True-Name Nemesis

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Mythic Rare
Commander 2013 (C13) Rare

Combos Browse all

True-Name Nemesis

Creature — Merfolk Rogue

As True-Name Nemesis enters the battlefield, choose a player.

True-Name Nemesis has protection form the chosen player. (This creature can't be blocked, targeted, dealt damage, or enchanted by anything controlled by that player.)

Browse Alters

True-Name Nemesis Discussion

ToolmasterOfBrainerd on Upcoming B&R Announcement

1 month ago

Metroid_Hybrid I play Esper Delver Blade in Legacy, so I know my way around a Stoneforge Mystic. I do not think that Stoneforge Mystic would be cancer in modern at all. Blade decks are not oppressive in legacy.

As for stoneblade in legacy, the deck is tier 2 or 3. It is not oppressive in the least. Wrenn and Six + Wasteland is what oppression looks like. And the majority of cards in a stoneblade deck are actually not modern legal. Here is a sample list.. Of 40 nonland cards in the main deck, 14 are legal in modern. If I'm counting correctly, literally less than half.

But the tier level of a legacy deck is a very bad metric for modern power level. I think it's okay in modern because modern is a completely different format. I am absolutely comparing format dynamics; card power levels mean nothing without format context. Looking around, I'm struggling to see what modern deck can't beat a Batterskull . Burn can Searing Blaze your Stoneforge, which is awful for the stoneforge player. Hardcasting Batterskull on turn 5 is not good against burn. And if you do jam through a Batterskull, legacy burn players already know how to sideboard in Smash to Smithereens . I think even modern players can figure out how to do that. Jund has Kolaghan's Command . And Tarmogoyf is bigger than Batterskull . And Thoughtseize is so good vs Stoneforge. And they don't care about you gaining life, so Batterskull is just a 4/4 to them. When you play against Tron, stoneforge is slow. Attacking turn 4 with a 4/4 and a 1/2 is not a winning strategy. Mono-R Phoenix is in about the same position as Burn. Whirza doesn't care. E-tron plays bigger creatures, and can use Thought-Knot Seer to take your Batterskull away after you tutor it if it's that big of a deal. UR Pheonix flies over it or bounces your germ token. Or Flame Slash es your germ token. Gaining 4 life is nice against Phoenix decks, but connecting will be difficult. And even Humans can easily beat a Batterskull. They can go bigger with Thalia's Lieutenant or remove your token with Reflector Mage or Deputy of Detention .

Of course I know that Stoneforge Mystic will be a good card in some of those matchups. And I know that half the time you'll grab Sword of Feast and Famine instead of Batterskull . My point is that modern has the tools to deal with Stoneforge. It will not be oppressive on its own; it needs the support of a good deck to back it up. UW Stoneblade in legacy is a good deck because of True-Name Nemesis , not Stoneforge.


To address the case of a potential unban, I agree that WOTC will probably not unban it unless there is an upcoming reprint set. Some people may accuse WOTC for taking advantage of a money-grab, but consider the alternative: Stoneforge Mystic spikes to being a $100 card and the barrier to enter modern is even higher than usual. And without a reprint it will stay at $100 for awhile. This is not a reality you want. Having a reprint right after an unban is what players should want for the sake of card accessibility.

heckproof on Upcoming B&R Announcement

1 month ago

Metroid_Hybrid

That’s a fair and valid point, albeit an aggressively-phrased one at that. Nobody is denying that SFM is a good Magic card, because it wouldn’t see the play in Legacy that it does otherwise. I do think there is some issue with bringing the Legacy issue of Stoneblade into the Modern argument. The fact that cards like Force of Will and True-Name Nemesis and Brainstorm are not legal in Modern is exactly why I don’t think SFM would be oppressive. There’s a reason why Delver of Secrets  Fliponly sees fringe play in Modern, where it’s always tier 1-tier 0 in Legacy. In addition, Stoneblade isn’t even particularly oppressive in Legacy given the current meta; last time I checked it’s like 3% of the meta (just below W/U Miracles).

That’s not to say that you’re wrong, in any case. I’d be the first to admit that Legacy is not my format, and it seems like you’re fairly knowledgeable on it. I’ve just been testing SFM in a variety of Modern decks recently and I’m not seeing the problem. Force of Negation is fine, but it’s no FoW.

Thanks for bringing up the point, though. I appreciate discussions where people don’t all just parrot the same thing and your comments finally spurred me to check out the Legacy metagame again for the first time in 3 or so months! :p

ToolmasterOfBrainerd on Azorius Delverblade

2 months ago

I highly highly recommend swapping Sword of War and Peace for Umezawa's Jitte . Jitte is an amazing card and sword of war and peace is only okay.

If you have a lot of basics, I recommend 1 or 2 Back to Basics in the sideboard. It destroys 12-post decks and is really good against any deck with greedy mana.

I don't like your mana base right now. 4 pains is too many. 3 plains and 5 islands would be much better. 2 plains would even be fine. You're a blue deck that splashes white. White mana is not very important. If you can afford more fetchlands, then you should play more fetchlands. Brainstorm is best when you can play a fetchland to shuffle your library immediately after.

I think you should have 1 or 2 Council's Judgment in the deck, either in the main or the side. But it's really good for killing True-Name Nemesis , among other problematic cards.

This decklist looks really good!

whidye on Sultai Slap

2 months ago

Time walk version (approx): -1 Sol Ring -1 Mana Crypt -1 Umezawa's Jitte -1 Mind Twist -1 True-Name Nemesis

+1 Time Walk +1 Vampiric Tutor +1 Kefnet, God-Eternal +1 Sylvan Library +1 Regrowth

Went 3-1. R1: Mono blue turns (2-1) R2: RDW (2-1) R3: Medium Red (0-2) R4: Rakdos Aggro (2-0)

SMASHER101 on Help beating mono green Canadian ...

2 months ago

I play against a mono green deck a lot and the builder was smart enough to include lots of uncounterable cards like Carnage Tyrant and Shifting Ceratops . It’s basically a mono green ramp deck and my plan is to bolt creatures and counter big stuff and win with midrange threats like True-Name Nemesis and Goblin Rabblemaster I am on a bit of a budget for example I’m not running Jace, the Mind Sculptor but Teferi instead.

ToolmasterOfBrainerd on Modern Horizons Announced

4 months ago

Pillage probably isn't better than Fulminator Mage , so I don't think there's any harm in introducing it to modern.

The sword isn't very exciting to me, but I'm a modern and legacy player, so the bar for being exciting is pretty high.

Hexdrinker is kind of scary. The potential to be a really powerful card is there. I want to try to use it like a True-Name Nemesis , but I'm not quite sure what to do with it yet. Could it be played like a Delver of Secrets  Flip? A small creature that becomes a deadly threat if left unchecked?

I wonder what the black mythics will be.

Towelie on Death and Taxes

4 months ago

I would definitely take out Brightling since it really is a win more card, I've found that if I'm in a position where I'm not using all my mana to port my opponent or I feel I don't need to port them I'm already winning that game and it's a huge blowout against a card like Baleful Strix and also I've found remorseful cleric way to low impact, not fast enough against reanimator and only hamstrings a deck like dredge that can rebuild off of one or 2 good turns, and with those 2 spots I would put in 2 Recruiter of the Guard since he turns all of your 1 of hatebears Iand haymakers into 3 ofs for way more consistency, also with the sideboard I'd recommend putting in 1 or 2 more councils judgement to deal with True-Name Nemesis since that is the only card that can beat you when playing against delver, and choose either Gideon or cataclysm not both considering they both come in for the same matchups and having both in hand make each a bad card to have. I know you've seen my version and it's much more control/prison so I'm speaking from personal experience of course but have done a fair amount of playtesting and have found all of these cards/card combos to be problematic as I did used to have 2 Brightlong in my main and found it to be very low impact and not to mention can't be fetched up by recruiter, I'd also say that 4 revoker is at least 1 too many and can be better utilized with either Gideon Blackblade or Walking Ballista i have to update my list since I've made a couple changes but I'm currently running 3 Gideon blackboard in the main and have found him to be a great addition at protecting my creatures along with providing a big body

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True-Name Nemesis occurrence in decks from the last year

Legacy:

All decks: 0.71%

Commander / EDH:

All decks: 0.01%