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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Coldsteel Heart
Snow Artifact
Coldsteel Heart enters the battlefield tapped.
As Coldsteel Heart enters the battlefield, choose a colour.
: Add one mana of the chosen colour.
SemjonsDad on
Toxrill
1 month ago
Dimir Signet, Mind Stone, Prismatic Lens, Arcane Signet, Charcoal Diamond, Coldsteel Heart, Corrupted Grafstone, Ebony Fly, Fellwar Stone, Fractured Powerstone, Guardian Idol, Liquimetal Torque, Obsidian Obelisk, Sky Diamond, Star Compass, Talisman of Dominance, Thought Vessel - Those are the viable 2 cmc mana rocks (Everflowing Chalice could also be played for 2 mana, but also scales more into the later stages due to Multikicker) Moonsnare Prototype and Springleaf Drum are 1 cmc but require a creature/artifact which you could tap to produce 1 mana. Sol Talisman and Mox Tantalite are also relative cheap in price.
For Land ramp, there arent that many options in Dimir, but here are the ones I would consider - Lantern of Revealing: 3 cmc Rock, that can ramp later Wayfarer's Bauble: The classic Dreamscape Artist: 2 CMC creature, that turns each card in your hand into Harrow Druidic Satchel: Not guarantees a land but not completely without value Navigation Orb: Bauble but slower Myriad Landscape: Land that fetches 2 Lands
Revel in Riches as an enchantment as is Black Market but that is kinda slow and comes relatively late Those are my suggestions for Ramp. Hope you find them helpful and GL with the deck :)
amarthaler on
EDH Jorn, God of Winter
6 months ago
Update!
Out: 20 total cards! 1. Time of Ice, 2. Muldrotha, the Gravetide, 3. Iceberg Cancrix, 4. The Tarrasque, 5. Time of Ice, 6. Emergent Ultimatum, 7. Glittering Frost, 8. Boreal Outrider, 9. Faceless Haven, 10. Shimmerdrift Vale, 11. Avalanche Caller, 12. Frostwalk Bastion, 13. Coldsteel Heart, 14. Fabled Passage, 15. Opulent Palace, 16. Tropical Island, 17. Underground Sea, 18. Bayou, 19. Birds of Paradise, 20. Village Rites
In: 20 total cards! 1. Primal Rage, 2. Winged Boots, 3. Darksteel Plate, 4. Panglacial Wurm, 5. Sundial of the Infinite, 6. Diabolic Vision, 7. Inventors' Fair, 8. Thespian's Stage, 9. Boreal Centaur, 10. Hailstorm Valkyrie, 11. Druid Class, 12. Expedition Map, 13. Thing in the Ice Flip, 14. Glorious Sunrise, and 2x Snow Forest, 3x Snow Island, 1x Snow Swamp
With this new design, we're looking to keep Jorn alive longer and deal more damage. There's also more ways to summon Marit Lage and pump up snow creatures. The mana base is smoothed out with more snow lands, and more card draw / ramp cards. Let me know what you think of the new brew!
sdtech58 on
The Scarab God Zombie Tribal
6 months ago
Artifacts up next
Altar of Dementia - sac outlet, graveyard love, wincon via mill if you can create infinite zombie tokens
Arcane Signet, Coldsteel Heart, Dimir Signet, Fellwar Stone, Sol Ring, Talisman of Dominance - Ramp
Phyrexian Altar - sac outlet. Infinite combo with Gravecrawler
Sensei's Divining Top - card draw/filtering
sdtech58 on
I'm gonna cleave you
6 months ago
Need to get that overall CMC down and add more low-cost permanents. Gravecrawler, Relentless Dead, Cryptbreaker, Graveborn Muse, Headless Rider would be a few i'd recommend. I'd use Wonder instead of Eternal Skylord, as it will be easy to get Wonder to your graveyard. Ditch the high CMC Sorceries. If you're spending 5 or 6 mana on something, it needs to have the potential to significantly change the game. The only 2 cards you have at 5 CMC that I'd keep are Open the Graves and the Liliana walker. I'd try to get to 28 - 30 creatures. Consider Dimir Signet and Coldsteel Heart as additions for more ramp. Sorin doesn't fit the theme at all and he's high CMC.
tkjanacek on
Mogis Ravel
7 months ago
You have a card draw/bearhug theme, maybe you should make this a Nekusar, the Mindrazer deck? I recommend running Memorial to Folly, Path of Ancestry, Blightstep Pathway Flip, Drossforge Bridge, Talisman of Indulgence, Coldsteel Heart, Commander's Sphere, Fellwar Stone, Mind Stone, Star Compass, Fire Diamond, Charcoal Diamond, Glittering Stockpile, Prismatic Lens, Tome of the Guildpact, Exsanguinate, Read the Bones, Angrath, the Flame-Chained, Court of Ambition, Curtains' Call, Stormbreath Dragon, Fiery Confluence, Liliana's Specter, Capital Punishment, Gray Merchant of Asphodel, Soul Shatter, Tectonic Giant, Graveyard Trespasser Flip, Palace Siege, Vance's Blasting Cannons Flip, Cut / Ribbons, Make an Example, Oath of Liliana, Valakut Exploration, Terminate, Liliana's Triumph, The Eldest Reborn, Unnerve, Yarok's Fenlurker, Elderfang Disciple, Skull Rend, Tasigur's Cruelty, Warchief Giant, Warlock Class, Zof Consumption Flip, Hagra Mauling Flip, Skyclave Relic, Syphon Mind, Syphon Flesh.
DawnsRayofLight on
Chainer, Dementia Master
8 months ago
As someone who has played Chainer for close to a decade, I have some suggestions I would like to offer. (though everyone's decks run differently!)
34-35 lands is usually enough. I would recommend 34 with Agadeem's Awakening Flip that gives you 5 spots:
In those spots:
(Or all the expensive artifacts like Grim Monolith or what have you)
In place of:
1x Cast Down--> Lethal Scheme: This card is amazing in any reanimator list
1x Culling the Weak--> Phyrexian Altar: you need more sac outlets with some staying power
1x Dismember--> Soul Transfer: seems janky, but versatile
1x Doom Blade--> Baleful Mastery: you can hit more with it.
1x Go for the Throat--> Infernal Grasp
1x Power Word Kill--> Deadly Rollick/Altar of Dementia: for a better killspell or for a sac outlet
1x Sacrifice--> Ashnod's Altar: need more sac outlets with staying power
1x Terror--> Meteor Golem: This guy helps so much with things Black cannot remove
1x Victim of Night--> Karn Liberated: This guy helps so much with things Black cannot remove
Cruel Tutor--> Mikaeus, the Unhallowed: bonkers for some staying power, also has combo potential
Unmarked Grave--> Putrid Goblin: this or Walking Ballista are good for combos with Mikaeus. Putrid GOblin + Ashnod's Altar/Phyrexian Altar + Mikaeus = infinite mana (or sub ashnod's altar for mill).
Suggested Drops, see next list for suggested replacements
Blood Pet--> sort of an eh card, I might think of something with more oomph
Liliana, Heretical Healer Flip--> I do like her, she just never did anything when I ran her.
Ruthless Technomancer: I have debated a lot adding him, in something like Korvold, he is an all-star, in chainer, he can be good, but I would almost always rather have Disciple of Bolas
Skirge Familiar: I get the reason it is in here, but there are better cards.
Black Market: It's nice, but can be too slow.
Liliana of the Dark Realms: I just have never been a big fan, she feels too lackluster.
Final Parting: good card, but I feel you can part with some tutor because you have MORE than enough
Sidisi, Undead Vizier: good card, but I feel you can part with some tutor because you have MORE than enough
Rune-Scarred Demon: good card, but I feel you can part with some tutor because you have MORE than enough, there also some stronger creatures to fit in the spot.
Suggestions
Archon of Cruelty: expensive mana wise but an all star.
Kokusho, the Evening Star: has been in my deck from the beginning and has flat out won me games.
Brainstealer Dragon: seems janky, but I added to just try it and it has been amazing.
Black Market Connections: You need more draw (also helps with ramp)
Phyrexian Arena: You need more draw
Bolas's Citadel: an amazing card. Wins games all the time.
Disciple of Bolas: card draw and life gain
Fell Stinger: card draw
Xiahou Dun, the One-Eyed: Great for recursion
Reanimate, Liliana, Death's Majesty, Living Death. and Animate Dead: it is good to have other means of reanimation if Chainer keeps getting removed (I also suggest sac outlets to help keep your creatures from getting exiled when they spot remove Chainer)
Hope this helps! Here is my list to maybe show you how I run the list: The True Meaning of Death and Taxes
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