Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
True-Name Nemesis
Creature — Merfolk Rogue
As True-Name Nemesis enters the battlefield, choose a player.
True-Name Nemesis has protection form the chosen player. ((Remember the acronym debt.) This creature can't be damaged, enchanted, equipped, blocked or targeted by anything controlled by that player. Anything controlled by that player attached to this creature immediately falls off.)
theNeroTurtle on
Competitive Shadow Tribal [Primer]
3 weeks ago
SufferFromEDHD, I love shadow. My mono black is my favorite deck. I like the Swiss army knife idea.
I am not a fan of repeats, so Quietus Spike is a no go. I play it elsewhere.
I have been thinking on Maze of Shadows a while actually. Great suggestion.
True-Name Nemesis fits the immunity theme, but not the theme happening among the creature section in my opinion.
Long-Term Plans is a great idea. I do feel however that Academy Rector fits the needs of a tutor and the unblockable theme since no one is going to want to kill it if they can help it. I will think on it a bit. Long-Term Plans can get anything... so, it is a hard choice.
SufferFromEDHD on
Competitive Shadow Tribal [Primer]
3 weeks ago
Cool concept! I went the Dimir direction for shadow to go all in on the gimmicky direction of "cipher tribal" Arcane Heist (swiss army knife), Hands of Binding (control) and Hidden Strings (untap your friends) are the only ones worth considering here.
Quietus Spike cute with shadow
Maze of Shadows narrow but tech against theft
True-Name Nemesis > Hunted Phantasm
I can't believe I'm about to suggest this but I don't like Academy Rector here. You run 0 sac outlets! Long-Term Plans instead?
Rhadamanthus on Need clarification about a card …
4 weeks ago
The AI summary results you found were incorrect. With the way a Large Language Model (LLM) works, it's essentially doing a highly sophisticated autocomplete for a discussion about your topic. LLM responses are most reliable on topics with a lot of content represented in the training data. In this case, I get the feeling not enough has been written about effects that give a player "protection from opponents" for the LLM approach to give an accurate answer. It likely gave you results that were based on a combination of what's been written about protection in general as well as things written specifically about True-Name Nemesis, which would have had a lot more content built up over the years than Absolute Virtue has at this point.
SaberTech on Need help understanding a card …
4 weeks ago
I think that some of the things that you have read might be confusing Absolute Virtue's ability with how the one on True-Name Nemesis works.
True-Name Nemesis gains protection from a player, which includes all the spells and permanents that player controls. That means that the player's creatures can't block it, the same way a creature with Protection from Red can't be blocked by Red creatures.
Absolute Virtue gives you, the player, protection from your opponents. So nothing they control can target or deal damage to you. A non-targeting spell or effect that causes loss of life like Siege Rhino, Torment of Hailfire, or Hissing Miasma could still lower your life total though.
More importantly to your question, Absolute Virtue's protection effect is only for you, the player, not the permanents you control. Since it doesn't extend to your permanents, your creatures can still be blocked by your opponents.
If the protection extended to creatures you control, the card would have used the wording "You and creatures you control have protection..." like on Serra's Emissary.
FauxFaux on Card creation challenge
4 months ago
We have several hate pieces that affect EDH primarily, such as the aforementioned Drannith Magistrate, but several others fit that list; formerly, Hullbreacher, Opposition Agent, and even the golden oldie, True-Name Nemesis. But what about a card that affects those abilities and says "Nuh-uh"?
Forgotten Lock
Artifact
, Exile ~: Spells and abilities of non-land permanents your opponents control lose all abilities until the end of turn. Activate this ability only during your turn, and as a sorcery. While this ability is on the stack, players cannot cast spells or activate abilities of permanents they control.
"Just as every thief dreams of a key to open any lock, so too does a locksmith dream of a lock that opens to no key."
Wild!
Icbrgr on Easter Eggs in MTG Art
1 year ago
Expropriate.... zoom in you see a silhouette of True-Name Nemesis (they share the same artist) and others fun stuff in the art.
legendofa on New Swords pt. 2
1 year ago
Preparation and Adaptability makes me think the Thunder Junction would be an interesting place for an Archenemy set. Got one fourteen years ago, and one seven years ago. Is it really that unpopular/obscure?
Nature and Civilization should exile "target" artifact or enchantment.
Right now, there's only, like, four battles that have abilities worth protecting from. I get it's for the sake of the cycle, so this is an observation and not a criticism, but that might be the most niche text this side of "can't be blocked by Saprolings".
I haven't kept up with Legacy/Vintage recently--is True-Name Nemesis still a problem card? Or am I a decade behind the times? After one person loses in a four-person pod, Spark and Dimensions basically grants protection from opponents.
A lot of unique and interesting effects here, but also very narrow. But I guess Fractured Powerstone exists, so narrow is okay. I'm just not sure how to evaluate them fully. They look good.
SteelSentry on Why Do Recent Sacrifice Effects …
2 years ago
I think it's probably my favorite "super edict" variant they've used so far, actually. Soul Shatter and it's ilk have always been a feel bad when I get hit with them, it's like getting your True-Name Nemesis getting Council's Judgmented in legacy of yesteryear. It's not like they've moved away from printing traditional sacrifice effects, but watching Standard and hearing someone say "I can get a Portal to Phyrexia here, but it doesn't even do anything on this board" makes me appreciate 'sacrifice a good creature' effects.
| Have (2) | Azdranax , metalmagic |
| Want (1) | TechNoble |




