Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
|Want (2)||TrevStar7 , Kotakiva|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Duelist's Heritage Discussion
1 month ago
1 month ago
Thanks for the insight! I’m thinking that going with a more Sphinx-centric build might be good. I do have a spare Jelenn Sphinx in my binder currently, and I was eyeing Unesh, Criosphinx Sovereign. I see it as an improved Sphinx of Uthuun (which I had in an earlier version of this).
I’m currently running Neurok Stealthsuit but I suppose it wouldn’t hurt to have some boots/grieves/cloak in there (the latter makes sure I can land combat damage).
Once again, I really appreciate the suggestions!
1 month ago
Isperia triggers each time she deals combat damage, so yes, double strike is your friend. Cards that help with that are True Conviction, Duelist's Heritage, and Fireshrieker. Some others I just found are Paladin Class which doubles as an Anthem and stax effect as well. Also Akroma's Will, while being a one shot effect it has other applications. Another interesting one is Avenging Huntbonder. While it doesn't fly it spreads nicely with each subsequent attack. Sigarda's Vanguard is better if you have ways to blink/flicker it.
If you want to go full on anthems it may be beneficial to consider a 'go wide' strategy as well.Favorable Winds, Empyrean Eagle, Sprite Noble, Serra the Benevolent, Thunderclap Wyvern (personal favorite), Inniaz, the Gale Force, Steel-Plume Marshal, Windstorm Drake, Kangee's Lieutenant, Gravitational Shift (I feel this is meta dependent), Kangee, Sky Warden. Rally of Wings is one time effect, but possibly relevant.
Aside from blue's signature Counterspell's for saving your board, there are a few options. Depending on your budget Teferi's Protection is an option as well as Flawless Maneuver. Sephara, Sky's Blade is specific to flyers. Avacyn, Angel of Hope and Eldrazi Monument are pricey but are an option. Bounce spells are versatile here because they can remove a blocker which also nets you handle knowledge, or save a permanent from destruction. Scapegoat at least let's you read them, minus 1. Single target spells like Blink of an Eye can save you racking up commander tax. For commander protection, you got the usual Boots/Grieves but Neurok Stealthsuit and Whispersilk Cloak offer more, the former can be uses as a counterspell of sorts for single target effects.
Hopefully that isn't too much info for ya. Not saying include them all, but whatever you feel works for you. Oh, almost forgot... looking at the Sphinx options only a few really stuck out. The first of which is Medomai the Ageless works with the double strike as well, however cannot attack during any extra turns. That said, you just switch you equipment or target over on the extra turns. Alhammarret, High Arbiter Can view a hand and lock a card in it. If you bounce a commander prior you can name the commander. Jelenn Sphinx while small in the front still offers an anthem on the attack. Unesh, Criosphinx Sovereign, is iffy. I like the cost reduction but am not a fan of cards going to the yard up to you though. Atemsis, All-Seeing was something else I've been considering as an additional wincon. You can use Isperia to fetch cards of costs you're missing.
Ok, now I'm done for now.
1 month ago
2 months ago
Here's some good grouphug cards:
4 months ago
Not sure if you know this but minsc x ability allows you to pay 0 and effectively sac creatures. any sort of mob rule effect would be gr8 here.also works really well with creatures that enter with x+1+1 counters but are still 0,0s. Sequence Engine is the best I can find budget wise to do that
Some suggestions that don't exactly replace anything exactly. Champion of Lambholt for unblockable by weenies.Beast Whisperer Guardian Projector some more creature card draw from green. Whisperwood Elemental for boardwipe protection
4 months ago
I see the change you've made seshiro_of_the_orochi - however the wording probably needs some changes. Right now it basically says for each card revealed; draw 2, discard 1, put a +1/+1 counter on Shivers. I doubt that was what you wanted. You probably want to word it like this:
"If you do, draw two cards, then discard a card. For each card revealed this way put a +1/+1 counter on Shivers."
I think this version grows the Fox a bit too fast for any format. The trigger itself is also a net +1 card draw and a filter. Even in Commander if you play this turn 2, turn 3 you reveal 5x lands/other 0 MV cards and hit an opponent for 7 Commander damage. This would quickly eliminate players and white has access to a few double strike enablers like Silverblade Paladin and Duelist's Heritage and Battle Mastery and a few temporary enablers.
I think the point was to make this a control Commander, but this reads a lot more like an aggro Voltron Commander. With built in card advantage and filtering, you can run a very low curve decklist that enables some hefty buffs on this Fox and the Fox is cheap, so removal is not that effective. You could consider to have it put a counter on for every two cards revealed. Although that would really make it difficult to stack some counters on it. You could also change it from +1/+1 counters to a specific counter, like a "frost counter" so you can utilize it for the controlling aspect, but not pump up the creature.
Have you put any thought into the information drawback I mentioned? Right now you can continue to reveal the same two lands to draw 2, discard 1 and grow Shivers and there's little to no drawback for the controller but a lot of benefits. And if you have more lands, you might as well reveal them to grow the whiskers even more. All for the cost of 2 mana. That's a bit much if you ask me.