Vedalken Orrery

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Vintage Legal

Vedalken Orrery

Artifact

You may play nonland cards as though they had flash.

amarthaler on EDH Arcades, the Strategist

1 week ago

Major update!

The deck has been running well when I draw the right cards, but stalls out or is clunky when I don't draw good cards. I think the best starting point to smooth the deck out is by reducing the amount of counterspells to open up room for smoother mana (in the form of mana rocks), spells that asymmetrically counteract something but benefit me, and some stronger walls that - although will cost more - will have better payoffs. That all being said, here's the ins/outs.

Out: An Offer You Can't Refuse... Wall of Vines... Stoneskin... Wall of Resistance... Treefolk Umbra... Mana Leak... Bane's Contingency... Wall of Stolen Identity... Vedalken Orrery... Wall of Ice... Render Silent

In: Heroic Intervention... Fog Bank... Snake Umbra... Wingmantle Chaplain... Brave the Sands... Talisman of Curiosity... Talisman of Unity... Talisman of Progress... Wall of Nets... Eerie Interlude... Champion's Helm

A lot of card swaps which we'll test out. Some may get reversed back in. That's the fun of developing a deck over time!

Sandwitcher on You Just Activated My Trap Card!

1 month ago

Vedalken Orrery more than useful in here.

Crow-Umbra on Abrabbitcadabra

1 month ago

I forgot to include last night, but there's also Vedalken Orrery if you wanted a general Flash anthem that can still fit in the deck. Recent reprints have made it more affordable than it was a year ago.

I'm glad the other suggestions were to your liking.

KBK7101 on Rebbec and Glacian - Thran Ingenuity (v2.0)

2 months ago

Thanks!! I have a fairly large list of cards that are potential additions along with the Vedalken Orrery and Sensei's Divining Top I got from Double Masters 2 boosters over the summer. Definitely adding those in along with some of the new DMU/BRO cards. I wanna reorganize the primer, too. Hoping to have the deck and primer fully updated by the end of the year.

Now if only I could stop getting distracted with building Brother's War commander decks... lol

eRmax on Exponential Growth

2 months ago

This deck looks awesome. I was looking for inspiration and found out you use most of the cards I wanted to use in my deck. Have you considered using flash enablers like Leyline of Anticipation, Vedalken Orrery, Tidal Barracuda,...? Having the option to cast spells during combat phase seems important to me.

Hi_diddly_ho_neighbor on Brother's War Spoilers

2 months ago

Coward_Token - Yeah I think it's the face. Kind of gives me Frylock vibes

Gleeock - Definitely some great adds for casual Glissa decks. So far only Liberator, Urza's Battlethopter and maybe the today spoiled Gruesome Realization have a chance of making it into my list. Liberator is a better Shimmer Myr and having a second option in the deck is quite nice. Yes Vedalken Orrery exists but the difference between 3 and 4 mana is huge. With that being said, my more casual Jan Jansen, Chaos Crafter deck has a lot of new toys to try out.

I wasn't expecting for so much Titania, Protector of Argoth support in this set, but Awaken the Woods and Persistent Behemoth definitely warrant consideration.

Seeing Fauna Shaman and Painful Quandary reprints are quite nice.

Union of the Third path seems like a big deal for White. This is, to my knowledge, one of the first straight draw effects in White that doesn't have a symmetrical or additional requirement clause.

Gixian Puppeteer is pretty cool. Possibly a shoe-in for new Sheoldred, new Braids, Seizan, or Nekusar style decks

Rhadamanthus on Creative Technique and Time Restrictions

3 months ago

They get cast immediately. If a resolving spell or ability says you can cast something and doesn't specify a window of time ("this turn", "until your next turn" etc.), it means you cast it right now as part of the resolution. The spell doesn't resolve immediately, but you put it on the stack and make all the necessary choices etc. and then after the previous spell/ability is totally finished resolving everyone will get a chance to make responses before that new spell starts to resolve.

The normal reason you're only able to cast certain types of spells at certain times is because the base rules of the game only give you permission to cast them at those times. It's possible to get additional permissions from other effects like the Flash ability, cards like Vedalken Orrery, or cards like Creative Technique. However, if you're given an actual specific restriction then there's no way to get around that. Teferi, Time Raveler will stop Creative Technique cold, because it's trying to get you to cast a spell at a time you wouldn't normally be allowed to cast a Sorcery (during the resolution of another spell).

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