Explorer's Scope

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Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal

Explorer's Scope

Artifact — Equipment

Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Wuzibo on Smack Smack, Isshin Attack

6 months ago

I think Goblin Rabblemaster would trigger two times when he attacks too.

Black has some cheap draw spells that tend to be something like "draw two, lose 2 life". think like Read the Bones and Sign in Blood. They're one time use, but they aren't bad. Explorer's Scope isn't exactly draw, but it can help kind of deck thin and they ramp you a little. Explorer's scope will take a land off the top, put it in for you, and that at least makes your next draw less likely to be a land, which is kind of nice. It also triggers 2 times with ishin.

KBK7101 on Momo: Twice the horns, twice the fun

7 months ago

Crazy that you opened so many copies of Moraug. That only ever happens to me with cards that I was actively not looking for. Most recently, it was Sigarda's Summons from VOW. Got one from the booster bundle as the promo card and then opened another regular one and a foil one from a booster box. So lame! lol

Would Horn of Greed work well here? Or would that give opponents too much of an advantage? You could probably also run some fetchlands like Wooded Foothills or Fabled Passage, though I'm sure that's been suggested multiple times before. Finally, what about Explorer's Scope? Give it to Moraug, he attacks and (has a change to) find land, untap and swing again, repeat.

Smoke is a total gem here, by the way. Great find!

metalflame on Moraug's Relentless Attack! *C*

7 months ago

Thanks to everyone for helping, and these are some really hard choices as with any deck, knowing what to remove is just as important as what to put in the deck, and I have taken suggestions from everyone so far. Trying to keep this deck less than $100 before I purchase it, then go crazy for cocopuffs

Thanks for the suggestion. You have had a fair few suggestions on my decks. I was missing that fetch land. I thought about adding the Explorer's Scope, Slab Hammer and Sword of the Animist equipments, but they do not trigger the commanders effect as they happen on attack phase. So if I do increase the number of land drops it will be in a way that gets triggers.

War Room is a great card, and I cant help but put that in despite the price. There is quite a bit of ramp in this deck, and given the lack of problems getting color out what ratios do you think are optimal for ramp? Wheel of Misfortune is a pretty cool card, and I do like it, but im trying to see its nuances in how its played. I am likely going to try to figure out what to swap for it. I normally dont run Solemn Simulacrum given available artifact ramp options, but its definitely good since its land drop ramp.

I really appreciate you showing me your deck. This has given me a few ideas ive put into the deck. This includes Inferno Titan which is perfect given its price.

carpecanum on Moraug's Relentless Attack! *C*

8 months ago

Breath of Fury maybe.
Cosmotronic Wave is a cheap way to make sure you don't get blocked.
Field of Ruin

You NEED Explorer's Scope, Slab Hammer and Sword of the Animist

LunchBox1211 on Who controls equipment abilities?

8 months ago

There are several questions here. If need be, I can make multiple posts. For all of these, picture the following: I have a creature with an equipment. My opponent gains control of said creature, and attacks.

If I control an equipment that is attached to a creature an opponent controls, who controls attack/damage triggers and abilities that trigger at the beginning of combat? My guess would be that whoever owns the equipment, but I'm not entirely sure.

Who can activate Robe of Stars's Astral Projection if it is equipped to a creature an opponent controls? Again, I control the equipment, but not the creature.

How does Conqueror's Flail's 2nd ability work if I control it, but an opponent controls the creature it is attached to?

Cards that I am specifically wondering about: Argentum Armor, Explorer's Scope, Infiltration Lens, Sword of Fire and Ice as well as all the other "Sword of's",

Tederollz on

9 months ago

EyelessStarfish I think Avacyn's Memorial and Darksteel Forge are too mana heavy to fit in the deck but I really like the idea of Leonin Abunas; maybe on a similar note Rebbec, Architect of Ascension could offer similar protection. Gods Willing effects also look like solid cards to look into. I’m not a big fan of Lightning Greaves in this deck since I play such a low number of creatures and if they get stuck on Sram I can’t equip anything on him.

Only reason for Zephyr Boots being in the deck is because it’s a 1 mana equipment so it’s definitely a card I could replace with something better. I don’t think I want to remove Balan, Wandering Knight I play him as a backup wincon when Sram is too expensive to play and/or equip.

Cards I’m considering replacing would be Zephyr Boots, Explorer's Scope and Armed and Armored, Also I’m thinking if I should cut down on removal in favour of adding more protection.

Niko9 on Grand Warlord Radha the manaificent

10 months ago

Radha is a great aggro elf, and I think the deck looks really good as is. I have a modern Radha deck and here are a few tricks I've got in there. You'll have to judge and see if you think they will fit for edh or in your deck, but I figure, the more ideas the better :)

Kessig Wolf Run is a great land that can pump your creatures. It's expensive mana wise, but in this deck you will be making just a ton of mana, so it usually works great.

Tilonalli's Summoner doesn't go infinite with Radha, but does play very nice. You should usually get ascend pretty easy with the tokens, and it's just a nice place to put your mana. Put all your mana into summoner at combat and then get it all back with Radha for main phase 2, it feels amazing.

might of masses may be better in 60 card, but it might be a way to just knock somebody out in edh. Got a ton of creatures from T-summoner? Pump up one of your big tramplers to absolute absurdity.

Fumiko the Lowblood She can act like removal for a lot of your opponent's small creatures and if you give her trample with Kessig Wolf Run she's an attacking monster. You can pump her up and if you have enough attacking creatures, a lot of the time their blocks just don't matter. Plus, it just feels good to see all your opponent's dorks attack into oblivion.

Gallia of the Endless Dance Mask of Memory Explorer's Scope Sword of Fire and Ice or anything else that gets value off attacks can be great.

I think that's it. Sorry I don't have more advice, but my deck is probably very different. It has a lot of cards like Monastery Swiftspear to play with Savage Swipe and get removal plus very fast buffs for attacking into an empty board. But I don't think that would translate too well into edh.

Good luck with this one! It looks basically there to me with a ton of good stuff and synergy. I do wonder if you need things like Cultivate with all the creature ramp that you have, but you'd know better than me if you are playing it.

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