Soul of the Harvest

Soul of the Harvest

Creature — Elemental

Trample

Whenever another nontoken creature enters the battlefield under your control, you may draw a card.

Latest Decks as Commander

Soul of the Harvest Discussion

Last_Laugh on Animar = Free Eldrazi & Fun 4 Every1

2 days ago

I don't mean to sound overly critical, but 5.48 avg. cmc is astronomically high. As things stand, you'll have a slow time getting those first few counters on Animar to get things rolling. I would also recommend significantly lowering the amount of non-creatures you run to maximize Animar's discount.

Sakura-Tribe Elder, Wood Elves, Cloud of Faeries, Beastcaller Savant, Shrieking Drake, Man-o'-War, Dream Stalker, Bloom Tender, Birds of Paradise, Dockside Extortionist, Wild Cantor, and many many other options will help you get out your big Eldrazi much sooner.

Beast Whisperer, Soul of the Harvest, Primordial Sage, Glimpse of Nature, and Vizier of the Menagerie deserve spots for card draw also.

Feel free to check out my list for ideas. It's more combo oriented but the early game plays still apply regardless of your endgame. Upvotes on any of my decks are appreciated. Animar, Gaea's Hemorrhoid ⫷PRIMER⫸

IQuarent on P O I S O N O U S

5 days ago

Why not have any cards that draw off playing creatures if you're playing so many creatures? Not even Beast Whisperer? There's also Primordial Sage, Soul of the Harvest, and Zendikar Resurgent for that. I also think you could really use Toski, Bearer of Secrets and Ohran Frostfang as well, the frostfang being especially good because it gives your creatures deathtouch, so you can cut as many of the deathtouch creatures as possible, such as Daggerback Basilisk, which is an awful card. Saryth, the Viper's Fang and Bow of Nylea are also good ways to give your creatures deathtouch without having to commit so many slots to creatures with that ability that do literally nothing else for you. If you're not concerned with budget, there's also Concordant Crossroads, The Great Henge, and Glimpse of Nature which would be great additions.

libraryjoy on Tokens, Tokens of Tokens

3 months ago

First of all, what a fun deck! A couple of adjustments - I don't know that you have enough elemental synergy to really get value out of Risen Reef , although I could see where it would be interesting as a target for copying. I think your mana base may need a little work - you have a lot of lands that come in tapped. I would drop Rimewood Falls , Thriving Isle and Thriving Grove , and replace with maybe 1 utility and 2 basics. Here are a few other things you may want to consider for cards to include:

Vedalken AEthermage will search up any Wizard in your deck, including Biovisionary and Adrix and Nev, Twincasters .

Selesnya Eulogist will make copies of any token you have. The keyword Populate definitely may come in handy here.

Sporemound is a repeatable token generator.

Presence of Gond and Intruder Alarm is an infinite token-generating combo.

Rogue's Passage is in pretty much all my commander decks, as is Elixir of Immortality . Never know when a clutch unblockable creature or graveyard reset to prevent drawing out will come in handy.

Other ideas for card draw: Fathom Mage , Elemental Bond , Garruk's Packleader , Soul of the Harvest , Armorcraft Judge , Generous Patron , Regal Force .

Good luck! I bet you will have lots of fun with this deck!

d_iros on Crouching Kadena, Hidden Phage [Primer]

4 months ago

Soulus101 - My experience with looking over many Kadena decks on this site is that most do not have ways to definitively win the game consistently. That is what I'm trying to bring to the table, a Kadena deck that uses her and morphs to find the cards that do the actual winning, in my own janky yet carefully considered way.

I already have three such cards, Guardian Project , Beast Whisperer (already in the deck, but thank you), and Teferi's Ageless Insight . I don't think any of the flexible black tutors can be cut with how convoluted most of the few win conditions of this deck are. I find the deck typically wins turn 8-11 (occasionally earlier, occasionally later) if left uninterrupted and the tutor package has been a large part of that consistency. Lastly, one of my favorite uses of tutors in this deck is not to find the win piece, but the piece that is going to take the draw engine to the next level. That being said, there are definitely improvements that can be made to the consistency of getting a good draw engine going and another More Cards Per Morph card should always be considered.

I worry that the 6 CMC cost of Soul of the Harvest is too high and the card won't make an impact until too late. At 6+ turns you want to be focused on deploying combo pieces and leaving the rest of your mana open for morphs. Lifecrafter's Bestiary seems like a good option, I've spent a long time considering it, but it is definitely a step down from a card like Beast Whisperer which is already in the deck and the weakest of my More Cards Per Morph cards. I feel like both need a shot being played with to really know, but also there's nothing I'm quick to cut from this list at the moment to make room for them.

Of all the tutors I might cut it may be Shared Summons . I think it has good application in this deck but the 5 CMC cost is pretty painful. I still need more time playing with it though.

Abzkaban on Crouching Kadena, Hidden Phage [Primer]

4 months ago

Soulus101

Generally games will go really quick if you can set up a Prophet of Kruphix effect. At that point it’s really easy to outvalue and control the board. Usually it takes just one turn cycle of prophet if that to reach a win con.

I do agree that additional card draw makes Kadena run more smoothly. Beast Whisperer and Guardian Project are all stars here. I don’t know that I personally like Soul of the Harvest purely for its mana cost, but it does trigger on entry rather than cast which is a notable difference.

Soulus101 on Crouching Kadena, Hidden Phage [Primer]

4 months ago

While I really enjoyed playing Kadena, I found that the games I played with her were very long, mainly because my turns were so slow and I had so many actions and reactions. I couldn't put my finger on it, it's not like it's the only durdle-y deck I've played, but it was so slow.

That said, cards that draw on creature entry or cast are the main thing that seems to be missing from this, Soul of the Harvest or Beast Whisperer or even Lifecrafter's Bestiary could really improve your draws. I'm not sure your tutors supercede this.

twechsler on Insane ramp idea - please help

5 months ago

TheVectornaut yea I agree that the two Adventure Awaits would be my first choice of things to cut. Originally I only had 4x Overgrowth 4x Utopia Sprawl but was suggested to put more enchantments in there for consistency which is why I added 3x Fertile Ground . Without those 5 cards tho I added two Toralf, God of Fury  Flip Soul of the Harvest and two Fierce Empath . I may switch out soul for toski because I already have one. I was thinking maybe of taking out one time of need for a primal surge to limit the number of sorceries. Also I really like Greenwarden of Murasa so maybe adding one of him instead of emrakul because that was kind of in there as a joke anyways. Only thing that concerns me is that fierce empath doesn't have too many creatures to pull out so maybe ill pick up a Pathrazer of Ulamog for cheap. Also I switched out the two spinners with two Prowling Serpopard because I already have them. Later on if I wanted to get two shushers I feel like they would be better to ensure the enchantments resolve. Unfortunately, my friend does run counterspells cancels, and a whole lot of those kinds of cards. let me know what you think of these changes.

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