker generator with cards exiled with fetch counters.