Last One Standing

Last One Standing

Sorcery

Choose a creature at random, then destroy the rest.

Latest Decks as Commander

Last One Standing Discussion

Last_Laugh on Marchesa - Till Death Don't we Part

1 week ago

Ok, I'll try to leave my reasoning or experience with why I'm suggesting it.

Read the Bones - Single use draw here is underwhelming.

Bearer of the Heavens- At 10 mana this effect is overpriced. Jokulhaups if you really want this effect (granted it misses enchantments and walkers). I stopped running the effect because if I didn't tutor for it asap it felt like I was prolonging the game instead of making the optimal play EVERY game. It got old and felt kinda cheesy tbh.

3x lands - You've got a lower curve than I do and you also run 1 more piece of ramp with a good amount of card draw. Assuming your playgroup aren't nazis and do casual mulligans of course.

Herald of Secret Streams- I know this will sound weird, but you want to be clearing out some creatures in combat. The inevitable crackback after you smack someone for 15+ damage is much more severe otherwise. I've tried this card on 2 separate occasions because it seems like exactly what we'd want. I personally switched to Legion Loyalist and haven't looked back.

Grave Betrayal- Another card that does amazing things in Marchesa so this one is really your call. From personal experience it felt winmore at that point in the game and I'm really not sure I'd personally run it without Dictate of Erebos/Grave Pact.

Terminate/Bedevil - I've found boardwipes like Blasphemous Act, Damnation, and Last One Standing to be more helpful towards winning than spot removal. Enchantment removal is the exception here and Feed the Swarm and Chaos Warp are 100% needed.

Diabolic Tutor - Underwhelming when you have Demonic/Vampiric Tutors. Diabolic Intent on the other hand can be even better than Demonic Tutor here. I feel like this might just be a typo though.

Tales End - Never ran it but it feels like the weakest of your counter suite. Glen Elendra Archmage would better serve you and doubles as a combo piece with Mikaeus and any free sac outlet (infinite mana w/ Ashnod's Altar, infinite damage with Goblin Bombardment, and infinite discard with Sadistic Hypnotist).

Syr Konrad - Good card but at 5 mana there's better options.

Solemn Simulacrum - As a 4 drop he just feels clunky in the deck. I can't count the amount of times it just sat in my hand.

Teferi's Ageless Insight - I've admittedly never tried this card but I foresee it doing nothing and just sitting in your hand when you don't a draw engine to pair with it. Skullclamp might be the better answer here.

There's a few other cards I'm eyeballing as cuts but haven't personally tried. Things like Chainer because I find 4 drops to be a little clunky due costing the same as our commander. His recursion may be well worth it but I'd rather run Phyrexian Reclamation for the life loss. Rootwater Thief is another I'm eyeballing because he has to connect to trigger his ability... but if you see a lot of the same decks and are familiar with their combo pieces he could be an absolute stud.

legendofa on How You Feel Could Tell …

1 month ago

I have a couple of EDH decks whose focus is less on winning and more on messing with the table. If your deck isn't really designed to be the Last One Standing, what would be the best way to determine its power level? Like a pure group hug or randomizer deck.

Mana_Mythic_Legendary on Pursuing Perfection, Part 8: Rakdos …

1 month ago

Brothers, sisters, and assorted non-binary siblings, welcome to the riot! You like throwing waves of frothing, hasty lunatics at your opponent AND profiting when said lunatics die? We got you! You like watching the world burn and don’t mind getting caught in the flames? We got you! You like anarchy? The purge movies? Gender reveal parties? We got you! Rakdos is the proud home of those who take pleasure at the expense of others, the sort of people who like to mix Skittles and M&Ms in the same party bowl. If that sounds fun, then just you wait: in the house of red and black, that sort of misbehavior is only the appetizer.

Haste and sacrifice. Vampirism and burn. Discard in both barrels. This is a beautifully synergistic color pairing that belongs in the same league as peanut butter and chocolate. Heath Ledger’s joker undoutably played a rakdos deck: things like Havoc Festival, Last One Standing, and Sire Of Insanity are all up the clown’s alley. There are a number of themes we can cover here, but as usual we’re settling for three: Discard, WAAAAGH, and Pain. As always, please bear in mind that the point isn’t a discussion of the competitive but rather as a celebration of the thematic.

Discard

This is both red’s primary draw resource and a uniquely black removal technique. Combining those aspects makes for a deck that both ruins opponent’s hands and digs through your own cards at shocking speed. Granted, you won’t have a big hand, but who cares? Suddenly you've got an overpacked graveyard at your black-hearted beck and call. Red self-mill and black reanimation, people, with just a naughty touch of haste. Discard a pile of hate and then pitch said pile straight into combat. You won’t be sorry.

Chainer, Nightmare Adept

A regular teddy bear, Chainer’s second coming is a real treat for anyone who left their graveyard hate at home. Haste on a stick is only a perk: suddenly your graveyard is only as full as you want it to be, and probably full of friendly, group-huggy things like Ravenous Chupacabra or Combustible Gearhulk. Yes, the table will certainly love you and your unending, undying deck of unbearable hellbeasts. Undoubtably.

Malfegor

Ok, this guy is horrifying, as you would expect of the king of Grixis. Anyone not running tokens is going to be mighty twitchy about seeing this guy hit the field, and who needs a hand anyway? Rakdos evidently loves empty hands, and rewards you for ensuring that particular misery has company. Consider, if you will, the fulsome, vicious suite of cards tied to poking those who discard. Consider Experimental Frenzy. Consider all the madness cards you could play (or, you know, just play Anje Falkenrath instead). And, if you get tired of the simple gains synergy can win you, you can always Demonfire someone.

Blim, Comedic Genius

THIS. This is neat. Leave aside the look on the face of that certain someone who steals everything on the board. Pay no mind that Seize the Day and all it’s red cousins can make Blim an unholy terror. Forget that you can pass off Demonic Pact, Grid Monitor, and whatever other obnoxiousness you can think of. None of that matters, no. This, for all you glorious nutters out there, is an excuse to finally play Nuisance Engine. That’s the takeaway here.

WAAAGH

Anyone can run tokens or big creatures, but only in Rakdos do you find the conjunction of boardwide haste and sacrifice. Harnessing right, proper WAAGH energy means not just drowning opponents in a tide of zippy little shits but also capitalizing on all that death to cause even more mayhem. Did you ever want to hold a bundle of fireworks, light them all at once, and watch whatever you point them at turn into a smoking, shredded pile of giblets? Here’s the lighter, fellas.

Juri, Master of the Revue

Treasure tokens. Nuff said.

Garna, the Bloodflame

There are a number of nasty combos here that I’d rather not spread. I’ll just say that long ago, I played many, many depressing games against a Karrthus, Tyrant of Jund deck. There was self-milling involved, and Living Death. Evidently, someone decided what the deck needed, rather than burning, was fewer moving parts. That someone deserves a long, interesting life in all the worst ways.

Kardur, the Doomscourge

This guy makes me laugh. The idea of ruining the table’s carefully laid plans to off you and instead throwing them into combat with each other is absolutely hilarious. It’s like a Fog designed by someone with pyromania-by-proxy syndrome, and that second block of text the equivalent of throwing gasoline on an already burning house. Get a Conjurer's Closet in there and watch the fun.

Pain

Forget destroy effects. Those are too easy. Direct damage. -X/-X. -1/-1 counters. Life loss. All of the nastiness you can fling at opponents and creatures is under the umbrella of this color pairing. If you like blasting the unholy hell out of your opponents and their minions, this is the arsenal you’re looking to plunder. Stuff like Blasphemous Act, Toxic Deluge, or Orcus, Prince of Undeath will leave a smoldering crater of a battlefield, across which you’ll doubtless be stepping with appropriate gribbliness. Or launching that demonfire we talked about. Whatever works.

Kaervek the Merciless

Ah, the original Mr. Stop-Hitting-Yourself. I’ve had my eye on this guy for over a decade. Do I own the deck? No. Do I intend to? Again, no. But the prospect here is so, soooo satisfying to think about. To hell with infinite combo fruitwaffles. Damned be those green jackasses ramming X cost spells down the table’s collective throat. Kaervek’s mean, but keeps it clean. Like, nuclear fire sterile clean, and the best part? It’s all self-inflicted!

Rakdos, Lord of Riots

We really can’t talk red-black without discussing demon himself (hehehe). This guy’s been piloting one of my decks for years, and for good reason. The lord of riots likes to pass out rewards for smacking people. Do you like to be rewarded for smacking people? I do. Rewarded with free things... Eldrazi things. Eldrazi things that tutor more things (Conduit of Ruin), reanimate more things (Artisan of Kozilek), or… well, you can always go for broke and just ruin someone else's things (Void Winnower). Run artifacts, like Hangarback Walker. Run X drops, like Maga, Traitor to Mortals. Run anything you like. Run everything you like. Just have fun running them for next to nothing.

The Scorpion God
-1/-1 counters, magic’s analogue for injury and agony. We really shouldn’t talk red-black without talking about Wither, the Everlasting Torment of a keyword that was a precursor to the dark days of Infect. It’s safe to say we all have opinions, for good or ill, about Infect’s place in commander. That said, if you want to play with -1/-1 counters and aren’t fond of green or dealing with those opinions, Scorpy’s first line of text makes this guy an overwhelmingly safe bet. Rocking crap like Black Sun's Zenith is the easy answer: let’s make this fun, discard a crapload of cards, and watch your opponent’s boards melt into obscene card advantage while your Archfiend of Ifnir giggles in the corner.

And for my personal favorite...

Xantcha, sleeper agent

There is an unfortunate element of “screw you in particular” to Xantcha: declaring open season on somebody’s life total sends a particularly unpleasant message. This is another commander that, laying aside the card advantage, doesn’t bolster your deck, which makes for an interesting challenge. I’ve said it before, one hallmark of a good deck is the capability of functioning without its commander… though if you build this hateful beast, I suggest you pack lots and lots of ramp. Just ‘cause.

That's it for this round. Thoughts and questions are welcome. I hope you enjoyed it, and will come back next week for Gruul!

Prior Articles:

Dimir

Azorius

Green, with links to the other mono-colors

ChaosClaws on Marchesa, the Black Rose

4 months ago

Last_Laugh I've always considered Metallic Mimic but found it awkward. Never realized you can kill it to reset the creature type and it definitely goes in as another way to protect Marchesa. Kokusho is funny but I've been trying to heavily lower the curve on the deck. Mikaeus shenanigans are my favorite way to win along with Juri, Master of the Revue + Dockside Extortionist . Last One Standing is a favorite board wipe of mine I just don't know what to pull out. I definitely think Gary is insane but I have too many decks that win off of it and my playgroup wouldn't appreciate another deck that does the same thing. Thanks for the suggestions I can always use more!

Last_Laugh on Marchesa, the Black Rose

4 months ago

Metallic Mimic deserves a spot. It either immediately protects Marchesa or it helps abuse etb/death triggers over and over. Just sac it to rename the creature type as needed. Kokusho, the Evening Star and Gray Merchant of Asphodel are two of my favorites to end games.

Last One Standing has a few things going for it. It costs less than Damnation and it gets under/around Gaddock Teeg/Void Winnower.

Feel free to check out my list for ideas. It's likewise etb/death abuse with no theft but it has over 100 comments and a pretty big maybeboard to sift through. Upvotes on any of my decks are appreciated. Got 99 Upvotes And A Bitch Ain't One - Marchesa

TheRheX on Every Masochist Needs a Marchesa to Love Them

1 year ago

Hi Last_Laugh!

Can you give some insight on how these following cards perform in practice:

Drana, Liberator of Malakir:

Seems to only be useful when you attack a player that's not on the throne.

Also only applies the counter after damage has been dealt, so the attacking creatures would have to survive the combat damage phase.

Gray Merchant of Asphodel:

It seems awkward to not deal enough damage to take your opponents out of the game while simultaineously putting yourself on the throne. Would be interesting to know how this performs on its own and in comparison to Kokusho, the Evening Star.

The Ozolith:

This card looks like it is made for this deck, but the restricion to only be able to move the counters at the beginning of combat on our turn seems problematic.

Herald of Secret Streams:

Is this a "win-more" card or a crucial piece to win the game? I played it for a while and was never too impressed - maybe the strength of this card depends a lot on what kind of decks you are facing in your playgroup.

Spellskite:

To figure out whether this card can find a spot in my deck I checked the decks I face in my playgroup and found surprisingly little single target spells/abilities where this card would be useful.

Last One Standing:

It's a strong card but seems clunky to resolve when you have 3-4 opponents with something like 14 creatures and 23 tokens. Do you use an app that can roll an x-sided die where x=number of creatures in play?

Sadistic Hypnotist:

How much of a drawback is the sorcery speed in practice? I find it immensely useful to be able to sac at instant speed.

Phyrexian Reclamation:

How often do you activate this - is it really better than Reanimate?

I'd also like some feedback on cards that have performed really well for me, but did not make your list:

Blasphemous Act:

It's usually a bordwipe for - I regularly tutor for this card.

Deadly Rollick:

The unexpected removal of a key creature can really mess up your opponents turn / combo. It has been really solid for me and has been really annoying to play against.

Deflecting Swat:

I feel super save playing Marchesa, the Black Rose without any ability to put counters on her when I have this card in hand.

Even just your opponents knowing that you have this card in your decks gives you some savety because they try to play around it even when it's not in your hand.

Reef Worm:

The worm seems like a dull beater that needs a setup to perform, but this card never lets me down.

Give your creatures haste via cards like Urabrask the Hidden and your opponenty will quickly be facing an army of sea-creatures.

(For reference you can check out my list here: Marchesa, the Black Rose)

Judging form the comment section of other Marchesa lists on this site you seem to put a lot of thought and effort into this deck so I am looking forward on your feedback on this topic.

Have a nice day :)

RiotRunner789 on Dia de Los Muertos

1 year ago

You seem a bit low on sac outlets and board wipes.

Dimir House Guard:A good budget option that can also act as a limited tutor.

Goblin Bombardment: A classic.

Grimgrin, Corpse-Born: Sac outlet, aggro piece, and removal all in one.

Woe Strider: Comes with its own sac fodder.

Blasphemous Act: Probably the best board wipe in red.

Last One Standing: Cheap as 3 and a good chance you randomly select one of your creatures.

Last_Laugh on Game of Dethrones

1 year ago

Not a bad start, I do have a few suggestions though. First, I'd work on lowering your avg. cmc to around 3.3. Second are actual card suggestions and I'll try to break it down by category. If nothing else, add Chaos Warp... it's Grixis' best answer to enchantments by FAR.

Draw: Grim Haruspex and Sage of Fables (also handy for etb/death trigger abuse and immediately protecting Marchesa).

Discard: Oona's Blackguard and Sadistic Hypnotist. This seals games.

Boardwipes: Last One Standing and Jokulhaups

Sac Outlets: Ashnod's Altar, Goblin Bombardment, Falkenrath Aristocrat, Carrion Feeder, and Viscera Seer.

ETB/Death triggers: Vindictive Lich, Flayer of the Hatebound (36 damage per round w/ 4 players), Zealous Conscripts and Sower of Temptation.

Random Goodness: Diabolic Intent (Demonic Tutor with upside here), Metallic Mimic (same as Sage of Fables, just more versatile),

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