Return all attacking creatures to their owner's hands.
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|Commander / EDH||Legal|
Latest Decks as Commander
3 days ago
I also did test AEtherize but have learnt that I need something that can be used for Creatures which aren't attacking.
3 months ago
I think this deck is really well-positioned to become a "draw-go" style control deck that plays instants and flash creatures on others' turns. Pteramander , Augur of Bolas , Brineborn Cutthroat , Threnody Singer , Vodalian Arcanist , Naiad of Hidden Coves , Wavebreak Hippocamp , Murmuring Mystic , and all of your instants (save for the likely too slow 4 mana ones) already fit in such an archetype to at least some extent. The horse fish is particularly insane as a card draw engine, and I'd try to get a playset of it if you can. Stacking them to draw even more cards with Nymris, Oona's Trickster , Baral, Chief of Compliance , Slitherwisp , etc. would also make Ominous Seas more viable, possibly even supplemented by draw payoffs like Chasm Skulker and Nadir Kraken .
For more generally good instants, Counterspell , Mana Leak , Countersquall , Frantic Search , AEtherize , Vapor Snag , Rewind , Cryptic Command , Opt , and Brainstorm (if you're playing with the legacy banned list) are options of varying budgets and power levels for a control deck.
The first cards I'd cut would be anything with suspend or that applies keyword ability counters. I think some amount of counter manipulation would be needed to maximize the value from such cards (with Clockspinning , Jhoira's Timebug , Paradox Haze , and Nikara, Lair Scavenger being a few things that come to mind). Then, I'd cull any sorceries or creatures that would take up all your mana on your own turn for minimal impact. Dead Revels , Frost Lynx , Alirios, Enraptured , and so on.
Sorry it took me a while to submit this after seeing the deck get posted earlier this week. Let me know if you have any questions and good luck with your build!
4 months ago
5 months ago
All Is Dust will also affect a lot of your permanents. If you have Mycosynth Lattice on the board, your opponents' permanents will not be affected, at all. Ofc, your artifacts will not be affected, but even your commander has blue color identity and will be affected. I would therefore recommend to go for Scourge of Fleets instead. AEtherize might be a good protective wipe as well.
5 months ago
6 months ago
First of all: I'm not really the best person to give feedback on a type of deck that I've never played. I mostly mastered Esper colors, but red is a bad color for me to use.
Next, there are some basic things that a commander deck needs. You need Lands, Removal, Ramp, Draw, and Wipes.
EDHrec has recommendations for your specific commander and it's common playstyles. The site's flaws are any new cards that have only recently came out, and you might find some really good cards that are either relatively new or as obscure as f** due to the fact that the site is based on popularity.
Scryfall can find obscure or new cards perfect for your new commander deck.
As for the basic tools a commander deck needs, it all comes down to 36-37 lands (these need to generate mana. However, some have certain effects and count as spells), 6-8 removal spells (cards that counter spells or destroy permanents), 5 board wipes (Example is Wrath of God and Doomskar. Other options for Grixis are Damnation, In Garruk's Wake, AEtherize, Cyclonic Rift, Fade Away, Devastation, which you should NOT run in a casual deck with casual friends, I REPEAT NO IT WIPES LANDS DO-, and Blasphemous Act), 10 draw spells (Read the Bones, Notion Rain, for decks with unblockable creatures Sygg, River Cutthroat and Bident of Thassa, though there are probably other forms of repeatable draw found in your colors), and 10 forms of ramp. These can take the form of mana dorks which are creatures that generate more mana, like Llanowar Elves, or a blue version of it can be Apprentice Wizard, mana rocks, which are the second safest form of ramp and are most common. Dimir Signet, and Rakdos Signet, and also Izzet Signet are both really good. Sol Ring and Arcane Signet are found in ZendiCommander decks, or Zendikar Commander decks. Land ramp is the safest form of ramping and is most commonly found in Green, but Blue can do it as well due to the release of Planar Chaos. Expect more land ramp in other colors soon with the release of Time Spiral Remastered. Dreamscape Artist is that one single land ramp found in blue.
I recommend this video right here: https://www.youtube.com/watch?v=1jO2fmsef0g
These are the absolute basics of a casual commander deck. Have fun!
6 months ago
unpsophable. First of all, thanks a ton for your feedback. Also, you're the 50th upvote! I'm so glad to hear that it's inspired you. This deck has become my pet project, and I'm really happy with the way it's turned out. I have a ton of fun playing it, and a surprisingly good winrate. I apologize for switching out cards after you placed your order - I had just placed an order myself for the higher end reanimation pieces, as I enjoy the games I have with them. Necropolis Regent and Fleet Swallower were cut just for speed - 6+ mana, and then waiting to untap with them is a huge investment, and I've found it's more beneficial to play out a Coastal Piracy and some small evasive rogues - it makes your board more resilient to single-target removal, which is extremely prevalent at least in my meta. If your meta is slower/less interactive, they are powerful cards that no one can fault you for playing.
You do raise an important point: that this primer, which starts out as a precon upgrade guide, has gradually evolved into more of a standalone deck. I did start by buying the precon at my LGS, and have been upgrading it ever since. The final decklist is (in my opinion, and with my budget constraints) the most optimized the deck can be with this strategy, as tested in over a hundred games in the last 6 months. I agree, AEtherize can definitely put in some good work, especially against go-wide token decks, but with the pandemic my playgroup has shrunk, and there's not much use for it - I'm generally the only one attacking, unless the game is about to be over. I will work on posting updates whenever I switch out any cards, and attempt to explain my thought processes as I do so.
Once again, thank you so much for your support and recommendations. Have fun!
6 months ago
VorelNailo great job!! i am watching this guide almost since the start and i decide to build it exactly like yours. I made the first order 7-8 days ago but you change cards often so i have to change some cards like Fleet Swallower and Necropolis Regent before even arrive to me :P This is good because the guide is really active but hard for us to follow the guide. In my opinion, because it's an upgrade guide of the precon, and not something completely new, you should keep at least the half cards of the precon, without include lands, so arround 35-38 (i count only 22 inside guide).. There are some really good cards that can have place into deck like AEtherize for example. That's help also to keep the cost low and to have a standard base. That's only my opinion.. Keep up the good work :)