Vedalken Orrery

Vedalken Orrery

Artifact

You may play nonland cards as though they had flash.

Latest Decks as Commander

Vedalken Orrery Discussion

breadandbutterr on Muldrotha Copy/Steal

1 week ago

This looks like so much fun to play and I'm so interested in making it! I do want to ask about Vedalken Orrery as it doesn't work with Muldrotha, the Gravetide's ability so do you just have it because it's a good card? There's not a lot of card draw here so I think I'm going to personally not run it. I'm also going to swap out Intuition for Lim-Dul's Vault or even Fact or Fiction just to cut down on costs.

I also highly recommend running Dauthi Voidwalker, Opposition Agent and Agent of Treachery!

Amazing deck! Thank you for an amazing starter point :)

Wrenchet on One Crazy Ex-Girlfriend

3 weeks ago

haha! A commander that im super interested in and actually have some card suggestions =D have you considered Claws of Gix for those times curses fall off or are removed from other players but you really dont want them attached to you for too long. Also Vedalken Orrery and/or Leyline of Anticipation so you can flash in some of your curses and attach them to yourself at the end of your opponents turn right before yours so you can benefit from the card draw effect at the start of your turn if your commander is in play. Otherwise pretty sweet looking deck I wasnt sure how to go about building mine and have just been slowly gathering cards that I thought looked good until I did.

QuestionMarc on Vadrik's Discount Spell Emporium

3 weeks ago

I actually thought of a few more cuts that I don't think require any reimagining of what the deck could/should be doing. No major shakeup or anything.

  1. Nim Deathmantle You know I don't like this card, but despite my personal preference I really don't think it belongs here. I know you want to protect your commander, and I know you want to play equipment that add to his power, and I know you can more easily keep 4 mana open in a reactive spellslinger blue deck like this. That said, Neither Trinket Mage nor Trophy Mage can fetch it, and your commander builds up counters and the deathmantle will make them fall off. If you were to stick with a 2 mana equipment I prefer Ring of Evos Isle which will boost your commander over time and can equip and keep the hexproof open for cheaper than the deathmantle. I also like Runechanter's Pike as a cheap way to get potentially lorge. And for a 3 mana artifact you can tutor, Champion's Helm seems like an ideal replacement.
  2. Fall of the Titans When you haven't gone infinite Fall asks A LOT for the benefit of being an instant. And if you have gone infinite, it only has 2 targets so it might not get you there. Jaya's Immolating Inferno has 3 targets so actually finishes the game if you go infinite, and if your commander has like 5 counters on it will deal a lot more damage. Drown in Dreams is another good one if you go big and game winner if you go infinite, just because you can draw 50 cards, mill one player 100 cards, and finish the other two off with another card you just drew.
  3. Supplant Form is neat but a single bounce likely doesn't slow your opponent down much, their creature probably isn't that good in your deck, and the bookkeeping thing again with making a token copy of someone else's creature is always annoying irl. So how about another spell that just keeps the engine running smoothly? Vedalken Orrery like the Leyline I recommended before frees you up generally but also helps facilitate day/night switching, but is pretty expensive. If that's an issue, Zaffai, Thunder Conductor is another fun card you could be playing who gets you scry bonuses all the time, Elementals for pretty big spells, and throws around 10 damage for the really big ones!
  4. Bonders' Enclave I just don't see this triggering reliably. Like it is bad when you are losing, when your commander is small or dead, which could be half the game! Mikokoro, Center of the Sea is like my favorite land, is cheaper to activate, can be done under any circumstances, and you can use it as a political tool to garner goodwill! Alternatively given that your commander loves +1/+1 counters Opal Palace seems like a no brainer and should actually go in here even if you have to cut a Mountain.

QuestionMarc on Vadrik's Discount Spell Emporium

3 weeks ago

Looking over the deck and playtesting it a few times I have what I consider a pretty exhaustive maybe list with some cards being worth considering and discussing and a few being real treasures! Here is the full list and if I did it right hopefully all the cards are links.

  1. Call the Skybreaker
  2. Capsize
  3. Cascade Bluffs
  4. Champion's Helm
  5. Clockspinning
  6. Coalition Relic
  7. Commander's Plate
  8. Contagion Clasp
  9. Darksteel Plate
  10. Deflecting Swat
  11. Door of Destinies
  12. Drown in Dreams
  13. Elementalist's Palette
  14. Expanded Anatomy
  15. Expansion / Explosion
  16. Fanning the Flames
  17. Fatespinner
  18. Fierce Guardianship
  19. Finale of Revelation
  20. Fists of Flame
  21. Flux Channeler
  22. Force of Will
  23. Galazeth Prismari
  24. Haze of Rage
  25. Illuminate
  26. Insurrection
  27. Izzet Boilerworks
  28. Jaya's Immolating Inferno
  29. Jeska's Will
  30. Leyline of Anticipation
  31. Lonely Sandbar
  32. Lunar Frenzy
  33. Mana Drain
  34. Mana Geyser
  35. Metallic Mimic
  36. Midnight Clock
  37. Mikokoro, Center of the Sea
  38. Mystic Remora
  39. Mystic Sanctuary
  40. Oona's Grace
  41. Opal Palace
  42. Prismari Campus
  43. Reality Ripple
  44. Reality Shift
  45. Reiterate
  46. Rhystic Study
  47. Ring of Evos Isle
  48. Riverglide Pathway  Flip
  49. Runechanter's Pike
  50. Sage of Fables
  51. Scour from Existence
  52. Sea Gate Restoration  Flip
  53. Seething Anger
  54. Shatterskull Smashing  Flip
  55. Spark Double
  56. Storm-Kiln Artist
  57. Swiftfoot Boots
  58. Sword of Truth and Justice
  59. Temple of Epiphany
  60. Tezzeret's Gambit
  61. Tyrite Sanctum
  62. Unleash Fury
  63. Valakut Awakening  Flip
  64. Vandalblast
  65. Vedalken Orrery
  66. Volcanic Island
  67. Volcanic Vision
  68. Wandering Archaic  Flip
  69. Whispers of the Muse
  70. Zaffai, Thunder Conductor

TypicalTimmy on Card creation challenge

1 month ago

Antimagic Orb

Artifact

All spells and abilities cost more to cast or activate.

A deck may contain any number of cards named Antimagic Orb.


These apply to the caster of Orbs as well. So the first Orb costs . Then . Then ... That's why you ramp in Simic and have Vedalken Orrery out, or you can also Doubling Season Teferi, Temporal Archmage and dump your hand all at once. Alternatively, feed your library into your graveyard and Open the Vaults.

Suppose your favorite Commander had their own Precon. Make a card that would be printed in it.

sagramore on You can't spell slaughter without laughter!

1 month ago

Hey Vessiliana thanks for the suggestion. I think Vedalken Orrery is one you can consider for most decks, I guess the question is what do you cut for it and is it better than that card? Having a quick look through I guess you could swap out something like Gray Merchant of Asphodel as I'm not 100% sure that card actually deserves a slot here. Perhaps I'll try it... Thanks.

Vessiliana on You can't spell slaughter without laughter!

1 month ago

Considering how much fun it would be to play your commander on someone else's turn, or even to do things like Break the Ice off your turn, do you think that Vedalken Orrery has a place?

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