Soul of the Harvest

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Rare
Welcome Deck 2016 (W16) Rare
Commander 2014 (C14) Rare
Avacyn Restored (AVR) Rare

Combos Browse all

Soul of the Harvest

Creature — Elemental

Trample

Whenever another nontoken creature enters the battlefield under your control, you may draw a card.

Browse Alters

Soul of the Harvest Discussion

Dedecchi on Vivien Forsaken

4 days ago

Vigor is thematically a super fun idea for the deck, but unfortunately isn't how your deck plays (because your sig. spell is triumph of the hordes)

Woodland Bellower

Nissa, Vastwood Seer  Flip

Reclamation Sage <- this on is highly recommended, giving you control, which only acidic slime really provides right now

Beast Within Similarly control, although I expect this to be mostly removing oathbreakers or problematic pillowforting (think Ghostly Prison or a rogue Blazing Archon (which you should have won before it comes out but hey, doesn't always happen))

Inspiring Call 1/1 counters are a subtheme, and I could see this being very beneficial

Dryad Arbor This is a dryad arbor deck. You like having the additional elf creature at pretty much all times.

Green Sun's Zenith

Chord of Calling

Soul of the Harvest

Harmonize This is a little slow, but I could see it working out in your favor if your inital ramp has failed. sideboard: Mwonvuli Acid-Moss Land destruction is obnoxious, but there are some times when it's necessary Terastodon Your deck ramps enough for this card to be relevant.

Tyrant-Thanatos on Chulane or Roon?

5 days ago

I play in a semi-competitive playgroup, far from cEDH but definitely on the upper end of "casual" powerlevel. I run a Chulane value engine deck that would probably draw hate in lower power groups, but he's pretty par for our group, and the deck does pretty well imo. I run a lot of ETB, additional creature cast/etb draw effects like Soul of the Harvest and Beast Whisperer , landfall effects like Admonition Angel , Roil Elemental , Tatyova, Benthic Druid , and have a secondary wincon via Approach of the Second Sun .

Imo Chulane and Roon run different builds though, even as value engines. I think both can be used to great effect, they just have different ways of going about it.

CavemanlyMan on Every tribal possible. Literally every tribal

1 week ago

Hey, this is absolutely amazing, and I am so jealous I didn't think of this sooner. I love tribal decks, and this would be the ultimate one. You just use all the best cards from all the best tribals, it's that simple. Also, not saying you have to, but naming wizard for morophon is clearly the best option.

Some suggestions for cards: Door of Destinies , maybe a sliver or an ally (detracts from flavor), Descendants' Path

Lands that care about creature types: Eldrazi Temple , Primal Beyond , Elephant Graveyard , Seraph Sanctuary , Swarmyard , Ally Encampment , Cavern of Souls , Haven of the Spirit Dragon , Unclaimed Territory , Sliver Hive

Card draw for casting creatures (draws a lot of cards (possibly entire deck if you have judah out): Guardian Project , The Great Henge , Beast Whisperer , Primordial Sage , Zendikar Resurgent , Soul of the Harvest

I will most likely have more ideas, and will post them soon, but one of my classes is starting now.

greaseball on The Art of Elf Reflection

2 weeks ago

I've found the best way to protect against a board wipe in my Marwyn build is to always have a bunch of cards in hand. Card draw on ETB or cast triggers like Vanquisher's Banner or Soul of the Harvest are great to load up on since you don't have to choose between building a board state and drawing cards the way Rishkar's Expertise / Collective Unconscious do. Also with the stupid amount of Mana you'll be generating with your general, you'll need to pack a ton of draw in your deck to not run out of gas.

I'd also swap out any non-elf creature you can for an elf if one exists with a similar effect since you essentially ramp every time you play an elf. So swapping out Silklash Spider for either Elvish Skysweeper or Jagged-Scar Archers might be worth considering. Also, I think swapping out some of the more situational cards like Seasons Past or Quest for Renewal in the deck for more cheap elves will give you more explosive turns and consistency.

I really like the idea adding of stax effects like Winter Orb and Root Maze in your build. I'll have to pepper some of those into my deck. +1 from me!

Azeworai on Chulane, Teller of Tales

2 weeks ago

I'd recommend the addition of Fleetfoot Panther , Kor Skyfisher , Ephara, God of the Polis , Whitemane Lion , and/or Stonecloaker . Glimpse of Nature is banned. Glowrider is a cheaper Thorn of Amethyst for budget and drawing cards. Land-based ramp tends to be more defended against removal such as Vandalblast and Austere Command , so Kodama's Reach and Cultivate would be a worthy inclusion. Chulane himself is a massive target on board, so Soul of the Harvest and Primordial Sage are worthy backups. Rest in Peace could be replaced with Remorseful Cleric , but that's personal preference.

Magnivore on Karametra permanents deck

3 weeks ago

Nice deck! Keeping your budget in mind I have some suggestions.

You have a severe lack of card draw, which green is surprisingly good at. Cards like Primordial Sage , Regal Force , Soul of the Harvest , and Beast Whisperer are all really good for card draw. Garruk, Primal Hunter and Freyalise, Llanowar's Fury are also good for card draw as well as the rest of their abilities. You might be worried about drawing too many cards after Primal Surge goes off. Cards like Abundance , Words of Wilding , Pursuit of Knowledge , and Possessed Portal can prevent you from decking yourself after Surge resolves. Skullclamp is a good way to draw more cards, too.

I think you can cut a lot of the enters tapped and cycling lands for more basics. You want to be able to search for lands even late in the game because not being able to find anything anymore doesn't feel great, and currently you would need all of your plains out to make Emeria trigger which isn't a lot. Not to mention if anything were to happen to a single one of your plains then Emeria doesn't do anything extra. If the land can't add more than one color of mana and if it doesn't do anything substantial for you then I'd consider cutting it and replacing it with a basic. While a bit pricey, Smothering Tithe is great if you have one.

You'll want to win as soon as Surge resolves. I see you have Odric, but none of your creatures have haste nor do you have a way to grant it. Craterhoof Behemoth is probably outside of your budget currently, but End-Raze Forerunners shouldn't be. Akroma, Angel of Wrath , or even Akroma's Memorial can be fine. You are also missing a couple mana dorks, if you can find them, in the form of Fyndhorn Elves , Birds of Paradise , and, although not a dork in the traditional sense, Karametra's Acolyte .

Well what to cut? There's some cards that don't do much for you. Sunspring Expedition for example gains you life, which doesn't get you closer to winning. What you cut is up to you, but a good rule of thumb is if it doesn't put you closer to winning or set your opponents back then it's probably not worth the slot. It's a tough rule to follow sometimes because damn do I love me some less than stellar cards but it helps in the end.

Overall the list looks good, though. I can't wait to lose to it!

SaberTech on Ancestral Animar

4 weeks ago

I think that an argument could be made for including Soul of the Harvest or Primordial Sage in terms of improving the chance of naturally drawing into an enchantress effect. (Sage is better by the way, because it draws on the cast not on ETB so you get a card even if the spell is countered.) There is also the point that their card draw trigger is a "may" ability, unlike Glimpse of Nature or Beast Whisperer , which can be relevant in some situations.

That being said, they have lost a lot of utility as cards like Shrieking Drake and Dream Stalker have been phased out of the deck. You could keep bouncing those cards back to hand throughout the game, meaning that you always had what would count as multiple creatures available for repeat triggers on your later-game Soul or Sage. The deck also used to run Fierce Empath back when it still had the eldrazi package, but now that the eldrazi are gone and you can't really justify running the Empath it is harder to tutor for Soul or Sage. You also have to keep in mind that Spellseeker being able to tutor for the Glimpse kind of makes it count as a third enchantress that the deck already runs. The loss of later-game utility, on top of them being awkward draws in your opening hand, has made it more of a hassle to get value out of Soul and Sage overall.

So Soul or Sage could be run if you think that drawing into an enchantress effect more consistently is important, such as if you are working with a budget list and you don't have an Imperial Recruiter for setting up tutor lines. Beyond that though, Consecrated Sphinx is better at restocking an empty hand on its own, while Soul and Sage require you to keep casting creatures to get value out of them.

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Soul of the Harvest occurrence in decks from the last year

Commander / EDH:

All decks: 0.06%

Green: 0.64%

RG (Gruul): 1.21%