Curse of the Swine

Curse of the Swine

Sorcery

Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green boar creature token.

Latest Decks as Commander

Curse of the Swine Discussion

Guerric on [Primer] Helming the Host of Heaven: A Giada Guide

1 week ago
I got in two more games today as part of a club I lead. 1v1 unfortunately, but it was up against a fairly controlling Ranar the Ever-Watchful deck with flyers and was a good matchup, and I still feel like I learned a bit about how the deck works and what some key cards are.

I must not have re-optimized mana well after the previous session because I only drew three lands over the course of the entire first game. That being said, I still won! Even with only three mana and Giada the curve allowed me to do most of what I wanted to do and put most of my angels out, so the curve and the deck's ability to put up a board state quickly even with limited resources is great. The all-star of the first game was Crashing Drawbridge, which, as I suspected, is great in this deck. I finished by playing out Serra Avenger and Angelic Curator (with plenty of counters) and then swinging with them and all of my other angels for lethal because of drawbridge. It helped me close out the game before my opponent could stabilize and hit me with a wipe, which would have set me way back due to my lack of lands. Another great combo was Righteous Valkyrie which is every bit the powerhouse you'd think it would be in this deck and Resplendent Angel, which ensured that tokens were bolstering my army and that my life total was more than padded.

The second game was much more evenly matched and could have gone either way, but I pulled that one out in the end as well. This would not have happened if Eerie Interlude hadn't saved my cast angels from Curse of the Swine, attesting again to the importance of board state protection in this deck. Quite critically, interlude was the only thing in my deck currently that would have saved me from that (other than Lapse of Certainty, so I was glad to have it! The absolute all-star in this game was Thorough Investigation. Wow! What a card! I thought it might be good, but the whole enter-the-dungeon mechanic seemed a bit cute to me and I was ensure if I would want to pay to sac clue tokens. The answer is yes! I amassed so many tokens from Investigation (as well as a couple from Angelic Sleuth when I blinked it with Interlude) that I knew I could refill my hand at any point, which I did! I'm going to put this card in all of my aggro decks- its a hidden treasure! Angelic Skirmisher is also a must-run in the deck. Everyone plays Lyra Dawnbringer but some don't play this card, which I feel like is better. While the life-link aura is the thing in this deck and two copies of it was great, I definitely experienced the utility of the first strike aura when I wanted to swing with Valkyrie Harbinger but was afraid to lose it to a large flying blocker. First strike made it so that he didn't want to block! Vigilance is also great, and Thraben Watcher was already making sure I wasn't in danger on the crack back in this matchup, but Skirmisher could situationally help with that as well. I finished it out by clearing away all of his blockers (including some absurdly large creatures) with Winds of Abandon. He put 13 lands onto the battlefield, but died to my Angelic Armada.

In both of these games, as with in the previous ones I've reported on, the life gain was real and powerful! I finished the second game with 98 life and the first one with life somewhere in the 70s, so this deck works amazingly well that way. I also played a turn one Soul Warden the first game and was quite thankful for it. I wasn't totally sure about the soul sisters in this deck, but I think I am glad for them. Another huge success in several games so far are the Angelic Accord effects. Having four of them makes it a consistent subtheme, and even a couple of free giant angel tokens goes a long way to killing opponents. I think my issues with card draw aren't that I don't have draw or that it doesn't work, just that this deck is hungry for more of it, which I will address in the first revision coming soon. I've already ordered some more cards based in part on suggestions I've received here from some of you, so thanks for those! I will post the revisions once they are made and my reasoning for them. I'll also update the primer and the acknowledgements to offer credit where credit is due!

unwucht on Starsky2814

3 months ago

Doing quite fine, paper magic is still ramped down to only a few select game nights per year in my playgroup, tho.

Haven't started an own brew, yet. Hinata - No No No looks like a decent starting point. Currently considering if Hinata will receive the ban hammer like Golos did or "resolve" in the EDH format. Hinata would definitely enable a few brutal effects, like a one sided artifact and enchantment boardwipe with Heliod's Intervention, mass creature removal with Curse of the Swine. You could also flood the battlefield with tokens and finish off your opponents with Comet Storm. In addition all your spells and permanents automatically have Ward 1. Still wrapping my head around this commander and deciding if I will give it a go.

Silly-Go-Round on But I wanna play Hydras [Help Needed]

6 months ago

Stuff I'd consider in no particular order.

Nature's Lore

Voracious Hydra

Steelbane Hydra - this one in particular has what you're looking for in enchantment hate, but I'll have a section specifically for that too.

Curse of the Swine

Hydroid Krasis - a little above your price range, but a fantastic hydra.

Elementalist's Palette

Lifeblood Hydra - just under 10 bucks, definitely a solid upgrade.

Vorel of the Hull Clade

Evolution Sage

Death Denied

Three Visits

Skyshroud Claim

Explosive Vegetation

Exponential Growth

Greater Good

Unbound Flourishing

I'd also consider looking up all the different duals that show up in sultai and picking up some of the cheaper ones? I google "word for the color identity of the deck I'm playing and dual lands" and theres a few sites there generally with prices. Also going up like, 3/4 more lands since 33 seems slim and you don't have a lot of mana rocks/dorks to shore that up.

enchantment removal I've used/like/I think would be good here.

Krosan Grip

Gaze of Granite

Pest Infestation

Sultai Charm

Maelstrom Pulse

Molder

Windgrace's Judgment

As for stuff I'd cut.

Edge of Autumn - theres better ramp cards and I suggested a few above

Grow from the Ashes - see above

Font of Fertility - see above

Frontier Siege - this seems kinda medium if all were doing with it is adding 2 extra mana, I like that it's modal but you're never going to pick that mode since we don't have a lot of flyers in hydras.

Icy Blast - I see where you're coming from with this, and I think it could definitely put in work, but I also feel like theres probably either hard removal that you could play for the same amount of mana that would make this useful, or something similar.

Personally I'd also cut the counter spells for more stuff that draws/removes but I understand why they're here.

I hope this helps, sorry if it's long winded, and good luck with the list!!

Mana_Mythic_Legendary on Personal Play moments you are …

6 months ago

I had full mana and Alchemist's Refuge up when an opponent turning his entire superfreinds board into dragons with Sarkhan the Masterless. Wasn’t even swinging at me, but I took the shot anyway. Years later, I can still ruin his day with only four words: Curse of the Swine.

plakjekaas on Mechanical Color Pie 2021 Changes

6 months ago

The philosophy of blue cards like Pongify and Ravenform is that they do not destroy, they merely transform permanently, and destroying and replacing with a token is the mechanically best suited way to do so. Like Turn to Frog, but permanently. They've found flavorfully better ways to do it by auras like Ichthyomorphosis, enchanting the target to change its shape, but that enchantment can be broken, the transformation isn't permanent. When you lay down a Curse of the Swine, you lose the soldiers and gain the pigs, there's no way to get the soldiers back from the pigs. Ever since Polymorph this has been a blue effect, and only recently it is moving into red, with Transmogrify and Lukka, Coppercoat Outcast.

Stardragon on Help with Oko trickery

8 months ago

Looking for more cards like Kenrith's Transformation for my wonky transmog deck

so far I have Beast Within, Dance of the Skywise,Gift of Tusks,Mordenkainen's Polymorph,Ovinize,Polymorphist's Jest,Pongify,Rampage of the Clans,Rapid Hybridization,Snakeform,Startling Development,Turn to Frog,Frogify,Ichthyomorphosis,Lignify,Curse of the Swine,Transmogrifying Wand,Oko, Thief of Crowns and Terastodon in my main deck and

Here's a Link to my deck in case you need it Transforming Oneself . PS. if you think of clever or funny name for this let know as well

Stardragon on Card creation challenge

8 months ago

Guardian of the Swamps

Creature- Leech Horror

Add to your mana pool

Creature you control have fear

1/3

Make either a good mono green board wipe since green doesn't have a wipe or mono blue board wipe so people can use an alternative to Cyclonic Rift (though I guess Curse of the Swine counts?)

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