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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Halfling Citizen
When this enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Gain one mana of any colour.")
Whenever another creature enters the battlefield under your control, you gain 1 life.
1 week ago
1 week ago
If you want to try and turn this infinite you could try using Krosan Restorer. To help you get the threshold active you can use some Brokers Hideout and some type of loot draw like Thirst for Discovery to help you find combo parts. If you take the threshold path you may want to consider using Consider over Opt at the very least.
Another draw/ramp card to consider Growth Spiral
Spellbook doesn't do anything based on the card draw options you are using.
Also you somehow have 6 copies of Counterspell in your deck.
If you want a board wipe to help you survive and don't want to kill all your creatures, then you may want to consider Time Wipe.
Prosperous Innkeeper may be something you want to run if you do not want to run sweepers as it gives you etb to gain life to sustain and generates treasure that ramps/color fixes in a pinch.
Hope the suggestions help and best of luck with the casual fun deck idea.
1 month ago
More etb Teleportation Circle
Likes etb Gala Greeters
Removal or bounce in an enchantment package Touch the Spirit Realm
Best of luck in your games!
3 months ago
Ravenous Chupacabra for more removal
Agent of Treachery for steal shenanigans
5 months ago
The problem with Neoform here is the general lack of good 2cmc creatures to sacrifice. I would recommend against running either Lotus Cobra Tangled Florahedron Flip, as while they accelerate mana, they don't accelerate your landbase, which is what you actually care about. While paying 4 mana to Summoner's Pact may seem daunting, it's actually not really an issue - as with sufficient ramp you'll easily be able to pay for it and the Swarm. Its a staple of Prime Titan decks for a good reason.
Never go over 60 cards. The current cards I think are questionable/droppable are:
Vastwood Surge, Eureka Moment, Migratory Greathorn and Quandrix Cultivator: 3-or-4 mana is a lot for this kind of effect, and generally quite slow. By the time you have the mana to cast these, you should be already at a point of not needing them. Aim for the cheaper ramp I'd suggested. In addition to what I'd suggest above, Sakura-Tribe Elder is stronger than all these cards, and a good potential replacement.
Prosperous Innkeeper, Lotus Cobra, Tangled Florahedron Flip: Your goal should be putting a lot of lands into play quickly, not just making a lot of mana. Mana on its own doesn't actually help you get anywhere, as your Swarm needs land drops, and a lot of existing lands in play.
Mana Leak feels like a sideboard card at-best. I'm not sure it works particularly well here, especially as by the time your engine is running, your opponent might also have enough lands to pay the cost.
If I were building this list with budget in-mind, it'd probably look something like:
7 months ago
Nice, but why Prosperous Innkeeper with only 12 creatures?
7 months ago
Hey, interesting start/WIP for five color Dragons in Standard.
You have too many cards, 63 is three cards too much consider cutting 2x Commune with Spirits and Bloodfell Caves to make 60 cards? You have too many creatures to play Commune since it can only reveal a land or enchantment not a creature. 27 lands is high, cutting some for ramp would help.
For Dragons in Standard Magda, Brazen Outlaw is great because she can create ramp for treasures or sac treasures to tutor for and put a Dragon of your choice onto the battlefield.
This is a core for ramp and to tutor for Dragons. Jaspera is the tap enabler for Magda that makes mana two ways by tapping Magda and creating a treasure. Innkeeper is the best two drop in Standard for ramp, play 4x if you're playing high CMC creatures. After Innkeeper makes it's treasure it can be tapped to make mana with Jaspera.
Showdown is powerful draw in Standard since it lets you potentially play any of the cards you exiled for two turns meaning you get a turn with all your lands and mana dorks untapped to play the exiled cards including a land from them. Ramping into Showdown turn three, four or five gives you potential to exile a Dragon, The Kami War Flip or even another Showdown to then play those cards with your ramp on your next turn. There's no restriction of what cards you can exile on the top of your library with Showdown which is great.
Another good draw option is Unexpected Windfall which also creates treasures, but to play it you would want to add more red sources in the manabase because of it's double red mana cost.
These a good numbers for these cards.
- 6x Forest
If you choose to add Jaspera Sentinel and more Prosperous Innkeeper then you'll want more Forests because being able to cast Jaspera turn one can give you an advantage. Consistently casting Innkeeper turn two is also important which more Forests can help with. Another option rather than more Forests is add Pathways that can be green on one side: Cragcrown Pathway Flip, Branchloft Pathway Flip, Barkchannel Pathway Flip. Cragcrown would be best because one side of it can be red to cast Magda, Brazen Outlaw if you don't need a green source.
If you go for the more treasure route and you have to play lands that always ETB tapped then I think Uncharted is the best option since it gives you a lot of choice in game of what color to choose that you need.
Dragon's Disciple would be better as ramp. Path to the World Tree would also be better as ramp since it only puts the land into your hand and rarely are you going to use your mana to activate it. Boseiju Reaches Skyward Flip isn't worth four mana. The Dragon-Kami Reborn Flip has powerful saga levels, but is really too slow to get any value from it since it has to flip, you have to have a creature among the two exiled cards and then you have to a Dragon die to be able to cast that creature. I think it's more of a sideboard card for very slow matchups.
Jaspera Sentinel with Magda, Brazen Outlaw is better than Shambling Ghast and Reclusive Taxidermist. Ghast could be a sideboard card for aggro matchups, but consistently in those matchups you would want to cast it turn one which requires a lot of Swamps. I don't think it's worth negatively affecting the other colors in the manabase for Ghast.
Good luck with your deck.
10 months ago