Soul of the Harvest

Soul of the Harvest

Creature — Elemental


Whenever another nontoken creature enters the battlefield under your control, you may draw a card.

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Format Legality
Tiny Leaders Legal
Highlander Legal
Historic Legal
1v1 Commander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Arena Legal
Duel Commander Legal
Pioneer Legal
Legacy Legal
Block Constructed Legal
Canadian Highlander Legal
2019-10-04 Legal
Vintage Legal
Gladiator Legal
Modern Legal
Unformat Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal

Soul of the Harvest occurrence in decks from the last year

Latest Decks as Commander

Soul of the Harvest Discussion

NoetiPanda on Five Hundred Dollar Fynn

23 hours ago
  1. Idk what playgroup thinks $500 is budget but you do you my dude
  2. Take out Rishkar's Expertise and use Shamanic Revelation, the free cast isn't worth the extra mana and loss of card draw if you're going wide.
  3. Take out Memory Jar and use Soul of the Harvest, Primordial Sage, Beast Whisperer, Guardian Project, hell, maybe even The Great Henge, they're all better permanent draw than a single wheel. On top of that, nearly all your creatures are small and cheap so you'd end up getting way more value out of Beast Whisperer effects.
  4. Seedborn Muse doesn't really do a whole lot unless you have something to use with it, at best it helps you use Contagion Engine a lot,at worst it gives creatures pseudo-vigilance one time. Definitely a good card,I'd just either cut it or add more that it'd synergize with, perhaps Viridian Longbow for keeping everyone's creatures off the board.
  5. I don't see a lot of ramp, I'd typically recommend at least 10 pieces of ramp, but considering how low to the ground fynn is I wouldn't use ramp above 3 cmc, so you can really get going. Things like Harvest Season and Rampant Growth are good, but dorks would be preferred because you can later use them when you use mass trample/deathtouch/infect like Triumph of the Hordes.

Hope these were helpful, happy brewing! If I think of anything else I'll leave another comment.

TheBoraxKid on merfolk current

3 days ago

I think we talked about ditching Soul of the Harvest, a good replacement would be Jadelight Ranger. Some psuedo-draw or ramp with the relevant creature type.

Forerunner of the Heralds also seems sweet to get you any creature in the deck, plus it gets huge.

Also, I feel like Merrow Commerce is a must in this deck!

Cold-Eyed Selkie would be sweet in this deck and draw you a TON of cards.

Kiora's Follower Could be good too. Could untap a big Merfolk after you tap it for Kumena's abilty, or you could use it for politics, mana rock untapping, all sorts of cool interactions.

Surgespanner Would be pretty brutal with Kumena as well. You could tap it with Kumena, pay 1B and bounce a permanent.

You might try Quest for Renewal too, as it is everyone's upkeep you can activate your Commander again. Might be too fragile if there's a lot of enchantment removal in your meta though.

Tempest Caller is interesting too if you're going wide. Just 2BB and pretty much take someone out of the game.

edengstrom1 on Kadena, Master of Morphpets

4 days ago

I have found that Kadena is better than I expected her to be and have won quite a few games with her, not cEDH but still pretty good.

I have found that Guardian Project and Soul of the Harvest work really well since drawing two cards off of your free morphs is better than one. I also lean heavy into control with Arcane Denial, Counterspell and Assassin's Trophy since many of her morphs are already pretty controlling and you want to buy some time while you develop your board.

Maybe think about adding in the Talismans and Birds of Paradise to make sure that you can cast Kadena on turn 3.

Of course, Craterhoof Behemoth and Demonic Tutor are great, but also pretty expensive.

Overall, your deck looks pretty good as is!

Lanzo493 on Xenagos, god of lost friends

2 weeks ago

Savage Ventmaw is a favorite of mine in my Xenagos deck. It replaces itself immediately, which is the powerful part. It almost goes infinite with Hellkite Charger.

Soul of the Harvest is fantastic for Xenagos. It smooths out draws and tramples.

Quartzwood Crasher does nasty stuff, making bigger and bigger tokens.

You've got a couple of X spells, so I'll suggest running Reap the Past. Put enough into the X and you'll recover nicely from a boardwipe.

Hunter's Insight is fantastic draw and got reprinted recently.

king-saproling on Something’s in my eye! Whatever shall I do?

2 weeks ago

A cool thing about this partner pair is that if Sakashima copies Kodama, you can replay a creature like AEthersnipe endlessly by bouncing itself to hand and alternating between the general's triggers to replay it (bypassing the "if it wasn't put onto the battlefield with this ability" restriction since it was the other general's ability that replayed it). In this example, you would also put all permanents costing 6 or less from your hand into play using the other kodama trigger. Toss in something like Garruk's Packleader and you'll be drawing and playing your entire deck.

You might like these too: Elemental Bond, Garruk's Uprising, Soul of the Harvest, Angler Drake, AEther Adept, Man-o'-War, Mist Raven, Separatist Voidmage, Aven Surveyor, Kiri-Onna, Voidwielder, Hoverguard Sweepers, Altar of the Brood, Galecaster Colossus (in the above-mentioned combo, tap a bounce wizard before returning itself. this way the colossus can bounce all your opps' nonland permanents)

Last_Laugh on Animar

1 month ago

The 3 main things I'm noticing are that this deck lacks card draw, your non-creature count is really high for Animar (shoot for like 18 or less non-creatures), and the avg. cmc needs to come down to about 3.3 or less. Animar will rip through your hand fast... cards that draw over and over on your turn are your bread and butter here. Beast Whisperer, Soul of the Harvest, Primordial Sage, and Glimpse of Nature are your best bets.

Also, assuming you aren't against combo, consider Cloudstone Curio bounce combos or Neoform/Weird Harvest combos to look up Ancestral Statue/Walking Ballista for the win.

Animar, Gaea's Hemorrhoid for reference. Upvotes are appreciated.

Quantum_Breaker on Kodama + Sakashima

1 month ago

Kiora, Behemoth Beckoner, Aesi, Tyrant of Gyre Strait and Soul of the Harvest are good for card draw. Kinnan, Bonder Prodigy seems pretty broken. and Ilysian Caryatid or Bloom Tender combined with Pemmin's Aura or Freed from the Real can make infinite mana. also Basalt Monolith + Kinnan, Bonder Prodigy does infinite mana aswell.

You might want to think about running more Clone like creatures to capitalize on sakashima's legend breaking. having multiple copies of Tatyova, Benthic Druid means you should have no issue drawing your entire library and casting your highest cmc card to dump your entire library onto the field

COOZCOOZCOOZ on Mayael, the Master of Monsters

2 months ago


Good stuff!

However, I have a more then a few Dino, Hydra, and Aggressive Big Creature decks in my meta, so Apex just isn't enough bang for my buck but I did think about it. Taking out a few creatures is fine, but the Ragebeast essentially turns all of my creatures into a Kill Spell. Even the smaller ones could potentially take out tokens, or Smaller utility creatures (especially since most of my smaller creatures have bigger toughnesses then attack). Id switch it for sure if I was the only big creature deck around the meta.

Lol with Champion, sometimes once is all you need: Dropping an Eldrazi or something Devastating early on can be insanely good, and depending on what comes out Champion may not always die per-se. I did think about Sneak Attack especially when I added in Purphoros, Bronze-Blooded. It IS a good addition, but I do not have enough recursion for it in the long run.

Here is where I disagree: First, GreenWarden combos and potentially goes infinite with Angel of Serenity. Second, and Its part of the reason I cut Soul of the Harvest as well: I do not like cards that rely on things happening long term and "Snowball". Now my meta is very cutthroat and aggressive: We tend to play around Power 7-8, and this deck has acclimated to that level of power (in fact, Its one of the two decks people do not like playing against, and one half of a famous rivalry in our playgroup). With Paleoloth, it depends on sticking on the board long enough to actually recur things, and I can absolutely tell you that the Meta I am in will not let it live for very long. So Unless I can get value either immediately or within the next turn, its hard to include in here as sometimes it just turns into a dead card and it is a huge feels bad to devote 6 mana to a card that could get nothing in return. I know that that could be said for anything, but we could be using that 6 mana to activate Mayael... Plus, I have recursion (kinda) solved with the Eldrazi titans. Usually, I can bank on Sacing them to something if I really need to get my stuff back in action, which then puts my whole 'yard back in the library. It IS a good card, but I know in an aggressive meta where I dont have the luxury of it sticking around a few turns, it just doesnt work as well.

I am getting my Commander Legends boxes soon, and there is gonna be some goodies coming in here for sure, I am gonna be updating almost all of my decks (if not all of them) very soon.

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