Tatyova, Benthic Druid
Legendary Creature — Merfolk Druid
Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.
|Have (2)||orzhov_is_relatively_okay819 ,|
Combos Browse all
- Oboro, Palace in the Clouds + Patron of the Moon + Tatyova, Benthic Druid
- Tatyova, Benthic Druid + World Shaper
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
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Tatyova, Benthic Druid Discussion
1 month ago
Some upgrades, things to look for and think about:
First, your commander Aesi, Tyrant of Gyre Strait wants you to play lands and draw cards. Anything you can change towards that theme will help your deck run better. Also, there's some "sub-optimal" choices that could be upgraded for other things, some of which may have come with other commander precons, are really cheap, etc. Lastly, it looks like your paper version here has some token and +1/+1 counters sub-themes, which I'd bet would make your deck less focused, leading to more random things going on or you not being able to execute a game plan consistently.
So, with all that in mind, I would suggest some of the following changes, and my reasoning behind them:
If you can get your hands on a Scute Swarm, you'll have some awesome token stuff to go on.
Also, if you can get your hands on a Tatyova, Benthic Druid, you'll have some redundancy and not have to rely solely upon your commander (for when it's died too many times, or you don't have the extra lands / fetch to keep your commander chugging along.
Ghost Town is a cheaper land that will let you pick it up on opponents turns, so you'll always have at least one land to play on your turn.
You might want to change some other bodies like Ornery Dilophosaur and Wren's Run Hydra for bodies that fetch lands like Wood Elves, Farhaven Elf, or others like it (like Elvish Rejuvenator and Springbloom Druid). This will give you blockers earlier, help you ramp, and make use of your commander later in the game too.
You could possibly upgrade your land base a little (in case you find yourself without the right colors often enough?). Some include Breeding Pool (which is on the $$ side), Hinterland Harbor, Rejuvenating Springs, Command Tower, and maybe a few more.
Hopefully this helps with how you think about your deck, some choices of cards, what you ultimately want the deck to do, and things to look for. Let me know if you have questions on choices or anything else.
2 months ago
Ok lets say I have Tatyova, Benthic Druid as my Commander.
Can I put Neyith of the Dire Hunt in this Simic Deck?
Technical she is a Mono Green Creature and have only the Ability in her Text to play Red, but Red isnt her Identity, I am right?
2 months ago
I am currently building this deck. So much great stuff to cram in there! I’m running Retreat to Coralhelm + Sakura-Tribe Scout + Simic Growth Chamber + anything landfall in mine. I have all these landfall triggers so, let’s make them infinite lol. Careful with Tatyova, Benthic Druid though. Her card draw isn’t a “may” effect. Great deck list!
3 months ago
Reminds me some of my modern landfall combo deck. In fact, I knew about the sakura tribe + bounceland + coralhelm combo, but I somehow thought it needed 2 bouncelands because I forgot it can bounce itself - gotta change that right after this. But about the deck, there are definitely some other pieces you should add for extra combos.
First off, Ruin Ghost . Ruin Ghost + Retreat to Coralhelm + any producing land is infinite landfall triggers, so inf mana with lotus cobra, gg with ruin crab/tunneling geopede, inf draw with Tatyova, Benthic Druid , etc.
Next, I'd add Valakut Exploration , since it's a great card advantage engine that basically functions like Tatyova for the purposes of this deck. It is also another wincon if u just repeat any landfall loop 40 times then let it clap all your opponents at once, in case you don't have the mana to cast another wincon or something.
I also run Thassa's Oracle but that might not be necessary if you can just draw ruin crab and play it for strictly less mana. You might want a way to get rid of Tatyova then, though so you don't mill yourself out.
3 months ago
I'm personally not a fan of cantrips in commander, so maybe switch out cards like Adventurous Impulse , Charge Through and Strategic Planning for some of the draw spells with bigger impact like Military Intelligence or Tatyova, Benthic Druid .
3 months ago
Ancient Greenwarden might be worth a look, although in your current version of the deck it looks like it gives you 4 outlets Lotus Cobra nets +2 mana per land. Rampaging Baloths nets +2 beasts per land. Avenger of Zendikar nets +2 counters per land. Tatyova, Benthic Druid nets +2 life, and +2 draw per land.
Someone mentioned it before, but Ashaya, Soul of the Wild turns even your nontoken creatures into Mana Dorks, that count as Land Drops.
Ruin Crab might also be worth a look, milling everybody for 3 instead of 1 person is nice.
3 months ago
Hey, well done upgrading the precon on a budget.
Some advice is to lower the mana curve by cutting several high CMC creatures (5 CMC or higher). Aesi, Meloku the Clouded Mirror , Tatyova, Benthic Druid , Rampaging Baloths , Avenger of Zendikar , Murkfiend Liege and Serpent of Yawning Depths are your best high CMC creatures.
An advantage that Aesi has is able to draw cards on your opponent's turns, if you can put a land onto the battlefield. Creatures who can tap to let you put a land from your hand onto the battlefield let you at instant speed do this effect thus you can do it during an opponent's turn. Simic Growth Chamber , Guildless Commons or Ghost Town can bounce themselves back to your hand. You can keep putting one of these lands onto the battlefield and draw with Aesi.
These are low CMC creatures who can first help to cast Aesi by putting lands from your hand onto the battlefield for ramp. Then when you control Aesi they're enablers with lands in your hand to draw cards. Because these creatures tap then they have great interaction with Retreat to Coralhelm and most with Murkfiend Liege . You can untap them, then potentially keep putting lands if you have in your hand onto the battlefield and drawing with Aesi.
Meloku the Clouded Mirror can be fuel to put lands into your hand to then put them onto the battlefield. If putting a land that ETB untapped then you can tap it for mana before you bounce it to pay for the activation to bounce it back to your hand.
These creatures can combo with Retreat to Coralhelm and if you're interested I can explain more in another comment. Good luck with your deck.
4 months ago
Agent 00-KOMA! XD
Sorry had to make the joke. As an apology, here are my suggestions: Tatyova, Benthic Druid , Kiora, the Crashing Wave , Migration Path and maybe a Vivien planeswalker but I do not known off the top of my head which one would be best!