Awoken Horror


Thing in the Ice  Flip


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Standard Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad Rare

Combos Browse all

Awoken Horror

Creature — Kraken

When this creature transforms into Awoken Horror, return all non-Horror creatures to their owner' hands.

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Awoken Horror Discussion

DominicNation on Izzet Aggro

4 weeks ago

I've done a couple of playtests and I'm finding you run out of gas really quickly, I play a U/R Control deck and I suggest you include at least 4 Glimmer of Genius or Hieroglyphic Illumination 6 ideally. I'd run 2/3 Negate in the mainboard with 1 in the side, and 2 Dispel. Personally I'd up the land to 22 to play it safe, or run a few Evolving Wilds if you want to filter the deck a bit. I like the touch with Kari Zev's Expertise. Stealing a Torrential Gearhulk or a flipped Awoken Horror  Flip is fantastic. What about running a couple Sweltering Suns in the side for Zombie or tokens match up? Sphinx of the Final Word I'd recommend mainly for control match ups. Otherwise, I really like the idea of this deck, it's punchy and burns.

skoobysnackz on What in the Ice?

1 month ago

Also bluechandra I'm not sure the Mirage Mirror copy can transform into Awoken Horror  Flip because it does not copy the back of the card, so you would not get the bounce effect? Not sure about this so correct me if I'm wrong (maybe copying an already transformed Awoken Horror  Flip would work?) anyway, nice deck Zienem!

Jampion on Izzet in the Ice?

1 month ago

DashtheDestroyer, I'm not trying to make energy or kill off huge threats. My goal is to stall the first 3-4 turns to get Awoken Horror  Flip then keep the field clear to get damage through. So until HOU releases Harnessed Lightning stays, afterwards I will switch it for Abrade.

ej133 on Serpent in the ice

2 months ago

Hm, I don't know, man... but, the mix of creatures you're running seems really sloppy. I mean, what is the Isamaru, Hound of Konda good for? And the 4 copies of Cryptic Serpent and Delver of Secrets  Flip being bounced back to your hand due to the effect of Awoken Horror  Flip look a little out of place.

I love UW Control, and I play it myself as TrUWe Control. I know some cards are hella expensive, like Snapcaster Mage, Celestial Colonnade and Cryptic Command, but you have a lot of cheap options that are nearly auto-include in any azorius build:

  • Serum Visions - our one and only cantrip in modern.
  • Blessed Alliance - although this is not necessarily a 4-of, is aggro kryptonite and you need some.
  • Path to Exile - THE Removal for modern. Just had its third or fourth reprint, so it's time to get yours.
  • Detention Sphere - doesn't really seems like mainboard material, right? haha But, I've been using two and they're extremely useful.
  • Aaaand lands. You run so few lands. You'd might want to use some more, since you can't afford losing land drops.

But then you might ask yourself: "How the fuck will I win if I just take out all of my creatures?". Yes, that's though. Awoken Horror  Flip by itself is a solid wincon, but he gets Fatal Pushed very easily, so you can't relay solely on him to win. I'd recommend some planeswalker, like Gideon Jura (who is having a recent price spike) and Elspeth, Sun's Champion and even Narset Transcendent, but I don't know about your budget.

Anyhow, I hope my tips helped anything about your list.See ya!

Metalpects on Thing in the Ice Burn idea!?

3 months ago

I love the idea and the build is solid. But may I suggest more horrors since Awoken Horror  Flip would keep them on the battlefield.Perhaps Wharf Infiltrator or Bedlam Reveler ?Since you're playing nice and cheap spells, bedlam will be cheap and you can make use of prowess.

Last time I built a deck with Thing in the Ice I put a single enchantment and that was Skin Invasion  Flip. While he's "in the Ice" your horror won't attack, but if they kill it you'll get a horror, or if you transform it, it'll go berserk on an empty field.

Zaueski on Grixis Cycling

3 months ago

Grasp of Darkness has been a better card for me more times than I can count. Revolt is so hard to trigger in standard so I'm forced to play with Push as if it only hits CMC 2... They both hit a lot of things so I'll look at what they hit that the other can't...

Relevant things Fatal Push hits that Grasp of Darkness can't:

Relevant things Grasp of Darkness hits that Fatal Push can't:

As you can see, despite costing one more , the utility of Grasp of Darkness in what it hits is too big to ignore.

Panzerforge on Emerging Threat

3 months ago

Cthu1uS4uru5R3x, it could make a good substitute for the Skygates, but the lack of reach/flying would really hurt.

Plus I don't have a lot of instants and sorceries to support flipping to the Awoken Horror  Flip.

sonnet666 on What happens when a stolen ...

4 months ago

It basically works like you said it, except that Player 2 casts Shock as part of the resolution of Kari Zev's Expertise.

Step by step it goes like this:

  1. Player 2 casts Kari Zev's Expertise targeting Player 1's Thing in the Ice  Flip.
  2. Player 1 has no response.
  3. Kari Zev's Expertise begins to resolve.
  4. Kari Zev's Expertise's first effect takes place, giving Player 2 control of Player 1's Thing in the Ice  Flip until end of turn.
  5. Kari Zev's Expertise's second effect takes place, letting Player 2 cast Shock without paying it's mana cost.
  6. Because Thing in the Ice  Flip is now controlled by player 2, Thing in the Ice  Flip's third ability triggers due to the casting of Shock, but waits until a player would receive priority to be placed on the stack.
  7. Kari Zev's Expertise finishes resolving and is removed from the stack.
  8. The game goes to give Player 2 priority and sees that Thing in the Ice  Flip's trigger is waiting to be placed on the stack, it goes on the stack.
  9. Neither player responds.
  10. Thing in the Ice  Flip's trigger resolves, transforming it into Awoken Horror  Flip.
  11. Awoken Horror  Flip's trigger goes on the stack.
  12. Neither player responds.
  13. Awoken Horror  Flip's trigger resolves, bouncing all non-Horror creatures.
  14. Shock resolves.
  15. If neither player has anything else to play, the game moves to combat and Awoken Horror  Flip can attack since it has haste for the turn.
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