Soul of the Harvest

Soul of the Harvest

Creature — Elemental

Trample

Whenever another nontoken creature enters the battlefield under your control, you may draw a card.

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Printings View all

Set Rarity
Explorers of Ixalan (EO2) Rare
Commander Anthology (CM1) Rare
Welcome Deck 2016 (W16) Rare
Commander 2014 (C14) Rare
Avacyn Restored (AVR) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Soul of the Harvest occurrence in decks from the last year

Commander / EDH:

All decks: 0.06%

Green: 0.64%

RG (Gruul): 1.21%

Soul of the Harvest Discussion

ZendikariWol on Roon your day in a blink of an eye

1 week ago

Mulldrifter seems like a shoe-in.

Deadeye Navigator is very strong.

Djinn of Infinite Deceits works like a charm with Roon- especially in conjunction with Agent of Treachery!

Duplicant has the removal.

Ephara, God of the Polis can draw you 2-3 extra cards per turn cycle, which is awesome.

Glen Elendra Archmage is a repeatable Negate effect.

Knight of Autumn is an extra Rec sage.

Mentor of the Meek.

Kiora's Follower can ramp or untap Roon.

Palace Jailer can exile things permanently if you blink him.

Perplexing Chimera is just bat-shit crazy, it messes the game up so much.

Reveillark resurrects people.

Solemn Simulacrum is still good ol' sad robot.

Soul of the Harvest... does its thing.

Sundial of the Infinite can skip the end step, permanently exiling a creature with Roon.

Aura Shards.

Guardian Project is bonkers.

Serpej on Morphing Mind Games

3 weeks ago

Hey Exxie97!

Wow I'm excited to be here!! When I found this decklist it was almost like looking at my own deck! For a really long time I went with Thrasios and Sidaar, bringing lots of morph to the table, but since my playgroup had quite high powerlevel I had to shift into a manifest & flicker theme. My deck was built around sneaking in big things with manifest and then flickering them up in an opponents endstep, therefore relying more on etb effects and big permanents like Ugin, the Spirit Dragon, Sphinx of Uthuun and Soul of the Harvest. By then I felt like I had to switch out the commanders for Roon of the Hidden Realm to make space for Manifest/Lifegain/ETB themes. Although getting the powerlevel up, I feel like I've lost the original idea with the sneaking and making threats.

For me, your decklist gave me inspiration to go in a more hatebear approach in the future, probably cutting a bit part of the ETB theme since it will be a bit of a "nonbo" anyway. I espescially like your include of Pygmy Hippo!

What I would recommend you is to include stuff like Seedborn Muse, Wilderness Reclamation and Vivien, Champion of the Wilds to be able to respond more efficiently and be able to flash in Felidar Sovereign or use Mastery of the Unseen in every other players turn. One last tip is an underrated wincon that nobody expects if you succeed in manifesting it, and that is Shaman of Forgotten Ways. The faces of control players when they suddenly drop to 0 life because of them having 0 creatures on board is hilarious.

It's nice to see how great minds think alike, keep beeing awesome!

//Serpej

ShreddedByCrows on Offenza is the Best Defenza

1 month ago

Lots of subthemes you got there, that's some interesting challenge. All in all, you're running way too many high-costed cards for a Commander that generally revolves around more of an aggressive strategy. I'll further provide you a personalized list of adjustments, trying my best to keep it at the lowest budget as possible.

Very first thing, 37 lands is too much for an Anafenza deck imo. You can easily go down to 35/34 in order to feel more proactive. That being said, the mana base of your decklist is pretty unstable, and you'll need better mana rocks, around 5/6 good rocks should do it helping you stabilizing.

The second thing to bring up is that you play loads and loads of creatures with actually specific abilities that don't always combine altogether well. Like, for example, in which way would Slimefoot, the Stowaway help Anafenza, the Foremost being consistent? My answer, without another kind of appreciation than logic: not any single one. If you need cheap legendary to keep it up with your theme, there are better options, but remind that this was only a little example.

Finally, you lack reactivity because of very few instant/flash spells. It's not as necessary as some think, but still have a way to protect dutifully your creatures is a key for aggro/midrange decks in EDH. Being able to answer what your opponents bring up to the tape is moreover essential, and I don't see enough removals/tricks in there.

So, let's take a closer look from now on. I'll make some different categories starting with the cuts to make it easier to read.

1.) Back to 100 cards:

2.) Cheap Improvements:

2.1.) Mana Rocks:

2.2.) More removals:

Those are the classical ones you surely know. They are easily affordable and would give your deck a small lift at controlling the board state.

2.3.) Better Legendaries:

  • Mikaeus, the Lunarch > not the cheapest already, but really effective, almost a staple for your deck style

  • Hope of Ghirapur > underrated card, does a lot, insane with recursion to lock down a combo player at low cost

  • Anafenza, Kin-Tree Spirit > certainly a staple / and somewhat a reason to get rid of the token subtheme which is maybe a bit too much

  • Syr Faren, the Hengehammer > also certainly a staple / aggressive, good interactions with Anafenza, better than lords already in your deck

  • Kethis, the Hidden Hand > Yawgmoth's Will for legendaries? I'll take that. It could also be a nice alternative commander when you face more control-ish decks you're stuck against, enabling you to have an efficient late game on its own once made your commander.

  • Mangara of Corondor > Legendary creature which works as a nonsituational removal. Really good. Even if you can't always activate it when it hits the table, your opponents have to get rid of it using their hand resources and you make 1 for 1.

  • Masako the Humorless > Underplayed card / can be a game-changer / and it's a legendary creature.

2.4.) Voltron Outlet:

2.5.) Other cool cards to look at:

3.) Medium Budget Improvements:

3.1.) Mana Rocks:

3.2.) Even more removals:

3.3.) Legendaries' Staples:

3.4.) Neverending Voltron Outlet:

  • Konda's Banner > Yeh, it's a little bit expensive money speaking, but it does everything you're searching for, like a bridge between your Cats, your legends and your Voltron strategy.

  • Skullclamp > staple

3.5.) Cool cards:

4.) Expensive Improvements:

5.) Some other cards you could try (which I mostly haven't, or for which I have a doubt about their efficiency):

enpc on Saffi: Sac Back *cEDH Primer*

1 month ago

With regards to sac outlets, I actually made the decision a while ago to cut the number of outlets down in my list, in place of more card advantage and honestly I can say that I have found it to be better. There are 4 main sac outlets that I focus on, Blasting Station, Altar of Dementia, Ashnod's Altar and Phyrexian Altar. I also sport Starved Rusalka and Greater Good (which is insane btw with the release of Renegade Rallier), however that's really all the repeatable outlets I run.

The reasoning I found was that while you can run a bunch of sac outlets, ultimately you can create lots of combinations that don't do anything. For example, Saffi Eriksdotter + Karmic Guide + Fanatical Devotion, while being an infinite combo, doesn't actually achieve anything for the deck. And while you can add Soul of the Harvest for card draw, you now need 4 cards to generate value and even still can potentially not have the mana required to do anything as a follow up.

I appreciate that adding the Boonweaver Giant combo into the deck kind of skews the number of sacrifice outlets you want to run in the deck. That being said, generally if you're going to run the boonweaver combo then that should be the central focus of the deck, with the rest of the list leaning into supporting the combo. So cards like Idyllic Tutor are going to make the deck a lost stronger as you want more options to get a sac outlet and then get either boonwevaer or pattern down and then go from there. For me personally, I elected not to try and integrate this as a combo since I felt that it was strongest with the addition of black for the creature based support that is offered there. But again, I still think the general premise of "less situational sac outlets, more tutors/draw" will ultiamtely be beneficial for the deck.

As for the swaps you've suggested, I think that they seem decent, I personally would have gone for more draw over Caregiver but at the end of the day you need to build a list that's comfortable for your playstyle.

enpc on Saffi: Sac Back *cEDH Primer*

1 month ago

So a few other thoughts on the list (I saw your forum post):

You're running a few stax pieces (Aven Mindcensor, Gaddock Teeg) however these cards a generally less good that just progressing your win condidition if you're only running a few of them. I have seen Saffi stax builds before (Weenie Hut Jr is a good example and we have discussed many aspects of Saffi decks), however you need to devote more cards to it. Otherwise you won't get the value you want from it and you're just better off focusing on your win condition.

I also don't think that the Devoted Druid/Vizier of Remedies combo adds enough here. It's not like you're pairing it with Duskwatch Recruiter  Flip + Walking Ballista or something (and no, I don't recommend just adding this to the deck). The problem is that there's no real line with the combo. It's not like you can even assemble it plus Claws of Gix + Soul of the Harvest + Saffi to draw your deck, since you still can't spam Saffi from the command zone as you can't produce white mana. So the best case scenario is it enables a five card combo, as most of your other sac outlets are free and can at least form a 4 card combo with Altar of the Brood. In that same vein, I don't think that Claws of Gix adds much value either. I get that it's a sac outlet, however having these on creatures is generally better as you will have an easier time tutoring creatures and any artifact/enchantment tutoring is worth so much in Saffi since it can find stuff like Blasting Station.

On the other hand, I'm surprised you're not running Eldritch Evolution here. The card is awesome at setting up all kinds of combos as well as doing sneaky Grand Abolisher deployment (by sacing a medium cost creature, since you can get "X or less").

KindredDiscovery on Mayael EDH Primer

1 month ago

@TheMaggotPrince Glad you enjoy the deck! I've thought about your question a lot, and I hope you're prepared for a lengthy reply. We are a midrange deck, which means control is consistently our nemesis. You have basically two options: kill them quickly, or play threats that they can't respond to effectively.

To address the first strategy, it really comes down to fine-tuning your ramp and your mana curve. All the action in our deck starts at 4-5 CMC. That means our ramp ideally needs to come down on turns 2 and 3, getting us up to 4+ mana a turn or two early. I get a lot of questions like "why no Commander's Sphere?", "why no Pir's Whim?". They're too slow! Farseek and Nature's Lore get us up to our critical mana threshold earlier, and more reliably. Which brings me to my next point: average CMC. Most Mayael decks are way too top heavy. If you can't impact the board before turn 6, you're in big trouble. I know the cheaper Mayael targets aren't as exciting, but they pull a lot of weight in the early game. I also put a big emphasis on haste, and pack a lot of redundancy for granting it. Being able to swing even once significantly devalues control's sorcery-speed answers. If your non-hasty Soul of the Harvest gets hit with a Vindicate, you essentially just paid 6 mana for them to discard a card - not a good rate. But if Soul gets in once? 6 mana for 6 damage and a discard is doing ok.

Next, we need to pack some resilient threats. This is far more open-ended, and will likely ebb and flow with your meta. Keywords like indestructible and hexproof are obvious good choices in most situations. ETB effects, like haste, will help you generate some value even if things get removed. I've also leaned harder into recursion lately, or at least creatures that have good death triggers. Cavalier of Thorns has become a frequent target of and sacrifice for Birthing Pod. Also, Mayael's ability becomes significantly more useful. It's instant speed, and also dodges most counterspells. Use this to your advantage.

The last bit of advice I can give you is don't over-commit to the board. As you mentioned, board wipes can be back-breaking for our game plan. Always assume they have one in hand (same goes for counterspells). Learn how to play around those answers, learn how and when to hedge your bets, learn how to apply pressure. Don't get discouraged, it takes practice. Best of luck, I hope that helps!

jakeelephant006 on Nylea, Hydra-eyed

2 months ago

On to the creatures. Most things look pretty good. I actually really like the inclusion of Tendershoot Dryad and Verdant Force as a sneaky alternate win-con. Some things I don't think should really be included are your 0 drop artifact creatures. I don't see them doing much. I also don't really like the inclusion of Lovestruck Beast as he doesn't really fit theme and he can be pretty fragile when it comes to being able to attack. Satyr Wayfinder also could be replaced since you don't have much graveyard interaction. I could also throw out Goreclaw, Terror of Qal Sisma here since she doesn't reduce most of your hydras, but I think her attack bonus is enough to warrant her inclusion.

I think you've got your bases covered in terms of what effects you want to have in here so I think if you're adding cards it'd be good to look for redundancy. If you've got Nykthos, Shrine to Nyx in here you should probably run Voyaging Satyr. Llanowar Tribe works well with your Leyline of Abundance. Speaking of which, one or two mana dorks would probably be prudent. You could focus on more elves and do something like Priest of Titania or Elvish Archdruid or you could just do other dorks like Whisperer of the Wilds or Druid of the Cowl. Some more card draw creatures could be good like Soul of the Harvest. One card that doesn't really have anything like it in here is Temur Sabertooth. You've got a number of good creature ETB effects that you can repeat with the Sabertooth. Also, I think it would be good tech for resetting an X cost hydra that you played early in the game and making bigger late in the game once you land a big mana producer like Karametra's Acolyte. Some other creatures w/ good ETBs on them that you could consider are Acidic Slime, terastadon, Regal Force, Fierce Empath, Avenger of Zendikar, and Bane of Progress. Oh yeah. You don't have Genesis Hydra in here. It should be in here. Also, I really like your idea to get Seedborn Muse and Yeva, Nature's Herald in here. They are great.

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