|Commander / EDH||Legal|
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Creature — Orc
, Sacrifice a creature: Create two colorless Treasure artifact tokens with ", Sacrifice this artifact: Add one mana of any color to your mana pool."
Sacrifice three Treasures: Draw a card.
Ruthless Knave Discussion
1 month ago
Koios Thanks for the suggestion I actually own a copy of Ruthless Knave from my old Admiral Beckett Brass edh deck, so I will try this card out. I wanted to include a lot of ways to make treasure using the orzhov treasure tokens to add some flavor into the deck.
1 month ago
Cool deck, might I suggest Ruthless Knave ? Having the option to turn treasures into card draw is quite handy =)
4 months ago
Makes sense, truth be told I had an array of choices: Spell Swindle , Pitiless Plunderer , Ruthless Knave , and other spells or creatures that generated treasures just from using them for Esper theme. Treasure Map Flip isn't out of my mind yet either. It's just tough to make, but worth the effort.
4 months ago
For the good cards ... I'm not a regular Sydri pilot, but here's a penny for my thoughts on this fun commander. Tamiyo's Journal is a good beater that plops out artifacts/draw. Faerie Artisans / Thoughtcast / Thirst for Knowledge are really good for this deck, Dispatch / Stoic Rebuttal is always good for redundancy. March of the Machines is good in case your commander gets tree'd or stolen . Mechanized Production might be good for Phyrexian Metamorph / Master of Etherium /tokens from Sharding Sphinx / Smothering Tithe etc.
For the weaker cards ... Planar Cleansing could be replaced with Hour of Revelation . Profane Procession Flip/ Predator, Flagship could go because of its overall cost, and it doesn't do anything else over time or when it enters, and it doesn't fit the themes of the deck. Revel in Riches might be good with the amount of board wipes but you'll be targeted for it, it's an upkeep trigger (so people will have time to respond, and with sorceries). Treasure Map Flip is rather weak because it turns into a land so you can't abuse it like an artifact, and is 5 mana to eventually draw 3 or maybe 3+ cards. Treasure Mage does 'draw' and the best big artifact to abuse, but it's overall 9 mana unless you have Master Transmuter or something, and doesn't get any wincon that I can see. Ruthless Knave takes a lot of hoops to get through to draw or ramp, but a lot of my criticisms were at the treasure cards so you keep that theme then drawing more cards for no mana is good. Palladium Myr is not ramp, it's just sadness. Sphinx of the Steel Wind is expensive for a 7 turn clock on turn seven, but it's fun because it could fit your meta and is protected from the colors outside your color pie.
For win cons ... Aetherflux Reservoir / Staff of Nin / Caltrops are all all-star with this commander, and Tezzeret the Seeker could fetch caltrops/aetherflux but non paradox engine etc. If you're interested in a combo win, you could do Sword of the Meek / Thopter Foundry , or Sharuum the Hegemon / Phyrexian Metamorph and something to abuse the etb loop like Altar of the Brood / Genesis Chamber / Contraband Kingpin / Disciple of the Vault / Blood Artist / Marionette Master etc.
6 months ago
Sadistic Hypnotist- all your opponents lose their hands, elf triggers, good stuff. Dark Deal, more Nath triggers. Geth's Grimoire draws you crazy cards with wheels. Megrim, Liliana's Caress, Fell Specter, Raiders' Wake are all good for a discard deck. I'd throw Mind Slash in this deck too.
7 months ago
Wow, Expropriate is wild! That'd go nicely in my Lazav, Dimir Mastermind deck. Definitely expensive though. I might prefer Insurrection in your deck, for the fact it needs creativity to permanently steal their creatures (I like that challenge) - but they are both nuts in there. I see what you mean about Razaketh, the Foulblooded, and the lag to play one of those other two after you search for them...
...If that's the win-con package, maybe some passive ramping could help? A couple examples of what I mean would be Pitiless Plunderer and Black Market. I run both those in my Ghave, Guru of Spores to great effect. A Ruthless Knave, rather than the plunderer, offers a sac engine while creating two treasure tokens. Not efficient enough for this deck I think, but more for inspiration :). He offers a mana sink if you find yourself with extra mana in the first 5-6 turns and helps you position yourself for 1 big turn.
Maybe, after playing this version a bit, swapping your high cmc for Grave Betrayal and some one sided board wipes like Plague Wind could be an interesting take to try out?
I put an Unspeakable Symbol in mine as well. Seems like it was made for her, taking your life below your opponents while putting on the counters. I dream of having it out in this "Steal Yo Gurl!" style, with a Champion of Stray Souls on the battlefield. If the sequencing and mana could work... Value town.
In regards to the version I'm working on: We have a lower level player in our playgroup who doesn't quite have the cards or the know-how for stronger deck building. I wanted to make something less powerful than Kresh and Ghave, for playing him while still enjoying myself. Madness is a really fun mechanic I'm building around with a lot of trigger opportunities through the draw, discard to cast, and different recursion. Such great value, just not the power. Madness fits naturally with the Innistrad vampires that get +1/+1 counters for dealing damage. Great synergy with Marchesa and it's letting me play interesting cards, including some sweet old commons, that I probably wouldn't play otherwise (ex: Bog Witch). Cards like Archfiend of Ifnir and Squee, Goblin Nabob become elite. I'll let you know when a version is online.
7 months ago
7 months ago
So when it comes to combo decks, often times combos work in such a way that if you put 2-3 cards together, they do something amazing that wins the game the tirn it is played, or at the latest the turn right after that(this is suboptimal however since you are giving your opponent the chance to stop you) The problem combo decks tend to face however is that the individial cards are weak by themselves, and the chance to draw all the cards you need for the combo are slim. You also need to build your entire deck to do the combo, find the pieces and protect the combo, which means that if for some reason you fail in one of these areas you lose the game.
Combo decks that put 3 random cards together to create something amazing are weak combo decks. When building a strong combo deck, what you want is consistancy. This means that the combo pieces shuld work towards your goal in some extent by themselves, and each piece you add should make the effects you already have even stronger. An example of a combo deck i ran pre-totation would be Torment of treasures(Infinite combo). In this deck my combo pieces are Ruthless Knave, Anointed Procession and Pitiless Plunderer. The idea is to get lots of treasures to play things like Torment of Hailfire, Josu Vess, Lich Knight and i played around with Marionette Master too. The rest of the deck were things 2for1 token cards, which double with Anointed Procession, added more bodies to sack for Ruthless Knave, and added more bodies that can die and give us treasures through Pitiless Plunderer. Notice how Josu Vess, Lich Knight and Marionette Master can even help the combp if you cant win through them for some reason. In this example, each piece works towards the goal by themselves, and if you have 2 pieces you can sometimes start the combo without the third piece. Multiple copies of a piece only makes the combo stronger, and the entire deck is built to help the combo in some way, shape or form. This makes the combo incredibly consistant, with it going off in more than half my games. Even if the infonite card/treasure generating combo never goes off, i still have lots of treasures and can still win the game, and have done so.
Ruthless Knave occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%