Tuvasa the Sunlit
Legendary Creature — Merfolk Shaman
Tuvasa, the Sunlit gets +1/+1 for each enchantment you control.
Whenever you cast your first enchantment spell each turn, draw a card.
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|Commander / EDH||Legal|
Tuvasa the Sunlit occurrence in decks from the last year
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Latest Decks as Commander
Tuvasa the Sunlit Discussion
1 month ago
Seeing Roon of the Hidden Realm above Atraxa, Praetors' Voice and Amareth, the Lustrous, and in the same tier as Tuvasa the Sunlit strikes me as odd. Is there some secret tech that pulls Roon out of tier 4(casual)?
Liesa, Shroud of Dusk still needs to be added. Probably goes right next to Kambal, Consul of Allocation. Almost exactly the same 99. Her tax effect also hits creatures, but she costs more mana in exchange and isn't one-sided, so it evens out.
1 month ago
Here's a better one. You cast Control Magic and steal Tuvasa the Sunlit. Then pass turn. Your opponent plays Control Magic on Tuvasa the Sunlit to get it back. This works because of time stamp order. Even though both cards say you control it the player who put the control magic on tuvasa last will gain control of it. Since neither things can happen simultaneously the time stamp rule is applied.
That's just an example so you can understand time stamp.
If you do the same thing and your opponent uses Grab the Reins to gain control of it, you don not get it back immediately just because you have an aura on it that says you gain control of it. The opponent with gain control of it until the effect of the spell Grab the Reins wears off. Then you'll get it back. He or she can sac it before you get it back. Sacrificing creatures to the altar can be done without using the stack because it's a mana ability.
2 months ago
Decent deck. You might think about getting that average cmc below 2.5 but besides that I like it
So don't take my recommendations as me disliking your deck, but I'd suggest adding Eidolon of Blossoms,Enchantress's Presence, Fertile Ground, Sigil of the Empty Throne, Wild Growth, Overgrowth, Tuvasa the Sunlit, Setessan Champion, Bear Umbra, Winds of Wrath, Arcane Signet, Thought Vessel. But consider which of the higher cmc ones you y like because average cmc is important
Suggested cuts would be: Charisma, Thornweald Archer, Rofellos's Gift, Grimoire of the Dead, Traverse the Ulvenwald, Predator Ooze, Revoke Existence, Rayne, Academy Chancellor, Lux Cannon, Stonecoil Serpent, Behemoth Sledge, Necropede, Wall of Denial, Spawning Grounds (as cool as it is, it's likely going to get the land it's on blown up), and think about taking out some of your etb tapped lands. Again these are suggestions and in no way am I saying these cards aren't good.
Anyways, hope it helps and I do like the deck, estrid proliferate is a good place for this commander
2 months ago
Aight, my thoughts: first, I think EDH games don't actually go all that long. 8-10 turns is probably a good estimate of game length -- but that's 8-10 per player.
So, if you resolve Phyrexian Arena t3, you can expect to draw 5-7 cards over the course of the game, and it doesn't do anything immediately. Compare to Tymna or Tuvasa the Sunlit as ways to draw one extra(or more with Tymna, or if you have instant speed enchantments in Tuvasa) card each turn in the command zone. Both of them can do something immediately, so they're better lategame, and they also don't take up a draw: they're always in your command zone.
Thus, I wouldn't consider Arena. It's too slow for a draw engine in the 99. IMO, draw engines in the 99 gotta be pretty good, like Notion Thief or Ad Nauseam. Lots of cards now is better than twice as many in as many turns.
Court is interesting, and guarantees a draw -- 4 mana cantrip, which is bad -- and is incredibly likely to give you a 1/1 with flying. So 4 mana to get a 1/1 and a card as its floor. Not great.
But I don't think we should be comparing it to Arena, or using it as a draw engine. It's a way to bring Monarch to the table, and it also makes it so you're one of the best equipped to maintain Monarch status. It brings another angle to the table.
I'm a big fan of cards that, while not strategically correct, are correct to run for the purpose of fun games. Rootweaver Druid is a 3-mana Rampant Growth, in overall effect, but it guarantees that no player is mana or color screwed. Court of Grace, on the other hand, doesn't do nothing and also brings a fun, combat-centric political aspect to the table. That's the reason to run it. It sucks compared to Arena, which is already bad card draw, but it's amazing when considering the fun it could bring at the right tables.
4 months ago
I switched the commander to Estrid for now, but I think would be better off with one of the creatures, so that I always have some creature to cast, never finding myself with nothing but Auras in hand and nothing to cast them on.
5 months ago
I made my own similar deck, but with Tuvasa the Sunlit at the helm. Feel free to take a look if you'd like.
5 months ago
I love this deck!! i bring it with me to every meet up!! HAHA (I'm so lame) I have a lot of fun with all the card draw, and I seem to get super lucky with Tuvasa the Sunlit. Every time i play this deck i get a good flow of creature land then enchantment repeat.
5 months ago
AultimusPrime the best thing ino is to run Tuvasa the Sunlit as the commander and go full on ham with the enchantresses like Eidolon of Blossoms, Mesa Enchantress, Setessan Champion, Verduran Enchantress. Also maybe Aqueous Form, as many of the og theros gods as you can, Spirit Mantle, Sigil of the Empty Throne, Luminarch Ascension, Courser of Kruphix, Dryad of the Ilysian Grove Aura Shards Idyllic Tutor. With a deck like this you want to ramp hard, draw a metric ton of cards, and seeing through with big evasive creatures. I just don't think estrid herself is fast enough to stop your opponents from going off, and without enough card draw you become vulnerable to wipes. Not trying to criticize your deck in any way though, just providing some constructive criticism. v