Divinity of Pride
Creature — Spirit Avatar
Divinity of Pride gets +4/+4 as long as you have 25 or more life.
|Have (5)||abby315 , Morpho-peleides , orzhov_is_relatively_okay819 , uhore , bigred2728|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Divinity of Pride Discussion
15 hours ago
Infernal Kirin Karlov of the Ghost Council Lantern Kami Oyobi, Who Split the Heavens Patron of the Kitsune Spirit of the Hearth Windborn Muse Yargle, Glutton of Urborg Anafenza, Kin-Tree Spirit Banshee of the Dread Choir Basilica Bell-Haunt Bygone Bishop Clarion Spirit Crypt Ghast Divinity of Pride Drogskol Cavalry Emissary of Despair Emissary of Hope
6 months ago
I had that land in my original list! It certainly sparked my imagination, but I ended up cutting it because I was running Divinity of Pride and wanted to have very few lands that tapped for colorless mana. I didn't get to use its ability however, and you're right I do think it's worth playtesting with some more.
9 months ago
sora719, Hi again! I'm so glad you've been keeping up with the deck since the start!
Funnily enough, 3 of the 4 suggestions you made I've been silently questioning myself over as well.
To get Vilis, Broker of Blood out of the way, assuming we use the same 8 mana for Debt to the Deathless, that IS a gain 24 life and a drain of 8 per opponent. As of now, I consider that a worthy value and will make the change.
I've done the math for Divinity of Pride and Archangel of Thune, and assuming I only have the given creature and Liesa out, DoP has more lifegain for the first 3 turns of combat. After that, AoT has the better lifegain rate, as it increases every turn. Notably, I have 17 possible ways to gain life in the deck, so it's likely I could make AoT buff even faster. My only worry is that a growing board/ growing Liesa will incentivise my opponents to kill it/her more than DoP ever would.
However Archangel of Thune is my favorite angel (after mistress Liesa of course), so I'm inclined to use it. Given the fact that it also isn't as color restrictive as DoP, I'll go ahead and make the change.
I have more than enough copies of Erebos, God of the Dead laying around, and the indestructible creature makes it very versatile, so I'll make that change too.
Finally, Heliod's Intervention. I did originally have it in the maybe board, but I couldn't find a slot for it. Anyone who's seen my Karametra, God of Harvests deck knows I love me some enchantment and artifact removal. That being said, I'm still not sure what I would remove for it.
I'll add it back to the maybe board, and hope I grow tired of some other card so I can make the switch.
Thank you so much for the comment and help!
9 months ago
Hello again man. First talking about the Vilis, Broker of Blood,I think he is a bit expensive for what we try to do, with all the other draw it´s a bit redundant, and he can´t be cheated from hand or GV.
Second, I know Divinity of Pride is awesome and thicc, but I could easily replace him for something like Archangel of Thune, same cost and can make herself and Liesa really big. Even Vona, Butcher of Magan has more utility and impact but I haven´t tested it enough.
Lastly the easiest one, Tainted Remedy is super narrow, powerful in some tables but in general meh.Erebos, God of the Dead seems way better as it is indestructible and preventing them for gaining life is the most important part of the card. The card draw it´s just the extra and it´s wonderful,because it balances the card draw if you cut Vilis.
If I may say another recommendation, I run Heliod´s intervention on nearly every white deck I own, just amazing value, and the second part of the card is sweet in this deck.
1 year ago
Alright, I have some suggestions. Now, never have I dipped in the complot of nocent life-gain, but I do see some follies withal the current decklist.
So, ramp and card draw are necessities of any commander strategy. I typically play decks that dump their hands aggressively, thus I have far more draw than normal. Around 34 slots grant me card advantage and 11 slots are for ramp. Here, you have four cards of ramp and five cards of draw. Granted, one of the draw engines is your commander, but that's six-mana afore it does so.
Furthermore, there are plenty of cards in here that just lack reach. Ajani's Sunstriker is horrid to draw turn 8 and onwards. It may be aggressive betime in the match, yet it is outclassed far too quickly.
So, what I'd cut due to card quality: Agent of Masks, Ajani's Sunstriker, Drana's Emissary, Fog Bank, Goldenglow Moth, Grim Guardian, Night Market Lookout, Oreskos Sun Guide, Pride Guardian, Servant of Tymaret, Wall of Essence, Elixir of Immortality, Fountain of Renewal, Narrow Escape, Spell Pierce, and Mana Leak.
Alright, same drill but I wish to offer some substantiation afore I denunciate these.
Coastal Piracy is a very potent card in decks possessing cheap, evasive creatures. This deck does not, thence I would advise ablating it; merely too inutile.
Sinister Possession and Stab Wound, no matter how much I love the Wound, are easily removed. A sacrifice outlet just negates this effect. The Possession in particular doesn't seem to do anything against certain creatures. Chainer, Dementia Master or Oracle of Mul Daya just don't oft attack or block. Even if, it is a mere two damage. Sure, it may stack quickly, but there are better ways to do so.
Condescend is just outclassed so quickly. Counterspells above two mana must do something potent, and this is potentially more. Scrying 2 is fine, but that also doesn't do much.
Dismiss into Dream is sweet, but this deck cannot deem to hent much from it.
Lovely! Now upon what I would add.
Given that the curve is rather high, I'd add Pristine Talisman; Arcane Signet; the talismans of dominance, progress, and hierarchy; Orzhov, Azorius, and Dimir signet; Mind Stone; and Worn Powerstone. This should grant you later plays far earlier in any match.
Unto thee, benison in card draw. Painful Truths is one I much enjoy. Sign in Blood or Night's Whisper are cheap and efficient. Phyrexian Arena and Underworld Connections go in quite a few decks. Well of Lost Dreams is just splendid. Fact or Fiction is never bad. Dawn of Hope is slow but on-theme. Erebos, God of the Dead seems all too perfect due to its static and activated abilities. Dream Trawler is awfully enticing for gameplans such as this. Lastly, Unfulfilled Desires is a hidden gem that I play in any deck that produces blue and black mana.
Of course, just some efficient engines and finishers. Debt to the Deathless and Exsanguinate are each nocent once resolved. K'rrik, Son of Yawgmoth could also be fine, but lacking depending on your hand, for it cares only if the cost is black. Sorin, Vengeful Bloodlord fetches fallen utility creatures from the yard and proffers much in life-gain. Aetherflux Reservoir does much in murdering everyone, too.
I'd recommend some more wraths in this deck. Fumigate is perfect, Merciless Eviction or Austere Command deal with those pesky artifacts efficiently, Elspeth, Sun's Champion is never bad, Supreme Verdict is fine though pricey, or Kaya's Wrath is always lovely. Take your pick.
Okay, now for some other upgrades on the basics of the deck. Swords to Plowshares, Path to Exile, Abolish, Return to Dust, Murderous Rider, Anguished Unmaking, Despark, Hero's Downfall, Reality Shift, Generous Gift, Pongify, Rapid Hybridization, and Heliod's Intervention all remove permanents efficiently and at instant speed. Vindicate is fine but a sorcery.
Finally, some more life gain payoffs as consideration: Authority of the Consuls has oft shut down my strategies, Ajani's Pridemate gets far too large, Blind Obedience does something similar, Divinity of Pride and Serra Ascendant are giant threats in their own right, Bloodthirsty Aerialist does the same, Propaganda and Ghostly Prison make opponents pay to deal damage, Soul Warden and Soul's Attendant are early drops that allow for quite a bit of life to be gained, Archangel of Thune is always potent, Vona, Butcher of Magan is spicey, Angel of Vitality bolsters your engine, Boon Reflection doubles it, Twilight Prophet can get out of hand, Beacon of Immortality puts you heavensly ahead, Ajani, Strength of the Pride can win games on its own, and Felidar Sovereign demands an immediate answer.
That's all from me! Have a lovely day.
Thank you and farewell.
1 year ago
Cool deck! But there is something you should know; Divinity of Pride is illegal on mono white commander decks since it has black hybrid symbols in his cost, even though you can just spend white on it.
1 year ago
Vault of the Archangel would be a good add if you plan to go wide. For planeswalkers, the B/W Sorins are usually a good fit for token decks, just pick what you feel is fit. Additional sac engines are usually good for Teysa such as Phyrexian Altar and Ashnod's Altar it gives you free sacs with mana which just snowballs out of control especially with a skullclamp or a pitiless plunderer out. If you want further removal, Dictate of Erebos is a must for a deck like this. Martyr's Bond is a bit expensive to cast but has an overall better effect. If you really want to focus on "death" triggers, add more zulaport-like cards such as Blood Artist, Falkenrath Noble, Vindictive Vampire. Divinity of Pride seems out of place and doesn't really do the deck any good. You're deck will be too slow and inconsistent you need to up your mana rocks to around 8-12 to ensure to at least draw it in your opening hand or to at least have two in the early game asap to get you going. I also see no early draw engine or draw cards so maybe you could try cards such as Altar's Reap for cheap draw and sac trigger in one.
1 year ago
Don't know why it didn't catch this but I'm pretty sure Privileged Position counts as green too, and Divinity of Pride also counts as black, and therefor can't be in this deck. Other than that looks like a fun deck