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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.
When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
3 days ago
This actually makes the deckbuilding more interesting, not less. You now want to run spells that have exactly the amount of colored symbols you have access to, not more. This means you can't just run the best cards all the time. The difference between Underworld Connections and Read the Bones becomes compelling. Maybe you run Arrest over Detention Sphere because you want to be guaranteed a removal spell on turn 3, and you can no longer count on having perfect mana all the time.
The mulligans become more interesting with random Wastes, not less. Suddenly instead of seeing you have one land and six spells and shipping it, sometimes you will see two Wastes and one Island and have to actually study your hand and figure out if you can still cast your spells, and what the odds are that you draw into your other colors.
I dislike the current Mulligan rules, but it's possible that if we adopt a manabase system and dictate how many cards from each deck you start with in your opening hand, we may not even NEED mulligans at all. This fixes best-of-one as well, because now you can't just auto-lose because of your opening hand.
What are your current thoughts on the responses to your concept this far? They can’t be particularly inspiring.
If you just read the Magic comp rules, you wouldn't feel particularly inspired, either. You have to actually play a game to know if it's fun.
What are your plans for getting people on-board with your design?
I think it's an interesting thought experiment, if nothing else. People could test it with cards they have lying around and let us know what they think.
What argument (if valid) would persuade you that this is a bad idea?
Probably if too many cards in eternal formats would have to get banned for it to work, it may not be worth the effort to change the rules. It comes down to how much people want an Elo system, possible handicap rules, and a more skill-intensive game. Personally I think that adding incentives to play mono-color and more artifacts is exciting and would increase the amount of cards seen in all formats, plus the best players would actually be rewarded for playing commons and uncommons that are easier to cast versus splashy bombs that have high color identity.
1 week ago
I don't think you can use Vanishing to be unblockable, but I think you could wait until someone decides to block him, and if Zur would die, you can Phase him out and he's removed from combat, you'll still have gotten his attack trigger though.
You've got quite a few solid stax creatures (people often call them Hatebears) in here already, but I run Opposition Agent, Dauthi Voidwalker, Drannith Magistrate, Malevolent Hermit Flip, and Archon of Emeria, as well as Wandering Archaic Flip, which is very effective piece if people run lots of non-creature counters, such as more competitive playgroups.
Well, there are various ways you can win via Zur's ability, in my Zur deck my plan is to lock up the board and then win from a fairly safe position. To go with Spirit of the Labyrinth you could run Teferi's Puzzle Box and Necropotence to lock people out of having cards except you, who can draw via Necropotence. I also use Walking Ballista and Heliod, Sun-Crowned as a half-fetched combo. Because it only needed 1 card, I use Second Chance + Hall of Heliod's Generosity + Necropotence to get infinite extra turns, but you might need a way to get rid of Necropotence to let you draw cards normally, a thing Zur can also help with. Another option that people use (but is pricey) is Rest in Peace (or Voidwalker) and Helm of Obedience, which can help remove players by milling them out, if this seems bad keep in mind that with Mirrormade you can duplicate the Helm on the 2nd turn and eliminate up to 2 players that turn, which should close out a game. While it won't quite win you the game on the spot, there is (back of Hermit) Benevolent Geist and Dovescape so that only you can cast non-creatures. If you're worried about birds you can just use Detention Sphere to clear them out each turn via Estrid's Invocation, but if you've got the most birds, you can keep them around. I like my Zur decks to have a janky feel, so I also don't run Thassa's Oracle.
One of my favourite ways to win is All That Glitters with stuff like Copy Enchantment, Estrid's Invocation and Mirrormade to generate a Voltron win off of Zur's ability. For protection I just run Greater Auramancy, which helps both my Voltron and my general supply of enchantments I don't want targeted. The already mentioned Luminarch Ascension can be a solid win con once it's set up, 1W for a 4/4 flyer is really, really good value, even in cEDH people play the card in control decks.
1 month ago
Hi, I had a summer math class and that basically drained me out. Also didn't see your comment until now (for some reason I didn't see the notification) Is Frantic Inventory good in the mainboard? Here's the problem: I don't have to win fast. I just have to win consistently and most of the time. I can slowly drag my opponents down until they get destroyed. So card draw might not be the best. Or is it? Also I am thinking of removing 1 Detention Sphere and 1 Ixalan's Binding and adding 2 Ashiok's Erasure in the mainboard. Or is the current state of exiles good?
3 months ago
If you want to be less combo oriented, you could always drop the heavy artifact emphasis and kinda spread things more evenly between artifacts and enchantments. This is how I built Alela personally and enchantments opens up a lot of possibilities including running Zur the Enchanter in the 99 and stuff like Imprisoned in the Moon, Oubliette, Grasp of Fate, Detention Sphere, Estrid's Invocation, Mirrormade, Favorable Winds, Propaganda/Ghostly Prison, Reconnaissance, etc.
Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Alela's Aerodynamics: A Master Course
3 months ago
This is quite vicious, I like it. I would potentially allocate more mainboard space for anti-Blood Moon cards though. I only see Detention Sphere in the maindeck and Seal of Primordium in the sideboard that could effectively counteract a Blood Moon, and as you run entirely non-basics it is definitely a threat.
5 months ago
The deck overall looks pretty solid, biggest thing IMO would just be cleaning up the list a little for consistency.
You have some good draw options already with 4 Expressive Iteration, I don't think you need the Narset, Parter of Veils. I would go one more Teferi, Hero of Dominaria, and one less Nahiri, the Harbinger.
Haven't been following the meta too closely since Lurrus ban, but pre-ban, Prismatic Ending was generally played over Path to Exile. The deck feels a bit light on counters, but one more Counterspell would fix that. Personally, I like Fire / Ice more than Lightning Bolt, but that may be preference. Detention Sphere feels out of place in the main as a one of, another Supreme Verdict would improve consistency.
For the sideboard, I'm not entirely sure what Counterflux is doing. Flusterstorm is better against Storm and Dovin's Veto is better against a control mirror or tempo. You already have enough exile effects that Anger of the Gods feels unnecessary, same with the other Path to Exile. Another Rest in Peace and tron hate like Alpine Moon would work better.
5 months ago
It was an older deck I had here on tappedout for Modern... I have deleted it and retired the deck due to it just being obnoxious and NOBODY wanted to play with me if they knew that was the deck I was playing (it's either lose quick or 30+ turn torture for the opponent)... I ran 20ish lands and it was basically Mono-White only splashing for Kami of the Crescent Moon, Paradox Haze, Detention Sphere and countermagic in the sideboard, Counterspell legal now so that's nice... I used the "no-stick" better known as Isochron Scepter to slap something like Dawn Charm on and then just waited to Fillibuster
6 months ago
I had a convoluted strategy in a Jeskai Enchantment Tribal Deck I theorycrafted once. The only reason I didn't pursue building the deck was because I got Priced out of some of the cards. I don't remember all the cards in the deck, but it went about like this:
Start the game with Leyline of Anticipation on the battlefield
Play Show and Tell to get Omniscience on the battlefield.
Find and Cast Near-Death Experience.
Of course, this was much more linear and had Starfield of Nyx as a backup plan.