Duelist's Heritage

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Duelist's Heritage

Enchantment

Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.

Worrad75 on Attack-harmonicon

2 months ago

we back baby, lots of changes:

**Sardian Avenger IN

Ashnod's Altar OUT**

I've had really good experiences so far with Devilish Valet, and so I'm adding another cheap, scaling threat that can really rack up the damage at any stage of the game. It synergizes fantastically with pieces like Shadowspear and Duelist's Heritage, introduces a bit of treasure hate, and even shuts off some combos. I love that it scales with the power level of the table, and I expect it to overperform for 2 mana. On the other hand, Ashnod's has underperformed. Without consistent token producers (of which there are only a handful of in the deck), this often feels like 3 mana do-nothing, and it being one of only a select handful of non-mana artifacts in the deck means its even more likely to eat non-creature removal.

**Goblin Motivator and Bloodlust Inciter IN

Ogre Battledriver and Dowsing Dagger  Flip OUT**

I found myself craving more haste enablers in the deck and Ogre Battledriver seems to be too big of a lightning rod, which is fair because it can end games with the right setup. I've opted for cheaper, lower to the ground options that are less likely to eat targeted removal. They won't pump a team of incoming tokens off of Mardu Ascendancy or Hero of Bladehold, but they will come down faster and have impact over many more turns than the ogre would normally be allowed to live. I did enjoy playing with Dowsing Dagger  Flip but it feels counter-intuitive to lean into haste and also give out blockers.

**Battle Angels of Tyr IN

Rabble Rousing OUT**

Myriad is fun, cool, and good. Turns out, its even better when you make twice as many tokens. For 4 mana, you get 26 flying power per turn with Isshin out, and potentially 2 card draws and 2 treasures to top it off (you likely wont get the lifegain trigger). The nail in the coffin for Rabble Rousing is that the tokens don't come in tapped and attacking. That downside combined with the whiff potential means that the card feels clunky at times. It was also overkill for the synergies that it was hoping to lean into for card draw (Welcoming Vampire and Tocasia's Welcome), so overall it only felt like we were unlocking the true potential of this card in magical-christmas-land with Skullclamp and Ashnod's Altar.

**Laelia, the Blade Reforged IN

Welcoming Vampire OUT**

Given that we're downsizing on the overall number of token-focused cards (and adding [battle angels of tyr]), [welcoming vampire] seems like a natural candidate to take out for [Laelia]. A guarenteed 2 cards a turn is better than (maybe) 1 card a turn, even if it means making your creature a lightning rod.

**Skyhunter Strike Force IN

Nadaar, Selfless Paladin OUT**

If I was willing to pay 5 mana to give the whole team melee with Adriana, Captain of the Guard, then I will absolutely double up on the effect on a 2/2 flying body for 3 mana. PSA: instances of melee stack, so Isshin + both of these = +12/+12 to each creature that attacks. Nadaar is a solid value piece, but getting to attack with him twice without him getting killed feels more like a gamble than a guarantee, so he's getting pulled out for the moment. Note that this makes Triumphant Adventurer the sole venture card left in the deck, so if I need space for another 2 drop that might be where I go.

Crow-Umbra on Attack-harmonicon

4 months ago

I think you could probably swap Mardu Ascendancy in over Duelist's Heritage. I had Duelist's Heritage in one of the earliest versions of my deck. It was a lot of fun while it lasted, but my friends quickly stopped taking up my offers of Double Strike lol.

Ascendancy also has that upside of the defensive buff if needed.

Worrad75 on Attack-harmonicon

4 months ago

OUT: Tibalt's Trickery

Good card, wrong deck for the moment. Could possibly slide back in if the deck feels powerful and I start playing against more powerful strategies.

Duke Ulder Ravengard

such fun, much cmc. Gleeock was right; its too expensive.

IN: Myrel, Shield of Argive

Pulled one recently, and I think I'm going to refocus the build slightly on token creation. The Grand Abolisher effect is gravy. pairs well with Company Commander

Skyknight Vanguard

One of our better cheap creature token creators, and the flying makes the floor significantly higher than at first glance

CONSIDERING:

Mardu Ascendancy

This has gotta be amazing in a tokens build. The sac is a sneakily strong instant-speed effect (likely to go unnoticed), and it can be recurred with Sun Titan. Just not sure what to take out for it; hit me with some suggestions! My initial thought is Duelist's Heritage, which is sad because I love that card.

PyroPenguinss on Mardu Samurai Tribal V2

4 months ago

Barbarian_Sun_Pope I really like the Cauldron of Souls and Duelist's Heritage suggestions. Especially since I believe cauldron would work against mass exile too? Double strike is always solid especially since part of the deck has kind of an exalted theme to it. I'm only a little hesitant with Fell the Mighty because I feel like I might already have too many wipes in the deck with Damn, Farewell, and Merciless Eviction plus the assorted single target stuff. It might be a little bit of meta gaming but I know a friend of mine plays ninjas and elves so I think they also have a lot of creatures with little power it wouldn't catch. I'll see if I can move anything around for those 2 though thank you!

Barbarian_Sun_Pope on Mardu Samurai Tribal V2

4 months ago

Love the Samurai theme (+1), have you considered Fell the Mighty ,Cauldron of Souls, or Duelist's Heritage? The Fell the Mighty could result in a one sided board wipe since most of your creatures start with lower power. The Duelist's Heritage is pretty good when swinging in with a single creature. Cauldron of Souls is pretty good against board wipes. These are all pretty budget friendly, Hope this helps.

Crow-Umbra on Ghost of Kamigawa

6 months ago

Nice MegaMeik! What made the start of your game rough? Duelist's Heritage can definitely be a fun card in Isshin. I really liked the political aspect of it when I used to play it.

In looking at your list again, your land and mana rock counts are both a bit low. You could likely add 1-2 of each into the deck if you felt dry on mana or lacking ramp.

Fighter Class and Imperial Recruiter both also feel slightly out of place. Fighter Class can tutor your equipment, but feels kinda mana-intensive to tutor equipment to hand, cast, then equip, or even to Level Up and get the other buffs. I imagine Lightning Greaves would be a primary target to help in that regard? Imperial Tutor mostly feels a little lack-luster because you have about 9 creatures that it can tutor for.

Mana Geyser is also a little awkward in a 3 color deck, but I can see how it could accelerate into some of your bigger Red Creature threats.

Ultimately, the call is up to you, but those are a few suggestions if you were looking for additional spots to swap.

Crow-Umbra on Ghost of Kamigawa

6 months ago

Nice edits!

How are you liking Marchesa's Decree and Duelist's Heritage? They're both fun cards and can shine in the right metas. I used to use Duelist's Heritage in a very early version of my Isshin deck to do some political dealings, but my play group eventually stopped taking up my offers of "I'll give something double strike it you don't attack with me with it".

If those under-perform for you, then they could be additional spots to change up.

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