You may play nonland cards as though they had flash.
|Have (2)||metalmagic , DarkMagician|
Combos Browse all
|Commander / EDH||Legal|
Vedalken Orrery occurrence in decks from the last year
Latest Decks as Commander
Vedalken Orrery Discussion
4 days ago
1 week ago
I would add Expedition Map for the usual land tutor of Urborg+Cabal and maybe one or two cards that allow you to play extra-lands like Oracle of Mul Daya , Burgeoning or Exploration . To add redundancy I'd suggest also Seedborn Muse and maybe, depending on the direction that you want to take your deck also Vedalken Orrery . For the removal slot I'd add Toxic Deluge , Abrupt Decay and Assassin's Trophy . Anyway, this are just some quick ideas, it really depends on the direction that you want to take with this commander: landmatter, big-mana, life-gain, aristocrats, ecc... The most important thing though? Have fun!
1 week ago
Mana Drain is not modern legal, so you shouldn't be running that :)
I would personally drop the large cmc cards, as modern is quite a fast format and they won't get a chance to see play a lot of the time - also they appear to be sucking up a lot of places in your deck by requiring you to run mana rocks. I'd ditch Darksteel Forge , Doubling Cube , Manalith , Vedalken Orrery , Mastermind's Acquisition and Master Transmuter here, as all of them are either too slow, or not doing enough (or both). You want to plan to have won the game on turn 5 or sooner (in a goldfish situation), and none of these cards help to make that dream consistent.
I feel like Mirrormade is probably also not strong enough, as i'm not sure what you'd target with that that'd be worthwhile?
As you're in blue and black, I would highly recommend some early game disruption to make sure that your pieces get to stay in play happily. Stuff like Thoughtseize and Inquisition of Kozilek would do wonders here.
As far as strengthening your ability to grab cards and solidify your board, stuff like Whir of Invention and Emry, Lurker of the Loch both help you get everything going a lot faster. They also let you run more of a toolboxy build where you can run a bunch of 1-ofs in the deck and fish them up for any given situation (i'm thinking single copies of Ensnaring Bridge , Relic of Progenitus , Welding Jar ), as well as being able to recur stuff like a playset of Mishra's Bauble for constant gain with Emry.
I think given the above suggestions, there is really strong odds that you can win faster without Time Sieve than with it (by just swinging with a bunch of thopters). Maybe drop down to a single copy of that card also, so you can toolbox for it in the rare times where it provides a faster clock.
2 weeks ago
Hi Mortiganil, nice decklist!
I'm also in process of designing a possible future Beledros EDH, so watching other people ideas like yours is always helpful.
I had some ideas you naybe find interwsting: Eternity Vessel to abuse of Beledros land untap, Wilderness Reclamation and Seedborn Muse just to gain that effect if Beledros isnt avaiable due to control, Vedalken Orrery to keep playing more cards in opponent turns or in response of things. Exsanguinate as both a way to recover life and as a bomb?
Hope you find some of those interesting, greetings!
2 weeks ago
3 weeks ago
You need 5 mana: W, U and 3 whatever. Cast Teferi's Protection , after it resolves cast Chronatog . You're gone, but the Atog is still there. With cards like Burgeoning and/or Vedalken Orrery you even can still play without having a turn. This Deck sounds like fun (when all the stars align).
3 weeks ago
Fall of the Thran was the last card I cut from this deck, which I removed to make room for Vedalken Orrery (because I only have one instant in the entire deck). I think it works better this way, but it wasn't having problems before I made that change, so who knows. 6 mana is a lot for this deck (yeah, just ignore that part of the 2nd commander; he's just there to add green to the color identity and be an overpaid dork).
The balance stuff is right out. I would lose way too many artifacts to those cards. God(s) willing, my meta never figures that out.
Storm Cauldron is an interesting idea, definitely. I have it in my Yarok Loam deck, and it's a powerhouse there. Not sure how effective it would be in this deck, but certainly worth playtesting. I'm concerned about opponents getting double uses out of that one land they get away with having, and then keeping it in their hands so that I can't blow it up. Again, worth playtesting.
Constant Mists is much the same. Great idea, but I often go many turns without any land in play. I have plenty of mana to cast spells because of rocks and dorks, but no land to sac for the buyback. Still, worth playtesting. It's one of my favorite underrated cards.
1 month ago
Thanks for checking it out! Oketra is definitely a blast. I really enjoy all the utility in the 1 drop creatures. I didn’t run a lot of staple ones like Mother of Runes or the like, because they tap, and so they need haste for immediate use. i wanted to be able to use those abilities at any time.
I used to run more flash stuff like Vedalken Orrery or Winding Canyons but it didn’t seem as necessary as just knowing when to hold up mana, or which lil guy with a sac ability to leave on the battlefield, ya know?