Ulamog, the Ceaseless Hunger

Ulamog, the Ceaseless Hunger

Legendary Creature — Eldrazi

When you cast Ulamog, the Ceaseless Hunger, exile two target permanents.

Indestructible

Whenever Ulamog, attacks, defending player exiles the top twenty cards of his or her library.

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Trade

Have (3) metalmagic , gildan_bladeborn , Azdranax
Want (9) Nurarihyon , Val_Kaziga , BladeWing517 , Pyrezz , MuricaMF , MitReklaw , SupaChigga , buzzwulf , chexmixtoon

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Set Rarity
Battle for Zendikar (BFZ) Mythic Rare

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Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Ulamog, the Ceaseless Hunger occurrence in decks from the last year

Modern:

All decks: 0.12%

Green: 2.7%

Commander / EDH:

All decks: 0.04%

Green: 0.19%

Ulamog, the Ceaseless Hunger Discussion

Profet93 on Ilharg, Baconator!

2 days ago

Are you also aware that you don't get attack triggers either?

I am being slightly more nice with my cuts but....

Bogardan Hellkite - U have a better card in the deck already

Breaker of Armies - Weak

Fanatic of Mogis - Weak

It That Betrays - Doesnt stay on the field for benefit

Kozilek, the Great Distortion - Hard to cast without artifacts or ancient tomb. I personally love the card, but I can see many instances of it just sitting in your hand. Yes, ilharg can bring him in, but still.

Seasoned Pyromancer - Weak

Ulamog, the Ceaseless Hunger - No cast or attack trigger

Ulamog, the Infinite Gyre - See above

Utvara Hellkite - See above

Void Winnower - Doesnt stay on the field to matter

I would cut these for more card draw, at least 2 more lands and the suggestions I recommended. Be sure to let me know what you think, but after playing mono red for a couple years, I learned you need ramp, which you have a pretty good job of and card draw badly Getting the lands will help ensure you arent mana screwed, card draw to get lands and to ensure you don't run out of gas

Caged Sun - Might be worth considering in addition to or inplace of extraplanar lens. Lens they can blow up leaving you with 1 less land, not including the fact that you arent even running snow lands to "ensure"you dont ramp them before the table comes back to your turn. Sun helps you cast your beaters if ilharg is unavailable. Same with new purphorous

Kogarashi on Does Bond Beetle Trigger Phalanx ...

1 week ago

As others have mentioned, Phalanx Leader triggers off of a spell you cast targeting it. This means the object targeting it must be a spell on the stack. It can't be an ability.

Bond Beetle has an ability that triggers when it enters the battlefield, and it's this ability that targets a creature. Since it's an ability and not a spell, it won't trigger Phalanx Leader.

Something that would trigger Phalanx Leader would be an instant like Colossal Heroics, a sorcery like Desperate Stand, or an Aura like Flickering Ward (since Auras always target while they're on the stack).

One way to tell if something is a spell targeting a creature or not for the purposes of the Heroic ability is to look at the wording. Triggered abilities always start with (or contain, in the case of delayed triggered abilities) "When," "Whenever," or "At" (like the Heroic ability on Phalanx Leader and the ETB on Bond Beetle). Triggered abilities will not trigger Heroic. This is also why Ulamog, the Ceaseless Hunger's first ability doesn't work, because it is an ability that triggers on casting; it's not part of a spell resolution.

Boza on Does Bond Beetle Trigger Phalanx ...

1 week ago

The only spells casts with a target are instants and sorceries that have the word "target" on them and auras always target the relevant permanent when cast. There might be exceptions to this general rule, but none I can think of right now.

Even if Bond Beetle's ability were an on cast ability like Ulamog, the Ceaseless Hunger's ability, it would still be an ability, not a spell, which Phalanx Leader is looking for.

manbearpig90 on Need Help In My Quest ...

1 week ago

also important to note that Path to Exile will not trigger Blade of the Bloodchief or Cordial Vampire. so path is best left in the sideboard while the mainboard uses removal that actually causes the creature to "die". bring in path against things like Wurmcoil Engine and Ulamog, the Ceaseless Hunger

DrukenReaps on A Druken Original

1 month ago

A friend gave me Ulamog, the Ceaseless Hunger for Kiora, Master of the Depths.... I guess I'll build Ulamog :)

MrKillStar on Colorless combos and beat downs

2 months ago

Cards I would consider throwing in:


Minion Reflector - In a colorless deck with so many mana rocks, paying 2 extra mana to get some big fatties you're running would be great, in my opinion. Maybe even Thran Temporal Gateway to cheat, lets say, Blightsteel Colossus, make a copy of it by Minion Reflector for 2 mana with haste a possibly insantly take someone out? Pretty good if you ask me.

Mimic Vat - One of my most favorite artifacts. Being able to imprint anyone's creature and play it every turn just for 3 mana? Heck yea! In combination with Mirror Gallery, you could do some sick plays. Imprint Ulamog, the Ceaseless Hunger to Mimic Vat, pay 3 and tap it to create a token, when you activate Mimic Vat, it triggers Rings of Brighthearth, pay 2 to create another copy of Ulamog. If you use Strionic Resonator, it gets triggered on triggering Rings of Brighthearth. Or just forget about Mirror Gallery and Ulamog and use It That Betrays instead.

Field of Ruin - Another non-basic land removal and fetches a basic land for everyone. It might be worth running, since you can easily replay it by Crucible of Worlds. Maybe take out Urborg, Tomb of Yawgmoth, unless you combine it with Mana Web.

Soul-Guide Lantern / Tormod's Crypt - cheap and effective graveyard hate.

tron lands: Urza's Tower, Urza's Power Plant, Urza's Mine - not the greatest lands to use in EDH, but unless you've an effective way to fetch Wastes from your deck, tron lands might be worth running.

Oblivion Sower - Very decent Eldrazi to use. Gets you ANY land an opponent's own in exile. Attack few times with Ulamog, cast Oblivion Sower and you're good. It also helps you to get rid off opponent's top deck card if they somehow manipulated it (Vampiric Tutor, Insidious Dreams, etc.). You can even double it's cast effect with Strionic Resonator!

Emergence Zone - Sneaky land that gives your cards flash. Nice way to dump your mana at the opponent's end of turn and finish them on your turn.

Mycosynth Lattice - This is just a dumb combination with Darksteel Forge. But gives your opponents acces to all colors, so watch out for that.

Titan's Presence - Fairly easy creature removal.

Warping Wail - Cheap and flexible instant spell. Does any opponent have x/1 mana dork? Exile it and send them a message. Need some dumb blocker? Warping Wail got you! Is an opponent trying to board wipe you? Nope, they don't!

Cavern of Souls - Choose Eldrazi and watch your blue opponents screan,

Dark Depths - We love big, dumb creatures that win us the game, don't we? Dump in extra mana and slowly wake up Marit Lage! This also works well with Thespian's Stage. T1 Stage into Sol Ring, T2 Dark Depths, tap Sol Ring for 2 mana, use Stage, copy Dark Depths, sac Dark Depths due to legendary rule, after that sac Stage (now copy of Dark Depths but with 0 Ice counters) and get a 20/20 legendary creature token with flying and indestructible.

Void Winnower - This bad boy..or..whatever it is, might be a very nice addition aswell. Your opponents can't even, ba-dum-tss.

Deadpoo111 on Reflective Energy (Riku)

2 months ago

I think I have to suggest Contagion Clasp and Contagion Engine, the consistent proliferate each turn is really solid and they function as removal spells too. TBH this deck gave me PTSD from Kaladesh standard. Maybe run Ulamog, the Ceaseless Hunger as a homage to hit off Aetherworks?

Overall, super neat deck +1!

harbingerofduh on Damia, the Sage That's Stoned

2 months ago

The first thing I noticed while looking at this deck is that it's way too light on lands. With a seven-mana general, you're likely to get mana-screwed, especially if your mana elves die. I'd look to add about 9-10 more lands, maybe cutting some ramp if you start flooding out. Lands are generally better than mana elves.

Rather than mana-producing dorks like Elvish Mystic and Druid of the Cowl , you should probably be playing spell-based mana ramp such as Rampant Growth and Cultivate . The reason for this is that if someone casts a board wipe, all of those mana-producing elves will die and you'll lose your mana acceleration. The good news is that the spell-based ramp I mentioned is usually common or uncommon, so you won't have too much trouble finding them. Other spells to consider in this vein are Farseek , Kodama's Reach , Skyshroud Claim , Circuitous Route , Explosive Vegetation , Sakura-Tribe Elder , Wood Elves , and Farhaven Elf .

You really want ramp because Damia is so expensive, and also because after you empty your hand casting those spells, Damia helps you refill. That's her main strength, so I'd suggest building her with big-mana strategies in mind. X-spells like Villainous Wealth and expensive monsters like Ulamog, the Ceaseless Hunger are probably what you'll be aiming for, with Damia to help you refill your hand as needed.

I have my own (slightly quirky) take on Damia here if you want some further ideas for how to fully take advantage of her: Damia Discard

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