Artifact — Vehicle
Whenever a creature you control explores, put a +1/+1 counter on Shadowed Caravel. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Shadowed Caravel Discussion
1 day ago
Hey there! I actually was thinking about doing a deck like this and then I just decided on merfolk cuz I'm a tribal nut. So, I've got a couple of suggestions!
What do you think of Bloodcrazed Paladin as a sort of a boardwipe recovery tech? I also feel like explore could perform decently in here as well to help thin out the draw and give a pseudo scry (As well as entering with 2 counters as opposed to 1 because of Winding Constrictor). Deadeye Tracker comes to mind for a possible 1 drop but his ability is conditional. Does make for a decent way to thin out a graveyard in face of Scarab God or other eternalize/embalm. I like Merfolk Branchwalker as it can enter as a 4/3 in this deck if conditions permit. Seekers' Squire is the same but reversed P/T. My best suggestion outside of Bloodcrazed Paladin is a Waker of the Wilds though. This is simply because it gives you an EoT mana sink and can make late game land draws more relevant. Plus, you can keep stacking counters on lands that are already activated as well. Explore cards will also get you lands faster and thus help Waker. And shoot, if you really end up liking explore, look at Wildgrowth Walker and Shadowed Caravel. I personally believe Wildgrowth Walker to be the bomb that nobody expects in the proper deck.
Not all of these are great suggestions, just options to consider if you feel like you want to. The thing is that Kaladesh and Aether Revolt provide a lot of good cards that revolve around +1/+1 counters and I know that they outweigh many of the Ixalan ones. I know that many of the cards I provided look for a slight change in strategy so you may find them useless. So, I'll give you my final TL;DR
TL;DR Waker of the Wilds and Bloodcrazed Paladin.
4 days ago
i have one of these put together and have only slightly playtested. i'll admit im not using sir snek, but a suggestion i have is for the cycle etb tapped monocolored lands. Desert of the Indomitable and Desert of the Glorified. as you build up with Panharmonicon, when you hit a double explore trigger, you can resolve the first one (this scenario is assuming you want to leave the card on top so you may eventually have it), then with the second one on the stack, cycle the land to draw the card, then resolve the second one. also, if you're not going to play any one drops, the addition of tapped lands really shouldnt affect your game too much.
any reason why you are not trying the following cards? im curious tbh, to help me with mine,:Shadowed Caravel (explore payoff), Lurking Chupacabra (explore payoff), Never (not too bad to pitch to the yard or a hard removal if needed). is this because youre shooting for a more aggressive build?
1 week ago
2 weeks ago
I enjoy how Winding Constrictor works in this deck. My only problem is that the deck seems super reliant on the snake to be at it's best.
When the snake is out- the deck works. You also have good lifegain from Wildgrowth Walker. Shadowed Caravel, while it didn't do so hot in my own version of this build, will do much better here since this deck is more focused on +1/+1 counters for cheap. I also think Lurking Chupacabra is a great, fun example of what an explore payoff looks like; may we see more like that in the coming expansions.
That all being said, we need more removal here. Vraska's Contempt is , but it's super vital. We have to get rid of The Scarab God or we could see our own stuff being used against us. Ifnir Deadlands works very well in this deck too!
I also think since there are so many explore creatures in here, Commune with Dinosaurs is even less valuable paired with the fact that you have no dinos. Not saying rid the card completely, but drop it down by 2 copies or so. You may also enjoy Dire Fleet Interloper as a curve-topper if this is catering more toward an aggro build.
Best of luck to you amigo. Let's build this meta!
2 weeks ago
Agree with Rosvo. If your focus is to explore, I'd recommend; Winding Constrictor, Merfolk Branchwalker, Lurking Chupacabra, Shadowed Caravel, Deadeye Tracker(sideboard) and possibly Emperor's Vanguard with more land(Blooming Marsh). I'd drop Wanted Scoundrels, Blinding Fog, Duress, and/or Kitesail Freebooter.
You don't exactly have any human tribal cards here, so mixing in more non-human cards to explore for Wildgrowth Walker and potentially Shadowed Caravel/Lurking Chupacabra would help. GL with the deck.