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Vedalken Orrery Discussion
3 days ago
No worries, Byuante.
Westvale Abbey Flip seems a bit win more in this deck and I think there are better token generation / outlet options to help enable your main win con of Vish Kal, Blood Arbiter . I almost prefer the added control offered by Sadistic Hypnotist .
I'd prefer Merciless Eviction in place of one of the more targeted removals.
P.S. orzhov is not my strong suit :)
3 days ago
1 week ago
I would say this deck could get some good play with a Paradox Engine and plenty of mana rocks since you’ll be casting so many spells. Which may even potentially let you get some use with Vedalken Orrery since your rocks could untap each turn with Feather bringing back those value combat tricks.
1 week ago
Finest Hour is probably better than Brave the Sands, so if we're trying to fit in Leyline of Anticipation and Privileged Position , it would be better to cut that instead. And it would probably be correct to cut New Horizons instead of Weirding Wood. A card is better than a +1/+1 counter.
You're going to want to add Alchemist's Refuge to the manabase to help you cast enchantments on your opponent's turns when you don't have Leyline of Anticipation. It might even be worth trying to play Vedalken Orrery to get these effects more often. There are a few flash enchantments you can play as well: Seal Away , Temporal Isolation , Slow Motion , Lawmage's Binding , Cast Out , Alexi's Cloak , Cho-Manno's Blessing , Eel Umbra , Jolrael's Favor , and Serpent Skin seem playable.
Another thing you might consider are replayable enchantments. The few I'm thinking of are Mana Bloom , Gossamer Chains , Flickering Ward , Broken Fall and Molting Skin . The latter three will also help you keep Tuvasa alive!
Speaking of keeping your commander alive, you might find it difficult with only Shield of the Oversoul, Swiftfoot Boots, Lightning Greaves, and Greater Auramancy. Furthermore, the latter two give shroud, which will make it hard to enchant Tuvasa afterwards! I'd consider trying to find more hexproof and indestructible effects even if they come from non-enchantment sources, such as Darksteel Plate . As for auras, there's Alpha Authority and Canopy Cover .
Finally, as just a neat card, you might consider playing Cloud Cover .
As for things to take out, the first thing I would do is take out Luminarch Ascension. The card is so powerful that people will just kill it or, more likely, YOU. It's a political disaster. I'd pull Abundant Growth because it's just not a very high-yield card. If you're looking for ramp and color-fixing, Carpet of Flowers is better because of how common blue is in Commander. Authority of the Consuls is probably not going to be very useful unless you know opponents are going to making large numbers of 1/1s for a combo. Finally, as much as I like it as a card, On Serra's Wings is not particularly excellent here. Unfortunately, that's just four cuts, and I gave a lot more suggestions. You'll just have to consider what effects you might want enough to include.
2 weeks ago
DrkNinja, while I do reeaaalllyy agree with your card suggestions, I should have stated first that this is a budget deck. Hahahahaha. Sorry.
I just started magic a few weeks ago, and I have inherited from my brother his Trostani EDH deck, and as long as I keep to myself for the first few turns and stay alive, I automatically win, with huge creatures all over the field hitting 2-3 people in one turn and dealing lethal to them. But I wanna change that for a bit and try to create a deck of my own playstyle.
I agree that most of my cards don't really have much worth come mid or late game, but I find it fun trying to keep others from winning. I also checked your deck and I found really good stuff to consider bringing over here to mine.
Cards I'm considering:
*Cards I have in extra
Though some of your suggestions such as Curse of Opulence and Curse of Bloodletting are really good, I don't think it's legal for me to put it in an esper themed deck. Also, Curse of Shallow Graves doesn't really do much for me, I'd rather put in Curse of Disturbance , as I also get a zombie whenever that player is attacked. I know that it's weird, but I would try to minimize each opponent's gains from my enchantments too much. Incentivizing them to attack another player is good, but them getting 2/2 zombies who can hit me too, would be real bad.
Vedalken Orrery is reaallyyy good for this deck but it's priced up way too high for me. This is the first time I've heard of Forcefield , and no. I wouldn't be able to afford it, and if I could, I definitely wouldn't be downgrading everything else in this deck. Ahahahahahaha
Any suggestions as to which cards I could do without?
2 weeks ago
3 weeks ago
Jayph on Jays Dinos
3 weeks ago
Naturalize vs Hull Breach ??? Teferi's Protection vs Unbreakable Formation ??? The Immortal Sun vs Vanquisher's Banner ???? Rite of Passage seems cool but I think I would rather focus on triggering the enrage ability rather than pump from it? Vedalken Orrery I like the idea of tossing creatures out on the endstep before my turn it sounds so much better than waiting a full turn venerable, can't see what I would take out though? contemplating switching out my commander for Marath, Will of the Wild to help trigger enrage
Vedalken Orrery occurrence in decks from the last year
Commander / EDH:
All decks: 0.06%