Curse of the Swine

Curse of the Swine

Sorcery

Exile X target creatures. For each creature exiled this way, its controller puts a 2/2 green boar creature token onto the battlefield.

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Trade

Have (2) metalmagic , gildan_bladeborn
Want (1) T-lis

Printings View all

Set Rarity
Theros (THS) Rare

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Tokens

Legality

Format Legality
Tiny Leaders Legal
Vintage Legal
2019-10-04 Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Curse of the Swine occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Blue: 0.6%

GU (Simic): 0.54%

Latest Decks as Commander

Curse of the Swine Discussion

Kogarashi on Who's card gets exiled

2 days ago

If the card specifies creatures that you control, or your opponent controls, then you may only target creatures that fit those requirements. If it doesn't specify, then you can target any creature that doesn't have something preventing you from targeting it (hexproof, shroud, protection), regardless of who controls it.

For example:

Eerie Interlude says "exile any number of target creatures you control." This means you can't exile your opponent's creatures, or even your own teammate's creatures in a Two-Headed Giant game.

Vengeful Dreams says (in its Oracle text) "exile X target attacking creatures." This means you can only exile creatures that are attacking.

Curse of the Swine doesn't specify the condition of the creatures you can target with it, so as long as the creature is targetable, you can target it, regardless of who controls it.

In the case of cards like Curse of the Swine that give you tokens in exchange, then per the card's text, for each creature that was exiled, its controller (at the time it was exiled) creates a 2/2 green Boar token. So if you exile one of your cards and one of your opponent's, you would each get a token.

SquirrelPenguin on Who's card gets exiled

3 days ago

What card specifically are you talking about? it depends on what card it is. for Curse of the Swine, yes, if you exile one of your cards and one of your opponent's cards, both of you would get a 2/2 token.

Raging_Squiggle on Who's card gets exiled

3 days ago

Curse of the Swine would be a prime example of that card effect.

Whoever’s cards you exile depends on which creatures you target. It could be your own, your opponents’, or a mixture of the two.

VileRocK on Tatyova Ramp 1.0

1 month ago

Change log:

This planeswalker is only really useful for the -1 option, if you get it twice it's great value.

Homeward path protects against theft effects.

Curse can hit as many targets as you require.

Tireless Tracker is too slow and requires spare mana.

Better ramp upgrade.

More creatures to shore up against sac strategies.

Primal order is a powerful wincon when you only run a maximum of 5 non-basic lands.

xaarvaxus on 3 Headed Niv-Mizzet

1 month ago

You have Thought Reflection listed twice. Good spot to fit in another counter, say Disallow.

Some cards that have particularly good interaction with Niv:

Curiosity for additional card draw using his ping ability against players.

Basilisk Collar and/or Gorgon Flail deathtouch makes his ping lethal while gaining you a little life. I'd swap out Spinehorn Minotaur for Trinket Mage to fetch the Collar.

Riptide Laboratory to reuse some of those supporting wizards.

You could also use some more general removal spells:

Chaos Warp, Vandalblast, By Force, Curse of the Swine which is good because it exiles, Pongify [you don't care about the token], Blasphemous Act

Direct Current doesn't do enough to warrant inclusion. Despite its efficiency, you very rarely see Lightning Bolt or similar effects getting played in EDH. The size of the creatures that get played and joint pool of 120 starting life relegate these effects to other formats. Dragon Fodder doesn't really do much either but if its a flavor inclusion, then keep, maybe Niv needs minions to fetch him things or just wants snack food handy. Stealth Mission would probably be better served becoming something like Lazotep Plating. Capture Sphere might be better as Deep Freeze if opposing commanders having activated abilities that don't require tapping. I know I wouldn't care if Sphere hit my Tasigur, the Golden Fang

I have a deck using this same commander if you want more ideas.

multimedia on Zombie Deck 1.1

1 month ago

Hey, nice start, welcome to Commander and TappedOut :)

You can't play 2x Plague Wight in a Commander deck. Can only play 1x of every card except basic lands. The Scarab God is a powerful card as Commander General and at $30 it's not a budget card so it's great that you have it to make your first deck with.

Commander's Quarters has good overall ideas for decks, but best to not use the manabases they provide as good examples of manabases. Quarters makes budget decks, but it's deceiving because the manabases that they use are terrible since they don't allocate any of the budget for lands. Manabases are an afterthought in decks Quarters makes which is not good when the majority of people that view their content are new players who need guidance in how to best play Commander on a budget. Manabases are just as important in Commander then what creatures or other spells you play because you can't cast those cards if you don't have the right mana.

29x basic lands is fine for a one color deck, but when you're playing a second color you need more dual lands that make both colors that way you don't get color screwed having only one color of lands, but cards in your hand are the other color. As you play more Commander you will see that the majority of expense of a deck comes from the manabase because good lands in Magic are damn expensive. Most lands are expensive price, but there's still budget lands that are good such as Command Tower which is $1 and is one of the best, if not the best land, for multicolored decks in Commander.

Lands to consider adding:


Other budget cards to consider adding (ordered by importance/price lowest ($1 or less) to highest ($3)):

Other than Scarab God you only need a few budget blue Zombies and a few other budget blue cards, you don't need very much blue because the majority of Zombies are all black. Budget blue Zombies that are worth including are Diregraf Captain and Gleaming Overseer, that's it. Other budget blue cards that are worth including are Rooftop Storm, Countersquall, Negate and Wonder.

Because of the land situation not being ideal then consider cutting all cards with double blue mana costs? Cards with single blue and double black are fine, but double blue is too difficult to make with so many Swamps. Cards such as Pondering Mage, Curse of the Swine, Didn't Say Please could be cut.

Lords help to make your Zombies bigger by increasing their power/toughness (anthem) or giving them all other abilities. The four budget Lords (Captain, Accursed, Baron and Cemetery) are a good place to start to make upgrades. Captain and Lord are each $1 or less making them excellent first upgrades on a budget. Captain, Undead and Midnight are Zombies who give you value when your Zombies die and your Zombies are going to die especially from board wipes.

Buried, Ransack and Parting help to put creatures into your graveyard to use Scarab's activated ability with. Buried and Parting can tutor for and put Wonder into your graveyard which can be a win condition with Zombies giving them all flying. Parting can do both for Wonder, putting it into your graveyard and tutoring for an Island if you need it to activate it.

I offer more advice. Good luck with your deck.

evncrbch on The Heart of the Cards!

2 months ago

Ravenrose - Thanks for the advice! I opted for Mystic Retrieval over Archaeomancer since I can cast it off the top of my deck, but maybe it would be good to have another effect of that nature. Mystic Barrier could be something I'm interested in, though admittedly most of the people I play with are not particularly aggressive. Feather, the Redeemed is an interesting idea. I would have to determine if I think I have enough self-target spells to want her. Ponder and Rite of Replication are both great, thus why they're already in the list. Curse of the Swine is an option I am considering as a replacement for Divine Reckoning.

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