Return all attacking creatures to their owner's hands.
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|Commander / EDH||Legal|
AEtherize occurrence in decks from the last year
Latest Decks as Commander
1 week ago
unpsophable. First of all, thanks a ton for your feedback. Also, you're the 50th upvote! I'm so glad to hear that it's inspired you. This deck has become my pet project, and I'm really happy with the way it's turned out. I have a ton of fun playing it, and a surprisingly good winrate. I apologize for switching out cards after you placed your order - I had just placed an order myself for the higher end reanimation pieces, as I enjoy the games I have with them. Necropolis Regent and Fleet Swallower were cut just for speed - 6+ mana, and then waiting to untap with them is a huge investment, and I've found it's more beneficial to play out a Coastal Piracy and some small evasive rogues - it makes your board more resilient to single-target removal, which is extremely prevalent at least in my meta. If your meta is slower/less interactive, they are powerful cards that no one can fault you for playing.
You do raise an important point: that this primer, which starts out as a precon upgrade guide, has gradually evolved into more of a standalone deck. I did start by buying the precon at my LGS, and have been upgrading it ever since. The final decklist is (in my opinion, and with my budget constraints) the most optimized the deck can be with this strategy, as tested in over a hundred games in the last 6 months. I agree, AEtherize can definitely put in some good work, especially against go-wide token decks, but with the pandemic my playgroup has shrunk, and there's not much use for it - I'm generally the only one attacking, unless the game is about to be over. I will work on posting updates whenever I switch out any cards, and attempt to explain my thought processes as I do so.
Once again, thank you so much for your support and recommendations. Have fun!
1 week ago
VorelNailo great job!! i am watching this guide almost since the start and i decide to build it exactly like yours. I made the first order 7-8 days ago but you change cards often so i have to change some cards like Fleet Swallower and Necropolis Regent before even arrive to me :P This is good because the guide is really active but hard for us to follow the guide. In my opinion, because it's an upgrade guide of the precon, and not something completely new, you should keep at least the half cards of the precon, without include lands, so arround 35-38 (i count only 22 inside guide).. There are some really good cards that can have place into deck like AEtherize for example. That's help also to keep the cost low and to have a standard base. That's only my opinion.. Keep up the good work :)
2 weeks ago
I love AEtherize - people never see it coming and it can utterly wreck a swarm or aggro deck, buying you time to set up your win con. Probably a sideboard though. Gotta figure something more direct, like Carnage Tyrant wouldn't go amiss here either. Just my two cents.
1 month ago
1 month ago
Anything that gives your First Strike boss Deathtouch would be fun.
Mind's Dilation would be fun to cast for free.
1 month ago
Feed the Swarm is pretty cheap and versatile removal to consider. Fact or Fiction or Read the Bones or even Altar's Reap might also be nice as it seems card draw might be a bit weak Thoughtcast is even better I bet with the Treasure synergies. Murder or Doom Blade or Tragic Slip or Price of Fame or Defile or Cast Down or Drag to the Underworld might also be nice to deal with enemy threats or blockers. Force of Despair is another good cheap effect that can help push through for attacks. Costly Plunder turns a treasure into cards which is nice and on theme. Profane Command is also surprisingly cheap for the versatility. Damnable Pact is neat as you can target an opponent to deal lethal or yourself to draw. Cranial Plating is a pretty awesome equipment with treasure too. Armix, Filigree Thrasher although not a pirate, has a cool synergy with treasures. AEtherize is a neat wrath effect that is cheap. Memory Lapse and Unsubstantiate is a counterspell that feels less controlling since they keep the card. Tolarian Winds is a one sided Windfall which is interesting. Thassa's Intervention is another potential counterspell that doesn't feel so controlling. Distant Melody is also probably a great card given all the Pirates. Merchant's Dockhand interacts nicely with Treasures.
2 months ago
Cuts from the Sideboard listed cards:
Prismatic Geoscope: Running 18 basics means you might not always get 3 mana from it, more like 2. Eitherway I feel it's bad as a rock and lackluster as a cage target.
25 cards I'll suggest for <15$ (EDHREC TCGPLAYER listed prices, may be higher or lower):
Cephalid Inkshrouder: Discard which doesn't matter to make shrouded Mairsil? Hell yeah. (Price: 0.29)
Soliton: Another U: untap is solid. (Price: 0.10)
Forbidden Alchemy: Basically a draw 4 most of the time for 3 mana and can be flashed back if you discard it or mill it another way. (Price: 0.11)
Pestilent Souleater: Can be a backup win con with a card or two that can also pump. (Price: 0.10)
Twisted Abomination: Get a land with it then give Mairsil regenerate for a black when his commander tax is too high. Can never have too much protection when the commander is the whole gameplan. (Price: 0.03)
Magus of the Bazaar: Draw 5 for tap on Mairsil. What's not to like? (Price: .46)
Etherium-Horn Sorcerer: 3 To replay Mairsil isn't bad. Also can just be a cascade card if need be. (Price: 0.15)
Cinderhaze Wretch: Untap affect + can be used to disrupt enemies. Also can be used on yourself if you really want for some weird reason? (Price 0.26)
Dreamscape Artist: Discard isn't a downside, and it ramps. Can be put on Mairsil as well if need be. (Price: 0.26)
Vector Asp: B: infect is very strong. Especially with following card. (Price: 0.20)
Spikeshot Elder: This plus infect is a gross combo. Even without R to deal 4 to any target is strong, better than lightning bolt! (Price: 0.21)
Grinning Ignus: A way to bounce Mairsil that's ALSO ramp. Pays for a commander tax! (Price: 0.16)
Frantic Search: Free loot isn't ever bad. Instant speed too. (Price 0.47)
Sinister Sabotage: You don't have much interaction. These next 3 are just interactive pieces to stop your opponents from racing you. Sinister is a good counter that also can basically draw a card with Surveil. (Price: 0.12)
Terminate: No regen for them! Instant speed kill. Nice. (Price: 0.44)
Arcane Denial: Great counterspell that's not mana intensive. (Price: 0.46)
Perplex: Either a counter, makes an opponent lose their hand, or you can transmute to tutor for a 3 drop such as Rings or Commander's Sphere. Very versatile. (Price: 1.24)
AEtherize: Bounce all attackers is a good way to protect yourself, since you already have many ways to protect Mairsil. (Price: 0.23)
Whispering Madness: Wheel that can be repeated. With GY synergies it's amazing. 10/10 (Price 0.57)
Chain Reaction: Boardwhipe most of the time. You need some mass removal. (Price: 0.67)
Pyroclasm: Clears tokens easily. (Price: 0.16)
Total Price: $12.94
Some pump activated abilities may be a good other add.
2 months ago
Mhm! The one thing I'm really kinda wishing I could include in the deck are Fog cards like Holy Day. Stuff like AEtherize or Teferi's Protection work like that more or less, but I'd like to have some cheap Fogs without having to bounce the board I guess. I dunno.