Curse of the Swine

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Rare

Combos Browse all

Tokens

Curse of the Swine

Sorcery

Exile X target creatures. For each creature exiled this way, its controller puts a 2/2 green boar creature token onto the battlefield.

Latest as Commander

Curse of the Swine Discussion

discipleofgary73 on I Kenrith you by my side

1 week ago

Yo! Thran Quarry , Reflecting Pool , Opal Palace , Holdout Settlement , and/or Unknown Shores instead of the 3c enter tapped lands? Ramos, Dragon Engine could be a nice color fix too, especially if you wanted to go for a way to boost counters.

Siren's Call and Alpha Brawl could be funny. I seem to remember a cheaper version of Insurrection, but I can't think of it right now.

The "gift" destruction cards could be neat, flavor wise: Generous Gift , Pongify , Rapid Hybridization , Curse of the Swine , Beast Within , Terastodon , and even Swan Song .

Not sure Debt to the Deathless is doing much, but I'm probably missing something.

Other group-hug cards to consider Spurnmage Advocate , Skyscribing , Vision Skeins , Trade Secrets , Crescendo of War , and the good ol' Vow enchantment cards.

Drumruss on Bant

2 weeks ago

Hey, hey. Here's some recommendations for some board wipes and spot removal!

Obviously being a creature focused deck, you don't normally want too often to clear the board, but sometimes we have no choice. Which is why I'd look at cards that are either one-sided board wipes, situational/modal wipes or Evacuation type effects.

- Cleansing Nova classic modal that works for 2 situations.

- Time Wipe Saves your commander before wiping the board.

- Austere Command bit pricey but very good.

- Evacuation as I mentioned before, super good at instant speed. Highly recommend this one.

- Devastation Tide The miracle doesn't work as well for you, but it's still a good option.

- Curse of the Swine an exiling board wipe just for whatever you want to target.

As far as spot removal, white does that incredibly well with Swords to Plowshares and Path to Exile but there's a few others that double up for utility with your creature strategy.

- Incubation / Incongruity

- Oblivion Ring or Fiend Hunter because creature based removal works great for you

- Beast Within deals with everything

Hope this helps!

CommanderNeyo on Dominaria State University

4 weeks ago

I personally prefer Pongify because of its low mana cost to Curse of the Swine , although I would keep both since one is more useful as a pseudo-board wipe while the other is good for getting rid of threats at instant-speed.

Pal00ka on Morph Me UP

1 month ago

The way I see it this deck is mid-range control, does not have an explicit win-condition, and has 2 Plans.

Plan A: Kadena sticks, you get a flash enabler out like Vedalken Orrery , a bounce-to-hand effect like Temur Sabertooth , and keep most of your mana open for flipping, bouncing, and free-casting. In this way you control as you see fit, build your board state, but 2/2s will not be intimidating anyone.

Helpful cards: Erratic Portal , Cyclonic Rift , Crystal Shard , AEtherize , Displacement Wave , Capsize , Beast Whisperer , Soul of the Harvest , and Curse of the Swine .

Plan B: Kadena does not stick, you still have your flash enabler and bounce-to-hand effect, but now mana is tight and you need to keep controlling the board.

Helpful cards: Wilderness Reclamation , Unwind , Rewind , Awakening , Curse of Bounty , Dramatic Reversal , and Peregrine Drake .

In both Plans you will have extra mana, either for flipping morphs or casting and flipping morphs. But what if you do not need to do those things? Now you have potentially a lot of mana "going to waste." I would suggest adding in a few outlets where you can turn extra mana in card advantage, tokens, or something else you deem needed/relevant.

Helpfull cards: Treasure Trove , Tower of Fortunes , Erebos, God of the Dead , Book of Rass , Well of Knowledge , Customs Depot , Freyalise's Charm , Greed , Mind's Eye , Ant Queen , Spawnsire of Ulamog , and Deadeye Plunderers .

In all of these instances there has been an emphasis on drawing cards because without finding more morphs the game-plan gets derailed quickly either because opponent's know which you have or wipe the board before you can bounce them back to hand. As an alternate win-condition that complements drawing cards I would say to either try to mill yourself or opponent's out.

Helpful cards: Jace's Erasure , Psychic Corrosion , Sphinx's Tutelage , Jace's Erasure , Mesmeric Orb , Altar of the Brood , Jace, Wielder of Mysteries , Laboratory Maniac , Minds Aglow , Prosperity , Blue Sun's Zenith and Fascination .

Adding in a mini voltron package is not a bad idea too, where even just one of these could be fine.

Helpful cards: Diviner's Wand , Blackblade Reforged , Nightmare Lash , Lashwrithe , and even Buried Alive + Filth , Brawn , and Wonder .

NV_1980 on Decks showing random cards as ...

2 months ago

Curse of the Swine is also showing up as illegal in commander.

NinetyFish on Niv-Mizzet, Parun Wheel of Direct Damage

2 months ago

Nice deck! I noticed all your removal is temporary. Maybe cards like Reality Shift , Rapid Hybridization , Pongify , and Curse of the Swine will help you take care of problem permanents better?

TypicalTimmy on Should Cyclonic Rift be Banned ...

2 months ago

All colors have sweepers, including Colorless , Colorless , Colorless and let's not forget Mutha Frackin' Colorless .

Heck, even GREEN has a sweeper.

I bring these up because I want it to be perfectly clear that sweepers exist in all domains. And while yes, it is true that blue does have others: Whelming Wave , Devastation Tide , Engulf the Shore & Curse of the Swine , it is equally true that in the grand scheme of things Cyclonic Rift isn't actually all that powerful; It's just really annoying and sets you back a turn or two. Here, let me explain from the perspective of a Timmy :)

  • I have 5 cards in hand, 7 creatures on the battlefield, 3 stones & 2 enchantments
  • My opponent casts Cyclonic Rift
  • My turn comes around, I draw for my turn and now have 18 cards in hand in total
  • I may now evaluate my position based on what I know
  • I can rebuild my mana base with my stones, knowing I need the mana thanks to take care of the incoming threats my opponents will be replaying
  • I can rebuild my creature base, being first to take hold
  • I can bring back out my enchantments and begin to synergize and combo off of them appropriately
  • When it comes time for my end step, I may discard cards which are not impactful, cost too much, or simply are in excess

In this situation, I am able to craft and rebuild specifically to the standards required of me. I may also choose what my hand looks like at the end of my turn. I am in complete control of my own game play.

Now, consider the following with a minor alteration:

  • I have 5 cards in hand, 7 creatures on the battlefield, 3 stones & 2 enchantments
  • My opponent casts Merciless Eviction , choosing creatures
  • I lose all of my creatures to the aether
  • On my next turn, I draw
  • 6 cards in hand
  • I play maybe one spell? Maybe two?
  • My boardstate is forever in shambles
  • I do not regain any position
  • I can not regain any of my cards
  • I have no control over what happened

Between these two, I leave on the best possible footing when hit with a Cyclonic Rift because it gives me a chance to rebuild - and here's the most important factor - IN RESPONSE to the knowledge of what everyone else has in their hand.

If my opponent played a Ravenous Chupacabra , I know full well playing my Etali, Primal Storm is probably not a smart option. If my opponent had an Acidic Slime out on the battlefield, I'm most likely not going to be playing my Argentum Armor , because why would I spend to put it into my graveyard just a turn later, knowing full well it's been causing some serious problems?

Cyclonic Rift gives you a lot of information on your opponent's because it lets you know what their hand mostly consists of, which means you can determine how those spells might affect your decisions.

TLDR - Cyclonic Rift me all you want; I'll rebuild appropriately in response to what information I now have about the other players. Don't Merciless Eviction me and give me zero chance of ever recovering.

And the same holds true, by the way, for any boardwipe if you don't have recursion built into your deck. If you don't have recursion, Wrath of God / Damnation are just as bad as Merciless Eviction because you still lose all of your creatures. This is true that they are in the graveyard and not in exile, but if your deck can't interact with your graveyard in any meaningful way (Or any way at all), they are just as far out of your reach.

Still TLDR - Returning to the hand is far better than destroying / exiling.

And yes, I do realize Cyclonic Rift sweeps opponents and not you - You are the only one left in tact.

Well, if you are making that as the argument, what about In Garruk's Wake / Plague Wind ? How come nobody complains about these?

The fact is, Cyclonic Rift isn't all that powerful unless you build around using it - and the same holds true for all cards in the game.

TLTLTLDR - Cyclonic Rift should stay. It gives blue viable and valuable interaction, protection from aggro, resets tempo, keeps games going, makes the game fun and interesting, and overall is relatively weak when compared to others that do similar things because you can recover from it easily.

Art-n-Lutherie on Deck does not contain a lapdance *ding* Sliver EDH

2 months ago

Over a minute of description! ding

Roll credits ding

Guy thinks he’s clever ding

Punishment: Curse of the Swine

+1 it made me LOL and I like the deck.

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Curse of the Swine occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Blue: 0.6%

GU (Simic): 0.54%