Detention Sphere

Detention Sphere

Enchantment

When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.

When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.

Latest Decks as Commander

Detention Sphere Discussion

zapyourtumor on Azorius Testudo

2 months ago

Not sure running Moon-Blessed Cleric just to tutor High Alert is worth it. If it had high toughness maybe, but 3/2 stats kind of suck in this deck. Letting you tutor up a Detention Sphere, Rest in Peace, or Baffling End when needed is okay though.

Slaughter the Strong is another one-sided boardwipe that can costs one less than Dusk / Dawn.

I second cutting The Wanderer, it doesn't do enough here. For removal, I'd add some Portable Hole and Baffling End to handle the lower cmc stuff while Detention Sphere hits the bigger targets.

I'd maybe cut a 1-2 copies of Azorius Charm, since the removal option doesn't get rid of the creature for very long.

RedPillRageMage on Targeting my own hexproof creature …

2 months ago

Cards in question are posted here Detention Sphere Nightveil Predator If we both have a nightveil predator on the field can I target my own copy with a detention sphere and exile my enemies nightveil predator as well?

DreadKhan on Zur the Dom

3 months ago

Dance of Many is a cool card, which can duplicate the best thing out usually, which is nice. The other duplication enchantments, Copy Enchantment and Mirrormade are both useful with All That Glitters , IIRC it's about the fastest Voltron you can generate with Zur. Estrid's Invocation works nicely with Detention Sphere , allowing you to wipe a token type per turn at no cost, handy in some matchups.

Web of Inertia and Rest in Peace is a nice way to be safe from enemy attackers, and to halt anyone else trying to use their graveyard. It has no ongoing cost like Solitary Confinement , and works vs attack triggers (like an enemy Zur or Eldrazi).

I usually prefer Oubliette over Darksteel Mutation (though I run both!) because you can sac the 0/1, and it doesn't deal with auras or equipment like the Oubliette does.

TriusMalarky on Azorius Testudo

3 months ago

faiello1972 on High Mill

5 months ago

I'll pick up a couple more Detention Sphere and pull the Inaction Injunction . Also, I replaced the Millstone & Geralf's Mindcrusher with Wall of Lost Thoughts and Wall of Omens .

TheVectornaut on High Mill

5 months ago

Millstone , Inaction Injunction , and Geralf's Mindcrusher are three cards that seem on the weak side here. For the first, maybe something like Sphinx's Tutelage could make the best use of your cantrips for maximum cards milled. It would also make the detain card better, although I think I'd still prefer a more permanent answer like additional Detention Sphere , Darksteel Mutation , or the weaker but thematically consistent Deep Freeze . When it comes to the Mindcrusher, I think he's just too slow to only be milling 5-10 cards while not contributing to the defender gameplan. I'd probably just hard swap him for 3 more Wall of Lost Thoughts , Wall of Omens , or maybe Mnemonic Wall . Also, if you don't mind splashing black, Phenax, God of Deception is a great bomb to supplement Doorkeeper s.

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