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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Reins of Power
Instant
Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
forneyt on The Friendmaker | Talrand, Sky Summoner [PRIMER]
4 months ago
Quick Study is really great, it allows you to keep up mana for your interaction and then draw cards instead if nothing comes up. Opportunity is the same effect as Tidings, but it's an instant. Reins of Power also have a similar effect to Cultural Exchange, but is an instant, so it can double as surprise blockers, a fog effect, removal (blocking with another player's creatures to trade), or simply to get value from other player's value creatures. Trail of Evidence can provide card advantage late game when you need to dig for answers or to sink your mana into. Perilous Research is another instant speed draw two that your commander offsets the downside to, which would allow you to dig for answers and keep up more mana to play those answers in the late game. Also, any card that has "Thirst for" in the name is good in these kinds of decks. I'm not sure if all of these suggestions go together in this deck, but I figured I'd throw them out there for some thought!
SirToews on Goat Simulator - Ephara EDH
4 months ago
BenTim you can use Thespian's Stage help's along with Mirrorweave then use Reins of Power
DarkKiridon on Help Me With Kefnet
6 months ago
I'm not good with mono blue but what comes to mind is:
Echoing Truth can remove creature tokens
Cards like Ever-Watching Threshold and Propaganda could help.
Hope this helps a little.
Abaques on Need a little help with …
1 year ago
I think you might be a little light on lands. I'd highly recommend adding Vastwood Fortification Flip as both a land and a way to add counters. I also can't recommend Reins of Power enough. You end up building up your opponents boards with Kros and Reins can be a great finisher in that situation. Though I really enjoy playing my Kros deck, I've only won with it twice (usually I finish second) and both times were due to Reins of Power.
As for card draw, two cards I'm looking to add from Wilds of Eldraine that I think will fit in perfectly to Kros are Hylda of the Icy Crown and Sharae of Numbing Depths. I think the tap effect of Kros is one of my favorite aspects of him and both those cards exploit that.
treeforcorvus on Melek, Spellcaster Extraordinaire
1 year ago
Really cool concept! I have a few ideas.
Blitz of the Thunder-Raptor helps deal with planeswalkers, and might perform better than Chaos Warp. Run Brittle Blast over Thunderous Wrath.
Not sure about Dismiss into Dream. How many single-target spells or effects are you running? I count 6.
Mana Drain over Dissipate: Having resources for damage later is almost always going to serve you more. Plus, it's a great target for Isochron Scepter.
Speaking of walkers, definitely replace Cloud Key with Rowan, Scholar of Sparks Flip. It's straight up better. Strongly consider Ral, Storm Conduit, if only that it ramps up damage with your commander out. Consider Koth, Fire of Resistance as a decent land-fixer (which means you'll draw less lands and have more mana), and Jaya Ballard for simple acceleration.
If your pool is competitive, you could run Back to Basics or at least Blood Moon. This will slow down many decks and give you more time. Adding fetches in your colors (should be 5) means that you can take out 2 islands and 3 mountains and still hit your curve.
Not sure about Breaking Point and Curse of the Swine. Instead, consider Puppet's Verdict and either Winter's Chill or Cyclonic Rift.
Reins of Power and Insurrection could replace Chain Reaction and Incite Rebellion, allowing you to use those resources against opponents and kill them, which would have the added benefit of removing their creatures.
I know you don't want to run any creatures, but Stuffy Doll is a decent deterrent and is too funny not to leave out.
scotchtapedsleeves on Murders and Acquisitions (Marchesa Superiority)
1 year ago
Hey Ender, been a while! I'm still working hard on my Marchesa deck if you'd like to steal some ideas. As for my suggestions:
Hostage Taker is huge as it can steal artifacts.
Imperial Recruiter Can tutor for most cards in my deck, your creature's powers seem a bit higher.
Iron Apprentice is incredible
Thought Sponge is a fantastic draw engine. I find myself drawing 5+ cards each cycle if opponents don't deal with it
Thran Vigil Adds a +1/+1 counter to every creature that re-enters, protecting them immediately and allowing you to sac them.
Uncivil Unrest Does the same as above but for all creatures that enter, also a wincon
Reins of Power Is a favourite of mine against token players. Sac all your creatures to steal an opponents, then you have the option to sac them for a ton of mana with an Altar or get +1/+1 counters on them and sac them as soon as Marchesa reenters the battlefield in your end step.
Aetherworks Marvel has played fairly well
Scroll of Fate Lets you cheat out lands, enchantments and artifacts as Marchesa only checks the card type when it's on the battlefield
Last One Standing is hilarious, same with Saw in Half
Living Death is an incredible board wipe, especially if you sac all your stuff beforehand
I have over 100 cards in my maybeboard that I haven't gotten around to sorting out, but here are some standouts I'm looking to include.
Imposter Mech seems like it could be incredible. Once you get a +1/+1 counter on Marchesa you don't really want to attack with her, so you can use her to crew the mech each turn
Urborg Scavengers Is repeatable grave hate with some bonuses
Kardur, Doomscourge Is dirty
Fell Stinger is a reliable source of draw, can sacrifice itsself in a pinch
Body Launderer seems incredible. Card selection and recursion
scotchtapedsleeves on Murders and Acquisitions (Marchesa Superiority)
1 year ago
Hey Ender, been a while! I'm still working hard on my Marchesa deck if you'd like to steal some ideas. As for my suggestions:
Hostage Taker is huge as it can steal artifacts.
Imperial Recruiter Can tutor for most cards in my deck, your creature's powers seem a bit higher.
Iron Apprentice is incredible
Thought Sponge is a fantastic draw engine. I find myself drawing 5+ cards each cycle if opponents don't deal with it
Thran Vigil Adds a +1/+1 counter to every creature that re-enters, protecting them immediately and allowing you to sac them.
Uncivil Unrest Does the same as above but for all creatures that enter, also a wincon
Reins of Power Is a favourite of mine against token players. Sac all your creatures to steal an opponents, then you have the option to sac them for a ton of mana with an Altar or get +1/+1 counters on them and sac them as soon as Marchesa reenters the battlefield in your end step.
Aetherworks Marvel has played fairly well
Scroll of Fate Lets you cheat out lands, enchantments and artifacts as Marchesa only checks the card type when it's on the battlefield
Last One Standing is hilarious, same with Saw in Half
Living Death is an incredible board wipe, especially if you sac all your stuff beforehand
I have over 100 cards in my maybeboard that I haven't gotten around to sorting out, but here are some standouts I'm looking to include.
Imposter Mech seems like it could be incredible. Once you get a +1/+1 counter on Marchesa you don't really want to attack with her, so you can use her to crew the mech each turn
Urborg Scavengers Is repeatable grave hate with some bonuses
Kardur, Doomscourge Is dirty
Fell Stinger is a reliable source of draw, can sacrifice itsself in a pinch
Body Launderer seems incredible. Card selection and recursion
Anyway, that concludes my rant. Hope all is good with you!
carpecanum on Fast Bnuy
1 year ago
Your creatures are low power so maybe Meekstone, Citywide Bust or Fell the Mighty. Crackdown maybe.
Black Vise if your opponents start getting big hands.
Illusionist's Gambit and Reins of Power can make aggro decks take each other out instead of you.
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