Detention Sphere

Detention Sphere


When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.

When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Detention Sphere Discussion

RedPillRageMage on Targeting my own hexproof creature …

1 hour ago

Cards in question are posted here Detention Sphere Nightveil Predator If we both have a nightveil predator on the field can I target my own copy with a detention sphere and exile my enemies nightveil predator as well?

DreadKhan on Zur the Dom

4 days ago

Dance of Many is a cool card, which can duplicate the best thing out usually, which is nice. The other duplication enchantments, Copy Enchantment and Mirrormade are both useful with All That Glitters , IIRC it's about the fastest Voltron you can generate with Zur. Estrid's Invocation works nicely with Detention Sphere , allowing you to wipe a token type per turn at no cost, handy in some matchups.

Web of Inertia and Rest in Peace is a nice way to be safe from enemy attackers, and to halt anyone else trying to use their graveyard. It has no ongoing cost like Solitary Confinement , and works vs attack triggers (like an enemy Zur or Eldrazi).

I usually prefer Oubliette over Darksteel Mutation (though I run both!) because you can sac the 0/1, and it doesn't deal with auras or equipment like the Oubliette does.

TriusMalarky on Azorius Testudo

1 week ago

faiello1972 on High Mill

2 months ago

I'll pick up a couple more Detention Sphere and pull the Inaction Injunction . Also, I replaced the Millstone & Geralf's Mindcrusher with Wall of Lost Thoughts and Wall of Omens .

TheVectornaut on High Mill

2 months ago

Millstone , Inaction Injunction , and Geralf's Mindcrusher are three cards that seem on the weak side here. For the first, maybe something like Sphinx's Tutelage could make the best use of your cantrips for maximum cards milled. It would also make the detain card better, although I think I'd still prefer a more permanent answer like additional Detention Sphere , Darksteel Mutation , or the weaker but thematically consistent Deep Freeze . When it comes to the Mindcrusher, I think he's just too slow to only be milling 5-10 cards while not contributing to the defender gameplan. I'd probably just hard swap him for 3 more Wall of Lost Thoughts , Wall of Omens , or maybe Mnemonic Wall . Also, if you don't mind splashing black, Phenax, God of Deception is a great bomb to supplement Doorkeeper s.

DreadKhan on Zur the Enchanter’s , Tainted End

5 months ago

All That Glitters and Mirrormade are good cards to consider, and Glitters works really well with Copy Enchantment effects. It's often bigger than Ethereal Armor, for what that's worth. Estrid's Invocation has a nifty interaction with Detention Sphere , but I don't know if you can get a foil of it, but it can clear the whole board of any one token type per turn if you've got both out, for no additional resources.

Have you thought about Mox Opal ? It's a dead card early, but like the Diamond, it's a bomb with the Myr I'd wager.

Opposition Agent is really good, both in and against Zur, to the point that I've heavily retooled my own Zur deck to deal with it as an eventuality, because a lot of Black decks ought to run it (your meta obviously may vary). I've added several instant speed removal options specifically to deal with it (and am loath to cast them), because it so utterly borks my deck if it's out.

Similarly, but less hostile to Zur is Hullbreacher , which is pretty toxic. I run a wheel win con in Zur, so I can't fault people for using the card (at all), but it also warrants removal, probably instant speed or counter.

Really cool deck! +1

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