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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Tuvasa the Sunlit
Legendary Creature — Merfolk Shaman
Tuvasa, the Sunlit gets +1/+1 for each enchantment you control.
Whenever you cast your first enchantment spell each turn, draw a card.
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1 week ago
I think a deck is right when there are no longer any trap cards that rot in your hand because they aren't good much of the time. I feel this when I think the engine works well every time. I don't need to win to be happy at the end of a game, but I am always unhappy when I was mostly irrelevant or off-strategy because the deck wasn't working correctly. Most of my decks hit a point where that no longer happens and every game is consistent. That's when its right! I still update them though, because there are new cards that come out which are sometimes better, but once it works it is a high standard to change it. For instance, my Inalla, Archmage Ritualist and Tuvasa the Sunlit decks rarely add cards because it takes a lot to get there. Meanwhile I am revising my Giada, Font of Hope deck in almost real time because she is new and I am getting the engine just right.
2 weeks ago
ladypickleton With Nekusar in your meta I can totally get not needing as much draw, which shows all the more how meta shapes our approach! For playing outside of that I can testify to the power of Teferi's Ageless Insight though, as I play it in my Tuvasa the Sunlit deck which it makes it draw cards like crazy! That's not as fun against Nekusar, but against other decks it's definitely a powerhouse.
3 weeks ago
Tuvasa the Sunlit might actually be pretty good. Three color pips for Sisay, draws cards, can be a threat.
1 month ago
My prerelease foil Esper Sentinel. I don't put staples just anywhere...they have to really truly fit! I don't have a white-based artifact deck yet. I think my stab at Tameshi, Reality Architect might be getting it, though! I felt similarly about Mystic Remora and Rhystic Study, and Tuvasa the Sunlit has enough card draw, so Tameshi might get those as well. Though I am excited to build him somewhat Bomberman (I love turning constructed archetypes into EDH decks)!
My white weenie Anthem tribal is really appealing for that Sentinel as well, though >_<
1 month ago
With permission, or even without, I'm going to take a cue from Last_Laugh and give a little background on my Bant Merfolk thought. Merfolk have a decent tapping/untapping theme, with effects like Lullmage Mentor, Merrow Commerce, and Stonybrook Schoolmaster. Good for , but it leaves out cards like Kumena, Tyrant of Orazca, Glare of Subdual, and Seedborn Muse that would push it to the next level. There aren't really any Bant commanders or partners that support this strategy, and the only Bant Merfolk commander is Tuvasa the Sunlit. I've been wanting to build this for a while, but I've never been satisfied with the available options. It doesn't help that Thrasios, Triton Hero is pretty much universally recognized as a combo commander.
2 months ago
Nice deck! The guide is also well thought through. +1 from me. Sythis is a great commander, and it's nice to have an alternative to Tuvasa the Sunlit. I play Tuvasa myself with Sythis in the 99 at its a combo-y good time. The Nature's Revolt combos would be another way of doing what I do with Enchanted Evening and Calming Verse in my deck, but it's nice to have more options! Opalescence + Parallax Wave is the one lock combo I use in my deck that you could run with here- it really helps to keep your opponents' boards clear of meddlesome creatures, and you could also take out their lands with Nature's Revolt, which actually improves it and makes me think about running Nature's Revolt myself! I explain the combo in my primer for Tuvasa, which is here if you're curious- [Primer] Enchantress's Pillowfort: A Tuvasa Guide. Nice job!
2 months ago
They banned it at the same time as they unbanned Painter's Servant, so the Rules Committee was definitely thinking about that combo. That being said, I agree with you. Iona isn't a one drop and takes some work to get out, and the combo with servant isn't any more game-breaking that Solemnity + Decree of Silence, which I play as a win con in my Tuvasa the Sunlit deck ([Primer] Enchantress's Pillowfort: A Tuvasa Guide). If you get that combo off you just win and move on to another game. I'd honestly prefer anyone playing that combo to even a single Stax or MLD piece, and those are all legal, so there seems to be a weird standard for banning cards because they are "salty." That being said I have never played Iona and wouldn't, so I have no personal feelings or stake about this, it just doesn't make a lot of sense to me logically.