Tatyova, Benthic Druid

Tatyova, Benthic Druid

Legendary Creature — Merfolk Druid

Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.

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Set Rarity
Dominaria (DOM) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Tatyova, Benthic Druid occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

GU (Simic): 1.03%

Tatyova, Benthic Druid Discussion

Pray_for_Snow on Uro Commander

2 hours ago

I'm going to sort my recommendations by type for now since the deck is still below 100 cards; once we get to a full deck list, I'll come back and suggest some upgrades if you still want some help.

Artifacts

The Great Henge is very easy to cast once you have Uro on the board, and continues to draw you cards/gain life for you as play more creatures.

Sol Ring is a classic card in every commander deck, unless your playgroup bans it.

Simic Signet is a cheap mana rock that helps you use any colorless lands you have to make some colored mana.

Arcane Signet gives you cheap mana in either of your colors.

Thought Vessel for the increased maximum hand size; you'll probably end up with more than seven cards in hand if you can use Uro more than once in a single turn.

Altar of Dementia for milling out yourself or your opponent. You can use the stack to sacrifice Uro if you cast him from the command zone.

Panharmonicon will double your Uro triggers when it enters the battlefield, plus a few of your other creatures or artifacts like Springbloom Druid.

Crystal Shard will let you re-use your enter-the-battlefield triggers on your creatures

Blackblade Reforged will help you deal lethal damage once you get your ramping done.

Lightning Greaves protects Uro or other creatures you want to keep around while also hasting them.

Creatures

Sakura-Tribe Elder will ramp you and end up in your graveyard at the same time.

Arbor Elf will untap a land you need instead of adding {G}, which is better if you're playing with nonbasic Forest cards.

Wood Elves gets you a Forest from your library, and can even get a non-basic one. You can use it to chump-block someone later on as well to add another card to your graveyard.

Llanowar Elves and Elvish Mystic are the same card but still useful to help ramp.

Birds of Paradise is a classic commander card and can help you block flying creatures when you don't need it anymore.

Hedron Crab mills as you ramp, and you can choose to mill yourself if you're trying to win that way.

Satyr Wayfinder mills you while also grabbing a land card to put into your hand.

Eternal Witness brings back a card you want from your graveyard.

Golgari Grave-Troll will help mill you while also being a rather tough blocker/beater thanks to its regenerate ability.

World Shaper will mill you and also get back lands you milled when it dies.

Laboratory Maniac will secure you a win if you're milling yourself enough.

Misthollow Griffin can be cast from exile, allowing you to use it to cast Uro with escape repeatedly, and it will even block flying creatures for you.

Genesis helps you recycle creatures as long as it stays in the graveyard.

Tatyova, Benthic Druid makes your ramp spells (and Uro) better.

Rampaging Baloths gives you tokens for land drops, helpful for trying to close a game with combat damage.

Roil Elemental steals creatures as you play lands.

Reclamation Sage hits dangerous artifacts/enchantments you don't want around.

Enchantments

Bear Umbra protects a key creature while also untapping all your lands.

Song of the Dryads and Imprisoned in the Moon are both excellent at removing a dangerous threat.

Zendikar Resurgent is excellent for this deck for the extra mana and the card draw.

Elemental Bond will draw you cards for your big creatures.

Crop Sigil will mill you when you want to mill, and get back something important.

Retreat to Coralhelm helps you scry cards or tap/untap creatures for playing lands. If you have a way to mill exactly one card, you can mill your top card after scrying it if you want it in your graveyard.

Wilderness Reclamation untaps your lands for later use, especially useful if you want to leave mana untapped during your opponents' turns.

Instants and Sorceries

Cyclonic Rift is your best board wipe.

Beast Within is your best single-target removal.

Counterspell, Swan Song, and Negate are good counterspells to leave open.

Voidslime is great and is a very useful and board tool for stopping combos.

Life from the Loam gets back lands from your graveyard, and mills you with Dredge.

Windfall hopefully refills your hand and can disrupt your opponents.

Cultivate and Kodama's Reach ramp you. So does Circuitous Route.

Finale of Devastation is a win condition, tutor, and reanimation spell all in one.

Lands

Alchemist's Refuge gives you flash on all your spells.

Reliquary Tower fixes any issues you might have with drawing too many cards at once.

Field of the Dead gives you tokens to block with, and is extremely easy to activate in this deck.

Arch of Orazca draws you cards with extra mana.

Blighted Woodland ramps you up.

Command Tower is a staple for a reason. The reason is that it is good. Play it.

Breeding Pool helps fix your mana and is a Forest card for your ramp spells.

Simic Growth Chamber fixes your mana and bounces back a land for any Landfall triggers you might want to reuse.

Flooded Grove fixes your mana.

Waterlogged Grove fixes mana, draws you a card, and ends up in the graveyard when you don't need it anymore.

Simic Guildgate is a gate that can be fetched out with Circuitous Route.

I left out some big money cards, since those can be upgrades for later. I didn't check if these additions would put you over 100 cards, but you can throw in anything else afterwards and just try out whatever seems fun.

griffstick on Benthic Dwelling (EDH/PDH)

1 day ago

Ruffigan why was Tatyova, Benthic Druid printed as a uncommon. Lol

triproberts12 on Commanders that create an interesting ...

1 week ago

I think the biggest thing to avoid, in my experience, is relying on too narrow a strategy to make a deck "unique."

I built a Dragonstorm deck under Kess, Dissident Mage , but every game followed the formula of draw/tutor cards, cast rituals, win or die immediately after being punished by removal. I built Tatyova, Benthic Druid as druid tribal, but it inevitably ended with me digging into Cyclonic Rift or Craterhoof Behemoth every game.

A unique strategy needs enough singles to fill the 99 that it doesn't play out the same every game, or else it will be miserable to play and to play against.

triproberts12 on Yoink

1 week ago

I just took apart my Tatyova druid deck, since the landfall fit wasn't great for what I really wanted to do, which was yoink. I think I'll be rebuilding with Chulane, Teller of Tales , though, before I build with a mono-green druid commander like Seton, Krosan Protector . The deck can still be heavy green, but for such a focused strategy, what you really need to be able to do is dig through your deck, and both Chulane's ability and having access to blue are great for that. You also get access to Tatyova, Benthic Druid , Rashmi, Eternities Crafter , Noble Hierarch , Bloom Tender (yes, I know you get it in mono-green, but you see how that doesn't matter), Faeburrow Elder , Coiling Oracle , and Wood Sage .

triproberts12 on Is Karametra Good Commander for ...

1 week ago

My suggestion you won't see anywhere else is GET WHITE-BORDERED BASICS. It will make your life and your playgroup's lives when you don't need to spend 2 min. finding the last two lands in your deck.

But, yes, I think Karametra is a good choice for a 75% deck. I just took apart Tatyova, Benthic Druid deck, since it was hard to feel like it was tuned without being too powerful, even being a Druid tribal deck.

NyanNijet on Genju living lands

3 weeks ago

I like your concept! a few cards to consider that may help you with getting the deck off and running faster:

Amulet of Vigor since most of your land base comes in tapped

Crop Rotation fetches any land at the cost of another land.

Nissa, Who Shakes the World pairs well with Prismatic Omen and ultimates into a one sided Terra Eternal

Wilderness Reclamation is sudo vigilance for your land creatures

Anything that lets you play more lands per turn Exploration , Azusa, Lost but Seeking , Ghirapur Orrery .

Tatyova, Benthic Druid gets you extra card draw for all lands that come into the battlefield.

Titania, Protector of Argoth lets you get further usage from any awoken lands that die.

Field of the Dead you have so many different lands in here, it would be super easy for you to meet the zombie making conditions.

Tata on Jund 5 Star Restaurant

1 month ago

The 3-drop slot looks overloaded, and in my opinion you have too many 5 and 6 drops.

I would cut a few of the weaker cards of the deck to make room for some 2cmc cards like Nature's Lore , Fauna Shaman , Farseek , etc. The weaker cards strike me as Archivist , Thieving Magpie , Tatyova, Benthic Druid , and Precognitive Perception .

I think you can also make room for Birds of Paradise - at least by cutting Avacyn's Pilgrim .

For such a creature-heavy deck, I am surprised you are not playing Selfless Spirit or Dauntless Escort .

Have you considered Heliod's Pilgrim to access your control magic package?

Pervavita on Greeny tweeny

1 month ago

Tatyova, Benthic Druid is a newer and cheaper commander that can be quite powerful. I have a Pauper EDH deck with her at the helm that can do some damage against real EDH decks.

Omnath, Locus of Rage my son's friend runs and it is quite strong and only gets expensive if you start looking for expensive lands. Most of the deck is just land search spells that put them on the battlefield to ramp out Omnath and then get tokens. It doesn't take many tokens to be a threat in this deck.

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