Fathom Fleet Captain

Fathom Fleet Captain

Creature — Human Pirate

Menace

Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay 2. If you do, create a 2/2 black Pirate creature token with menace.

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Legality

Format Legality
Duel Commander Legal
Tiny Leaders Legal
1v1 Commander Legal
Vintage Legal
Block Constructed Legal
Historic Legal
Canadian Highlander Legal
Oathbreaker Legal
Arena Legal
Legacy Legal
Custom Legal
Casual Legal
Modern Legal
Unformat Legal
Gladiator Legal
Commander / EDH Legal
Leviathan Legal
Limited Legal
Highlander Legal
Pioneer Legal
2019-10-04 Legal

Fathom Fleet Captain occurrence in decks from the last year

Latest Decks as Commander

Fathom Fleet Captain Discussion

multimedia on Pirates, argh matey!

2 months ago

Hey, good start on a budget. Malcolm is spelled wrong that's why it's showing in the category Unknown.

More low CMC flying/unblockable Pirates can help to do combat damage to an opponent to trigger Brass:

Merchant Raiders and Coercive Recruiter have good repeatable effects with Pirates. These effects can help to clear the way of blockers for Pirates to do combat damage to opponents. The creatures you gain control of with Recruiter get the bonus of becoming a Pirate until end of the turn which helps to trigger Brass. Both these Pirates are excellent with Fathom Fleet Captain who can be a repeatable source of Pirate tokens.

Shared Animosity can be a powerful repeatable effect for your attacking Pirates. March of the Drowned and Fiery Cannonade are helpful Pirate tribal spells. Chaos Warp, Negate, Feed the Swarm are helpful overall support spells.

Some cards to consider cutting:

  • Walk the Plank
  • Briber's Purse
  • Soul Manipulation
  • Song-Mad Treachery
  • Kari Zev's Expertise
  • Extract from Darkness
  • Angrath, Captain of Chaos
  • Pillar of Origins
  • Deadeye Plunderers
  • AEtherize
  • Adaptive Automaton
  • Door of Destinies

Some budget land upgrades to consider:

Good luck with your deck.

multimedia on Pirate Tribal- Admiral Beckett Brass

2 months ago

Hey, well done for your first Commander deck on such a low budget.

Because of the low budget all my card suggestions will be $1 or less each. With Brass you want more low mana cost (CMC) Pirates who have evasion that way you can more easily do combat damage to an opponent with three Pirates. The two best evasion abilities to give Pirates are flying or unblockable as these will give the most potential to do combat damage to a player.

  • Departed Deckhand: consistently is unblockable since there's a few Spirits played in Commander, but not in all decks. He can be a way to use mana each turn to activate his ability (mana sink) to make another Pirate or Pirates unblockable.

  • Warkite Marauder: flying Pirate who has a strong attack trigger since you can make one creature of the opponent your attacking a 0/1 meaning if that creature blocks one of your Pirates it will die. This ability makes it easier to do combat damage to an opponent because your opponent is not going to block with the 0/1 and risk losing their creature.

  • Malcolm, Keen-Eyed Navigator: flying Pirate who can be a ramp engine by creating treasures. Malcolm and any other Pirates who do combat damage to an opponent creates a number of treasures equal to the number of different opponents who were dealt damage. Malcolm triggers to create a treasure whenever a Pirate does any kind of damage to a player not just combat damage.

  • Fathom Fleet Captain: Pirate with menace and menace can be evasion, but only if the opponent you're attacking has few creatures to block with since the ability means that Fathom can't be blocked except by two or more creatures. He can be a repeatable source of Pirates, creating Pirate tokens.

  • Coercive Recruiter: doesn't have evasion, instead it has a powerful repeatable effect to gain control of opponents creatures and the creatures you gain control of become a Pirate until end of turn. Recruiter triggers whenever any Pirate you control enters the battlefield (ETB) meaning as long as you have Pirates to cast or Pirate tokens to create they can help to clear the way for attacking Pirates to do combat damage to an opponent.

  • Daring Saboteur: can make itself unblockable and she can be a repeatable draw source when she does combat damage to an opponent.

  • Coastline Marauders: has trample, trample is evasion and he can do a lot of trample damage. With trample extra damage that a creature can do when blocked is done to the defending player instead. If he has 6 power and is blocked by opponent's 2/2 then 4 damage is done to the defending player.

There's some good support cards that can help Pirates to trigger Brass, protect Pirates or give you card advantage to stay ahead in the game.

  • Reconnaissance Mission: can be lots of repeatable draw. Good with Pirates who have evasion because each Pirate who does combat damage to a player you draw a card.

  • Archetype of Imagination: effect to want to ramp into by giving all creatures you control flying and makes it so your opponents can't block your creatures because they lose flying. Only an opponents creature with Reach can block your creatures with flying.

  • In Garruk's Wake: effect to want to ramp into. Board wipe that only destroys all your opponents creatures and Planeswalkers. This is a powerful effect in multiplayer Commander and it can clear the battlefield for your Pirates to safely attack your opponents.

  • Negate: staple counterspell that's easy to cast. Stops a board wipe for two mana.

Rainbow lands in Commander are very helpful when playing many colors. Most Rainbow lands are expensive price cards, but there's three staples that are each less than $1.

These 14 cards suggested could be added for about $8. If interested I offer more advice in another comment, including suggestions of cards to cut. Good luck with your deck.

multimedia on admiral BB and her thieving pirates 2.0

2 months ago

Hey, well done for your first budget deck, you have several good cards, but also some that can be upgraded on a budget.

I'll give some card suggestions only for Pirates and lands and if you would like additional help with other cards than I offer more help in another comment.

Some cards to consider adding:

Total: About $10.

With Brass it's helpful to have more low CMC Pirates who have evasion especially flying because then you can more easily do combat damage to an opponent with three Pirates. Coercive Recruiter and Merchant Raiders have good repeatable effects with Pirates. They help to clear the way of blockers to do combat damage to an opponent. These Pirates are nice with Fathom Fleet Captain and Molten Echoes, cards that can be repeatable sources of Pirate tokens. Encore such as Impulsive Pilferer creates a number of Pirate tokens equal to the number of opponents you have which can be many triggers of Recruiter and Raiders.


Cards to consider cutting:

  • Highland Lake
  • Swiftwater Cliffs
  • Submerged Boneyard
  • Dismal Backwater
  • Crypt of the Eternals
  • 1x Swamp
  • Clone
  • Confiscate
  • Gyruda, Doom of Depths
  • Nemesis Mask
  • Beguiler of Wills
  • Dire Fleet Neckbreaker
  • Dire Fleet Ravager
  • Tomb Robber

Clone, Confiscate, Gyruda, Wills are four subpar cards here compared to the others to copy or gain control of something an opponent has. Of these Wills is fine, but situational since consistently you're not going to be able to gain control of the creature you want to gain control of.

If interested I offer more advice. Good luck with your deck.

multimedia on Pirate's Treasure

2 months ago

Hey, good budget start and nice Scroll Rack :)

Spectral Sailor, Siren Stormtamer, Changeling Outcast, Warkite Marauder, Kitesail Freebooter are all low CMC budget Pirates who have evasion (flying or unblockable). More low CMC Pirates with evasion especially flying makes doing combat damage with three Pirates to a player easier for Brass as well as making more treasures with Malcolm, Keen-Eyed Navigator. Sailor is also a mana sink to draw cards.

  • Spectral Sailor > Dire Fleet Interloper
  • Siren Stormtamer > Prosperous Pirates
  • Changeling Outcast > Brazen Freebooter
  • Warkite Maurader > Dire Fleet Neckbreaker
  • Kitesail Freebooter > Goblin Trailblazer

Coercive Recruiter and Fathom Fleet Captain have powerful budget repeatable effects with Pirates. Recruiter can help to clear blockers out of way to do combat damage with three Pirates for Brass. Captain can be a repeatable source of Pirate tokens which triggers Recruiter and Merchant Raiders.

  • Coercive Recruiter > Headstrong Brute
  • Fathom Fleet Captain > Dire Fleet Captain

Malcolm + Lightning-Rig Crew can make a lot of treasures since Malcolm triggers whenever a Pirate does damage to an opponent and Rig does 1 damage to each opponent which creates an amount of treasures equal to the number of opponents you have. You can chain making treasures with Rig by casting Pirates.

Lightning-Rig Crew > Dire Fleet Hoarder


You don't have any instant creature or other permanent removal. Chaos Warp, Reality Shift and Terminate are all budget.

  • Chaos Warp > Walk to the Plank
  • Reality Shift > Mutiny
  • Terminate > Renegade Tactics

Navigator's Compass and Prophetic Prism are not mana rocks; they could be replaced with actual mana rocks to ramp such as Izzet Signet and Dimir Signet. Crumbling Necropolis, Exotic Orchard, Rogue's Passage, Sunken Hollow, Shivan Reef, Grixis Panorama, Ash Barrens are some budget land upgrades to consider.

These 20 card suggestions could be added for about $15. Good luck with your deck.

multimedia on Admiral Beckett and her Pirate Booty

2 months ago

Hey, good budget version. Nice Tyrant and Sieve interactions with treasures.

Coercive Recruiter and Merchant Raiders are two new powerful budget repeatable Pirate effects. These Pirates help to clear the way of problematic blockers to have an easier time doing combat damage to an opponent with three Pirates. Recruiter also turns any creature it gains control of into a Pirate until EOT which has interaction with Thassa/Closet blink to permanently keep the creature you gained control of. These two Pirates have good interaction with Fathom Fleet Captain who has evasion and can be a repeatable source of Pirate tokens.

Glint-Horn Buccaneer and Lightning-Rig Crew are repeatable effects to make lots of treasures with Malcolm, Keen-Eyed Navigator. Buccaneer + Malcolm is the most powerful Pirate combo currently in Commander and it's budget. This combo can be lethal damage to opponents, draw the rest of your library if you want and create lots of treasures if you have three or more opponents.

When Buccaneer attacks activate him for two mana which starts the combo with Malcolm. Sac two treasures to keep activating Buccaneer and repeat. Draw into cards to use the treasures with such as Revel. Rig + Malcolm is a treasure creating engine since you create a number of treasures equal to the number of opponents you have and you can untap Rig whenever you cast a Pirate which can make even more treasures.

Path of Ancestry, Shivan Reef, Sunken Hollow, Smoldering Marsh are some budget land upgrades to consider adding for more than 31 lands which is low. They could replace Contract Killing, Curator's Ward, Dire Fleet Hoarder, Sailor of Means.

Good luck with your deck.

mckayeaston on Princess Bride Tribute [HELP ME!]

8 months ago

The poison that Wesley was immune to could either be Moonglove Extract or Vial of Poison.

Dread pirate Roberts: Fathom Fleet Cutthroat or Fathom Fleet Captain or Hostage Taker and Dire Fleet Poisoner could represent the time Wesley spent as the pirate.

The boat Wesley uses might be Fell Flagship or Sleek Schooner or Shadowed Caravel. The boat the princess is kidnapped in could be Smuggler's Copter or Dusk Legion Dreadnought.

Shrieking eel: Shriekmaw or a Slipstream Eel equipped with Fireshrieker.

Dying Wish could represent the scene where Buttercup pushes Wesley down the hill and he yells "as you wish!"

Their battle "to the pain" could be Pain's Reward or Painful Quandary or Decree of Pain.

Skullblade248 on YarHarFidllyDee, I steal ur Planeswalker Abilities

1 year ago

Again, I don't mean to ruin your fun, but as this website is designed to help improve decks...

First, I assume it's just a midrange Pirate tribal deck. I don't really see any Revel in Riches shenanigans or anything. There is a little bit of artifact interaction, and I think that's something that could be built upon.

Deadeye Plunderers is a ridiculous card that can end games fast if you can build up a bunch of artifacts. But, it's a liability if you don't have any on the board. A 3/3 for 5 is too slow by itself. I think that two copies sounds fair, and with two copies, you'll most assuredly have a smile on your face when you topdeck it. Going with the Artifact subtheme, I would say 2 Fell Flagship wouldn't hurt.

Captain Lannery Storm is a really nice way to power up Deadeye Plunderers . Even if you don't have one, she ramps you up a turn or two, which if we want to run Nicky B and Moo, we're going to need. Three copies is plenty, as she's powerful, but still legendary.

Dire Fleet Captain works really well in any Pirate deck. I run four in mine, but mine is super aggressive. I think that with a longer game , less copies are necessary. I would also say that Dire Fleet Neckbreaker is a great way to close out games, but for a more casual and fun game, two is plenty. March of the Drowned will also be pretty helpful later in the game. 2x. If you want even more Pirates to go with the treasure you're amassing, perhaps 3 Fathom Fleet Captain .

Now, this shocks me. You run two Planeswalkers from planeswalker decks, but fail to use their fetch cards. Especially as they're perfect in casual games. I would say 2 of both Angrath's Fury and Visage of Bolas . And of course, keep all of the Planeswalkers the same, number and all. I would also say that Angrath, the Flame-Chained is on flavor. Why just take their loyalty abilities when you can help yourself to everything they have? Maybe 1 Admiral Beckett Brass too.

We should put in more Treasure, so 3 Sailor of Means and 2 Wily Goblin . Slap them in with the power of FlexTape! (not sponsored). Removal is lacking, so I would say 3x Unlicensed Disintegration. Trust me, it's worth it.

And we're left with 2 more slots. More instant and sorcery spells would make this a control deck. Hostage Taker is great in casual games, but it costs a pretty penny. I think that 1 copy of Revel in Riches wouldn't hurt, as we have a bunch of treasure token makers. To help you win with Treasure tokens so you can throw them in the air as depicted in the art, then Storm the Vault  Flip is our best bet.

2x March of the Drowned 3x Dire Fleet Captain 3x Fathom Fleet Captain 2x Wily Goblin 3x Captain Lannery Storm 2x Fell Flagship 3x Sailor of Means 3x Unlicensed Disintegration 1x Admiral Beckett Brass 2x Dire Fleet Neckbreaker 1x Storm the Vault  Flip 2x Visage of Bolas 2x Angrath's Fury 2x Deadeye Plunderers 1x Revel in Riches 1x Angrath, the Flame-Chained 1x Nicol Bolas, Dragon-God 1x Angrath, Minotaur Pirate 1x Nicol Bolas, The Deciever

Do whatever with the mana base, I guess. Maybe Artifact Lands. I left out Fathom Fleet Boarder as it literally kills you for no reason. Rona isn't a Pirate and is a liability, and Dreamcaller Siren is neat, but niche. Sideboard material. I believe the list I spent the last hour on is budget, but I hope it gives you some inspiration and perhaps a few new tricks to try with your friends.

Just remember this rule of thumb with Pirates: Anything they can do, you can do better.

FlavioFaive on The Devil's Chains

1 year ago

The first deck you've ever built!? It seems pretty solid... The first deck I've built, 18 years ago, I took an aggro Golgari and I ruined it putting expensive big creatures there... Lol
The only problem I see on your deck is the lands. Don't they delay your game? You could use more Blood Crypt , Steam Vents and Watery Grave ... But as Grixis usually doesn't have lifegain this would be a problem...
I would use:

Yes. Unknown Shores is a shitty mana fixing. But it's fast! If you only have a Swamp and a Unknown Shores , you could cast Fathom Fleet Captain on turn 2 and cast Dire Fleet Captain on turn 3 even buying a Swamp or Island. See, all those lands I've suggested enter the battlefield untapped. Like my deck, your deck is mostly creatures. That's why Unclaimed Territory suits perfectly. You would have mana fixing problems only for the noncreature spells. That's why Captain Lannery Storm is so important. You use the treasures to cast noncreature spells. My deck always has a pile of treasures aside, I don't know if it would work on yours... Maybe adding one more Captain Lannery Storm ...
But you should test it. It would get faster for sure.

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