Ascendant Spirit

Ascendant Spirit

Snow Creature — Spirit

: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3.

: If Ascendant Spirit is a Warrior, it becomes a Spirit Warrior Angel with flying and has base power and toughness 4/4.

: If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card.

Browse Alters

Combos Browse all


Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Ascendant Spirit Discussion

plakjekaas on None

1 month ago

If you equip your Abominable Treefolk with a Paradise Mantle it will still produce snow mana. Add a Leyline of Abundance and the additional is not snow mana, because it's created by the enchantment, not the snow creature.

You can check for yourself in Arena by enchanting a Snow-Covered Forest with a Wolfwillow Haven and manually tapping it, to see the mana appear separated in your pool, and with overlayed.

So snow is indeed a deeper Magic embedded in the supertype, that can be referred to in rules text ( Frost Bite ) and has inherent effect on the mana produced by snow permanents, which costs of cards and/or abilities may specifically ask for ( Arcum's Astrolabe & Ascendant Spirit ).

I don't know the exact reason Wizards decided to not go the same route with Desert, but I do know that a desert is not just hot and sandy and the opposite of snow. The south pole is considered a desert, due to its low amount of yearly precipitation. I'm glad that, if we ever see it on a card, it will be a 'Snow Land - Desert' instead of a 'Basic Snow Desert Land - Swamp'; whatever that would look like. Ecologically speaking, swamps and deserts are very different and hard to unite, though I'm not sure that would stop Wizards from trying '^^

Kaldheim probably wouldn't have been snow-themed if the snow supertype didn't exist already, but the fan backlash over a Nordic themed set without the already existing snow cards is something Wizards probably didn't want to deal with. Let's just be happy Snow Basics are very cheap again :)

HarleyP on Its Chill - Sultai Snow

3 months ago

I've yet to really see any pay-off with Draugr Necromancer too, he's only ever benefitted with Narfi, Betrayer King pumping him slightly, so I'm definitely considering dropping to 2.

As for Frost Augur I literally have a playset to the side ready to be slotted in. I almost kept just 1 copy in my initial build, but opted for other stuff first. I kept bouncing between dropping an Avalanche Caller and an Ascendant Spirit to slot a pair in just to see.

Overall there's so many sweet snow cards in this set, was so hard to narrow it down to these. Love the feedback, very much appreciated. Gonna keep testing and seeing where I need to adjust. Already added in 1 more Binding the Old Gods due to just how good it is. Thanks again dude!

harkness on Snow Midrange($25 Budget)

3 months ago

Going to give some feedback on playing this. I had a great time actually. First game unfortunately was against a snow Simic with almost the same cards except with much heavier beaters (Spirit Bear of doom!). I managed to get a few wins out of it though thanks to Ravenform and Annul to shut down the crazy Icebind Pillar . I switched in some Saw It Coming as I did not have access to Graven Lore and used it to great effect against a Goldspan or two. That said, I love killing things like Koma, Cosmos Serpent and said Goldspan Dragon with Priest of the Haunted Edge stealing them with Draugr Necromancer or King Narfi's Betrayal , only to tap them with Frost Breath . Fun, tough deck with a lot of response. I also switched in a Poison the Cup to be a bit more aggressive when I didn't have fliers and I replaced Frostpeak Yeti with Ascendant Spirit .

legendofa on Looking for (virtual-/) 1-drops w/ …

3 months ago

Power for mana: Ascendant Spirit , Figure of Destiny , Student of Warfare

+1/+1 counters: Experiment One , Carrion Feeder , Pelt Collector , Champion of the Parish , other creatures with a triggered or activated ability that adds counters

grx on Soar Like An Eagle

3 months ago

I think this card would be nice for this deck Ascendant Spirit

ShadeyJ on Looking for Advice on this …

4 months ago

Never even considered cutting the Red... wow. I guess I was just too enamored by the good looks of the Giant and the Troll, haha.

To be honest, I already played the Event. As always, despite generally having good finishes in Draft, I always do terrible in Sealed. Doesn't help that I only do Sealed once, and at the very start of a Limited format.

I went 1-3, but I should point out that I never got Mana or Color-screwed, and the Snow mechanics generally worked fine

It also didn't help that these were my 6 Rares/Mythics that I pulled:

2 Pathways, In Search of Greatness, Faceless Haven and Ascendant Spirit, and Esika's Chariot (So I hit on 1 out of 6). And I never once drew the Chariot. In fact, now that I think about it, I never drew the Hengegate Pathway or the Ascendant Spirit either, and I only drew the Faceless Haven when I was on my back foot and never had the chance to use it as anything but a Mana-Source. So I got absolutely no help from any of my Rares.

DanMcSharp on Snow Dimir

4 months ago


I'm having a lot of fun with the snow archetype too, but I think you vastly under-estimate how useful Jorn, God of Winter  Flip front side is, as I did at first too.

Untapping everything let's you get another permanent back with his back side, it lets you pump more mana into your Ascendant Spirit (3rd ability is repeatable), you can trigger Frost Augur again, let's cast that big Graven Lore that you weren't quite able to squeeze out otherwise... and more. It's really worth it.

I splash green just for that, and for Binding the Old Gods . It's excellent removal and it can get any forest card in the library (not only basics) straight into play. Death touch isn't the most useful, but we have lots of small dudes so it's not irrelevant.

With that said, your version seems fun too, but I would avoid using Shadows' Verdict since that would remove a lot of the things you want to bring back from the graveyard with Kaldring, the Rimestaff . Also I feel like 4 Narfi, Betrayer King is a bit overkill since in theory as soon as you get one, you can keep replaying him.

In any case, we're playing snow, and that's cool.

Load more