Explorer's Scope

Explorer's Scope

Artifact — Equipment

Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Latest Decks as Commander

Explorer's Scope Discussion

BrassLord on Pirates the way Garfield Intended (RUB)

1 week ago

It's probably not optimal, but revealing a land card with Explorer's Scope and yelling, "LAND HO!" is immensely satisfying!

NensouHiebara on Halvar, Divine Voltron

2 weeks ago

@jamochawoke

I run so many Nonbasics because Mono-coloured decks are capable of doing so and maximize the value out of their manabases. Every Utility Land is essentially an 'extra spell.'

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Cataclysmic Gearhulk and the cards that don't have generic costs are also unaffected by improvise. Inspiring Statuary can only affects 31 spells in my deck, which is about 47%. A Mana Rock that can't pay towards half of a deck's spells doesn't sound great.

The six non-Equipment artifacts are either already Mana Rocks or have beneficial activated abilties that I'd rather leave open. The lone artifact creature Cataclysmic Gearhulk more often than not dies to its own ability. If Gearhulk does stick around, then I'd leave it untapped so it can attack and block. None of these artifacts could be used to improvise.

This deck functions off of minimal resources. I don't need to drop every Equipment I have available. Halvar  Flip only needs one solid Equipment to be a serious problem for opponents. An alternative threat with one or two Equipment is more than enough. Inspiring Statuary wouldn't have much to work with in most situations.

One of White's major strengths is its ability to purge the board.  Flip I'm not afraid to lose everything if it means stifling my opponents' own gameplans. This is why I don't run a lot of Mana Rocks: they will inevitably get blown up. Inspiring Statuary would be no different. I don't even run Mana Doublers anymore because my heavy use of sweepers utterly ruins their effectiveness.

I don't need to give it a try when I know it's going to fail.

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Explorer's Scope and Isolated Watchtower don't have any consistency. They look at the top card of the library and hope for the best. Sensei's Divining Top isn't going to fix them. I can be mana-screwed with Top out as well. Scrying Sheets is a land that hasn't aged well. Tthere are plenty of lands that straight up draw cards

jamochawoke on Halvar, Divine Voltron

2 weeks ago

Also Explorer's Scope is another equipment that can ramp you slowly, or fairly reliably if you can filter your deck fairly reliably. The only way I know how in mono-white is and Sensei's Divining Top . Scrying Sheets can be kind of a pseudo-filter that at least can put snow lands in your hand if you run those.

I almost forgot about Isolated Watchtower as well.

channelfireball12345 on I put a land in play.. a land... one more land...

2 months ago

Explorer's Scope could also be super sweet, as it's an efficiently costed equipment that both ramps you and can give you surprise landfall triggers during combat.

DespairFaction on Rograkh with His Faithfull Horse

3 months ago

Alright heres my main tips. First cut the creatures that dont matter, thats going to be swiftspear, and segovian angel. Next I dont really love being in on Auras. One removal spell and they all go away so, I believe that sentinel eyes and dragon mantle are going to be underwhelming, cut battlemastery. While its good, you can get more permanent sources of double strike from things like duelist heritage, bloodmist or True Conviction .

I think you are going to want 2-3 extra combat cards. Pick the ones that you have access to. Aurelia is the best, and Waves of Aggression and Aggravated Assault combo with sword of feast and famine. You are going to want a mask of memory, and probably a tome of legends, and because Tome of Legends , likely a Manifold Key . Finally you are going to want more things that put size and abilities on Rograkh. Thats going to be as many swords of X and Y as you have, with Sinew and Steel being the next best in line and dont forget about sword of DnD. I would get a Citadel Siege in the deck somewhere as another way to add more size. Other good equipment are Champion's Helm and Hammer of Nazahn , Maul of the Skyclaves , Loxodon Warhammer , Embercleave , Sword of Vengeance . A few value equipments you are missing are the alreayd mentioned, Mask of Memory , Dowsing Dagger  Flip, Explorer's Scope .

Once you get the equipment figured out, you'll want to get a bit more removal. 10-12 pieces for midpower metas and 13-15 for high power is usually about right. Volcanic Offering is a great piece, blasphemous act especially if you load up on red swords. Heliod's Intervention and Dismantling Wave are great artifacts and enchantments, Chandra's Ignition could be another nice 1 sided board wipe.

Since this is partner deck dont be afraid to go lower on the creature count. YOu have 2 in the command zone, so you could safely go down around 15 creatures or so. Good luck!

DespairFaction on Rograkh with His Faithfull Horse

3 months ago

Alright heres my main tips. First cut the creatures that dont matter, thats going to be swiftspear, and segovian angel. Next I dont really love being in on Auras. One removal spell and they all go away so, I believe that sentinel eyes and dragon mantle are going to be underwhelming, cut battlemastery. While its good, you can get more permanent sources of double strike from things like duelist heritage, bloodmist or True Conviction.

I think you are going to want 2-3 extra combat cards. Pick the ones that you have access to. Aurelia is the best, and Waves of Aggression and Aggravated Assault combo with sword of feast and famine. You are going to want a mask of memory, and probably a tome of legends, and because Tome of Legends, likely a Manifold Key. Finally you are going to want more things that put size and abilities on Rograkh. Thats going to be as many swords of X and Y as you have, with Sinew and Steel being the next best in line and dont forget about sword of DnD. I would get a Citadel Siege in the deck somewhere as another way to add more size. Other good equipment are Champion's Helm and Hammer of Nazahn, Maul of the Skyclaves, Loxodon Warhammer, Embercleave, Sword of Vengeance. A few value equipments you are missing are the alreayd mentioned, Mask of Memory, Dowsing Dagger  Flip, Explorer's Scope.

Once you get the equipment figured out, you'll want to get a bit more removal. 10-12 pieces for midpower metas and 13-15 for high power is usually about right. Volcanic Offering is a great piece, blasphemous act especially if you load up on red swords. Heliod's Intervention and Dismantling Wave are great artifacts and enchantments, Chandra's Ignition could be another nice 1 sided board wipe.

Since this is partner deck dont be afraid to go lower on the creature count. YOu have 2 in the command zone, so you could safely go down around 15 creatures or so. Good luck!

ellie-is on Tuya & Friends ($30)

4 months ago

Peoyogon: Thank you!!!!!

I had Stampeding Elk Herd earlier but ended up cutting it for other similarly-costed Trample granters. Walker of the Grove I think doesn't do enough for 8 mana, but thanks for suggesting it!

The removal cards are interesting options! And ah, yeah, you're right about Acid-Moss! I actually had been wanting to find it for a while with no luck. It's a super cool card.

Explorer's Scope and Snake Umbra are great and I should definitely bring them in! Just gotta figure out what to take out...

Nice taunting options too! I especially like Glaring Spotlight.

Ulvenwald Tracker was actually supposed to be there already but I just realized I forgot to add it to the Maybeboard. It's over budget rigth now but I'll deeeeefinitely add it in future upgrades, it's a great card for this kind of deck.

Once again, thanks for taking the time to comment and make suggestions!!

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