Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
|Have (2)||Wazerwifle , Redbeard09|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Duelist's Heritage Discussion
2 weeks ago
Hey, good start on a budget version of Tuvasa.
Some budget cards to consider adding:
- Fertile Ground : mana.
- Setessan Champion : enchantress.
- Vanishing : protection for Tuvasa and auras she has.
- Overgrowth : mana.
- Verduran Enchantress enchantress.
- Wolfwillow Haven : mana.
- Stony Silence : opponent artifact disruption.
- Shielding Plax : hexproof for Tuvasa.
- Duelist's Heritage : double strike.
- Favor of the Overbeing : flying and vigilance.
- Stubborn Denial
- Open the Vaults : reanimate all enchantments.
- Seal of Primordium
- Kenrith's Transformation
- Archon of Sun's Grace
- Destiny Spinner
Some cards to consider cutting:
- Azorius Signet
- Lightning Greaves
- Selesnya Signet
- Simic Signet
- Swiftfoot Boots
- Chromatic Lantern
- Arcane Signet
- Reclamation Sage
- Llanowar Elves
- Danitha Capashen, Paragon
- Transcendent Envoy
- Herald of the Pantheon
- Starfield Mystic
- Kestia, the Cultivator
- Sun Titan
- Creeping Renaissance
Consider more enchantments, less mana rocks and creatures? Adding more land auras as well as more enchantresses could replace mana rocks, Sol Ring is the exception. With only Sol then Stony Silence could disrupt your opponents artifacts. More advice for cuts is to streamline the creature base. Use the other creature spots to add more enchantments.
Danitha Capashen, Paragon , Herald of the Pantheon , Starfield Mystic and Transcendent Envoy could be cut for more low CMC enchantments since you have more low CMC enchantments then higher CMC ones which makes these cost reducers subpar. To replace Greaves and Boots for protection for Tuvasa instead use some auras. Vanishing can be repeatable protection for Tuvasa and all auras on her from removal even board wipes. When Tuvasa phases out all the auras she has also phase out. When she phases in at your next untap step all the auras also come back still with her.
Good luck with your deck.
3 weeks ago
Blood Mist does work with Odric, Lunarch Marshal if you stack the triggers properly while Duelist's Heritage does not unless you have a second combat step. However, both will trigger in the extra combat steps ( Blood Mist triggers once you start your first and then second combat step, while Duelist's Heritage triggers when you declare your first attackers in your first combat step and again when you declare your creatures as attackers a second time in the second combat step). Duelist's Heritage also has the benefit of allowing you to give other people's creatures double strike (which you would probably only do if they are attacking another one of your opponents).
4 weeks ago
Seeing this deck takes me back. Uril was the second Commander deck I ever built.
Have you considered running Flickering Ward ? You wouldn't really want to put it on Uril unless you are naming Blue or Black because if you name the color of some of your other auras then they will fall off due to the protection effect, but it can help protect your other utility creatures and gives you a way to repeatedly trigger your enchantress creature effects.
Reyav, Master Smith and Koll, the Forgemaster are some newer creatures that also give some useful effects to aura voltron strategies. An alternative to Reyav that isn't as vulnerable to wrath effects is Duelist's Heritage , which can also be a political tool that lets you give an opponent's creature that is attacking another opponent double strike.
1 month ago
Should consider putting a way to give your commander repeatable double strike so it triggers twice each combat. Here's some decent options without having to change your deck into a spell recursion engine:
1 month ago
You might considering running a suite of 1-drop dorks ( Birds of Paradise , Avacyn's Pilgrim , Llanowar Elves , Fyndhorn Elves , Elvish Mystic ) and 3-drop ramp ( Overgrowth , New Horizons , Weirding Wood , Wellspring , Wolfwillow Haven , Verdant Haven ). The more of these you have, the more likely that Sigarda can drop on turn 3.
2 months ago
I played a 3 player game with this list just to get a feel for the commander which means some of this should be taken with a grain of salt because I don't know how some of the cards would work in a different situation with only one game to base my experience on.
Out of several attack triggers from Velomachus, most of the free spells were a bit underwhelming. I think one I got Mana Geyser as my free spell and had nothing to spend the mana on during combat. I did manage to win the game, but primarily because one opponent had trouble getting lands early on and fell behind, and also because that player cast Song of the Dryads on the other opponent's Golos, Tireless Pilgrim which shut him down from getting lots of card advantage from activating his ability. Justice Strike unfortunately didn't feel useful, most of the creatures I wanted to kill had more toughness than power. Probably replace it with Path to Exile .
I felt like the deck could use another spell or two that give extra combats. That would be a great thing to hit off of Velomachus triggers. Akroma's Will would also be a nice thing to hit off of his trigger. Also you have a lot of token producing cards, but nothing really to pump the team. Maybe consider Cathars' Crusade , Shared Animosity , Intangible Virtue , or Balefire Liege to make your tokens more threatening. Another neat card that can also be used politically to buff an opponent's attacker is Duelist's Heritage .
Other cards to consider:
2 months ago
Looks like a decent starting shell! Honestly looks like you're playing a lot of the powerful stuff already, so maybe tutors to fetch the needed stuff? Recruiter of the Guard has a lot of really powerful targets in your deck, from combo piece Walking Ballista to Stoneforge Mystic . Enlightened Tutor has a lot of useful targets as well as Idyllic Tutor . Duelist's Heritage is a white enchantment that I don't think gets enough love, it boosts your commander making it hit for 10 lifelink, and you can use it pump up opponents creatures that aren't attacking you!
2 months ago
Yeah!, I've played Lost Leonin (in fact I have a foil one back when New Phyrexia was in standar, I loved New Phyrexia) and I used him the firsts months C17 came out. It was very scary, but as you say, it usually tracked very much enemy attention, and got removed long before doing damage or to do the 10+ infect damage. The rest of my Arahbo deck have not infect (not Grafted exoesqueleton, not triumph of the hordes, etc.) so many times lost leonin dealt 5-6 infect damage, got removed and that infect damage became useless.
I really think Lost leonin it's a powerhouse in Arahbo if you modify the deck to play more around infect, double strike and maybe recursion. Also in 1 vr 1 EDH, but in multiplayer is more difficult. In my particular deck that wasn't the case, and combined with the metagame of my playgroup in the moment, I ended cuttin him.
Anyway, maybe in the future Lost leonin gets new tries in my deck, specially if we get more tools to make him shine (Maybe the return of Phyrexians in the future sets give us more phyrexian leonins!)
About Ajani, Caller of the Pride is nice and flavorful, but I prefer Duelist's Heritage wich is bassicaly the same (being honest, Ajani +1 is cute and his Ult is very unlikely to get in EDH, so his real deal is his -3 double strike effect), but Duelist being an enchantment is more durable (can't be attacked by creatures) and can be used as a very useful political tool, as you can offer give double strike to your opponents creatures if they don't attack you, for example. In general, I think this isn't the deck to play any Planeswalkers, as it's very offensive and exposes them very often.