Tuvasa the Sunlit
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Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Tuvasa the Sunlit

Legendary Creature — Merfolk Shaman

Tuvasa, the Sunlit gets +1/+1 for each enchantment you control.

Whenever you cast your first enchantment spell each turn, draw a card.

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legendofa on What commanders do you want …

2 weeks ago

There's a lot of niche commanders now, and a lot of general use goodstuff commanders, but every so often I come up with a deck design that I really like, but there's no satisfying commanders for it.

This deck, Do Not Mistake Peace For Passivity, is a enchantments deck (not Voltron). There are a couple of options in the other trios, but not Naya.

Another deck idea, that isn't fully lined out yet, is Bant merfolk tribal, getting Sygg, River Guide, Stonybrook Schoolmaster, Vodalian Wave-Knight, and all the Ixalan merfolk together in a big pile of value. (Incidentally, Tuvasa the Sunlit is an enchantment commander and a Merfolk, but doesn't support either of these ideas.)

What niches have you found, that you want to see filled?

hejtmane on Is the New Heliod Justified …

1 month ago

Lets look at this card realistically the ceiling of the card can be crazy but only if you specifically build around his flip and that means as your commander.

Can we agree that the ceiling is good to great if built around him as a commander.

The front side of the card is solid in enchantress decks example would be Tuvasa the Sunlit decks now is the 4 cmc 4/4 body that gets back an enchantment better than say another 4 cmc card in the deck then yes put that in because that alone makes it worth it then if you need more later and you can sink mana then you can get the other side no the card make sense in the deck because the front side matters.

Now the issue with decks that don't really care about the front side ok you deployed a 4 cmc card that does nothing it is just a 4 cmc 4/4 oh and it can be removed. You di dnot advance your game plan you can't use the flash yet and if you had the mana to flip 8 you could have just played leyline had mana open to impact the game.

Yes you reduced by 1 colorless mana for draws but if you are not in a high powered meta that draws tons of cards and wheels what did you just spend 8 mana and 2 life for how does that win you any games the opportunity cost is terrible. The floor of the card is terrible really terrible if you are not leveraging the backside as a commander od the front side in another deck.

The answer is not worth it 99% of the time

Crow-Umbra on Rograkh & Tymna - Voltron (Needs Help)

4 months ago

I'd love to offer suggestions, but hope I can get a bit more of your experience and insight into what you think isn't coming together?

I've played Voltron in a few different forms via Tuvasa the Sunlit, Mazzy, Truesword Paladin, and Brokkos, Apex of Forever. I noticed that the most successful games that I had were ones where I locked onto a single player, usually whoever was playing the most potentially volatile commander, and I'd only attack them.

If Rog is one of your primary Voltron targets, you could run Kediss, Emberclaw Familiar as a way to hit the whole table. Additionally both Valduk, Keeper of the Flame and Kazuul's Toll Collector could be Voltron targets, since both can hold equipment well.

There are a couple of cards from White Equipment voltron strats that I'm surprised you aren't currently running in Ardenn, Intrepid Archaeologist and Leonin Shikari.

Lastly, I think you could run a couple more 2 mana rocks

Tur on Hidden Power - Mono-Color - …

5 months ago

Hello everyone! This will be a forum post for a "Commander - Hidden Power" series. My goal is to show relatively inexpensive cards which are often overlooked by commander players in semi-competitive and casual play. (This post is not designed for competitive play.) If you enjoy the topic, please upvote the post or provide positive feedback and I will consider creating similar posts.

The powerful cards I plan on discussing are mono-color cards which are strong with big mana in commander.

I will provide one card per mono-color identity. These cards will not include x-spells nor multi-color identity spells. (I.e. no Torment of Hailfire nor Zacama, Primal Calamity)

It is obvious that big mana is a huge part of semi-competitive play. Whether it is from ramping through creatures, artifacts, enchantments, instants, sorceries, or lands. Big mana is pretty fun. Mana doubling effects from lands are especially useful. In this article, I'll be focusing on mana doubling from lands, but other ways to generate big mana are always possible

Here are some common big mana effects for each mono-color identity:

This is not an all inclusive list as Mana Flare, Heartbeat of Spring, Keeper of Progenitus, Sword of Feast and Famine, et cetera would work just as well. In each mono-color identity the artifacts Caged Sun, Gauntlet of Power, and Extraplanar Lens can be used, however the black and green color identities have an advantage for mono-color double mana effects. Furthermore, green contains cards such as Seedborn Muse, Awakening, and Wilderness Reclamation which allow for more interactions.

Well, let us begin in WUBRG order!

White: Sacred Mesa

This card is relatively unused. According to EDHREC, Sacred Mesa is played in 1511/849227 (0%) decklists and is under one dollar. You'd be surpized how powerful this card is with double mana. Imagine making some number of pegasus at instant speed as either blockers or attackers for your next turn. (The upkeep cost can be paid by making a summoning sick pegasus during your turn.) Not to mention power and toughness buffing effects are ideal with Sacred Mesa, examples include Dictate of Heliod, Cathars' Crusade, Caged Sun, or Elesh Norn, Grand Cenobite.

It is often compared to Luminarch Ascension because they have similar effects. Yes, it makes a 4/4 angel instead of a 1/1 pegasus.

However, Luminarch Ascension has many downsides:

  • You have to have four quest counters to use the ability. (That is, you have to not lose life during an opponents turn four times.) This creates a huge target on your life total and you'll see it surely chip away.
  • Bounce effects, such as Cyclonic Rift really mess it up. Welcome back to square one!
  • Common cards, such as Vorinclex, Monstrous Raider prevent quest counters from even occurring. Vampire Hexmage or Hex Parasite are also options to remove the counters.

Sacred Mesa is way more versatile and does not have such downsides. Not to mention is it only three mana, ideal for Sun Titan recursion.

Blue: Compulsion

It is very rare to see this wonderful card. According to EDHREC, Compulsion is played in 1000/945324 (0%) decklists and is under one dollar. Having an activated draw ability with very little downside on a blue enchantment is insane. Ideal when paired with Teferi's Ageless Insight or Thought Reflection. There are a few cards which have a similar effect, such as Triskaidekaphile or Kefnet the Mindful without having to discard a card, but having a two mana activation is much more versatile. I suppose that an argument could be made with Training Grounds, but that is too much just to make the Kefnet the Mindful ability more cost effective. Furthermore, discarding a specific card like Echo of Eons, Wonder, or a shuffle Eldrazi such as Kozilek, Butcher of Truth has some nice synergy. (In fact, it should be played in most bant enchantress decks, such as the commander Tuvasa the Sunlit. Replenish for life!)

Black: Chainer, Dementia Master

This is a wonderful card, but a little pricey compared to the previous two cards. According to EDHREC, Chainer, Dementia Master is played in 6344/983251 (1%) decklists and is approximately ten dollars. Yes, we all know that you can abuse Chainer, Dementia Master with Gray Merchant of Asphodel or Kokusho, the Evening Star with sacrifice outlets such as Phyrexian Altar. Suppose we don't want to abuse this card into the ground is it still just good card? Yes. We can fill up or graveyard with Buried Alive or Entomb and get back a creature card, or we can grab a creature card from an opponents graveyard. It can also be used to interrupt graveyard combos, such as Aristocrats by using the ability on an opponents Butcher Ghoul with the undying trigger on the stack.

Red: Scourge of Kher Ridges

An extremely powerful and undervalued card. According to EDHREC, Scourge of Kher Ridges is played in 1005/912333 (0%) decklists and is under three dollars. If you're able to untap with Sourge of Kher Ridges and double mana, your opponents are going to have a rough time. As you can put multiple activations on the stack, it provides you with a very high on-board presence. Even within a response to removal. I've heard players complain that Scourge of Kher Ridges dies too quick to removal and my answer is "from your opponents perspective it needs to die before you're able to untap". Ideal with lifelink (and deathtouch) equipment such as Basilisk Collar or Shadowspear.

Green: Kamahl, Fist of Krosa

Typically unseen in play. According to EDHREC, Kamahl, Fist of Krosa is played in 4786/880991 (1%) decklists and is approximately five dollars. It is odd how unused Kamahl, Fist of Krosa is compared to Ezuri, Renegade Leader when they basically have the same effect. Overrun as an activated ability which is stackable multiple times. I agree that Ezuri, Renegade Leader is better in elf tribal decks, however Kamahl, Fist of Krosa is great in most big mana decks. Ideal for wide aggro. Tall aggro will gain the benefit of trample. If you don't have extra creatures you can animate your lands as 1/1 attackers, correction 7/7 attackers. (Pretty interesting because these attackers get around Cyclonic Rift, they're lands.) You can also get some payback by animating your opponents lands in response to a creature board wipe. (From that reasoning it can be paired with cards such as Ascendant Evincar and Crovax, Ascendant Hero to destroy opponents lands through animation.)

All in all, these are relatively unused cards which have a lot hidden power with big mana. If your deck is mono-colored and designed for big mana spells or abilities, think about giving these cards a chance. See if they work well for you and your playgroup.

Crow-Umbra on WAP- Wet Ass +1/+1 Counters

5 months ago

This deck was a lot of fun to pilot KBK7101. It punched well above her Uncommon weight, and was the first deck I ever won a game of EDH with. I liked that Eutropia didn't necessarily have to be the one to wade into combat.

I took her apart sometime around May-June 2021. I reused various pieces for my new (at the time) Adrix and Nev, Twincasters deck, and rebuilding Tuvasa the Sunlit respectively.

I'd have to sit down and rethink what I would do to modernize this deck. I'm sure something like Ledger Shredder would make sense. I think Ivy, Gleeful Spellthief would also work well in the 99, or could even take over in the command zone.

I've strayed away from playing Green, and Simic especially over the past year, so I don't remember some of the newer tech in that portion of the Pie.

Guerric on [Primer] Casting the Mythal

6 months ago

Hi everyone! I do apologize for the time away from here. Things have been busy and I've been focused on developing my Giada, Font of Hope deck as this one runs pretty flawlessly. I thought I'd respond to card suggestions with some thoughts of my own. In short, I'm holding my current deck for now. It's always tempting to swap out with each shiny new set, but in most cases I'd favor the current list. Nonetheless, let me respond individually to the suggestions.


I like Wizards of Thay for Lore since I am a longtime DnD player, but I don't think it really goes here. We aren't running a ton of sorceries, and this isn't a deck that benefits too much from discounting that spell type. I also kind of feel like Red Wizards should be red, even though philosophically they fit with blue, but that's just a flavor point. Vesuvan Duplimancy could help us go infinite with Naru Meha, Master Wizard and Rite of Replication, and there would probably be some other shenanigans we could do with it with Venser. I don't know that it would be terrible, but I don't think it would do what we want it to do often enough to justify cutting another piece for it though. Cool card and interesting suggestion nonetheless!


I'm glad you are enjoying the deck! It does have a cool feel and stays a tribal deck which is nonetheless incredibly powerful and combo-y, which is unique. Omniscience is always a fun card and I very much use it as a central piece of my Tuvasa the Sunlit deck. With its high cmc I think it will just get in our way much of the time here. I used to run Clone Legion which is a similar cmc and does synergize, and it did make some memorable games but it was just too far off to make a difference. If you like it play it by all means, it's an amazing card and certainly won't be bad. For me it just would contribute to variance without helping the decks key synergies, but I am picky with that.


Aether Channeler is definitely good and absolutely the type of card that goes in here. It's the right cmc and like AEther Adept can effectively bounce itself back (via the token copy). But it has added utility in that it can draw cards and bounce other permanent types. It definitely replaces either Merchant of Secrets or Cloudkin Seer in that it is strictly better than the former and practically better than the latter. Barrin is good because of his second ability, which I've found to be relevant. And having an extra bounce option is very good without losing the card draw piece. I'm not so sure about Ertai Resurrected though. The abilities are certainly good, but the 4cmc *five to copy) is pushing it for me. I think he's a good option, I'm just not sold yet, particularly over something with a lower cmc.

Thanks for the comments and suggestions as always! I have so many decks and primers now it is easy to miss some suggestions, and as this is my original and favorite deck I do like to keep it up to snuff. Aether Channeler will probably go in soon.

Crow-Umbra on [retired] Back That Mazz Up

10 months ago

Thank you for the great suggestions Mountainmammoth, I really like them.

Forgeborn Oreads is one of the cards I feel the most iffy about at the moment. It's a more expensive and removal-vulnerable Impact Tremors. I might just swap it out for Fire Whip. The Pariah + Stuffy Doll combo could be a lot of fun here. The deck runs relevant tutors to fetch both.

I'm hoping to get some games in with friends in the next week or two. I have the deck built in paper, but have mostly just been gold-fishing it. This deck is a repurposed Tuvasa the Sunlit that I played for a couple of years. I have a general feeling for most of the nuts and bolts pieces, as it was one of my first favorite commanders.

Gleeock on What makes a deck-worthy commander?

1 year ago

I think one thing that can make a commander interesting can also be when your strategy keeps people guessing or isn't easily identified. Or when the commander can build in a less common subtheme. My Marisi, Breaker of the Coil deck is actually just enchantress with a more aggressive enchantress shell... Very fun when the assumption is that I will be relying on Marisi or goad as my masterplan & in reality I am just playing the Naya god pantheon & building a wall... It is one of 2 decks I have that also make vigilance a pertinent ability :)

Breena, the Demagogue has been incredibly aggressive with little standard weenies (lifelink, vigilant, low CMC) & a planeswalker subtheme. I love it when players are scratching their heads with my heavy proliferate theme, then I start dropping planeswalkers & they are like; oh, it is sortof an aggro Atraxa, Praetors' Voice, but not really!?!

golgarigirl solid, parring down to Tuvasa the Sunlit. Was it just experience that made you par down from WUBRG? Genuinely curious. Alot of my large playgroup started with WUBRG decks & then parred down eventually too for alot of different reasons.

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