Vedalken Orrery

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy (CNS) Rare
Fifth Dawn (5DN) Rare

Combos Browse all

Vedalken Orrery

Artifact

You may play nonland cards as though they had flash.

Vedalken Orrery Discussion

SlamPorter on Primer: Kozilek Great Distortion of the Boardstate

17 hours ago

Geode Golem

Comes out of nowhere if you time it right with a

Vedalken Orrery

TinkererEDH on God-eternal oketra (angel version)

3 days ago

OmletMojo12 I have some nefarious plans on getting more creatures with return target creature(s) to owners' hands. I went to an edh Facebook page for ways to abuse god-eternal oketra, and they have me several ways. Standard way is to bring in weenies. I'm not a fan of weenies. I will have to rethink for the etb and tokens.

My goal is to get the cost low enough to repeat casting multiple times a turn. I might need a Vedalken Orrery for the flash aspect.

So, here are the planned maybe boards - since I'm going to ETB / casting creature triggers: Ancestral Statue - can actually become free to cast, since it's colorless, return target creature I control to my hand. Emancipation Angel - same as above, except Ivory Giant - taps all non-white creatures. Kor Skyfisher - return target creature I control . Panharmonicon - doubles etb triggers for my creatures - I don't really have artifact ETBs unless they're creatures. Reveillark - graveyard recursion for my weenies - ok. Stormfront Riders - return two creatures, whenever it or another creature is returned to my hand from play, adds at least two tokens into play when it enters the battlefield. Subjugator Angel - tap all creatures my opponents control Sunblast Angel - destroy all tapped creatures. Dust Elemental - flash, return three creatures I control to my hand. Eiganjo Free-Riders - return target creature I control at upkeep Enlightened Ascetic - destroy target enchantment or artifact War Priest of Thune - same as ascetic Thalia's Lancers - legendary creature tutor on a stick Nykthos, Shrine to Nyx - mono-color ramp Possessed Portal - sacrifice a creature? okay. I have lots of tokens. Regal Caracal - more tokens on etb.

Now I need ideas on what to exchange for the above. First thoughts are the two odrics - they're combat focused, not etb or casting focused.

LandG0 on Yarok ETB Control

4 days ago

muman717 Yea I was just testing sower as ramp, it will come out (yes i know how Yarok works) I'll swap it for massacre wurm, i've always loved that card.

ksleazy I think Vivien is too easy to just beat down, i'd probably go for Vedalken Orrery before that. I do like leyline though and have had one in my folder since it was reprinted. Temur's already in there, one of the best cards in the deck for grinding and combos.

Gidgetimer on Who speaks first for null ...

1 week ago

In case it wasn't clear, and since I can't edit:

Most of the time that is going to be you since enchantments are usually only able to be cast on your main phase. However; if you have Vedalken Orrery , Leyline of Anticipation , blink Null Chamber on an opponent's turn, or somehow else make it ETB on an opponent's turn you may not be the active player. In this case the active player, or the next player in turn that is involved in the decisions, makes their choice first and then each other involved player in turn order.

synthecate on Tasigur Lands

1 week ago

My two cents.

I find that I like things like Hour of Promise and Pir's Whim far more than Tempt with Discovery . When Tempt is cast the correct answer is always "no". Why give em an option?

My version of this deck also includes the flash enablers like Leyline of Anticipation and Vedalken Orrery so I can keep up counter mana or recur spells with Tasigur's ability. I also have Primal Amulet  Flip to double up on important X spells.

Osbert on Chulane's Hatebear Academy

3 weeks ago

Have you heard of Whitemane Lion ? With Chulane it's a 2 mana repeatable instant speed growth spiral. On a similar note Stonecloaker does a similar thing however it also eats cards from graves at instant speed. If you're feeling spiky you can combine these cards with Aluren to draw your entire library and drop every land into play. It shouldn't be hard to win from there with Laboratory Maniac , Jace, Wielder of Mysteries , or even Altar of the Brood . Just remember Chulane's ability is mandatory so you'll have to remove him before you go for the win or you might draw yourself to death.

There are a few hate cards I'm surprised you haven't included like Gaddock Teeg , Remorseful Cleric , Containment Priest , Leonin Arbiter , Linvala, Keeper of Silence , Rest in Peace , Archon of Valor's Reach , and Aura Shards . The newer Ranger-Captain of Eos pulls his weight as well by grabbing dorks and accessory creatures like Giant Killer while having the ability to entirely shut down non-creature spells which is great for comboing out that turn or just preventing a board wipe from an opponent on their turn.

Simple tax effects as well give you lots of time to set up Chulane and start slamming creatures down for some great value. Cards like Aura of Silence , Thalia, Guardian of Thraben , Vryn Wingmare , Thorn of Amethyst , Suppression Field , Kataki, War's Wage , Energy Flux , etc.

I think flash is the greatest strength a creature based deck can have so I suggest trying out Vivien, Champion of the Wilds , Vedalken Orrery , Leyline of Anticipation , or Yeva, Nature's Herald to go alongside your Teferi.

Lastly you should include Eternal Witness as some grave recursion and you can abuse the body via bonce or Sun Titan.

Tzefick on Pattern Recognition #124 - Flash ...

4 weeks ago

I know this is basically necromancy target thread but just my two cents:

Oh boy this thread escalated into monkey feces throwing behavior quickly. Ease up boys.

Plain and simple; I disagree with you berryjon on the suggested bans and mostly agree with the sentiment put forward by Caerwyn.

A ban should only happen if a card too easily provides a massive advantage that often culminates with a victory. Paradox Engine supported win conditions very easily and thus was deserving of a ban.

Flash and untaps are quite powerful, but they do require a back-end that supports it. Prophet of Kruphix would be close to pointless in a deck without sufficient card draw or alternative ways to utilize that mana efficiently.

I would go so far as to say that tutors in general is more problematic to the Commander format than either of the cards you mentioned - save the Prophet, which is already banned. Tutors allow combo far more than they allow answers to combos, mostly on account of their sorcery speed.


I play Vedalken Orrery and Leyline of Anticipation in my Derevi, Empyrial Tactician . It is not a Stax deck but an evasive beater deck with voltron elements. My play group gasped every time I played the deck in the beginning, thinking it was Stax. When I played either of those two Flash-givers there would be strong statements on the need to remove them. However Flash-giving never surmounted to anything devastating within my deck. After a while my playgroup came to know the power level I set for the deck and don't take particular notice of it and only assess the Flash-givers as problematic as you would, say a Grave Titan . They are way more inclined to remove a Bident of Thassa or Coastal Piracy .


Also asking people for their proportional inclusion of enchantment and artifacts to their enchantment and artifact removal is kinda pointless, as most people design their decks to match with their playgroup.

In my playgroup, we generally play casual Commander and don't run with infinite combo assemblies as the norm. Some of us have the option for a secure and final end to match, but it is not what defines our decks. We match removal accordingly to how problematic the general power level is within the group.

Those playing in changing or complete unknown playgroups, should likely pack more removal than most of my group does.

It's all within context that deckbuilding critique matters.

It also sounds like the ones you play Commander with is way more competitive minded than mine.

TheRussBuss on Licia, Sanguine Tribune | Your Pain My Gain

1 month ago

Joe_Ken_: Sanguine Sacrament does seem like a good idea, and I had considered it before, but took it out in favor or Exsanguinate . However, I like the wheel idea to get a ton of mana out of Smothering Tithe . I'll probably go with Magus of the Wheel since I have a few ways to get him back, and Khorvath's Fury for the added damage option. I prefer Soul Channeling for my commander, since regenerating her doesn't make her drop all her +1/+1 counters, but some extra safety never hurt anyone. I chose Return to Dust over Utter End due to the fact that my meta doesn't seem very reliant on creatures, and I can get rid of two of them for the same price as one. Anguished Unmaking is already in, and with Font of Agonies I saw it as a less reliable, but repeatable Swords to Plowshares without giving my opponent anything in return.

Mj3913: Vedalken Orrery seems like a great addition, and can get my "win on upkeep" cards in safely. Thanks for the tip.

enpc: Most of the research I did about average CMC, lands, and ramp said to start with 40 lands, then take out 1 land for every 3 sources of ramp you have. I know I didn't follow that to a T, but not having enough mana hasn't really been an issue for me during playtesting, nor has the 3.75 aCMC. That being said, there's nothing wrong with more ramp. I'll think of some options. As for streamlining my wincon, I'm a little lost on what you think I should do exactly. Should I have more wincons that don't revolve around going sideways? Or should I narrow down my wincons and use the extra space to help me reach them?

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Vedalken Orrery occurrence in decks from the last year

Commander / EDH:

All decks: 0.06%

Blue: 0.22%

Green: 0.12%