Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
|Want (2)||OrionTheBrave , Impedocles|
Combos Browse all
|Commander / EDH||Legal|
Sleep occurrence in decks from the last year
Latest Decks as Commander
1 week ago
I'd cut Worn Powerstone for Wayfarer's Bauble, Word of Seizing for Solemn Simulacrum, Chain Reaction for Cyclonic Rift (or Evacuation if Cyc Rift is too expensive, or River's Rebuke if Evacuation is too expensive), Mizzium Mortars for Blasphemous Act, Sleep for Finale of Revelation, Blustersquall for Chaos Warp, Evolving Wilds for Steam Vents, Vivid Crag for Shivan Reef, Vivid Creek for Island, Spinerock Knoll for Mountain. :))
6 months ago
+Land Ramp, it's a Land Creature deck after all and even if this outpaces the ability to create creature lands, extra mana good. Mitotic Manipulation Dig and Cheat a land into play Retraced Image cheat a basic Land from your hand into play Terrain Generator cheat a basic Land from your hand into play, Downside is the land needs to be reserved to tap and another 2 colourless available, it's pricey but it's land ramp outside of Green Myriad Landscape cheat a basic Land from your deck into play, the same downside to Terrain Generator
+Mana Ramp, never hurts, plus there are a few high CMC cards in here. Prismatic Lens just another insurance that Noyan Dar, Roil Shaper can come out earlier, added benefit of fixing mana High Tide Double that Island production for a turn, On the fence with this one since it's a Two coloured deck
+Vigilance, Ideally removing the hard decision of A. Attack and limiting mana. or B. Hold open Mana and limit attacks. Plus many of these have low CMC and can be played early before Noyan Dar, Roil Shaper especially in a slow game where you miss your Ramp Always Watching is another Brave the Sands Hold the Gates Serra's Blessing These do have the downsides of being removed from some of your board wipes Heliod, God of the Sun may work around that
+Untap Creatures be it fainting opponents or bursting extra mana, this shit is gangsta, you have Unity of Purpose and To Arms! can always add Call to Glory, Energy Arc, Rally of Wings and Roar of the Kha. these can boost the over speed of the deck. Thoughtweft Gambit has a high CMC but comes with Sleep attached (Didn't see them in the Maybeboard)
-Stragglers There is some fluff in here. 1. -Swiftfoot Boots add another counter or some other form of CMDR protection 2. -there are a few things with awaken where paying extra for the awaken are just silly, ie. pay extra 3 colourless for 3 +1/+1. You could save the mana a cast some extra cantrips. cast 2 for a total of 2 CMC and get 6 +1/+1 counters with Noyan Dar, Roil Shaper 3. -Sorcery speed card draw. there are some good staples but the instant speed with some vigilance of the field will be better 4.-Proliferate. hard to say really, most cards that come with proliferate have higher CMC, unless your getting 5 or more +1/+1 counters from spending 3CMC, using cantrips really do become much more Efficient.
8 months ago
some thoughts, i would look at Stunt Double over Clone,
Turnabout over Sleep,
and maybe Pull from Tomorrow over Stroke of Genius.
also, this one is personal preference, but Impulse over Peer Through Depths as you can get the other 68% of your deck and don't have to reveal...
cheers and keep having fun!!!
8 months ago
9 months ago
Paper. I'm making my win condition Traumatize and Fraying Sanity.That's why I have 4 Opt and 2 Omen of the Sea. Another win condition is if I can't do that, I'll cast Fraying Sanity and Sphinx's Tutelage and Drowned Secrets as early as possible, then Tome Scour as many times as possible, and if I happen to draw Traumatize it's GG. Or, I can cast Traumatize without Fraying Sanity and then use Fraying Sanity with Sphinx's Tutelage and Drowned Secrets and Tome Scour, which would mill out their whole deck while I am defending with my creatures and casting Sleep. Also, only 2 Tome Scour then Crypt Incursion gives me 30 more life, which will buy me time milling them, or any more than 10 mill giving even more health! Inverter of Truth and Vantress Gargoyle will give me a huge advantage on turn 3 and 4 if I can get the right mana to cast it and mill enough cards. If I can get Tome Scour on my 1st and 2nd turns, then I can cast Vantress Gargoyle early.
9 months ago
SCORE: 3 | 22 COMMENTS | 195 VIEWS | IN 2 FOLDERS
Is there any good blue or black mana ramp?
Do you think this deck is competitive? I don't trust the casual/competitive meter on the deck page.
9 months ago
Alright, let's see if maybe this will help. I'm really new to everything on here sorry. //Lands 2 Dismal Backwater 1 Dimir Guildgate 2 Submerged Boneyard 4 Evolving Wilds 2 Desert of the Mindful 1 Arcane Lighthouse 1 Reliquary Tower 1 Temple of the False God
//Spells 4 Duress 2 Ghoulcaller's Chant 3 Macabre Waltz 3 Sleep 4 Slip Through Space 2 Taigam's Scheming 4 Tome Scour 4 Lich's Caress 4 Sovereign's Bite 4 Resourceful Return 3 March of the Returned 1 In Garruk's Wake 1 Army of the Damned 1 Dutiful Return 1 Decompose 1 Worst Fears 1 Rise of the Dark Realms 4 Hubris 4 Countermand 1 Tezzeret's Touch 1 Paranoid Delusions 1 Coerced Confession 2 Mind Sculpt 1 Compelling Argument 1 Index 1 Redirect 1 Dream Twist 2 Gift of Tusks 2 Rewind 3 Thought Scour 2 Psychic Spiral 1 Gigadrowse 4 Negate 1 Overwhelming Denial 1 Dramatic Reversal 1 Impulse 2 Cremate 3 Crypt Incursion 2 Grim Harvest 1 Scarab Feast 1 Grim Return 1 Gravepurge 1 Dark Ritual 4 Font of Return 3 Death's Approach 2 Cast into Darkness 1 Triskaidekaphobia 1 Grave Betrayal 1 Endless Ranks of the Dead 3 Invisibility 2 Curiosity 4 Curse of the Bloody Tome 3 Illusory Wrappings 3 Ice Over 1 Chronic Flooding 1 Navigator's Ruin 1 Chant of the Skifsang 3 Bone Saw 3 Millstone 3 Tormod's Crypt 2 Trepanation Blade 1 Ghoulcaller's Bell 1 Masterwork of Ingenuity 1 Sol Ring 1 Nihil Spellbomb 1 Illusionist's Bracers 1 Codex Shredder 1 Profane Memento 1 Loxodon Warhammer 1 Bonehoard 1 Trusty Machete 1 Mirari 1 Argentum Armor
//Creatures 1 Archetype of Finality 1 Overeager Apprentice 1 Agent of Erebos 1 Butcher Ghoul 1 Risen Executioner 1 Dutiful Attendant 1 Sly Requisitioner 1 Sepulchral Primordial 2 Zombie Assassin 1 Nightmare 1 Marshmist Titan 3 Graven Abomination 4 Workshop Assistant 4 Guardians of Meletis 2 Phyrexian Revoker 2 Ornithopter 1 Juggernaut 2 Veilborn Ghoul 2 Minotaur Abomination 4 Undead Servant 3 Gravedigger 2 Mogis's Marauder 2 Bogstomper 4 Walking Corpse 3 Corpse Hauler 4 Gravewaker 2 Returned Phalanx 3 Faerie Miscreant 1 Master of Predicaments 2 Benthic Giant 1 Stormtide Leviathan 4 Screeching Skaab 2 Seer of the Last Tomorrow 1 Floating-Dream Zubera 3 Fog Bank 1 Possessed Skaab 3 Armored Skaab 2 Murmuring Phantasm 1 Wall of Frost 4 Doorkeeper 1 Clever Impersonator 1 Jace's Mindseeker 1 Oculus 1 Mindshrieker 1 Willbreaker 1 Spellweaver Eternal 1 Wall of Mist 1 Sultai Skullkeeper 1 Diregraf Captain
10 months ago
Looks like a lot of good card draw, but not seeing much removal or interaction. Merfolk Trickster is a versatile answer to threats. As aggro as you look to be, Sleep could help you out. With the kind of mana you're able to crank out, Mass Manipulation could also help.
Simic Ascendancy could be a nice alternate win condition given the ability to crank out counters.