Mesmeric Orb

Artifact

Whenever a permanent becomes untapped, that permanent's controller mills a card (They put the top card of their library into their graveyard.)

Hastapasta on HELL MILL

2 months ago

Hi! Yes, the crabs are very OP. I added Mesmeric Orb to partner with Fraying Sanity. When your mill yourself, you also mill others, essential doubling mill. It works pretty well. Any other questions? I am just wondering because CONTROL PARALYZES. This deck seeks quick destruction. I don't like to waste turns.

9-lives on HELL MILL

2 months ago

Wow! Very good idea with Mesmeric Orb and Fraying Sanity for self-milling, as it says 'from anywhere'! This will also punish opponents who have a large amount of creatures and lands. I can see this becoming powerful at turn 4, as there will be at least 4 lands on both sides of the field, and even without creatures that makes for 8 mill! And if you cast Fraying Sanity ASAP, you will have it working by turn 3. Awesome!

Hastapasta on HELL MILL

2 months ago

Hi! Yes, the crabs are very OP. I added Mesmeric Orb to partner with Fraying Sanity. When your mill yourself, you also mill others, essential doubling mill. It works pretty well. Any other questions? I am just wondering because CONTROL PARALYZES. This deck seeks quick destruction. I don't like to waste turns.

guywitharock on Team Kathril

2 months ago

Red05 - I would say it needs "more" self-mill not in the sense that more cards should self-mill, but the cards you include should each mill for more. Bang for card buck mill-wise.

It feels like the aim of this deck is to get the graveyard as full of some juicy keywords as quickly as possible, then let the beatdown commence with whatever creatures are on board after a Kathril play. The self-mill you have is somewhat limited or can't be played until later turns when you could already be falling behind. Dakmor Salvage is only good when you can consistently send it back to grave, Splinterfright just dies if you have no creatures in grave already, Stitcher's Supplier only mills 3 until your opponent decides to kill it, Deadbridge Chant and See the Unwritten require 6 mana which can take time, etc...

Pair that with the fact that there's only ~17 decent keyword providers at your disposal, the odds of ripping the several that you'll want to start with is low without more consistent mill. Some back-of-the-napkin math shows that even if you mill yourself for 6 cards there's still a ~1/3 chance that NONE of those creatures even get milled, let alone only milling some of the more tame keywords like flying or hexproof which by themselves probably won't win you any games.

Therefore, it feels like having some low-cost, high-yield self-mill options would be extremely valuable - the kind of thing where when you pull it in your opening hand or turn 2 you know you can get the ball rolling. You already have Nyx Weaver, Skull Prophet, World Shaper, and Death's Oasis which fits that bill, and having a couple more cards like those would add a lot more consistency. Mesmeric Orb (though a bit expensive) is reliable and even works on your opponents. As I mentioned before, dredge cards would be an especially nice conclusion since it means self-mill can lead you to more self mill when you don't need card draw. My personal favorite is probably Shambling Shell since it can sac itself turn after turn if you have just 3 mana and are desperate for grave fuel.

After messing around with a version of my own and trying some stuff out, easy discard outlets could also be a good inclusion in case you rip your meaty keyword cards into your hand and can't play them. Your Greenseeker fits nicely there, and Lotleth Troll can do the same but turning himself into more of a threat in the process.

Niko9 on Who is Your Favorite Tribal …

2 months ago

Massacar I definitely run Mesmeric Orb : ) If no one removes it early, it can go nuts. I've even had to sac it a few times to Grinding Station to not deck myself. But I do have a decent amount of cards to play out of the graveyard like Sevinne's Reclamation and Spectral Steel so unless it goes too far Mesmeric Orb is one of the best cards in the deck.

And I've thought about Basalt Monolith and it may be very good. It can be hard sometimes to assemble combos in this deck though, like monolith plus Unwinding Clock because there is every chance that I'm going to mill one or both of them. But it might be good.

I'll try to put this deck up today, it's a fun one : )

Massacar on Who is Your Favorite Tribal …

2 months ago

Niko9 do you run Mesmeric Orb + Basalt Monolith? If not that would fit your self mill strategy very well.

Gidgetimer on Secret Lair: Street Fighter

3 months ago

You could still give it vigilance and then use a tap of ability in response to the untap. Same goes for copying the trigger to use a tap ability.

As written the ability interacts with inspired and Mesmeric Orb. Plus a host of other cards that care about creatures becoming tapped or untapped.

I'm not going to put effort into finding 3-4 card interactions with the ability. I was merely noting that, from a rules perspective, what Dhalsim has and the proposed ability are not equivalent.

9-lives on HELL MILL

3 months ago

Ohh oh wow, I was thinking the 0 mana wasn't there for Archive Trap! That's very nifty, and completely makes sense why you're running these cards.Fraying Sanity is definitely worth it. Turn 3 isn't that bad, most people who have the fastest decks there are aren't too good. Haha sorry, I misspoke when I said 'any and all mill' will be useful. 1 card milled is almost nothing compared to the deck size and relative amount you're going to have to mill and the mana you're spending.4 turns later if you cast Mesmeric Orb is only 4 cards. What most people do in MTG is get the lowest mana value for the greatest effect.And if they are not doing this even if they have a bunch of 5 MV cards, say, they're relying on the value that card has with its power and their ability to get that mana You can almost completely rely on this principle in most decks. But MTG has so many variants nad tactics that it's very difficult (or easy?) to build a non-linear deck. As long as you have things to keep you alive while you're milling it's good. Whatever you wish for: counterspells, blocking, tokens, bouncing, tapping, arresting, lifelink, lifegain, etc. I mean we're not making a toolbox deck, so of course everyone is specialized to some degree. And wouldn't you be using Scheming Symmetry and Assassin's Trophy for Archive Trap? The second seems great, as it is removal as well as useful for the use of the third. I am not that good at this game, so you can take my advice with a skeptical temperament. Sword of Body and Mind isn't /that/ bad. 10 cards is definitely worth it if you're doing that every turn after 4. Think of it as reassurance. Mill decks aren't the fastest things in the world, and are comparable to burn decks, but milling is probably harder to do. Thing in the Ice  Flip is a very rewarding card if you have a lot of 1 mana drops that are instants and sorceries. Just look at it's P/T. 7/8 is usually vanilla at least 6 or greater mana. Because of this method of playing, like the Thing in the Ice  Flip is why you'd play Vantress Gargoyle. And, if I would give you one something that MTG is about is not SPEED; it's FUN! :]

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