Awoken Horror

Front:

Thing in the Ice  Flip

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Shadows over Innistrad Rare

Combos Browse all

Awoken Horror

Creature — Kraken

When this creature transforms into Awoken Horror, return all non-Horror creatures to their owner' hands.

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Awoken Horror Discussion

mrmango on Mono Blue Control... Fast Enough for standard?

1 week ago

Hmm very interesting. But how does Identify Thief immediately turn into Awoken Horror  Flip? Mtg rules specifically state that the last ice counter has to be removed by an instant or sorcery.

gabrjaws on UR Self-Mill

2 weeks ago

This deck looks pretty fun to play, I have a Standard deck with a similar goal, however, it has more cards that use Madness and Zombies, It's Grixis. Yet, I think there are enough similarities for you to get a couple ideas from my deck. Brain in a Jar could be pretty fun, as well as Thermo-Alchemist and Thing in the Ice  Flip/Awoken Horror  Flip. Oh, and Brain in a Jar has so much flavor alongside Rise from the Tides.

hyperlocke on How does this play pan ...

1 month ago

1)

Playing the second spell triggers the abilities of both creatures at the same time. As you control both abilities, you get to chose the order they are put onto the stack.

1.1)

  • Thing resolves first (you put its ability on top). A counter is removed. If it was the last counter, Thing will transform.
  • Now Awoken Horror  Flip's triggered ability is put on top of the stack.
  • When it resolves, all non-Horror creatures are returned to their owner's hands.
  • Jori En's ability resolves and you draw a card.
  • Finally, your original spell resolves.

1.2)

If you put Jori En's ability on top, the same stuff will happen, just in different order. First you draw a card, then you remove a counter from Thing, maybe it transforms and returns all non-Horrors to hand, then your spell resolves.

Note that an ability on the stack exists independently from its source. So you will get to draw a card, even if you don't control Jori En anymore.


2)

Madness is a keyword for two linked abilities.

The first one is a static ability that replaces you discarding the card with exiling it. The second is a triggered ability that triggers when you did so. When this ability resolves, you get to chose whether to cast that card without paying its cost or just put it into your graveyard from exile.

  • You cast Lightning Axe, discarding Fiery Temper as part of the cost. Axe is put onto the stack. Madness replaced the discard with exiling Temper.
  • The second part of the Madness ability triggers and is put onto the stack.
  • When it resolves, you may cast Temper without paying its cost (It is put onto the stack). If you don't, it is put into your graveyard from exile.
  • Temper resolves (if you cast it).
  • Axe resolves.

Rasanck on Baral in the Ice

1 month ago

Blume17 Athraithe Geo67 Camel-Senpai the following non-counterspell cards mess with the Saheeli combo: Authority of the Consuls Stasis Snare and Repel the Abominable and Thing in the Ice  Flip flipping into Awoken Horror.

Disallow is a counter spell, but it also can counter triggered or Activated abilities. With this you can either counter an enter the battlefield effect from Felidar Guardian or Saheeli's activated -2 effect. To not immediately lose, you should counter Saheeli's -2 effect or Felidar Guardian still gets it done.

Spoonybard on

2 months ago

CthulhusNo1FavCultist and Thylian1 - thanks for the suggestions and comments. I see your points about the Sphinx of the Final Word. Yes it is a 5/5 versus a 7/8 Awoken Horror  Flip, but it is not always a guarantee I can flip Thing in the Ice  Flip. Also, the Sphinx of the Final Word is a flyer, has hexproof and my spells/abilities can't be countered.

With a deck like this I either end up controlling the board early long enough to drop the Torrential Gearhulk's and/or Sphinx of the Final Word, or I'm done by turns 5-7. It really is feast or famine with a deck like this. I put 4x Thing in the Ice  Flip in the sideboard and if I lose game one to an aggro deck, all 4x copies come into the mainboard.

I'll keep testing and if the Sphinx of the Final Word starts to not work out, I will sideboard it.

JamerzGamerz on Grixis Control. New Meta?

2 months ago

I have been playtesting Fatal Push, and it has been an amazing removal spell. It hits more things than you would expect. Here is a list of things that Grasp of Darkness can't kill, but Fatal Push can:

A crewed or Siege Modificationed Consulate Dreadnought, Awoken Horror  Flip, a big Sylvan Advocate, a huge Endless One, a huge Walking Ballista, a big Westvale Cult Leader  Flip, Lupine Prototype, a Oviya Pashiri, Sage Lifecrafter token that is large, and even a Thalia's Lieutenant that is a 5/5 or bigger.

This doesn't even include the number of things it can kill when your Evolving Wilds is sacrificed, or when another permanent you control dies for some reason...

Not only all of this, but can be challenging to get really early in the game, when we would want to be casting Fatal Push.

Neotrup on Can a flipped creature attack?

2 months ago

Neither flipping a creature (like Nighteyes the Desecrator) nor transforming a creature (like Awoken Horror  Flip) count as them entering the battlefield, so as long as the original form has been on the battlefield since the start of your turn you can attack with the new version.

euananddalesaccount on Millhouse Blues

3 months ago

Nightmare?

Awoken Horror  Flip?

Also, instead of Aether Meltdown, why not use Spontaneous Mutation instead? It's better in mid-late game, and 1 mana rather than 2.

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