Mesmeric Orb

Mesmeric Orb

Artifact

Whenever a permanent becomes untapped, that permanent's controller mills a card (They put the top card of their library into their graveyard.)

Latest Decks as Commander

Mesmeric Orb Discussion

antacidbrn on Modern Mill Deck Help

3 weeks ago

TriusMalarky - I did in fact retire the mill deck prior to ruin crab, so "8 Crab" was not flown. After I failed with Drown in the Loch , I retired the deck.

A lot has changed in Modern but a lot has not. Mill feels like a Burn deck, but rather than deal 20 damage, I now have to "burn" 52 cards. The opponent instantly knows what the plan, and they react accordingly. TBH, the most impactful spell was Archive Trap but even then, it was only 13 cards down.

You have several challenges: answering your opponent's threats, and no combat to speak of, milling their cards, keeping the graveyard empty.

I tried building the deck in many ways:

  1. As a control deck with Ensnaring Bridge , Mesmeric Orb , Surgical Extraction , etc.

  2. As a hybrid beatdown deck with Jace's Phantasm , Vantress Gargoyle , and Delver of Secrets  Flip.

  3. As a combo deck, going Esper, to use Winds of Abandon , Scheming Symmetry and Archive Trap .

I learned that the deck loses to Tribal decks such as Goblins, Elves and Spirits.

It loses to Collected Company and Infect decks. At the time, Affinity was a rough matchup, but so was Death's Shadow and Jund threats.

Some decks such as Dredg just got better when they were being milled, so anything which used the grave as a resource was rough.

In conclusion, it was fun to be "the mill player" and you always got a lot of attention as the villain. It was also fun to watch people get killed. But I never won anything more than a few pity packs.

lagotripha on Modern Mill Deck Help

3 weeks ago

Most mill decks are trying to generate value with Hedron Crab + Ruin Crab + fetches, with Fatal Push / Drown in the Loch as support. Its a pretty well established archetype, with a set of cards that all work pretty well, but it looks set for a shakeup.

I have seen more budget lists leaning harder on Fraying Sanity , Sphinx's Tutelage and Mesmeric Orb , often with a lot more interaction.

Fractured sanity (new cycling mill spell)+ Counterspell looks like the kind of thing that will breathe some life into the mono blue lists with Sanity Grinding . Small stuff like Sea Gate Restoration  Flip having 3 blue on a land, and Archmage's Charm being printed as potential support means that the whole thing is worth keeping an eye on.

cfost827 on Kroxa's Snax [PRIMER] (Midrange, Discard)

1 month ago

Got it! Thanks so much for the feedback. Yeah I would probably give Nykthos a try as it does work well in my Black/White deck. Mesmeric Orb I think is a great add, in my pod it usually does go around the table a turn (sometimes even more) and mills a great deal of cards for everyone. I definitely suggest giving it a try.

And I'll probably steer away from the infinite combo route as it's not as fun. I can maybe just try increasing the card quality with some tutors (Vampiric/Demonic) and maybe RED/Pyroblast like you mentioned. Thanks!

cfost827 on Kroxa's Snax [PRIMER] (Midrange, Discard)

1 month ago

Also, had one more question. What are some cards (other than the tutors I mentioned) that you think would make this deck slightly more powerful? I see in your "Maybe Board" you have Mesmeric Orb which is such a great card to fill your yard. I run it in my Karador deck.

Additionally, Torment of Hailfire , could be ran as another win con. But other than these (would love to hear your thoughts on the cards I just mentioned), what are some of your thoughts on strong cards to add to possibly increase the power level slightly (non infinite combo related ha)??

abby315 on Release of Lore

1 month ago

What a fun idea for a deck! I love creative uses for Tormod.

Painful Truths is often going to be a better Ancient Craving in your 3c deck. Night's Whisper is also a good option. I would also really think you'd want Faithless Looting both for the discard and the flashback, and Valakut Awakening  Flip is a nice self-wheel plus a land-drop if you need it.

There's also Throes of Chaos , which is a fun little Cascade engine that makes sure you don't have dead draws late in the game.

If you find you want to turbo your GY a little more, consider dredgers like Stinkweed Imp paired with self-mill, the best of which is probably Altar of Dementia and Mesmeric Orb .

Mizzix's Mastery also seems like a good "win the game" option for you!

Mentor of the Meek is a nice card-draw engine with Tormod.

arquistar on Osgir, the Reconstructor Conductor of Tokens

1 month ago

I'm toying with a similar build right now. Instead of Mesmeric Orb I'm going with Altar of the Brood for similar effect. I'm also including the Myr package including Myr Galvanizer and Myr Turbine to assemble the package for infinite mana to power the Staff of Domination . I also like the idea of Mana Vault to accelerate to Osgir and then sacrifice and clone it to net 5 mana on a later turn. I feel it's also not a terrible idea to include your favorite "Swords of...". I'm going with Sword of Truth and Justice and Sword of Body and Mind . They're typically lackluster but doubling down on those combat damage triggers sounds spicy.

Pikobyte on Need help focusing Sidisi, Mill …

1 month ago

I would add Mesmeric Orb . Since every card you mill with it is a separate trigger, you get a lot of tokens. You also piss off your opponents usually and can stop infinite untap combos like dramatic scepter or palinchron combos

sleeper_agent007 on When Hel freezes over

2 months ago

What about leaning into flashback/Retrace/jump-start a bit more combined with cards like Mesmeric Orb and Secrets of the Dead ?

Filth and Runechanter's Pike for the voktron kill.

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