True-Name Nemesis

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Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

True-Name Nemesis

Creature — Merfolk Rogue

As True-Name Nemesis enters the battlefield, choose a player.

True-Name Nemesis has protection form the chosen player. ((Remember the acronym debt.) This creature can't be damaged, enchanted, equipped, blocked or targeted by anything controlled by that player. Anything controlled by that player attached to this creature immediately falls off.)

phat_nana on U/B Aggro-Mill

4 days ago

Kcin I actually was running Invisible Stalker or True-Name Nemesis with Ring of Evos Isle for a bit originally! Tho, like with AEtherling I found the combination a bit slower than I wanted. I do like the Trepanation Blade idea better than Ring of Evos Isle tho and it's def worth testing! Maybe with True-Name Nemesis?? Not sure what I would swap out for T-Blade tho... Without leaning more towards HARD Mill.

PS: I also realized I made mistakes so, if the deck looks a little different... You're not going crazy!

Gidgetimer on I don't think this deck …

9 months ago

Legacy Merfolk is definitely a thing. Though "I am a relatively new player and that is just what me and my friends play" leads me to believe that maybe the deck is Legacy legal, not competitive Legacy. I might be wrong, but I don't think this is a case of "go spend $700 on playsets of Force of Wills and Chalice of the Voids". You could take a cue from the legacy list and run playsets of True-Name Nemesis, Lord of Atlantis, and Master of the Pearl Trident as a basis for the deck though.

Epicurus on Hired Mercenaries

1 year ago

Love the deck, and I appreciate that it leans toward aggro rather than mill. I have a similar Anowan deck, but mine focuses on stealing creatures from graveyards.

Cards to consider:

Just to name a few.


enpc on The Last Samurai

2 years ago

Council's Judgment is waaaaaaay better in 1v1, because it actually exiles the thing you want it to. My understanding was that it was specifically printed to fix the problem that was True-Name Nemesis for legacy, since it got around protection since you never "target". But in commander it's not really worth it unless you're building a voting based deck (which just sounds god-awful to play).

Caerwyn on Desert nomad's

2 years ago

While cute, I feel this deck would be shredded if you took Occam's Razor to it. For you to pull off your combo, you need to play a 3-mana creature, a three-mana enchantment, and have fielded a specific land... then you still have to pump your creature's power and are vulnerable to removal.

True-Name Nemesis already does everything your Desert + Nomad + Harmless Offering combo does (i.e. makes an unblockable creature)... but it also starts with 3, rather than 2, power, has built in defenses against most forms of removal, and puts you in Blue, a superior color to mono-Red.

Now, I'm all for janky combos, but a great janky combo does something rather unique--it does not recreate a relatively common effect by adding unnecessary steps. Also, this deck should probably be categorized as "Kitchen Table" since it's a far cry from Legacy-playable.

MrKillStar on Peski! Piksi! Pesternomi!

2 years ago

Shame that True-Name Nemesis isn't a Faerie :( Would be great as Professor Lockhart's arch nemesis :D

mrdehring on Insane in the Brain Drain

2 years ago

Love the list. A few things to consider.

First of all you have a mill strategy, make sure you have enough graveyard hate to handle graveyard decks.

Second, the expensive card I need to mention Bitterblossom

Ok, real feedback:

Animate Dead has a low cmc, but did you consider Beacon of Unrest? It can reshuffle AND hit artifacts. Geth, Lord of the Vault is also a consideration here.

When I am turning my creatures sideways a lot I like Dolmen Gate

Since you are tribal, Cover of Darkness, Door of Destinies and Vanquisher's Banner might be nice inclusions. You a few tribal pieces, but I wonder if cost reduction is more important than other synergies.

Whirler Rogue and Sure-Footed Infiltrator seem like they might be weaker than the other rogues in this deck. They might be okay, but my feeling is they might be the rogues you cut. May I suggest: Dunerider Outlaw is a lot better than you might think. Ghostly Pilferer seems commander friendly. Also a not so budget friendly True-Name Nemesis, but money is a thing.

enpc on Fixing White in EDH

2 years ago

mccabej140: Skipping standard is ok, but any cards for commander immediately go into the legacy/vintage card pool. Not to mention all of the highlander formats. Just look what happened with True-Name Nemesis.

MagicMarc: Most of the really fast combo decks are more than one colour (like 4 colour :P) In terms of mono-coloured combo, it's primarily blue decks that cna combo quickly and even then they rely heavily on artifacts.

I know this wasn't your argument but I see a lot of "well without artifacts, white would be completely useless" despite the fact that other than green decks (so like only 80% of decks), any mono colour deck will heavily rely on artifacts. But for some reason they have to be excluded when talking about white specifically, but no other colour.

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