Coldsteel Heart

Coldsteel Heart

Snow Artifact

Coldsteel Heart enters the battlefield tapped.

As Coldsteel Heart enters the battlefield, choose a colour.

: Gain one mana of the chosen colour.

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Trade

Have (2) Pieguy396 , Azdranax
Want (2) jon.lamm.88 , garyslays

Printings View all

Set Rarity
Mystery Booster (MYS1) Uncommon
Commander Anthology 2018 (CM2) Uncommon
Commander 2015 (C15) Uncommon
Coldsnap (CSP) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Coldsteel Heart occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Blue: 0.22%

Black: 0.14%

Red: 0.21%

Coldsteel Heart Discussion

Chandra585 on Your Oath is Not Yet Fulfilled

1 day ago

Court Hussar seems weak. Syr Faren, the Hengehammer and Knight of the Reliquary do as well. I would cut all of them for better ramp cards, like Arcane Signet, Fellwar Stone, Coldsteel Heart. Ancient Ziggurat might replace a Transguild Promenade. Order of Midnight also seems weak. Try Belle of the Brawl. Basri's Lieutenant is also really good. It could replace Deathless Knight.

Dredge4life on Cheapskate Talrand (Competitive, Budget $75)

4 days ago

If the plan is to Polymorph, I would cut the Deadeye/Drake package, and just run Oracle/Leveler. I think the better plan is to always know that Talrand is lethal if Mass Polymorph resolves. Other than that, I would probably try and lower the curve a little. Cut some of the more expensive countermagic and run things like Winds of Change and Chain of Vapor. Dispel and Miscast should also be in here, and maybe even Foil for another free hard counter. It’s bad, but we don’t have access to Force, and losing three cards is better than losing the game.

Let’s cut some of the other expensive win cons like Sphinx-Bone Wand to run a few more mana rocks, like Coldsteel Heart and Sky Diamond. We only have one primary win condition now, but it’s much more effective and resilient, and we can keep our combat damage backup plan. If we really wanted to, we could play Proteus Staff to try and stack our deck in the event we draw both combo pieces/have had them killed, but I think that’s just super greedy and going to be a liability most of the time.

Amass the Components could be See Beyond. That way, we could keep the escape option if we accidentally draw our wincons, but we lower the cost by two. We could also shave Distant Melody and replace it with Chart a Course. It might be less cards total, but it’s half the price, and is always letting us see two cards. Careful Study could be in here too.

That’s all I can think of for now, but I really like this concept. Mostly, we just really need to bring down this curve. Best of luck!

Copied from my response on reddit.

Albeer on Niv-Mizzet, Parun Combo-Control

6 days ago

Hey jeah ofc i can i will only suggest "cheap" 2 mana artifacts here you go: Coldsteel Heart Prismatic Lens Fire Diamond Sky Diamond

dont be afraid of the "enter the battlefield tapped" 2cmc rocks they are still good

i can really recommend Gilded Lotus it will generate the RRR you need for Niv

if you play Mystic Retrieval you dont need the eldrazi to shuffle your graveyard in your library:

draw your deck with your combo

get infinite mana with scepter and dramatic reversal(some fast mana really helps with this)

cast Echo of Eons

draw your deck again

cast Mystic Retrieval on your echo

cast Echo of Eons

repeat until everyone is dead

docdude on Braura Stacktics

1 week ago

Recommended RAMP!

or higher mana ramp is not that great, but still, you're not going to play competitive EDH!

abby315 on I've got a very tiny bone to pick with you

2 weeks ago

FunnyDuck Thanks much for the suggestions and the upvote! If I'm reading it right, you suggest the deck should shore up in these areas:

1) GY control, either through reanimation or exile.

2) Commander control, through sac effects.

3) Additional ramp.

Plus the recommendation of Liliana, Heretical Healer  Flip, which I appreciate because she was my favorite card of Origins. I spent so much money on drafts trying to pull her, and I was so mad I just kept getting the (then $7) Jace, Vryn's Prodigy  Flip...

ANYWAY. Lots of good points. I will say it's tough with an "engine" deck like this one to add additional utility without sacrificing consistency. It's just SO BAD if you have out the Megrim effects and then stop drawing gas. As much as possible I'm trying to make the utility and win-con effects overlap with other synergies, like Madness, or else stick it in the land slot, like Bojuka Bog.

For category 1), I definitely like Scavenger Grounds, and maybe: Elspeth's Nightmare, Phyrexian Scriptures, Nezumi Graverobber, Shred Memory (which can tutor for either a Your-Turn Discard or a Liliana's Caress) or Erebos's Intervention?

It's also worth noting that one could just build this deck without any GY interaction and run Leyline of the Void and Planar Void.

For 2), I'm not convinced that the deck can't run without Tinybones, since there are other ways to break parity in both the discard selection and in the extra Draw Engines. Tinybones is also really easy to recast through Commander Tax, so the real problem is being stolen. I'm thinking maybe just running a Homeward Path and Phyrexian Tower and maybe Endless Sands, which also works with Scavenger Grounds. If I'm running these colorless/non-Swamp lands I should probably throw in Urborg, Tomb of Yawgmoth.

3) In playtesting, I haven't found much of a need for more ramp (especially because I usually want to cast Tinybones on t2), but if I do, it will probably be Coldsteel Heart or Mana Vault.

I would really love to run that Liliana, but without adding more sacrifice effects, I don't think I can pull it off. That's definitely one way to build the deck, though.

Thanks again! I'll make some changes now and what I don't make room for now, I'll add to a recommendations section on card selections if you're facing GY decks, steal decks, etc.

Chandra585 on I've got a very tiny bone to pick with you

3 weeks ago

I'd cut Charcoal Diamond and Coldsteel Heart for Arcane Signet and Fellwar Stone having your rocks enter untapped is really helpful.

Optimator on White Token Army

1 month ago

Your average CMC is pretty high and you're only running 4 ramp pieces. I usually aim for 6-10 in a deck, personally. Consider Prismatic Lens, Star Compass, Marble Diamond, Wayfarer's Bauble, Guardian Idol, Coldsteel Heart, Burnished Hart, Tithe, Verge Rangers. With no budget there is always Land Tax, Mana Crypt, Mana Vault

You have a lot of really great interaction but, as you mentioned, you are low on card advantage/draw. White is obviously not great at this but you do have options. Endless Atlas, Mind's Eye, Slate of Ancestry, Staff of Nin, Sandstone Oracle, Alms Collector, Palace Jailer, Palace Sentinels, Arch of Orazca, Geier Reach Sanitarium, Bonders' Enclave, Conqueror's Galleon  Flip, Mind Stone, Hedron Archive, Farsight Mask, Loreseeker's Stone. With no budget there is Sword of Fire and Ice

A Solemn Simulacrum could smooth things out too.

Mangara, the Diplomat will be a staple soon enough so maybe gun for one of those when they come out.

Malsorn on Winota, Queen of Blades

1 month ago

Coldsteel Heart is pretty much a strict upgrade to the diamonds, might be worth considering!

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