Curse of the Swine
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green boar creature token.
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|Commander / EDH||Legal|
Curse of the Swine occurrence in decks from the last year
Curse of the Swine Discussion
1 week ago
The color pie is one of the central elements of this game, or, at least, that is what WotC has stated on multiple occasions, but I cannot help but wonder if they truly care about that, given some of the cards that they have been printing, in recent years.
Cards such as Pongify , Rapid Hybridization , Curse of the Swine , and, most recently, Ravenform , Resculpt , and Oversimplify all are blue cards that destroy or exile creatures, which is supposed to be blue’s major weakness; that it can delay threats, but not stop them entirely. If those cars returned the creatures to their owners’ hands, shuffled them into their owners’ libraries, or temporarily transformed them, as does Ovinize , they would be acceptable, but, in their current form, they go against the philosophy of blue being the least aggressive and combative color; blue is the best color for countering spells, so its deliberate weakness is that it has trouble dealing with permanents that have successfully entered the battlefield.
I feel that I should also mention Beast Within , in this thread, because one of green’s major weaknesses is that it is not supposed to be able to unconditionally destroy creatures, being the most creature-centric color of the game. WotC eventually did print Generous Gift , a white version of that card, which is not a break, since white is allowed to destroy any type of permanent due it having the least emphasis on card advantage of all the colors, but that card has been reprinted only once, whereas WotC has reprinted Beast Within numerous times, including in the most recent Commander set.
Even worse, all of these breaks are examples of green and blue intruding into white’s territory, yet, WotC has not printed any white counterspells in years and has been very slow in providing white with methods of card advantage that work within that color’s philosophy.
I am sorry if I am ranting, but this is severely frustrating, to me, especially since white is my favorite color in the game, and I also worry that newer players to the game will think that it is acceptable for blue to have such efficient creature removal, since those cards have existed since they began playing the game. Hopefully, if a sufficient number of players complain, WotC shall realize that they are undermining a central aspect of the game, and stop doing it.
What does everyone else here have to say about this? Does WotC care about the color pie, at all, anymore?
3 weeks ago
But yes it's annoying that anytime another color gets something for their toolbox, blue had to get it as well.
1 month ago
Good Sweepers To Maybe Bring In:
- Curse of the Swine
- Nevinyrral's Disk
- Polymorphist's Jest - Only temporary, though
- Selective Snare - Limited against non-tribal decks, though
Good Control To Maybe Bring In:
- Devious Cover-Up
- Didn't Say Please
- Dispersal Shield - Conditional, though
- Memory Lapse - Goes to library rather than graveyard, though
- Sinister Sabotage
- Spell Rupture - Conditional, though
Good Creature Steal To Maybe Bring In:
3 months ago
3 months ago
I did quite a bit of playtesting, was very happy with Flux Channeler, I'm really thinking hard on adding into my deck. With Mizzix of the Izmagnus in play, a Gamble for a Reiterate (or Electrodominance) get you 2 Experience and then I cast Electrodominance for (+ 2 Experience) gets you to 4 Experience then Reiterate for (+4 Experience). Initiating off a Desperate Ritual or something same result. So a win-con (assuming you have already Drawn/Muddle the Mixture/Spellseeker/Mystical Tutor the Electrodominance).
The lands were a little bit lean, but I think it's because your still 15 cards over, so skewing the testing a little bit.
You could cut Dualcaster Mage / Twinflame / Imperial Recruiter / Vedalken AEthermage since you have Bonus Round combos as a secondary win-con. (Primary being Reiterate + Electrodominance or Turnabout/Finisher).
Also have Dramatic Reversal + Isochron Scepter too. Could add a Runic Repetition combo line too since you already have Mystic Retrieval so only 1 card). I like enjoy the Dualcaster Mage line though because it's only with 1 Experience and a Mizzix of the Izmagnus to copy.
After I got my Intuition from boxing day sale I put Enter the Infinite in my deck, I personally didn't like it, so I took it back out lol, but I get why it's in there! Instead I'm using these tutor win-lines with Intuition: Firemind's Foresight + Past in Flames + Mizzix's Mastery or Turnabout + Past in Flames + Mystical TutorReiterate. I almost feel like Enter the Infinite need a Show and Tell/Omniscience lol, but can't tutor that Omniscience (similar to the Aetherflux Reservoir)
Fork pretty expensive compared to the other copies, could cut that if you don't have one for budget, and too many copy spells, BUT... a Ral, Storm Conduit + any two copy spells is a win, I respect that line too!
Trim 1 of the protection boots (not Lightning Greaves) maybe, you wouldn't want to accidently ever draw 2 and like devastating if you draw all 3. Hexproof > Shroud but Attach > Equip, situational call, would use both in the appropriate situation, like in response to removal Attach is key, especially if you can stack multiple attaches like Equip, opponent responds with removal, in response Attach as a game example.
Your pretty close, couple more cuts and your there. Im still testing T6-8, I had a T4 win with your deck playtesting. I had thought of a T1 and was going to add to my primer when I got to a PC, then I forgot it lol, have to think what it was, I know we have T1 potential.
3 months ago
Happy new year, Spirits! Pirate's Pillage seems like a great addition that I had never even considered. Throughout the day I made adjustments to the deck, and I think at this point it’s just a matter of cutting some things.
The copy package does seem a bit excessive, so I’ll probably make some cuts there. I’m still not sure about Aetherflux Reservoir, because it’s a great payoff for infinite copy loops that are just mana neutral (like Reiterate + Snap ), but the entire deck is full of good stuff at this point. I’m also conflicted on Mind's Desire for the exact same reason. It can just win the game if you can cast it with a storm count from a Reiterate combo, but so can several other cards.
Any thoughts on the interaction/counters portion of the deck? It’s definitely less than I would typically run, but I don’t think a combo deck like this can really afford the hit to its consistency by adding much more. I’m also lukewarm on my evaluation of Curse of the Swine. It can only hit creatures, and the sorcery speed is kind of annoying.
Also, the mana base makes me a little uncomfortable. I’m running all of the inefficient fetches so I can have Islands for High Tide without giving up the ability to have more red sources if I need them, but that does make it super slow, with a ton of taplands. It’s not like my friends are running anything better though, so that’s reassuring at least.
On a slightly different note, are you working on any decks currently?
5 months ago
The amount of utility cards that facilitates for a large-creature/stompy deck (like giant tribal) is completely unparalleled and unrivaled. There are things--both budget and expensive--like Garruk's Uprising, Soul's Majesty, Hunter's Insight, Snake Umbra, Triumph of Ferocity, Lead the Stampede, Garruk, Primal Hunter, Return of the Wildspeaker, Abundance, Rhythm of the Wild, Selvala's Stampede, Shamanic Revelation, Elemental Bond, Colossal Majesty, Guardian Project, Rancor, Primal Rage, Heroic Intervention, Wrap in Vigor, Golgari Charm, Lifecrafter's Bestiary, Canopy Cover, Aspect of Mongoose, Alpha Authority, Asceticism, Defense of the Heart, Lignify, Lurking Predators, Bow of Nylea, The Great Henge, Eerie Ultimatum, Reap, Creeping Renaissance, Seasons Past, Reap the Past, Genesis Ultimatum, Beastmaster Ascension, Overwhelming Stampede...
The list is huge, and it grows every year.
This is on top of the superior ramping ability of Green and it's above-average removal options. One big advantage of Green's land-based ramp is things like Planar Cleansing, Hour of Revelation, Play of the Game, Bane of Progress, Creeping Corrosion, and Merciless Eviction can't send you back to the stone age by destroying all your mana rocks.
Everything you will want to be doing with Giant Tribal, Green supports and supports well. I cannot stress this enough. Not to mention the good green giants that keep getting printed.
Black doesn't provide too much in the way of utility specific to giant tribal or stompy decks other than recursion and good card draw like Greed, Phyrexian Arena, and Erebos, God of the Dead. Personally I like cards like Damnable Pact, Read the Bones, Ancient Craving and Ambition's Cost but if you're running Green and/or Blue you shouldn't need to lose life to draw cards. Painful Truths might still be useful due to it's great rate (three cards for three mana is good). Syphon Mind is a great rate and has the upside of making your opponents discard.
Obviously Black specializes in removal (but so does White!) so you could run things like Mortify, Despark, Utter End, Vindicate, Anguished Unmaking, Dreadbore, Terminate, Bedevil and Ruinous Ultimatum. In Garruk's Wake and Decree of Pain are probably good in your giant deck since you're ramping so hard. Since you're running White you shouldn't need Black's wraths, but those two stood out.
Things like Phyrexian Reclamation, Animate Dead, and Reanimate are great for creature decks. Palace Siege is all right on a budget. So is Twilight's Call. It's no Oversold Cemetery or Meren of Clan Nel Toth or Rise of the Dark Realms but those are pricey. Recovering from boardwipes will be important.
Blue has some interesting removal options like Curse of the Swine, Pongify, Rapid Hybridization, and Reality Shift. You have some Cyclonic Rifts in your trade binder, right? That alone is a great reason to run Blue in your deck (it's literally one of the best cards in EDH straight-up). Do it!
Blue also has all the card-draw--from per-turn stuff like Kumena's Awakening and Mind Unbound; chunks of cards like Concentrate, Treasure Cruise, Fact or Fiction, Fathom Trawl, and Tidings; huge hand-refillers like Overflowing Insight, Mind Spring, Stroke of Genius, and Pull from Tomorrow; and some sneaky stuff like Windfall, Keep Watch, Drawn from Dreams, Verity Circle, and Insight. Green has some amazing card-draw already but it wouldn't be a terrible idea to supplement it with Blue cards. Rush of Knowledge would be REALLY good in a giant-tribal deck--especially with Morophon, the Boundless at the helm.
Counterspells are very much not Giant/Stompy but I have a few aggro decks that run a silver-bullet copy of Negate or Swan Song just as anti-boardwipe tech. Not necessary though. Boros Charm, Golgari Charm, and Wrap in Vigor work well in that capacity. There are lots of 3-cmc options too but the mana difference between 2 and 3 is huge.
Temur Ascendancy would be reason alone to run five colors and be utterly fantastic in this deck.
Garruk's Uprising alone is reason to run at least Green.
Merciless Eviction is one of the best removal spells in the game. Four or five colors would allow you to run that.
You get the idea.
As you can see, there is a myriad of reasons to run more colors. Honestly, I really can't recommend it enough if true Giant-Tribal is the goal--whether Naya giants or five-color giants.
One extremely important thing for large-creature decks is to consider how you're going to recover from board wipes. Superior card-draw from Green, Black, and Blue cards will help immensely. Card advantage like Phyrexian Reclamation, Palace Siege, Seasons Past, All Suns' Dawn, Reap the Past, Reap, Creeping Renaissance, Eerie Ultimatum, and abilities like Mayael the Anima's, Golos, Tireless Pilgrim's, and Kenrith, the Returned King's reanimate ability will help you recover. These are things that Red and White simply can't do well. Sure there's Resurrection and Reya Dawnbringer, but they aren't great.
Brion Stoutarm is a legitimately good general--he really is!--but not for giant tribal. He brings nothing to the table for giant tribal other than being a decently-statted Giant himself and pigeonholes you into the worst color pair in EDH for essentially no benefit. As I mentioned, Iroas, God of Victory and, to a lesser extent, Kalemne, Disciple of Iroas would make better commanders if you are dead-set on Boros colors (which I do not recommend if you want to play maximum giants). If you were building around Brion's ability and had some giants around as support that would be one thing, but it seems that's not the goal. As such, please consider switching commanders :) I think that if you want Brion Stoutarm as the commander, you should make a Brion deck.
I really do think you'll be happier in the long run with a different commander It doesn't have to be expensive. Most of what you would need I can trade to you, including Morophon, the Boundless, and most supplemental cards I don't have are in the 25-cent to $1 range (Realm-Cloaked Giant, Mayael the Anima, etc). I actually have a shitload of this utility stuff on-hand, and you have some great staples like Cyclonic Rift on-hand--and probably more! I want you to be satisfied with your deck! It doesn't have to be competitive to be fun, but it doesn't have to be expensive to work better and smoother and be more competitive.
5 months ago
griffstick wow I think I might genuinely be able to build this deck now haha!
So, funnily enough, I actually had every card you mentioned for the opponents except for Song of the Dryads for budget reasons. I quite like the idea of those Licid cards - like you said, they're super janky fun. but I can also play them as crappy creatures and use them on the dragons later.
I also had Curse of the Swine and other removal of the same nature like Pongify or Beast Within so I think that with the combination of cards I had set aside to disrupt opponents, I'm pretty set in that regard.
Haha Chromium, the Mutable was actually a placeholder for the commander hahhaha! But I think I primarily need U/G and then as a 3rd colour, W/R. I also was thinking that Ramos, Dragon Engine could be a flavourful commander whilst also giving me access to 5 colours. Given the limitations of the jankiness, more colours might be the way to go. Though, limitations breed creativity. So, I would be open to less colours too.