Creature — Orc
, Sacrifice a creature: Create two colorless Treasure artifact tokens with ", Sacrifice this artifact: Add one mana of any color to your mana pool."
Sacrifice three Treasures: Draw a card.
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Ruthless Knave Discussion
3 days ago
Steel Hellkite, maybe Thundering Spineback, Scavenging Ooze, Deadeye Tracker, Arcanis the Omnipotent, Soul of New Phyrexia, Soul of Ravnica, Soul of Zendikar, Soul of Innistrad, Fertilid, Cryptbreaker, Geth, Lord of the Vault, Kalitas, Traitor of Ghet, Cemetery Reaper, Silklash Spider, Drana, Kalastria Bloodchief, Kalitas, Bloodchief of Ghet, Memnarch, Thrasios, Triton Hero, Polukranos, World Eater, Chameleon Colossus, Heroes' Bane, Viral Drake, Ant Queen, Champion of Stray Souls, Sphinx of Magosi, Stitcher Geralf, Oviya Pashiri, Sage Lifecrafter
Deadeye Navigator would go infinite with a creature that produces 2 or more blue mana and a haste enabler, such as Concordant Crossroads. Kind of clunky as a 4-card combo, but it's on theme. ALso deadeye is just good to protect from removal.
Remember with these infinite mana combos that infinite mana means infinite Tasigur activations, so you draw your whole deck, and you can mill everyone out with infinite Reality Shifts, which is a good removal spell on its own.
6 days ago
MtgNewb99 Thank you, I'm not explicitly familiar with the uncommons of Ixalan. I might swap it for dire fleet hoarder and/or Ruthless Knave ... but it does make tokens on the fly, and if I could get all four Anointed Processions onto the field, I could get infinity mana and an infinity/infinity using the Plunderers. Thank you for that!
1 week ago
Ninjew42 love the drafted cards a few things i say pull the Sword-Point Diplomacy for Prying Blade cuz in standard the diplomacy is only great when u are ahead cuz when u r behind they will only give u things the worsen your position. Another thing i look to get is Ruthless Knave could be very handy once revel is in play.
1 week ago
1 week ago
Cool deck idea! +1 from me!
2 weeks ago
This deck still has issues:
You need to run at least 24 Lands. Remember the goal is to cast Fleet Swallower ASAP. To do that you can't afford to be mana screwed.
Speaking of which, since it is your main win con, you need a playset (four copies) of Fleet Swallower.
You now have too MANY Creatures, and not enough Mill spells. The Creatures are only meant to provide a bit of Ramp support.
You need as well as in the early game. You are overly weighted towards in your mana base.
I would make your Lands look like this:
and your Creatures look like this:
then add more Mill spells, as there should be some spaces left.
2 weeks ago
I think you need some sweepers here to keep the aggro decks in check. The low curve Ramunap Red style decks will run through you and it's possible the pirates, vampires or dinos come in with solid curve-out style. I would recommend Bontu's Last Reckoning since you have so much Treasure as a resource anyway. Efficient kill spells like Fatal Push seem super good here. Depths of Desire is basically better than Time Walk for you in this build. I would up the Spell Swindle and Tezzeret the Schemer. Heck, I'm going to build something similar since I too am in love with this idea.I managed to draft Revel in Riches, Spell Swindle and Ruthless Knave last week with 2 each Deadeye Plunderers, Depths of Desire and Sailor of Means. I also had Contract Killing, which I totally understand not making it from limited to Standard, but you're going to need more removal than what I see here. I DO love it though.
Torrential Gearhulk makes sense, but of course that Budget...
2 weeks ago
It seems to me that Fleet Swallower does the bulk of the work in this deck.
I've had trouble winning, unless that is out.
Creature decks like the Dino decks and #1 Ramunap Red overrun this one, before it gets warmed up.
With that being the case I think you should take a good look at some Ramp options, to get Fleet Swallower on the field ASAP.
I also think draw would be helpful, so you can find it more reliably.
I would move away from and consider .
That will give you access to the best draw spell in Standard at the moment, Arguel's Blood Fast.
I would go VERY hard on making this deck's mission to get Fleet Swallower on the field, chump blocking with other Creatures, then saccing them for Treasure.