|Commander / EDH||Legal|
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|Commander 2019 (C19)||Rare|
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- Weird ruling on multiple ETBs going off at the same time
- River Kelpie second ability
- A ton of questions involving Vibrating Sphere
- Does Panharmonicon's ability still work with creatures that need to enter the battlefield from a particular zone? Also what are some replacement effects that are unaffected by Panharmonicon?
Creature — Beast
Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card.
Whenever a player casts a spell from a graveyard, draw a card.
Persist (When this creature is put into the graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
River Kelpie Discussion
2 weeks ago
Thanks for the suggestions. Metallic Mimic has been sitting in my awful wizards deck for months now, I never thought of it going in here, but it really helps. Especially with the majority of the creature cards being wizards, same goes for Vindictive Lich , so thank you!
Now that I think about it, Yahenni, Undying Partisan really is a cheaper, and to some extent, better version of Grimgrin, Corpse-Born , so that definitely got put in. I would be hesitant to put in Falkenrath Aristocrat due to my CMC being quite high already (I know Razaketh, the Foulblooded has a high CMC, but he tutors and I cracked him while opening a pack so I feel obligated to use him! Shhhh!) And I would love to put Yawgmoth, Thran Physician but for now I'll leave him out, though I will probably always contemplate it!
Thanks again for the suggestions, I really appreciate the feedback, and I definitely up-voted your Marchesa deck!
2 weeks ago
ToolisMaynard I know of Expropriate very well. So well, in fact, that my playgroup house-banned it for obvious reasons, if you've ever played with it. In regards to Laboratory Maniac and Nexus, they aren't supposed to work together. I essentially built Muldrotha as a combo deck using Mikaeus, the Unhallowed + River Kelpie +sac outlet to draw my deck, play LabMan, and win. However, if LabMan gets exiled from my graveyard or permanently removed some other way, the deck folds quick, especially if removed in response to the draw. Nexus of Fate is supposed to counteract that, because you can't disrupt it unless you have an exiling counterspell.
While I do own most of the deck, my playgroup has opted to allow proxies due to financial imbalances :)
1 month ago
I'm disappointed in Jeskai Mystic Intellect(scroll down). It honestly looks like a complete mess :( It lacks any real strategy or reason for having certain cards? It's like a completely different team made this precon than Faceless Menace. Wizards really has zero idea of how to build a noncreature centric Commander precon.
- Sol Ring
- Dockside Extortionist
- Elsha of the Infinite
- Backdraft Hellkite
- Ignite the Future
- Ash Barrens
- Ghostly Prison
- Command Tower
- Sun Titan
- River Kelpie
- Prairie Stream
- Exotic Orchard
I was holding out hope that the secondary Commanders in the Jeskai deck would be good and thankfully one of them is. My only reason to get this precon is Elsha of the Infinite as she's an actual General that makes sense for Jeskai since her prowess ability is powered by her other other abilities. She's a threat to do Commander damage with prowess, card advantage using the top of my library, infinite combos, flash for sorceries/artifacts/enchantments.
Mono red is getting some goodies in the precon. Dockside Extortionist is a good blink target and can potentially make a lot of ramp the turn it's played which is good for a two drop. He could become a red Commander staple depending on what price he levels at. I like that he's a Pirate since Pirates need more good cards. Treasure strategies needed a low mana cost efficient way to make treasures to go with Smothering Tithe which by the way is good upgrade for this precon especially if against Faceless Menace.
Backdraft Hellkite looks powerful, Past in Flames on a stick, more repeatable card advantage in mono red. Seems excellent with powerful burn Price of Progress . Flying of Hellkite is helpful to be able to potentially attack again with it, but it needs haste.
Ignite the Future is a super charged Light Up the Stage , but it has too high of a flashback cost which is unfortunately ruining the theme in the entire precon. It's good in the precon with Backdraft Hellkite . With Kess, Dissident Mage as General since can get the bonus of potentially playing three free spells with it for only four mana.
1 month ago
I don't, so I'll just do your card suggestion.
Creature - Beast
Whenever another permanent enters the battlefield from an opponent's graveyard, its controller discards a card.
Whenever an opponent casts a spell from a graveyard, they discard a card.
This is like an inverted River Kelpie , which I think is fun.
Make a commander that sees your creatures as a resource to exploit to achieve victory.
1 month ago
Il tuo piano di gioco è usare tanto ramp per tirare Muldrotha sul campo, dopodiché, cercare di tenerlo sul campo per il resto della partita.
Per il ramp ti consiglio:
- Wayfarer's Bauble rampa velocemente e si può riutilizzare.
- Crop Rotation , Harrow , Prismatic Vista . Puoi rigiocare le terre sacrificate dal cimitero, quindi GG.
- Crucible of Worlds , Ramunap Excavator ti aiutano a giocare le terre quando non hai Muldrotha.
- The Gitrog Monster fa tutto: peschi carte, giochi più terre! Per pescare molto, anche River Kelpie è fortissima.
Per la proteggere Muldrotha, ti consiglierei queste:
- Kaya's Ghostform , Supernatural Stamina , Unholy Indenture , Abnormal Endurance , Shade's Form ti permettono di salvarla da un boardwipe/removal.
- Autumn's Veil e Veil of Summer sono utili per impostarti il turno ed impedire che ti rompano il cazzo mentre casti Muldrotha ecc.
- Counterspell , Deprive Countersquall , Cursecatcher (dipende dallo stato della partita, non ottimale), Flusterstorm , Daring Apprentice , Diplomatic Escort , Dispel , Decree of Silence (abbastanza rotta), Foil (forse non ottima perché è difficile che tu abbia un'Isola in mano sempre), Glen Elendra Archmage , Hisoka, Minamo Sensei (che hai già), Kira, Great Glass-Spinner , Stubborn Denial , Undermine , Voidmage Prodigy , Voidslime , Disallow sono tutte un buon modo per assicurarti che il tuo piano di gioco vada a buon fine, neutralizzando le azioni avversarie che possono darti fastidio. Ti consiglio quelle che si adattano di più al tuo mazzo.
Un altra strategia per assicurarti di non dover pagare la Commander Tax per rigiocare Muldrotha è di rigiocarla dal cimitero. Meglio ancora se quelle carte possono a loro volta essere rigiocate dal cimitero con Muldrotha:
- Animate Dead , Dance of the Dead , Diabolic Servitude , Doomed Necromancer , Necromancy , Recurring Nightmare . Stitch Together / Dread Return sono due carte forti, ma da valutare con attenzione perché non le puoi rigiocare con Muldrotha.
Carte che ti permettono di riprendere altre carte dal cimitero in mano:
- Eternal Witness , Skullwinder e Nyx Weaver ti permettono di riprenderti carte utili, in modo da poter sforare il limite di un solo permanente per tipo dal cimitero. Inoltre, così puoi riprendere anche Instant e Sorcery, a cui normalmente non avresti più accesso una volta usate.
Ti suggerisco una combo interessante, il Flash Hulk . Consiste nel poter giocare e subito sacrificare il Protean Hulk già dal turno due per poi poterti andare a cercare creature nel mazzo che ti permettano di fare una combo infinita e vincere. Se cerchi online dovresti trovare fonti a sufficienza. Comunque, anche solo il Protean Hulk da solo è una grande inclusione.
Inoltre, una carta davvero buffa da poter giocare nella tua combinazione di colori: Villainous Wealth .
Tra le terre che sono fortissime nel tuo mazzo ci sono anche: - Cabal Coffers insieme a Urborg, Tomb of Yawgmoth . - Alchemist's Refuge e Emergence Zone per poter giocare creature e altre cose ad instant speed. - Wasteland è una seconda Strip Mine . - Lotus Vale e Lotus Field sono più o meno ramp, ma anche un buon modo per fare molto mana se avessi il modo di stapparle. Magari con Deserted Temple , a cui sta anche simpatica Cabal Coffers , comunque. - Glacial Chasm è un piano di riserva che ti costa solo 2 punti vita a turno, a patto di rigiocarla sempre dal cimitero tutti i turni.
Tra le carte che ti suggerisco di togliere ci sono:
1 month ago
Secrets of the Dead Spore Frog Constant Mists Pernicious Deed Mulldrifter Mystic Remora Rhystic Study Life from the Loam Plaguecrafter Shriekmaw Sakura-Tribe Elder Caustic Caterpillar Eternal Witness Underrealm Lich World Shaper The Gitrog Monster Satyr Wayfinder Commander's Sphere Fleshbag Marauder Sidisi, Undead Vizier Siren Stormtamer Stitcher's Supplier Glen Elendra Archmage Coiling Oracle Deathrite Shaman Yavimaya Elder River Kelpie Meren of Clan Nel Toth Riftsweeper Nyx Weaver Courser of Kruphix Golgari Grave-Troll Dreamborn Muse Buried Alive Entomb Final Parting Victimize Windfall Altar of Dementia Crucible of Worlds Ramunap Excavator Skullclamp Lotus Petal Lion's Eye Diamond Mind Stone Gilded Lotus Journey to Eternity Flip Seal of Doom Greater Good Dakmor Salvage
2 months ago
Tamiyo is nice but not good enough to cut another card for it.
Secrets of the dead was in my first list but I rarely played it because there were always better cards to play. After like 20-30 games with disappointing performance I decided to cut it. River Kelpie does the same and is more versatile. It’s even better because it triggers on lands and on revives with cards like Lilli or persists from mike.
2 months ago
Automatic +1 I support all Grimgrin players! I’ll start by saying there are a lot of ways to go about winning with this deck. As you described in your intro this deck can go tall semi-voltron or go wide with zombie tokens. It is very flexible in that sense and also, a helluva deck to make comebacks as well. It is a very very good late-game deck with the right cards.
As you will see (if you check out my list) you will see I use Arcane Adaptation to give me some flexibility with what creatures I can play. Creatures like Grave Titan , River Kelpie , and Wonder . I highly recommend Buried Alive as a cheap affordable tutor so you can always search for Gravecrawler and Wonder if you decide to use it. The great thing about Buried Alive is zombies want to be in the graveyard so it helps a lot.
Also, Ashnod's Altar and Altar of Dementia are very handy sac outlets especially if you use Dictate of Erebos and/or Grave Pact . Saccong creatures to Ashnod’s gives you the ability to make mana and destroy creatures if Erebos or Pact is out. There are some really neat combos with those and Gravecrawler in particular.
I enjoy using Dream Halls for value and because ai love the card but not necessary. Of course take all suggestions with a grain of salt but i think the sac outlets and enchantments that make opponents sac creatures when yours die are must haves in zombies!
Personally I have ended the majority of games with Shepherd of Rot , Gray Merchant of Asphodel and Gempalm Polluter which i noticed you already have! I would research the Gravecrawler combo because that would be another way for you to finish games as well, applied in the right ways.
Here is my Grimgrin deck for inspiration or if you want to give me any suggestions!
River Kelpie occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%