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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
This spell can't be countered.
Fry deals 5 damage to target creature or planeswalker that's white or blue.
9 months ago
Really cool prowess build! I think it is pretty good by itself.
Some things to maybe think about?
Embercleave (I know, original) It gives a prowess trigger on the cast and usually hits for 6 when it comes in.
If you do put 2-4 Embercleave in the mainboard, you might want to consider Kari Zev, Skyship Raider, Gets you an extra attacker to help lower the cost of the cleave, and is hard to kill being a 1/3 with First Strike. You might want to just replace Viashino Pyromancer with Kari Zev, as the extra "go wide" 2/1 Ragavan it makes helps a lot on turn 3 and 4 when you are swinging for the most damage
Lava Coil in the sideboard instead of Fry (if you are playing against a lot of Izzet Phoenix, if you are playing against a lot of teferi control, first off that is the best matchup so you shouldn't have to really use Fry) deals with Thing in the Ice Flip and Arclight Phoenix, and a lot of the things Winota, Joiner of Forces deck likes to play.
Chandra, Torch of Defiance (for more midrange reach) also gives prowess trigger, card draw, and a little ramp / control for grindy midrange matchups. Sideboard and probably replaces the Experimental Frenzy on the games it comes in from the sideboard
Improve landbase, Castle Embereth is an easy add I think, it is pretty easy to come in untapped, so it is very beneficial up to 4 Ramunap Ruins as if you are the aggro deck, the 6 ish damage you probably average from tapping it for red should not matter against most control or midrange decks if you win.
Bomat Courier for card draw, although it will be going further away from the prowess game plan, but I'm just giving you cards and ideas you might want to try!
Glorybringer for midrange matchups, takes a defender out for your prowess creatures before blocks (this is sideboard ofc)
I would put the Goblin Chainwhirler in the sideboard and put a more versatile 3 drop in the deck. Chainwhirler could be amazing in your metagame, but in mine Ahn-Crop Crasher removing a blocker on a big attack turn is usually better for me
Again, you have to build your deck to your metagame, so just giving you some cards // ideas!
1 year ago
Also, in the SB I think you could drop 1 rending and 1 roast for 2 Fry just because them planeswalkers mad annoying.
Other than that, the list looks solid! I usually don't see red auras with aggro but it seems consistent.
1 year ago
@DuTogira Personally, I disagree about Splinter Twin stifling diversity in the Modern meta. Before its ban I was running a homebrew Mardu deck that had an incredibly favorable win-rate against Twin. The deck's win-rates also varied amongst the other decks in the format with its worst matchup being burn. Ever since Twin's ban aggro has swarmed the format outpacing my deck harder than before.
My homebrew deck's most defining piece was utilizing an Evershrike in the graveyard and using a Spirit Loop or Rancor to make it a constant presence in the late game. Graveyard strategies weren't as common back then either as I believe Living Death was the only significant graveyard strat at the time, so most decks wouldn't dedicate too much room to graveyard hate. With Twin gone other faster and more efficient graveyard strategies arose and graveyard hate out of sideboard became all the more frequent which made winning games 2 and 3 much more difficult for my deck. Not only that but those graveyard strategies that couldn't exist with Splinter Twin around ended up getting Faithless Looting banned. As a non-blue deck Faithless Looting was the glue that kept my deck together as getting a certain 5-CMC creature in the grave and an aura in hand is difficult and slow enough as it is. My deck could handle Jund/Abzan's hand disruption and their Scavenging Ooze 's, but with much more graveyard hate, more aggressive aggro decks and no Faithless Looting I would argue banning Splinter Twin killed my deck even though I never used that card in the first place.
I feel the banning has only diversified aggro and phased out slower decks like mine that had better win rates against Twin and BGx. I also think it's a false positive as there have been a huge slew of new modern-viable cards that have been printed since Twin's banning. The format was going to grow regardless of if Twin were to be banned or not, the real question was by how much? I also feel like there have been many more cards printed during this time that could be made excellent sideboard cards against Twin than there have been new cards printed to help with Twin's strategies. I remember the times when Combust was one of the answers used at stopping Splinter Twin and then they printed Rending Volley which took countering the strategy even further. Since then I've seen more and more cards printed in Standard that I feel could further help in keeping Twin in check today more than it ever was before. These are cards printed after it's banning that could be used against it now if it were ever unbanned: Sinister Concoction , Thalia, Heretic Cathar , Unsubstantiate , Spell Queller , Authority of the Consuls , Lost Legacy , Fatal Push , Harsh Mentor , Trespasser's Curse , Tocatli Honor Guard , Rampaging Ferocidon , Kinjalli's Sunwing , Kitesail Freebooter , Cast Down , Assassin's Trophy , Unmoored Ego , Dovin's Veto , Force of Negation , Force of Vigor , Veil of Summer , Fry , Aether Gust , Brazen Borrower , Hushbringer , Deafening Silence , Mystical Dispute , Drown in the Loch , Wilt and Necromentia . I've likely missed a couple more due to how many sets have been released since and there will always be more cards that will be printed in future that can disrupt the strategy too. Since there have been many new deck archetypes that have emerged and been developed and improved upon over the many years in a non-Twin environment I'd like to see how they'd stack against Twin now just to see if it really is still an obstacle.
1 year ago
Here are my suggestions:
I haven't played Pioneer for a while, and of course you'll need to adjust this after playing in your local meta, but it should give you a good start.
1 year ago
I love Grixis tempo/aggro/control. I'd recommend cutting some basics and such for the MDFCs, you might like Jwari Disruption Flip. Also, you appear to like discard/casting synergies, so here is what I recommend for both:
For more prowess-y like stuff, if you want to go a bit more spellslinger-ish, consider running Stormwing Entity or Underworld Breach. If you're not worried about your things getting killed, definitely consider adding wraths to the main. Storm's Wrath does a great job at this.
For a more discard-synergy oriented deck, I'd say add more things that make you discard to power up Rielle. Ox of Agonas does this really well, and I see you already are running 3x Royal Scions. Also, take a look at Chandra, Heart of Fire if you want to go down this route.
Seems like a decent deck that has a lot of potential. At the moment, the deck is somewhat muddled, but with the proper tweaks, this could be a force to reckon with. I wish you good luck in getting there!
2 years ago
Deck looks very nice and diversified, seems like a lot of fun to play.
I'm just curious though, when would you bother siding in Ugin, the Ineffable, Kiora Bests the Sea God or Terror of the Peaks? They seem like good cards overall but I'm not sure what they would counter-play in a sideboard.
Did you consider using The Great Henge?
2 years ago
I get what you're saying about Splinter Twin being a risk as its easy to get 2-for-1 if you're the Twin player. I tried to replicate that here where you could destroy the equipment with the copy ability on the stack which would cause the combo player to lose the creature later due to the ability. This 2-for-1 only works for artifact removal however.
Do keep in mind Kiki-Jiki, Mirror Breaker does exist in the format as there's no way to 2-for-1 that set-up and both my custom card and the Kiki-Jiki setup can only be pulled off no earlier than turn 5 which is pretty slow/late in the Modern format. While my custom card doesn't die to creature spot-removal like Kiki-Jiki, it does get removed easily to a wide myriad of format staples such as Inquisition of Kozilek, Natural State, Abrupt Decay, Smash to Smithereens, Abrade, Stony Silence, Kolaghan's Command, Rakdos Charm, Collector Ouphe and Karn, the Great Creator. There's also been more cards printed since Splinter Twin's banning that could be effective at countering the strategy that weren't present before such as Dovin's Veto, Authority of the Consuls, Thalia, Heretic Cathar, Fry, Unmoored Ego, Trespasser's Curse, Harsh Mentor, Wilt, Force of Negation, Tyrant's Scorn, Spell Queller, Aether Gust, Sorcerous Spyglass, Cindervines and Assassin's Trophy. Given the card pool and turn 5 being the earliest the combo can go off, is the late-game flexibility too strong?
Also this card is designed for Modern competitive and casual EDH value, but more emphasis on Modern.
2 years ago
I'd add a sideboard to the list, (to fight against other decks,) and take out the Savai Triome. The Savai Triome slows the deck down and white isn't really needed because your only white card is hybrid. (Talking about Lurrus of the Dream-Den.)
A good sideboard might include...
2x Doom Blade
3x Legion's End