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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Reins of Power
Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
2 days ago
I'm building an EDH deck for Jon Irenicus, Shattered One and I want to make sure I understand how donation and mind control effects interact.
Situation A: I use Sower of Temptation to steal a creature from Player A.
1. If I use Jon's ability to donate the creature to Player B then Sower leaves the battlefield, does Player A get their creature back?
2. If I donate both Sower and the effected creature to Player B, then Sower leaves the battlefield, does Player A get their creature back?
Situation B: I use Reins of Power to trade creatures with Player C.
1. If I donate one of the creatures to Player A, does Player C get their creature back at the end of turn?
Situation C: I use Shield Broker to steal a creature from Player B.
1. If I donate the creature to Player C who then removes the shield counter, does Player B get their creature back?
2 weeks ago
id totally swap out Reins of Power for an even better card, yes it's 9 mana but in commander, it won't matter plus it looks like this deck takes time anyways Clone Legion. Note to self yes you can target your own yourself and then use Reflections of Littjara you can use cards like Everflowing Chalice and I strongly recommend a Nyx Lotus $3.50 current market and it's just stupid, I run 1 in each of my commander decks, and the payout for 4 mana is awesome, I'm always running 3x the mana then my playgroup and there like how you getting so much mana
2 months ago
I like the design overall, but I think one of the mana symbols should be changed to pure . Otherwise, this card gives direct damage to mono-blue. I assume it's intended for Commander, and it's not viable in Legacy or Vintage, but it's possible to use it as a very un-blue damage source in Casual, both as attacking and as burn.
There are currently four types of blue cards with the word "haste":
So a creature with haste and the ability to immediately attack and cause direct noncombat damage to any target is pretty well out of mono-'s wheelhouse, and this card as written gives it exactly that.
All the same, I like the effect, the stats seem fair, and I could otherwise see this as a real card.
6 months ago
I would add some free sac outlets or at least sac outlets that stay on the battlefield:
Another cool sac options:
Some other cards:
you may want to have a look at my deck Everything is mine!
6 months ago
I've also never built Azorius, and I'm planning to build Kotori's Mech. A card I'll include is Reins of Power. Casting that with 0 to 2 creatures on board and 5+ vehicles on an opponent with a stacked board will be impressive.
6 months ago
Reins of Power is amazing in multi-player. Why bother ninjitsu-ing with your own creature?
9 months ago
You can go ahead and replace some of the more expensive cards like taking out Personal Tutor and Time Spiral. There are some changes as well that I might reccomend such as the Wheel of Fortune could be switched out to Valakut Awakening Flip so that other players don't get resources or just Windfall. Gamble could be a Solve the Equation. Imo these don't change the power dynamics pretty much at all while hugely reducing the deck's cost. Cut off Mana Crypt and it should be very affordable
On what cards to cut, a few come to mind immediately. Portent is pretty bad, Mana Flare should be taken out immediately. Ruby Medallion, Mystic Speculation, Long-Term Plans (this should honestly be Solve the Equation in my list as well), Muddle the Mixture is played only for the potential transmutes so it can be cut out, Twincast has little to no use in comparison to Reverberate. Dream Cache works well with Melek out as a potential value engine but it can be cut out as well.
I'd probably slot in AEtherize, Blasphemous Act, Disrupt Decorum, Reins of Power and maybe even test out some other 2-in-1 wipes that gets you cards back like Volcanic Vision, there are other fun cards like Blustersquall which enables you to tap an opponent's board in their upkeep but I'll leave thinking those to you.
11 months ago
Hahaha, I seldom find taking an extra turn to be underwhelming! XD Might also be useful to have a bit of spell recursion. Something to consider about your commander is that if it dies and you send it back to the command zone, the next time you summon it, it's treated as a "new" creature, so it locks you out of spells that you exiled with it the first time around. So having some form of redundancy or backup could be useful!
I agree with you on the polymorph! In my build I run some man lands like Mutavault just to have another target, as well as a few artifact ramp that can turn into a creature like Chronatog Totem. I will say that the polymorph and proteus staff are pretty easy to tutor for in blue!
I did forget to mention, Reins of Power seems like it could put a lot of work in your deck. Since you're already running little to no creatures, this often leads to large amounts of unblockable damage, as you give your opponent nothing... but take from them... EVERYTHING! At worst it's a 4 mana instant speed fog, at best it can win you the game if an opponent has saved up enough board presence. Especially good against go wide decks like elf ball! Gave our local elf player fits the first few games I used it against em!
Best way to see how it works is to test it out! Good luck in playtesting, I'm for sure interested to see how it does!