Vedalken Orrery

Vedalken Orrery

Artifact

You may play nonland cards as though they had flash.

Latest Decks as Commander

Vedalken Orrery Discussion

Feiryn on Here there be DRAGONS!

1 week ago

Chromatic Orrery would be huge if you get it out but if someone blows it up it's a huge waste. If artifact removal isn't common in your group it could work well! As for Vedalken Orrery it's primarily for decks where playing hatebears and sorceries on other players' turns is important for their strategy, so I don't think it'd work too great here sadly.

TheOneDemon on Here there be DRAGONS!

1 week ago

Feiryn I ended not going for the Lotus ones and Meteor Crater. I'm probably going to try out the other two though. Do you have any thoughts on Chromatic Orrery? Was also getting Vedalken Orrery for another deck, but of two minds about including in this deck. I'm guessing it probably isn't worth running in this one.

OmicronPrime on Go Green Initiative

2 weeks ago

GreenGuy47 I just brought the deck back from retirement! I had converted it into a Selvala cEDH , but i hardly played it, and Omntah was my general and the deck has always been fun. I definitely like Monstrous Onslaught because creature board wipes in green are so hard to come by! Three Visits, yeah, I don't really feel like dropping 100+ on something I can't even get foil lol. I run so many dorks to get Omnath out turn 2 so I keep the ramp spells limited, but idk, that might change depending on how play testing goes this time around. I was considering Helix Pinnacle as a wincon I could flash in with Emergence Zone or Vedalken Orrery, or just have it out early game because people don't want to waste a removal spell on it in the early goings. I've had Nissa, Who Shakes the World on my radar since bringing the deck back....i like mana doublers :D I will definitely be testing out different stuff as I get this deck back up to snuff, thanks for the all suggestions and reminders of good green stuff ^__^

GhostChieftain on OVERplayed cards?

2 weeks ago

Vedalken Orrery. Card is pointless for most decks and artificially price hiked because it is jlk's pet card.

Icaruskid on Green Lantern | Omnath, Locus of Mana [Primer]

1 month ago

Thank you October_The_First! Your username is awesome on it's own and then it being in red font makes me think of the movie Red October which I'll have to watch again now. :)

I hear you on the importance of Flash. I just recently experimented with dropping Savage Summoning, another favorite Flash card, for The Great Aurora. While this deck is light on removal, and The Great Aurora helps there while adding another win condition to combo out on one explosive turn, it may still be a win more card. Let's come back to this voltron vs combo balance.

For me it comes down to the total protection package for Omnath and how often he even sees play on the battlefield. Currently there are 8 protection cards:

  1. Sword of Feast and Famine
  2. Asceticism
  3. Heroic Intervention
  4. Nim Deathmantle
  5. Soul of New Phyrexia
  6. Vedalken Orrery
  7. Yavimaya Hollow
  8. Winding Canyons

I do consider Flash protection and even ran Yeva for a while because her being an elf also helped Priest of Titania and Allosaurus Shepherd. But sometimes she was a straight dead card because I had better protection online or she didn't help with board wipes. Don't get me wrong. There were times where she was valuable but it felt closer to 1 out of 3 rather than 2 out of 3. I also noticed that I never tutored for her.

Let's go back to the first point. If I'm honest I don't play Omnath with voltron as my primary strategy. I tend to play for combo wins first and let Voltron do incidental damage along the way or rely on it as a backup plan. Some games I find I only play Omnath for draw!

I'm still finding the balance between combo and voltron and will keep Yeva and Vivien in mind and the Maybe board.

Thank you for the input!

Sultai_Sir on Marton Stromgald

1 month ago

Hey man, love the deck! I've got a couple of recommendations for you:

Vedalken Orrery: This card is amazing in this deck, letting you flash cards like Marton or Krenko at the end of your turn, giving them both a modicum of protection and pseudo-haste.

Akroma's Memorial: This card gives all of your tokens some more hitting power, protection, and evasion.

Eldrazi Monument: This gives your team some much-needed indestructibility so that you don't get blown out by a board wipe.

Hope this helps, and as always, Happy Tapping!

unwucht on Zndrsplt Okaun Coinflip Tribal

1 month ago

Gelectrode95 gave me quite some inspiration to update my deck, so I went straight towards joining the dark side and implemented Mindslaver, Leyline of Anticipation, Vedalken Orrery and Chandra's Ignition.

After a short consideration I took out Puppet's Verdict, Risky Move, Tides of War and Impulsive Maneuvers. I realized I hardly ever cast those spells before so I wanted to go for an additional wincon and a really hateful combo with Mindslaver and Academy Ruins.

Monomanamaniac on Bosh throws a fit

1 month ago

So you might think if adding even more mana rocks like Mind Stone, Thran Dynamo, Hedron Archive, Worn Powerstone, Blinkmoth Urn, Everflowing Chalice, Gilded Lotus, Palladium Myr, or Iron Myr. You should be ramping as much as possible, you could even consider Extraplanar Lens if budget is no concern. You could consider cards like Myr Retriever, Goblin Welder, Buried Ruin, Goblin Engineer, Junk Diver, purphorous, bronze-blooded or Daretti, Scrap Savant to bring artifacts back from the graveyard. You could consider Mystic Forge, Planar Bridge, or Kuldotha Forgemaster for getting artifacts out of your deck and onto the battlefield. Darksteel Forge, Soul of New Phyrexia, or Eldrazi Monument so you're killing your artifacts only when you want to. Unwinding Clock it's good if you combine it with flash from Shimmer Myr or Vedalken Orrery. Ugin, the Ineffable or Foundry Inspector to reduce the casting cost of your artifacts without affecting the cmc. You could go full ham on some big artifact creatures like Myr Battlesphere, Meteor Golem, Duplicant, Ancient Stone Idol, Mycosynth Golem, Darksteel Colossus, Blightsteel Colossus, Platinum Angel, or Platinum Emperion just to name a few. Other ideas might be Hellkite Tyrant to steal your opponents artifacts Mycosynth Lattice to turn your non-artifacts into artifacts, Illusionist's Bracers or Kurkesh, Onakke Ancient to copy bosh's abilities, Swiftfoot Boots and/or Lightning Greaves to protect your big guy, Voltaic Key or Manifold Key to untap your rocks, or Mind's Eye or incidental card draw. Some lands to think about are Myriad Landscape, Darksteel Citadel, and Phyrexia's Core but not much else.

As per suggestions to take out : Catalyst Elemental, Destructive Digger, Forge Armor, Walking Atlas, Nahiri's Wrath, Wily Goblin (use Dockside Extortionist), Azor's Gateway  Flip, Furious Rise, Generator Servant, Pirate's Pillage, Scarecrone, Filigree Familiar just to name a few.

I would like to start by saying I'm not trying to say your deck is bad, just trying to give you a lot of ideas to go off of and pointing out things that don't really go with the theme of the deck, which is ramp super hard, drop a bunch of big threats, drop bosh and kill opponents. Secondly, I am not a competitive deck builder by any means, I just use the data I have and suggest the things I like. I actually like seeing gosh in the command zone.

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