Return all attacking creatures to their owner's hands.
|Want (3)||cheesecrackr , Eudaemoniac , thomas9790|
Printings View all
|Iconic Masters (IMA)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Duel Decks: Elspeth vs. Kiora (DDO)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
AEtherize occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
6 days ago
I've thought about this subject before when making decks, but have fallen slightly out of touch with the current Pioneer meta. I'd say that in general RG is best for a fast play it and swing deck and if you do want tempo and counterplay you should add blue, although that may change. Blue also might be better if you feel like T1 dork is being met by removal too often and you'd rather have a counter, Opt, or something else instead. If I were in this position, I would focus on optimizing a Savage Knuckleblade deck instead of looking for the best possible midrange deck in those colors because I know I'll probably end up disappointed or in a completely different segment of the color pie (for some reason all my decks end up in GB).
With that said, I think you can make two pretty good RUG decks in that general style. I'll call the first Value Town. Use the new Titans and synergies with new cards to beat down, get lands into play, whatever (don't know the deck well just think it's good). I'd prefer a deck that works like a Delver deck, stopping yourself from just dying T5 and waiting for the moment to slam your higher value creatures. Use just enough cards like AEtherize, Stubborn Denial, Brazen Borrower, and Shock to keep you alive. Add either Opt and others as glue or Elvish Mystic and others as acceleration. Then fill the other slots with haymakers like Glorybringer, Goblin Rabblemaster, and Questing Beast. For the mana, I'd want to just shuffle up a pile of on color fast lands and make sure the R/G/U split is roughly even but I don't think that's optimal.
1 week ago
You could use doublestrike (see Fireshrieker, Duelist's Heritage, and Atarka, World Render) for extra effect. This could lead you down a Voltron path, light Dragon Tribal maybe? Enchantress even... on that note you could potentially curse yourself so others attack you for benefits.
4 weeks ago
Saw the link and request for budget suggestions. I haven't played Melek but I am currently playing Mizzix of the Izmagnus and used to play Keranos, God of Storms. I'm a fan or UR all-around. The suggestions below are fairly generic since I'm unsure of how you want to win. Suggestions are based around cards I've used before in 60-card formats or in EDH with the previously mentioned legendaries, and should be under $5 each.
- Primal Amulet Flip
- Goblin Electromancer
- Thryx, the Sudden Storm
- Curious Homunculus Flip
- Seal of the Guildpact
- Firebrand Archer
- Electrostatic Field
- Niv-Mizzet, Dracogenius
- Sphinx-Bone Wand
- Sentinel Tower
1 month ago
Nice idea. I’ve always wanted to make a Sea-creature deck. I foresee some issues with protecting your krakens as well as protect yourself during the early game though. You don’t have a lot of cheap bounce/counter, and not a lot of cheap creatures. I don’t know what you’re budget is, you may want to consider Thing in the Ice Flip. Early drop. Transforms into a powerful kraken while also sweeping the board. Cancel is a little too expensive for a counter. I would suggest Stubborn Denial. Cheaper way to deal with your opponent's killspells. Hard counter if you got a kraken down. You may want to consider Whelming Wave or Engulf the Shore as a way with dealing with large armies. AEtherize relies on your opponent Attacking you. Good start to a deck. Good luck with it.
1 month ago
I would drop:
- Fleeting Distraction
- Grip of the Roil
- Obsessive Search
- Radical Idea
- Reach Through Depths
- Spell Syphon
- Twisted Image
- Slip Through Space
- Apprentice Wizard
- Deranged Assistant
- Hedron Crawler
- Sea Scryer
- Prismatic Lens
One reason is that you have a lot of cards that do nothing but draw one card. Which is usually fine in 60 card 1v1 as they function as almost running fewer cards. This lets you draw into your business spells with more consistency. However, in EDH multiplayer, I feel like you want cards with more impact. I kept in cards that let you scry or let you decide card quality because those have more impact.
The other reason is that you really aren't accelerating into anything big, so why do you need a bunch of mana ramp cards? You definitely want to hit all your land drops, but your 2-for-1 and 3-for-1 draw spells should keep filling your hand with lands. You want more business spells that keep you in the game long enough to get Talrand into play and start beating down.
I know Talrand tempts you to play a bunch of cantrip spells to have a sort of combo finish. However, in my experience it is better to have a more solid lock down of the game and win with inevitability than just trying for an alpha strike. A few 2/2 flyers can go a long way.
I would go up to 36-38 lands to make sure you keep getting those land drops.
Then I would add a few more counters:
Then some more bounce (although you have most of the good ones in there already):
Then maybe a couple more recursion spells:
Just to give you some card advantage in other ways or to get back powerful spells that you were forced to use early.
Blue shenanigans can be hard to play. Sometimes you want to be aggressive with your countermagic and bounce to stall your opponents. Other times you want to hold back and wait until the more opportune time.
Hope this helps.
2 months ago
3 months ago
Maybe I've just had a string of weird luck, but I'm seeing a lot of monogreen devotion in my testing. What's your out for when Ghalta hits? Consider AEtherize , which I've used for a while in my Modern mill deck and is in the (work in progress) Pioneer version.
on Hoot Hoot
3 months ago
Barbarian_Sun_Pope I love the idea of splashing W (Jeskai is my jam). Rule of Law looks right up my alley, I'm adding that to the Maybeboard and will be working that in soon. Interaction, I've taken in BCN_BuildsDecks 's suggestion and adding Lightning Bolt cuz ya gotta do what ya gotta do ya know. AEtherize looks great as well. I think after a couple of games I'll be able to tell more easily if I can get away with a cheaper bounce effect or need to go up to Evacuation .