True-Name Nemesis

True-Name Nemesis

Creature — Merfolk Rogue

As True-Name Nemesis enters the battlefield, choose a player.

True-Name Nemesis has protection form the chosen player. ((Remember the acronym debt.) This creature can't be damaged, enchanted, equipped, blocked or targeted by anything controlled by that player. Anything controlled by that player attached to this creature immediately falls off.)

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

True-Name Nemesis Discussion

enpc on The Last Samurai

1 month ago

Council's Judgment is waaaaaaay better in 1v1, because it actually exiles the thing you want it to. My understanding was that it was specifically printed to fix the problem that was True-Name Nemesis for legacy, since it got around protection since you never "target". But in commander it's not really worth it unless you're building a voting based deck (which just sounds god-awful to play).

Caerwyn on Desert nomad's

6 months ago

While cute, I feel this deck would be shredded if you took Occam's Razor to it. For you to pull off your combo, you need to play a 3-mana creature, a three-mana enchantment, and have fielded a specific land... then you still have to pump your creature's power and are vulnerable to removal.

True-Name Nemesis already does everything your Desert + Nomad + Harmless Offering combo does (i.e. makes an unblockable creature)... but it also starts with 3, rather than 2, power, has built in defenses against most forms of removal, and puts you in Blue, a superior color to mono-Red.

Now, I'm all for janky combos, but a great janky combo does something rather unique--it does not recreate a relatively common effect by adding unnecessary steps. Also, this deck should probably be categorized as "Kitchen Table" since it's a far cry from Legacy-playable.

MrKillStar on Peski! Piksi! Pesternomi!

7 months ago

Shame that True-Name Nemesis isn't a Faerie :( Would be great as Professor Lockhart's arch nemesis :D

mrdehring on Insane in the Brain Drain

8 months ago

Love the list. A few things to consider.

First of all you have a mill strategy, make sure you have enough graveyard hate to handle graveyard decks.

Second, the expensive card I need to mention Bitterblossom

Ok, real feedback:

Animate Dead has a low cmc, but did you consider Beacon of Unrest? It can reshuffle AND hit artifacts. Geth, Lord of the Vault is also a consideration here.

When I am turning my creatures sideways a lot I like Dolmen Gate

Since you are tribal, Cover of Darkness, Door of Destinies and Vanquisher's Banner might be nice inclusions. You a few tribal pieces, but I wonder if cost reduction is more important than other synergies.

Whirler Rogue and Sure-Footed Infiltrator seem like they might be weaker than the other rogues in this deck. They might be okay, but my feeling is they might be the rogues you cut. May I suggest: Dunerider Outlaw is a lot better than you might think. Ghostly Pilferer seems commander friendly. Also a not so budget friendly True-Name Nemesis, but money is a thing.

enpc on Fixing White in EDH

8 months ago

mccabej140: Skipping standard is ok, but any cards for commander immediately go into the legacy/vintage card pool. Not to mention all of the highlander formats. Just look what happened with True-Name Nemesis.

MagicMarc: Most of the really fast combo decks are more than one colour (like 4 colour :P) In terms of mono-coloured combo, it's primarily blue decks that cna combo quickly and even then they rely heavily on artifacts.

I know this wasn't your argument but I see a lot of "well without artifacts, white would be completely useless" despite the fact that other than green decks (so like only 80% of decks), any mono colour deck will heavily rely on artifacts. But for some reason they have to be excluded when talking about white specifically, but no other colour.

SynergyBuild on

9 months ago

Happymaster19 Only two sideboard True-Name Nemesis, but dropped one for a 3rd Ashiok, Dream Render to clear up space for anti-dredge.

Glad you liked the deck~

Happymaster19 on

9 months ago

Faced SynergyBuild on a very intriguing Snapcaster Mage, Oko, Thief of Crowns build. I wouldn’t doubt if there were True-Name Nemesis or Delver of Secrets  Flip as well. Very cool build. I don’t want to credit the first game because my own issues with the interface. We did split the following two games of a three game match. Very interesting. I thought it was quite fun and tense. Putting game one aside, it was a learning opportunity indeed. Oko is stink against the D&T. It came down to card advantage vs redundancy. It felt very midrangey indeed. It may have been a boring spectacle but it was a tense experience. Welcome to UV, Oko, Thief of Crowns.

Xzorgoth on nekusar the immortal king

10 months ago

Trois autres bonnes cartes qui pourraient êtres ajoutées sont Wheel of Fate, Reforge the Soul et Counterspell en échange de Soul Manipulation, True-Name Nemesis et Dismiss

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