Artifact — Equipment
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
|Want (3)||Glogomog , hippity , Orzhov202|
Printings View all
|Duel Decks: Zendikar vs. Eldrazi (DDP)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Explorer's Scope Discussion
6 days ago
1 week ago
1 month ago
Explorer's Scope has a completely different role in the deck than the sword, but with an 8 cost commander that your strategy revolves around, it might come in clutch
1 month ago
Hi, I just recently brewed up a Tatyova list that is aiming to be competitive and I wanted to ask about a few of your choices. I acknowledge that you have likely tested and played this deck more often but I am mostly curious about some of your card choices and the direction that you took this list. You can find my deck here: ~PDH~ When Lands Came to Value Town (Tatyova)
Why do you include so much card draw? I actually run zero spells or otherwise that draw me cards other than lands through Tatyova. When I first was putting the list together I had a bunch in the form of Ponder, Gush, and so on but ended up cutting them for other cards.
Some of your Land fetchings spells just seem bad. I don't mean to offend but cards like Nature's Lore, Search for Tomorrow, Shoreline Ranger, Spoils of Victory, Farseek, Kodama's Reach and Rampant Growth just don't seem worth it to me. Instead of some of these fetch spells, I run 40 lands. I was also surprised that you are not running Dreamscape Artist (Springbloom Druid just seems like a worse version). It's like a repeatable Harrow and gets you two Tatyova triggers. I would argue that that card is one of the most powerful cards in my deck behind Tatyova ofc and Mystic Sanctuary.
I decided to include more utility lands such as Bojuka Bog, Khalni Garden, and Sejiri Steppe. This decision on my part to include these was in spite of some of them not being in Green Blue but I though their value outweighs that downside. Bojuka Bog for example is better than Relic of Progenitus in this deck because you can flash it in with a creature like Walking Atlas and exile a target players bin and draw a card like relic. The thing is though that Bog is repeatable through your creatures that bounce your lands. Sejiri Steppe is similar in the way that its repeatable protection for Tatyova or another important creature.
I noticed you only ran 1 land bouncing creature. In my deck, these guys power much of the value. With them and Halimar Depths I can basically ponder each turn at least once, it allows me to repeat the ETB effects that I mentioned above, and It also allows me to get a land drop in if I missed one for some reason. Floodbringer, Oboro Breezecaller, Soratami Rainshaper are the ones I run in addition.
Now a few suggestions I have: Whispersilk Cloak, Power Sink, Universal Solvent, Vines of Vastwood, Scaretiller, Explorer's Scope (This works well in conjunction with Adventuring Gear and Aqueous Form), Seat of the Synod and Tree of Tales can be tutored with Trinket Mage, Library of Leng, Stone-Seeder Hierophant/Krosan Restorer, Spidersilk Armor (So the majority of your board doesn't die to Shrivel, Electrickery or something like that and harder for Pestilence and Crypt Rats.) Also Snap can ramp you is you have a land that taps for two and same with Frantic Search if you do want to play cantrips. Another win-con that will win you the game as soon as you combo off is Sage's Row Denizen that is assuming that you are not using Mystic Sanctuary.
Thank you for hearing me out. I am sure that there is a good reason for many of the cards I just questioned and I am excited to hear them to understand your deck better. If you have questions about my choices and reasoning I would be more than happy to explain further. I am trying to make the best Tatyova deck that I can and just wanted to know why a list with a similar end goal is running certain cards that I cut out.
Lastly, I just wanted to say that after looking through your list I am considering running: Lull and Moment's Peace because sometimes this deck has a problem stabilizing early because my playgroup sees my deck as a very large threat. Merchant Scroll, I don't know why I was not running it. Mystic Remora and Rhystic Study are just too good to pass up and I probably should have been running them. I have just one problem and that would be cutting cards. I would apreciate it if you could take a look at my list and tell me what you think.
1 month ago
Very cool to see small weird dudes like Bayou Dragonfly being put to good use :)
I see you run Explorer's Scope. If you think equipments that triggers when their creature hits an opponent is interesting, there are several more that could be good / fun. These include:
1 month ago
Have you considered adding Sram, Senior Edificer in? While not a knight, they can get you some great card draw!
For equipments, generally Cranial Plating looks like it could be good for this deck.
If you specifically want more equipment/artifact triggers, adding in free-to-cast cards like Accorder's Shield, Cathar's Shield, Kite Shield, Bone Saw, or Spidersilk Net are something you could look at. While they don't give amazing abilities, the free triggers can be amazing!
My personal favorite equipment though has to be Explorer's Scope. I think it is really underrated in aggressive decks as it essentially adds ramp potential to your already aggressive/artifact matters strategy.
4 months ago
Maybe cut Bonfire of the Damned since the miracle ability can be hard to pull off.
I feel like Inferno costs too much mana for what it does.
Explorer's Scope can probably be cut from the deck.
Mobilization seems unnecessary for what the deck wants to do.
Incite Rebellion relies too much on other players having a big board of creatures when you are trying to burn away the board with a lot of your red spells.
Rolling Temblor just doesn’t seem good either for 3 mana.
6 months ago
Since Thassa is in there, it looks like there can be piracy-related creatures even if they're not specifically pirates. So Treasure Nabber is a nice way to use other people's mana rocks without running any yourself. And since Thassa is in there, blinking a thief like Agent of Treachery each turn is piracy, right? Kukemssa Pirates also lets you steal their mana rocks with less questionable flavor.
Cut / Ribbons (cut to ribbons) is a pirate-y saying, right?
Deck's pretty blue, so Scent of Brine might be useful interaction.
Does Killing Wave count? Devastation Tide wipes the board. Drown in Sorrow/Golden Demise are...bad..boardwipes for you, but maybe something? Also Powder Keg, Doom Cannon, and Coral Net are bad removal.
Old Man of the Sea is also...weird...