Duelist's Heritage

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Duelist's Heritage

Enchantment

Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.

Crow-Umbra on Ghost of Kamigawa

1 week ago

Nice MegaMeik! What made the start of your game rough? Duelist's Heritage can definitely be a fun card in Isshin. I really liked the political aspect of it when I used to play it.

In looking at your list again, your land and mana rock counts are both a bit low. You could likely add 1-2 of each into the deck if you felt dry on mana or lacking ramp.

Fighter Class and Imperial Recruiter both also feel slightly out of place. Fighter Class can tutor your equipment, but feels kinda mana-intensive to tutor equipment to hand, cast, then equip, or even to Level Up and get the other buffs. I imagine Lightning Greaves would be a primary target to help in that regard? Imperial Tutor mostly feels a little lack-luster because you have about 9 creatures that it can tutor for.

Mana Geyser is also a little awkward in a 3 color deck, but I can see how it could accelerate into some of your bigger Red Creature threats.

Ultimately, the call is up to you, but those are a few suggestions if you were looking for additional spots to swap.

Crow-Umbra on Ghost of Kamigawa

1 week ago

Nice edits!

How are you liking Marchesa's Decree and Duelist's Heritage? They're both fun cards and can shine in the right metas. I used to use Duelist's Heritage in a very early version of my Isshin deck to do some political dealings, but my play group eventually stopped taking up my offers of "I'll give something double strike it you don't attack with me with it".

If those under-perform for you, then they could be additional spots to change up.

jarncards on destroy build destroy

2 months ago

id probably start with cutting Glorious Anthem, Duelist's Heritage, Strionic Resonator, Sunforger, Navigation Orb, Defiant Strike, Deflecting Palm, Night's Whisper, Rakshasa Debaser, Shakedown Heavy, Hoarding Ogre, Imperial Recruiter, Inferno Titan, Wingmate Roc,

Combat Calligrapher will get you killed ,

Tori D'Avenant, Fury Rider is fair if you go the exalted route, idk about tokens,

maybe Tuktuk Rubblefort, you could always useUrabrask the Hidden instead

Throw in a random Tainted Strike. It probably wont be too hard to kill hit for 9 with a single creature.

DreadKhan on Zur's Sleepover

3 months ago

I play Zur in cEDH, I used to use Web of Inertia with Rest in Peace to make me immune to attacks, handy vs stuff like Eldrazi (or Najeela) where even a single swing can be a disaster, even if I don't take damage. There is also Energy Field that works with Rest in Peace fwiw. At the moment I use Solitary Confinement to be immune to a lot of stuff, and I give it Shroud via Greater Auramancy. Confinement is a bit more onerous than Island Sanctuary, but it's also a much bigger effect.

I also like using Dovescape and Malevolent Hermit  Flip (well, Benevolent Geist) to turn off a lot of my opponent's spells while not affecting my own (other than giving me birds now), all of your 'tax on attack' effects make those birds feel very bad. Hermit by itself is a pretty handy card to have down, U to counter anything big, and it's an ability so it's hard to interact with. Dovescape is a really big deal if you can resolve it, even if you don't have Geist down. If you're worried about Zur getting blocked, there are some Unblockable auras you can run, or even Thassa, God of the Sea if you want to run something really weird.

I find the card War Tax is a surprisingly relevant effect to have around when a game is going badly for me, I can sink spare mana into it to make sure a player cannot swing, technically at anyone. You can use the card as a politics piece, taxing anyone who won't agree to attack who you choose, which is a very annoying ability to have. Duelist's Heritage and Michiko's Reign of Truth  Flip are nice ways to help close a game out with Zur.

Grasp of Fate is a really funny card Zur has access to, it feels like one of the 'they made this card for Zur players, didn't they' cards. The Restoration of Eiganjo  Flip is probably worth a look, at it's worst it's an enchantment that finds you a land drop, it's ability to recur anything small can be useful (and can be land ramp in white) as well, and the body it becomes is just big enough to matter.

Grind on Cadira, Rabbit Menace

3 months ago

Cool deck!!
Seems like cadira would be good with double strike. Duelist's Heritage or Flaming Fist are options.

multimedia on Gishath EDH Budget

3 months ago

Hey five supporting budget cards I like a lot with Dinos are Shielded by Faith, Lightmine Field, Domri, Anarch of Bolas, Court of Bounty and Duelist's Heritage. All these cards have repeatable effects for no additional mana which I feel is important when you're playing and wanting to cast many high mana cost creatures especially 8 mana Gishath.

Shielded by Faith is protection from a lot of opponent's removal, combat damage, but also from damaging your own creature to trigger enrage. It can change creatures which is helpful to enchant a creature before Gishath and then attach to Gishath when he enters. Get Shielded on Temple Altisaur or Forerunner of the Empire.

Lightmine Field is to trigger enrage each time you attack. It also deter opponents from attacking you or each other with a lot of creatures. It's excellent with Temple Altisaur.

Domri, Anarch of Bolas does a lot, it's ramp, protection for Gishath/other Dinos from being countered and it can be creature removal/enrage enabler.

Court of Bounty can be repeatable draw with the monarch as well as repeatable cheat a Dino or land from your hand. It helps to get high mana cost Dinos out of your hand onto the battlefield to use your mana to cast ramp, other support or leave it open for instant interaction.

Duelist's Heritage is less mana for repeatable double strike effect for Gishath the turn it enters the battlefield. If you want to you can also give an opponent's creature when it attacks double strike.

Niko9 on

3 months ago

Wash nooooo!

: ) But seriously, looks like a fun deck. If you have enough artifacts Thopter Spy Network could be really good, and maybe Duelist's Heritage Oh and also Grazilaxx, Illithid Scholar

Coward_Token on Commander Legends: Battle for Baldur's …

6 months ago

Dungeon Delver and Imoen makes me fear for white's Initiative prospects

Flaming Fist: With Duelist's Heritage and Blood Mist in mind, I kinda feel like red deserved this one.

Korlessa: Feels weird, since there's not a whole lot of (good) Dragons in Simic, and even if there were, it's not a tribe known for its cheap costs which is what's preferable with Future Sight-type abilities. I do expect the set to expand the tribe a decent bit though.

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