Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
|Have (3)||, metalmagic ,|
|Want (2)||shpadoinkle , Silvercloud|
Printings View all
|Commander Anthology 2018 (CM2)||Rare|
|Commander 2016 (C16)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Duelist's Heritage Discussion
1 month ago
Thank you. Thinking of adding Duelist's Heritage to the mix, too.
1 month ago
If you have enough double strike enablers, mill 10 suddenly becomes mill 20, then suddenly milling out is not that far away.
True Conviction, Fireshrieker, Duelist's Heritage are all cards that are more than decent to run in mono white anyway, combining them with combat damage triggers for double value is a cool strategy. Other swords are probably still better to run, but you can defend any "whenever this/equipped creature deals combat damage to a player" inclusion in your deck this way. Green and blue are very relevant protection colors to go unblockable at at least one player on the table, even though they don't protect from much removal (although Beast Within and Rapid Hybridization are very prevalent in most decks that can run them)
There's a possibility for a very cool, albeit suboptimal, deck to include Body & Mind.
And yeah, run graveyard hate, even if you decide not to run the sword.
3 months ago
Looks good so far. You might like these: Bone Miser, Bag of Holding, Archfiend of Ifnir, Duelist's Heritage, Battle Mastery, Inquisitor's Flail, Spellseeker, Zur the Enchanter, Mirrormade, Animate Dead, Dance of the Dead, Necromancy, Sheoldred, Whispering One, Daring Apprentice, Sun Titan, Worn Powerstone
3 months ago
I like your deck and plan to make one that's similar. Do you plan to update it with the Impetus set of cards like Shiny Impetus? I'm considering going with a set of unblockable cards like Aqueous Form or Spirit Mantle that grant both unblocks let and protection from creatures so they are great blockers as well. My current setup has a large number of pillow fort cards like Teysa, Envoy of Ghosts, Michiko Konda, Truth Seeker, Windborn Muse, No Mercy, Crawlspace, and others that you still have in your deck. Have you found it better to go with just the ones you show as the rest are overkill? I also am running a suite of cards to promote my opponent attacking someone else like Crown of Doom, Gahiji, Honored One, Gisela, Blade of Goldnight, Marisi, Breaker of the Coil, and Duelist's Heritage. It sounds like you have playtested several versions and I'm just starting out. I appreciate all advice you have.
3 months ago
alexjustdoit Those are some fair points re Wound Reflection. My list runs a lot of goad mechanics and other spells such as Duelist's Heritage which encourage my opponents to swing at each other. So in my build I think Wound Reflection works a bit better than in others.
I also think that if you run enough cheap threats that your opponents will likely be using a lot of their removal early game, leaving the door ajar for your heavy duty stuff a little later in the game. For instance; I never play Sunforger early unless I absolutely have to, as it is far more likely that my opponents will have removal ready when they have a full hand and haven't removed anything else yet. Its a 3 mana spell but it's also one of my most consistent avenues to a win, so I can't afford to have it exiled or destroyed the moment I play it.
3 months ago
- Oblivion Ring on battlefield
- Leonin Relic-Warder ETB targeting Oblivion Ring
- Resolve Leonin Relic-Warder ETB exiling Oblivion Ring
- Felidar Guardian ETB targeting Leonin Relic-Warder
- Resolve Felidar Guardian ETB exiling Leonin Relic-Warder and returning to battlefield
- Leonin Relic-Warder LTB is placed on the stack
- Leonin Relic-Warder ETB is placed on the stack targeting ? (I think as Active Player, you can choose the order LTB/ETB or ETB/LTB but could be wrong, for simplicity put it LTB/ETB, either way nothing to target with LRW, Oblivion Ring is still exiled until you resolve the LTB, but targets are selected when an ability is placed on the stack)
Yannik, Scavenging Sentinel should be fine because he delays the return of the LRW. The Yannik, Scavenging Sentinel also doesn't target, so you can choose what to exile on resolution so if something happens to LRW in the meantime, you can still exile another creature. The loop makes a large creature like an Inkmoth Nexus.
Oblivion Ring + Parallax Wave + Felidar Guardian will have the same trouble when the Oblivion Ring LTB/ETB enter the stack at the same time. But doesn't Parallax Wave + Felidar Guardian loop without the Oblivion Ring anyway? as long as you active Parallax Wave ability PRIOR to resolving the Felidar Guardian (and any 3 other creatures), then resolve the Felidar Guardian's ETB Exiling and returning Parallax Wave with 5 fade counters. Mentioning the Oblivion Ring just confuses it, I would remove that.
For infect beats, it is important to note that the primary Infect win-con is actually:
Lost Leonin + Arahbo, Roar of the World Eminence + Ajani, Caller of the Pride or Berserk or Duelist's Heritage (double strike). The other things you mention Grafted Exoskeleton/Triumph of the Hordes/Inkmoth Nexus are really secondary. Note: Triumph of the Hordes also turns ANY cat into a Lost Leonin + Eminence + Double strike for win.
I would get Ajani, Caller of the Pride back in, he's the best, not sure where he went. Hope this helps!
4 months ago
Scythe Leopard allows a few more points of damage, especially when you're running fetches. Not as relevant in multiplayer as it is in 1v1 but that sums this deck up entirely really. Ultimately it's a judgment call. Gaining the life from the 1/1s (4/4s) does actually mount up over the course of a game so there's an arguement to be made for them.
I'd need to play test the deck more but Tragic Arrogance seems like a good include if we're consistently only left with 1 or 2 cats. Sometimes I think it'd be better to just wipe the board with something like Hour of Revelation an then go in with a cheap cat that we've got in hand if our strategy is to just rely on 1 or 2 cats. Then that takes us round to thinking more about equipment and your suggestion of Duelist's Heritage, which I think would be a great include. Giving unblockable or some kind of evasion and then going for some kind of cat voltron win would be awesome and probably the best way to see success in multiplayer.
Unbreakable Formation is another great suggestion for when we manage to (kitty) litter the board with cats. I do'nt think it does make the alpha swing risky either because our stuff gets indestructible and vigilance so there's really no downside or risk there.
Great suggestions and if I ever come back to the deck I'll be sure to look into including them.
4 months ago
Hello, this deck looks great! However, I'd like to also know what are your thoughts about these cards:
- Tragic Arrogance - great boardwipe that can surgically keep your best cat and leave worst permaments of your opponents
- Unbreakable Formation - after a few playtests this card proven to not only be another Heroic Intervention but can help finish the game with risky alpha strike
- Duelist's Heritage - another way to give cats (and sometimes opponents' creatures smashing each other) Double Strike is invaluable in this deck
- Charmed Stray / Trained Caracal - I guess that this might be only my preference but I like these cats more than e.g. Scythe Leopard