Divinity of Pride
Creature — Spirit Avatar
Divinity of Pride gets +4/+4 as long as you have 25 or more life.
|Have (5)||DudeMan1031 , orzhov_is_relatively_okay819 , , abby315 , gildan_bladeborn|
|Want (2)||Cactusman , sunnibugg|
Printings View all
|Commander 2013 (C13)||Rare|
|Modern Masters (MMA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Divinity of Pride occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Divinity of Pride Discussion
2 weeks ago
Alright, I have some suggestions. Now, never have I dipped in the complot of nocent life-gain, but I do see some follies withal the current decklist.
So, ramp and card draw are necessities of any commander strategy. I typically play decks that dump their hands aggressively, thus I have far more draw than normal. Around 34 slots grant me card advantage and 11 slots are for ramp. Here, you have four cards of ramp and five cards of draw. Granted, one of the draw engines is your commander, but that's six-mana afore it does so.
Furthermore, there are plenty of cards in here that just lack reach. Ajani's Sunstriker is horrid to draw turn 8 and onwards. It may be aggressive betime in the match, yet it is outclassed far too quickly.
So, what I'd cut due to card quality: Agent of Masks, Ajani's Sunstriker, Drana's Emissary, Fog Bank, Goldenglow Moth, Grim Guardian, Night Market Lookout, Oreskos Sun Guide, Pride Guardian, Servant of Tymaret, Wall of Essence, Elixir of Immortality, Fountain of Renewal, Narrow Escape, Spell Pierce, and Mana Leak.
Alright, same drill but I wish to offer some substantiation afore I denunciate these.
Coastal Piracy is a very potent card in decks possessing cheap, evasive creatures. This deck does not, thence I would advise ablating it; merely too inutile.
Sinister Possession and Stab Wound, no matter how much I love the Wound, are easily removed. A sacrifice outlet just negates this effect. The Possession in particular doesn't seem to do anything against certain creatures. Chainer, Dementia Master or Oracle of Mul Daya just don't oft attack or block. Even if, it is a mere two damage. Sure, it may stack quickly, but there are better ways to do so.
Condescend is just outclassed so quickly. Counterspells above two mana must do something potent, and this is potentially more. Scrying 2 is fine, but that also doesn't do much.
Dismiss into Dream is sweet, but this deck cannot deem to hent much from it.
Lovely! Now upon what I would add.
Given that the curve is rather high, I'd add Pristine Talisman; Arcane Signet; the talismans of dominance, progress, and hierarchy; Orzhov, Azorius, and Dimir signet; Mind Stone; and Worn Powerstone. This should grant you later plays far earlier in any match.
Unto thee, benison in card draw. Painful Truths is one I much enjoy. Sign in Blood or Night's Whisper are cheap and efficient. Phyrexian Arena and Underworld Connections go in quite a few decks. Well of Lost Dreams is just splendid. Fact or Fiction is never bad. Dawn of Hope is slow but on-theme. Erebos, God of the Dead seems all too perfect due to its static and activated abilities. Dream Trawler is awfully enticing for gameplans such as this. Lastly, Unfulfilled Desires is a hidden gem that I play in any deck that produces blue and black mana.
Of course, just some efficient engines and finishers. Debt to the Deathless and Exsanguinate are each nocent once resolved. K'rrik, Son of Yawgmoth could also be fine, but lacking depending on your hand, for it cares only if the cost is black. Sorin, Vengeful Bloodlord fetches fallen utility creatures from the yard and proffers much in life-gain. Aetherflux Reservoir does much in murdering everyone, too.
I'd recommend some more wraths in this deck. Fumigate is perfect, Merciless Eviction or Austere Command deal with those pesky artifacts efficiently, Elspeth, Sun's Champion is never bad, Supreme Verdict is fine though pricey, or Kaya's Wrath is always lovely. Take your pick.
Okay, now for some other upgrades on the basics of the deck. Swords to Plowshares, Path to Exile, Abolish, Return to Dust, Murderous Rider, Anguished Unmaking, Despark, Hero's Downfall, Reality Shift, Generous Gift, Pongify, Rapid Hybridization, and Heliod's Intervention all remove permanents efficiently and at instant speed. Vindicate is fine but a sorcery.
Finally, some more life gain payoffs as consideration: Authority of the Consuls has oft shut down my strategies, Ajani's Pridemate gets far too large, Blind Obedience does something similar, Divinity of Pride and Serra Ascendant are giant threats in their own right, Bloodthirsty Aerialist does the same, Propaganda and Ghostly Prison make opponents pay to deal damage, Soul Warden and Soul's Attendant are early drops that allow for quite a bit of life to be gained, Archangel of Thune is always potent, Vona, Butcher of Magan is spicey, Angel of Vitality bolsters your engine, Boon Reflection doubles it, Twilight Prophet can get out of hand, Beacon of Immortality puts you heavensly ahead, Ajani, Strength of the Pride can win games on its own, and Felidar Sovereign demands an immediate answer.
That's all from me! Have a lovely day.
Thank you and farewell.
2 months ago
Cool deck! But there is something you should know; Divinity of Pride is illegal on mono white commander decks since it has black hybrid symbols in his cost, even though you can just spend white on it.
2 months ago
Vault of the Archangel would be a good add if you plan to go wide. For planeswalkers, the B/W Sorins are usually a good fit for token decks, just pick what you feel is fit. Additional sac engines are usually good for Teysa such as Phyrexian Altar and Ashnod's Altar it gives you free sacs with mana which just snowballs out of control especially with a skullclamp or a pitiless plunderer out. If you want further removal, Dictate of Erebos is a must for a deck like this. Martyr's Bond is a bit expensive to cast but has an overall better effect. If you really want to focus on "death" triggers, add more zulaport-like cards such as Blood Artist, Falkenrath Noble, Vindictive Vampire. Divinity of Pride seems out of place and doesn't really do the deck any good. You're deck will be too slow and inconsistent you need to up your mana rocks to around 8-12 to ensure to at least draw it in your opening hand or to at least have two in the early game asap to get you going. I also see no early draw engine or draw cards so maybe you could try cards such as Altar's Reap for cheap draw and sac trigger in one.
3 months ago
Don't know why it didn't catch this but I'm pretty sure Privileged Position counts as green too, and Divinity of Pride also counts as black, and therefor can't be in this deck. Other than that looks like a fun deck
3 months ago
In terms of competitive play Heliod, Sun-Crowned + Walking Ballista is considered the strongest life-gain combo (its a bit on the expensive side though). As seen here https://tappedout.net/mtg-decks/im-walking-on-sunshine/ For your win condition Vizkopa Guildmage can situationally be cheaper than Sanguine Bond.
While there isn't much combat in competitive EDH, the 2 creatures that stick out to me are Serra Ascendant and Tymna the Weaver. Building on their styles of life-gain Serra Ascendant could easily be parred with Divinity of Pride, Resplendent Angel and Felidar Sovereign. Tymna the Weaver is an incredibly oppressive draw engine that synergizes with token-esk strategies. In modern, there is a fringe deck generally referred to as Soul Sisters that uses Soul Warden and Soul's Attendant in conjunction with small creatures to generate life gain triggers. With this, you can draw cards with Mentor of the Meek, Skullclamp, Dawn of Hope and Alhammarret's Archive. Other notable synergies include: Ajani's Pridemate, Angel of Vitality and Archangel of Thune.
Here are some recourses I use to build decks:
3 months ago
Board wipes that seem "on theme" and white "ramp" to consider. Kaya's Wrath Fumigate Retaliate Austere Command Decree of Pain Martial Coup Merciless Eviction Descent of Dragons Angel of the Dire Hour Magister of Worth Sunblast Angel Boreas Charger Oreskos Explorer Surveyor's Scope Solemn Simulacrum Sword of the Animist Verge Rangers Smothering Tithe Sword of Feast and Famine Dowsing Dagger Flip
Queen Marchesa doesn't have a clear single way to build so you have lots of options. However, I feel like said you want to play her like the Kween she is and create a royal court full of politicin' and group interaction to make all the boys whine. I don't think you want to discourgage people from taking the monarch from you, more encourage them to swing others IE: NO Ghostly Prisons, YES Teysa effects. Punish the ones who swing you only after the fact and reward the ones who swing others. There is a lot listed!
You will also want to get retake the throne each turn and lets face it, the Assasin's won't always get through Dauthi Embrace Dauthi Trapper Nether Shadow Nether Traitor Soltari Visionary Changeling Outcast Tormented Soul Break Through the Line Ferropede Gingerbrute Key to the City Whispersilk Cloak Trailblazer's Boots Zhang He, Wei General Yellow Scarves Cavalry Wei Night Raiders Wei Scout Xiahou Dun, the One-Eyed Lu Bu, Master-at-Arms Guan Yu, Sainted Warrior Shadow Alley Denizen
Finally here are some other fun interactions befitting the royal court. Crown of Doom Kor Haven Cathars' Crusade Electropotence + Pandemonium (Nasty with deathtouch) Field of the Dead Mentor of the Meek In the Web of War Mace of the Valiant Ogre Battledriver Orc Sureshot Mathas, Fiend Seeker Master of Cruelties Anya, Merciless Angel Tree of Perdition Alesha, Who Smiles at Death Ashling, the Extinguisher Azra Oddsmaker Aurification Bloodforged Battle-Axe Contested War Zone Thaumatic Compass Flip Dread Elbrus, the Binding Blade Flip Iroas, God of Victory Aurelia, the Warleader Gisela, Blade of Goldnight Five-Alarm Fire Hellrider Hixus, Prison Warden Larceny Necropolis Regent No Mercy Phage the Untouchable Quietus Spike Skeleton Key Throat Slitter Varchild, Betrayer of Kjeldor Vraska, Scheming Gorgon Scourge of the Throne Akroan Horse Captive Audience Goblin Spymaster Forbidden Orchard Clackbridge Troll Hunted Dragon Hunted Lammasu Hunted Horror
Theme directions to explore? Lifegain to stay above the swings? Angelic Chorus Answered Prayers Anointer Priest Authority of the Consuls Ayara, First of Locthwain Daxos, Blessed by the Sun Healer of the Pride Impassioned Orator Pious Evangel Flip Soul's Attendant Soul Warden Archangel of Thune Suture Priest Ajani's Welcome Dawn of Hope Deathgreeter Exquisite Blood Epicure of Blood Falkenrath Noble Karlov of the Ghost Council Noble Purpose Righteous Cause Sanguine Bond Searing Meditation Seraph Sanctuary Serene Steward Shattered Angel Spirit Loop Sun Droplet Vizkopa Guildmage Well of Lost Dreams Alhammarret's Archive Licia, Sanguine Tribune Ayli, Eternal Pilgrim Eternity Vessel Chalice of Life Flip Resolute Archangel Storm Herd Felidar Sovereign Divinity of Pride Serra Ascendant
Aristocrats of the Court (slow life drain strategy)? Bastion of Remembrance Corpse Knight Impact Tremors Purphoros, God of the Forge Blood Artist Zulaport Cutthroat Outpost Siege Bontu's Monument Brutal Hordechief Campaign of Vengeance Cliffhaven Vampire Cruel Celebrant Kambal, Consul of Allocation Polluted Bonds Retreat to Hagra Vindictive Vampire revenge Sorin, Grim Nemesis Judith, the Scourge Diva Stalking Vengeance Syr Konrad, the Grim
4 months ago
Here's what I've decided/sacrificed out for now:
Deathgreeter - Already have blood artist added, decided to cut for now
Divinity of Pride - Left it out as I added Serra & Walking Ballista, also very high CMC
Generous Gift - Better removals in the deck, so did not add
Necropotence - Pure $ call, deck is already getting up there
Extort Cards (i.e. Thrull Parasite, Basilica Screecher, Tithe Drinker) - I want to keep these for now as I like having that as an additional source of LG, especially because I've added more low CMC in this update
Spirit Loop - I think too much value and makes Karlov too scary, the return to hand is delicious.
Swords to Plowshares - Left this out purely to make sure I have enough mana.
I think now what I am gonna do is play test this a LOT to see if it balances well before I cough up the $
P.S. Guys - I can't thank you enough. This has been such a cool experience. You guys have put so much effort into this.
If you'd like to catch a remote game, I have been playing games on the PlayEDH server on Discord, my username is RageRoo182#8105, feel free to add me if you'd like to play a game!
4 months ago
So LordBlackblade - in summary:
- How do I remove those 5 remaining lands and what should come in their stead?
- Some potential cuts include Ranger of Eos / Night's Whisper / Hedron Archive / Solemn Simulacrum
- I REALLY want to get Syphon Mind in this deck
Also: There is a myriad of creatures I need to find ways of adding:
Protection Bois - Mother of Runes
If you were me, what would you do? :D