Ruthless Knave

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Uncommon

Combos Browse all

Tokens

Ruthless Knave

Creature — Orc

, Sacrifice a creature: Create two colorless Treasure artifact tokens with ", Sacrifice this artifact: Add one mana of any color to your mana pool."

Sacrifice three Treasures: Draw a card.

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Ruthless Knave Discussion

Uskebasi on Sac-able ramp for Muldrotha

3 weeks ago

I hope you have the classics Ashnod's Altar and Phyrexian Altar. Then there are Wild-Field Scarecrow, Ruthless Knave, the bros Priest of Yawgmoth and Soldevi Adnate, Corpse Harvester if you have cool zombies. If you have some ways to sacrifice artifacts there's also things like Pentad Prism and Sphere of the Suns.

Corrosive_Cat on dawn of abzan

1 month ago

No worries! Good luck with the showdown, let us know how it goes! And in all fairness, if there were more Anointer Priests and Slimefoot gets out early enough there's a fair amount of lifelink, but I definitely see what you're saying yeah. Bit of a stretch, but Pitiless Plunderer could be a really interesting mana creator, since your treasures could be doubled and tokens die quickly often, or maybe Ruthless Knave? Good luck anyways!

KraKra21 on Slimefoot the head Butler (2.0)

1 month ago

Nice deck, I would probably cut Ruthless Knave for Azor's Gateway

Skulloelegy on Silver & Gold [King Macar & Karn]

1 month ago

I'm surprised you haven't gone in on any of the treasure generators in black:

Pitiless Plunderer

Ruthless Knave

Revel in Riches

That said, they more benefit an aristocrats style deck -- Love Macar, so +1 from me! Keep it up!

Kingleil on Token Mastery

1 month ago

buckeyetron Ive slept on it a bit and do agree the combo is long and convoluted; but deleting permanents isnt your only option with token generation and a G R A V E Y A R D. Card draw is a thing; and getting ramped up to six mana isnt what the deck is about. Look at the curve. It curves out at 4 mana. Torgaar, Famine Incarnate is a two mana cast because youre sacrificing three tokens to bring him out. Youre not using Lich's Mastery until later in the game. Youre building board, chump, blockers, and pulling cards with Mastermind's Acquisition. Oh, and that little Champion of the Flame has one toughness so in response to it hitting the board turn TWO Ill just Fungal Infection. Oh yeah thats right; IT DIES.

Anyway; what you have done is convince me though that Cast Down should be in the deck. Ive thought about it and it I believe larger threats than the early game are real. I might go with three Cast Down and two Vraska's Contempt and drop all the Ruthless Knave to make this work out.

Kingleil on Token Mastery

1 month ago

buckeyetron Thanks for the tip on names! They will get thread notifications whenever I comment as well! If they care, they can just check back. Regarding mana ramp: Torgaar, Famine Incarnate is two mana. Not six. Not eight. Two. The Noxious Gearhulk is just a late game brusier to tutor for that happens to bring control. Cast Down is great until you hit a Legendary. This is Dominaria. I love seeing that card sit in hands while Legends abound. It is great, and does its job very well, and will see TONS of play. Just not in this case.

Fatal Push and Cast Down are options for Fungal Infection but if you want to generate a token you'll need the infection. Pushing Torgaar, Famine Incarnate on board fast is the goal. Removal is not as important with FOUR Mastermind's Acquisition with four copies in your deck. Reach for what you need, and get it done.

You have to alter your thought train when you're playing with Lich's Mastery totally. Your life bar doesn't matter anywhere nearly as much. The more you get used to this thought, the FASTER you'll go. Let them get you low. Good. By the time they are getting you close to dead you've got the mastery out, and its all all down hill. Hell let them run you negative! Torgaar yourself back up to 10, draw a ton of cards, then discard a bunch, and exile as needed. Craft your ideal hand and stomp them. You'll be playing the long game; not the short game. This is not aggro, nor control, its a token midrange deck.

You need permanents, cards in your graveyard, and Fungal Infection gives you this for a turn three Torgaar, Famine Incarnate. This makes THAT token on turn ONE imperative. T1: Swamp. Toss Fungal Infection on their aggro creature; give it -1/-1, take the hit. T2: Saproling Migration. T3: Torgaar, Famine Incarnate and they are at 10 life and you have a 7/6 on the board. And I'm repeating myself again! Yay!

Finally, you don't need mana ramp at all when games are going decently long with this, but play some Llanowar Elves if you want. Up to you. I'm thinking about that some. If you do wanna do this, drop the Ruthless Knave for two elves. What even more ramp? Drop the Gifted Aetherborn for two more. When I tested this though all I got was a flood of green useless mana.

Kingleil on Token Mastery

2 months ago

@Miracluez I think that sacrifice theme does alter the trajectory of the deck; which focuses on Lich's Mastery. You will lose life, so you must make sacrifices to that card sadly. Bontu the Glorified could be interesting potentially, but when I have such a powerful minion as Torgaar, Famine Incarnate rocking my opponent without restrictions before him; the selection of Bontu is harder to justify. With sacrifices, Torgaar also comes out at 1 mana less than Bontu and hits harder. Ten points of life off my opponents starting life total, and then he's a 7/6. That does not make for an unattractive three drop, it just means his damage table is less consistent. His ability to scry one for a sacrifice, and gain a life means a potential card draw, and is handy, but I don't think that adds a permanent to the table like the Ruthless Knave which is important. The knave could also then still attack for zero mana, albeit for 2 points of damage less.

Cast Down only works on non-legendary creatures, and while it is very strong, isn't as versatile as Vraska's Contempt and does not add a token to the board like Fungal Infection. I like the spell a lot, and I think it will see tons of play. Rite of Belzenlok is a non-starter simply due to the demon it generates at the end of its cycle. While a demon is huge; the upkeep cost ruins Lich's Mastery. Bone Picker is somewhat compelling and can get in there as a flyer; and I did consider it very heavily. But, when sized against the Ravenous Chupacabra it does not compete. While the Bone Picker is a nice monster that will get in damage, that would not be his primary focus as a selection. This slot should be dedicated to removal I believe, in a body form or spell form for this deck's needs, and Ravenous Chupacabra does that. You pick a target, and it dies. The Bone Picker does this in a selective fashion and requires you to ask your opponent to be stupid enough to chump block into it, or block it, which is not likely because it flies. It is a great card, but I just wanted more direct methods of control on-demand.

Rzepkanut on Mazirek Sac-Storm: The Contraption of Life & Death

2 months ago

I would cut the Slum Reaper before the dog. He's Maz's best friend after all, plus the reaper has redundant copies in the 3 drop slot. I think Pox under performs unless it's played after Mazirek, so that could be an ok cut. For the last card I'm stuck between Dark Prophecy, Reprocess, and Ruthless Knave. None of those cards are really bad, so cutting one is hard for me to figure out. All three of those cards have helped me win games but have also helped me lose in different games. Personal preference and your metagame will determine this choice I think. I'm curious how it all works for you. Come back and post a message after you've played with it and let me know what you chose. Cheers.

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