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Artifact — Vehicle
Whenever a creature you control explores, put a +1/+1 counter on Shadowed Caravel. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Shadowed Caravel Discussion
2 months ago
Hey,cool deck idea.What do you think about adding Jadelight Ranger. It explores twice.Also Heroic Intervention might be better to protect your stuff than Blinding Fog is and if you are only scared of single target removal like Fatal Push, which might be a good addition to your deck too, you might even run Blossoming Defense instead.If budget isn't a problem adding a playset of Blooming Marsh might be interesting.What do you think about adding Winding Constrictor? Since exploring can give counters and your Wildgrowth Walker and Shadowed Caravel both get counters when you explore, it might be worth to look at.
All in all I really like your deck idea. Have you tried the deck yet and if so how did it perform?
2 months ago
My deck is here if you wanted any other ideas: Explore This!!! 'Cabra party~!
3 months ago
Looks really solid! I personally have always found Shadowed Caravel underwhelming, but that may just be me. You might consider at least sideboarding Golden Demise; hardly any of your creatures will die to it without the City's Blessing, and it's a solid counter to almost every white deck out there. You could possibly drop your copy of Naturalize, as you already have X2 Thrashing Brontodon in your sideboard.
Feel free to check out my version! It doesn't have as much money put into it yet, unfortunately, but the base of the deck is there! Explore This!!! 'Cabra party~!
3 months ago
trey12321: Thanks for the suggestions! I've considered both Chupa-thingy's we have available pretty extensively (who doesn't love that we have freakin' chupacabras around?) but was mainly concerned with adding more four drops to what is admittedly a pretty small mana base. Of the two I think Lurking Chupacabra would have the most potential as its not unreasonable for the deck to be able to explore twice and kill a Hazoret the Fervent with it. I'm looking to take the current iteration I have to my LGS for the upcoming weekend and seeing how it performs.
Panharmonicon definitely has my vote for the most fun Magic card, and exploiting it is probably one of the more enjoyable times to be had in Standard. My reason for excluding it in my initial list are threefold: 1) to keep my curve as low as possible to keep the mana base functional, 2) because I feel like it competes with Path of Discovery when it comes to generating explore triggers, and 3) I currently only have the one copy. It's definitely a card I love to see, and I need to get my hands on a few more copies so I can give it for a spin.
Thrashing Brontodon is probably one of my favorite dinosaurs currently in standard due to how much value it represents. A 3 / 4 Qasali Pridemage is always worth taking a look at, and I'd love to experiment with it. Unfortunately that would mean attempting to tear them away from the girlfriend who currently runs all of our copies in her dinosaur deck. Maybe she'll allow me the privilege of borrowing one or two to experiment with sometime, though I'm not counting on it.
I agree that Shadowed Caravel is probably the weakest payoff currently in the list, and is likely to be the first on the chopping block. At the same time, it has managed to steal me a game or two following a board wipe. In the end its one of the cards I'm most aggressively looking at for changes and may be where I find room for a Chupacabra or two. Enter the Unknown on the other hand has actually been pretty impressive. Having this in a hand that would otherwise be flooded with payoffs is a godsend (especially when targeting a Wildgrowth Walker) and its pretty aggressively costed for just . But I totally understand that it can also be a dead draw or something that immediately gets binned to an explore trigger at times.
Your deck looks super fun to play, Arguel's Blood Fast Flip definitely looks a lot better when you're gaining life off Wildgrowth Walker! I'll take a closer look and leave a few thoughts on it for sure!
3 months ago
I'd consider running some Ravenous Chupacabra, Lurking Chupacabra and Panharmonicon. They all synergize really well with the rest of the deck, and you can pick and choose which 'cabra works better for your opponent. I mainboard X3 Ravenous and X2 Lurking, with the rest in the sideboard.
My version is here: Explore This!!! 'Cabra party~!
It's still under construction and I have yet to acquire the more expensive cards, but feel free to take a look!
3 months ago
i have an explore deck going too. this one is most similar to mine. I dont really run with the Tomb Robber I've been meaning to add 3 Shadowed Caravel to the deck, but i really like the Lifecrafter's Bestiary a nice scry before laying any exploring options i limited my Deadeye Tracker to 2 and my Enter the Unknown to 3 so i could add in a couple of Blossoming Defense to protect my larger creatures later in the game
3 months ago
Tested this deck out quite a bit this weekend. Here are the things I noticed:- Arguel's Blood Fast Flip is absolutely amazing. I ran 2 copies...I was always hoping to draw it. Should you run more? The downfall is drawing multiples as dead cards, unless they remove it.- Jadelight Ranger is maybe the best card in the deck? I won a game when the managed to disrupt every piece of my combo simply because I stuck a couple Rangers and then they beat down my opponent.- I considered cutting Shadowed Caravel, but they almost always overlook it as a threat until it's too big to deal with. Maybe we don't need 4 copies though.
4 months ago
Mrsmileyface23 Having played an explore deck at my local FNM (before Rivals) I can say that is true. Although this deck does have a 4x Blossoming Defense. To further protect your creatures you could remove Shadowed Caravel and mainboard Heroic Intervention or run something cheap like Hapatra's Mark.