Ruthless Knave


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Uncommon

Combos Browse all


Ruthless Knave

Creature — Orc

, Sacrifice a creature: Create two colorless Treasure artifact tokens with ", Sacrifice this artifact: Add one mana of any color to your mana pool."

Sacrifice three Treasures: Draw a card.

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Ruthless Knave Discussion

the__odysseus on Nath of the Discard

1 month ago

First- Prying Blade,Gleaming Barrier, and Ruthless Knave just seems bad, even with Revel in Riches.

Sadistic Hypnotist- all your opponents lose their hands, elf triggers, good stuff. Dark Deal, more Nath triggers. Geth's Grimoire draws you crazy cards with wheels. Megrim, Liliana's Caress, Fell Specter, Raiders' Wake are all good for a discard deck. I'd throw Mind Slash in this deck too.

goldlion on Marchesa, the Black Rose EDH: Steal Yo Gurl!

2 months ago

Wow, Expropriate is wild! That'd go nicely in my Lazav, Dimir Mastermind deck. Definitely expensive though. I might prefer Insurrection in your deck, for the fact it needs creativity to permanently steal their creatures (I like that challenge) - but they are both nuts in there. I see what you mean about Razaketh, the Foulblooded, and the lag to play one of those other two after you search for them...

...If that's the win-con package, maybe some passive ramping could help? A couple examples of what I mean would be Pitiless Plunderer and Black Market. I run both those in my Ghave, Guru of Spores to great effect. A Ruthless Knave, rather than the plunderer, offers a sac engine while creating two treasure tokens. Not efficient enough for this deck I think, but more for inspiration :). He offers a mana sink if you find yourself with extra mana in the first 5-6 turns and helps you position yourself for 1 big turn.

Maybe, after playing this version a bit, swapping your high cmc for Grave Betrayal and some one sided board wipes like Plague Wind could be an interesting take to try out?

I put an Unspeakable Symbol in mine as well. Seems like it was made for her, taking your life below your opponents while putting on the counters. I dream of having it out in this "Steal Yo Gurl!" style, with a Champion of Stray Souls on the battlefield. If the sequencing and mana could work... Value town.

In regards to the version I'm working on: We have a lower level player in our playgroup who doesn't quite have the cards or the know-how for stronger deck building. I wanted to make something less powerful than Kresh and Ghave, for playing him while still enjoying myself. Madness is a really fun mechanic I'm building around with a lot of trigger opportunities through the draw, discard to cast, and different recursion. Such great value, just not the power. Madness fits naturally with the Innistrad vampires that get +1/+1 counters for dealing damage. Great synergy with Marchesa and it's letting me play interesting cards, including some sweet old commons, that I probably wouldn't play otherwise (ex: Bog Witch). Cards like Archfiend of Ifnir and Squee, Goblin Nabob become elite. I'll let you know when a version is online.

One jankyish build I was thinking for Marchesa: If I can find a more ways in her colours to put +1/+1 counters on creatures, I could run Highway Robber type cards with Blood Artist triggers.

xhuggels on Aryel, Knight of Wingrace ideas

2 months ago

So when it comes to combo decks, often times combos work in such a way that if you put 2-3 cards together, they do something amazing that wins the game the tirn it is played, or at the latest the turn right after that(this is suboptimal however since you are giving your opponent the chance to stop you) The problem combo decks tend to face however is that the individial cards are weak by themselves, and the chance to draw all the cards you need for the combo are slim. You also need to build your entire deck to do the combo, find the pieces and protect the combo, which means that if for some reason you fail in one of these areas you lose the game.

Combo decks that put 3 random cards together to create something amazing are weak combo decks. When building a strong combo deck, what you want is consistancy. This means that the combo pieces shuld work towards your goal in some extent by themselves, and each piece you add should make the effects you already have even stronger. An example of a combo deck i ran pre-totation would be Torment of treasures(Infinite combo). In this deck my combo pieces are Ruthless Knave, Anointed Procession and Pitiless Plunderer. The idea is to get lots of treasures to play things like Torment of Hailfire, Josu Vess, Lich Knight and i played around with Marionette Master too. The rest of the deck were things 2for1 token cards, which double with Anointed Procession, added more bodies to sack for Ruthless Knave, and added more bodies that can die and give us treasures through Pitiless Plunderer. Notice how Josu Vess, Lich Knight and Marionette Master can even help the combp if you cant win through them for some reason. In this example, each piece works towards the goal by themselves, and if you have 2 pieces you can sometimes start the combo without the third piece. Multiple copies of a piece only makes the combo stronger, and the entire deck is built to help the combo in some way, shape or form. This makes the combo incredibly consistant, with it going off in more than half my games. Even if the infonite card/treasure generating combo never goes off, i still have lots of treasures and can still win the game, and have done so.

xhuggels on Dimir Lockdown

2 months ago

Personally im an orzov guy. My kaladesh deck was marionette master artifaces, rivals deck was an infinite card drawing/mana generating combo through Ruthless Knave and Anointed Procession. You can look it up at Torment of treasures(Infinite combo). I loved it cause it was a collection of cards no-one else plays, so they wouldnt see it coming. They would be like "oooh you just got 16 treasures" "wow 16 more" "what are you going to do with 50 treasures and an empty hand?" And then there would be silence as i draw my first card. They would start guessing win-cons as they hope the combo dies, but it never would.

xhuggels on

2 months ago

cute. i like sack decks like this. i used to run a infinite combo deck with Ruthless Knave and Anointed Procession, with fodder like Dire Fleet Hoarder, Gleaming Barrier, Martyr of Dusk Start / Finish, Never / Return, Memorial to Glory and Rite of Belzenlok, of course with Pitiless Plunderer as support. It would go into an infinite loop of playing creatures, sacking them for 1000 000 treasures and drawing your entire deck. at the end of your turn youd have like 100 creatures and 100-200 treasures, which you would then use on stuff like Josu Vess, Lich Knight, Marionette Master and Torment of Hailfire. Since you have all your win-cons in your hand, you can play all can play all your copies of all 3. Real flashy like only sack decks can do hehe. The best part of it was the entire deck cost me 5 tix, sideboard included cause it consisted of all the cards no one ever plays. I feel like sack decks dont get enough love tbh, so good job at making one!

xhuggels on Treasure Plane(t) - Oct. '18 to Sept. '19

2 months ago

I dont think Revel in Riches work anymore. Pre-rotation i had a Ruthless Knave / Anointed Procession build that easily saw 40+treasures in at least half my games, and even in that deck i only had 1 copy or revel in the sideboard simply because its not instant win. You need to keep it on the field at least a turn if you have the treasures ready for it, and if you dont its hard to justify spending 5 mana on a spell that does absolutely nothing when you play it. Sure you can go for a revel win-con in a control deck,but you could also not, and end up with a better deck alltogether. The only way i found treasure win-cons to work pre-rotation was if you didnt have to be stingy about using them. Multi-colored ramp is strong afterall, but if you want to hold onto them at all, you end up having to play so sub-optimally that you just lose a lot.

BotaNickill on Beware MY Child's Wrath! My Gawd!!

3 months ago

Was the pirate from Ixalan you mentioned the Ruthless Knave?? Cause I have one of those. A foil even.

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