Crystal Shard

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Crystal Shard

Artifact

, or , : Return target creature to its owner's hand unless its controller pays .

plakjekaas on Cards similar to Mirror of …

1 month ago

Crystal Shard is a great way to reuse your own EtB effects, target your own stuff with it and just don't pay.

DrukenReaps on Don't Blink

5 months ago

Crystal Shard actually can't be used with this commander because it has a blue mana symbol on it. Though if you have a consistent playgroup they may allow it. Just talk with them about it. I use some of the following for ETB engines in my Kardur deck.

Blade of Selves, Flamerush Rider, Helm of the Host, Lithoform Engine, Splinter Twin, Sword of Hearth and Home. Reanimation and sac outlets are also a great way to repeat ETBs in this color combo.

wozislightning on The Shirai Ryu Clan

6 months ago

Nice Deck! I strongly recommend Crystal Shard. Bounce ninjas back to your hand, save your creatures from instant speed removal, and potentially bounce opponents threats if they tap out carelessly all in one repeatable effect. Maybe you could take out Kaito's Pursuit for it? The card is strong, but if you are attacking with a bunch of ninjas, it seems kind of like a "win more" card, instead of forwarding your game plan consistently.

multimedia on Sultai One or the Other?

7 months ago

Hey, well done first attempt on a budget.

Something to consider is taking more advantage of Ukkima being unblockable for repeatable draw when it does combat damage to an opponent and the draw takes no additional mana which is key. These kind draw options could replace some of the mutate creatures since they're only consistently going to trigger once when you mutate Ukkima.

Yes, you could mutate Ukkima again, but you don't have enough mutate creatures for that to consistently happen and most mutate takes a lot of mana which is really not worth it. You're more likely to do combat damage to a player with Ukkima then to mutate since all you have to do is attack. Some mutate creatures are better than others such as Sea-Dasher Octopus and Gemrazer.

To take advantage of mutate with Ukkima you really want ways to return Ukkima to your hand since that will also return all the mutate creatures if they're mutated to Ukkima such as Crystal Shard. This lets you cast all the mutate creatures again to get the mutate effects again. I don't think it's worth including these effects, but they're options to make Ukkima better with mutate. Repeatable draw gives you more card advantage without having to jump through hoops or spend a lot of mana.


It's helpful in Commander when you have at least 10 draw sources and at least 10 ramp sources to make gameplay smoother. I tend to have more than 10 sources of each of these, but start with 10. Sources that are repeatable are most important. Some more ramp could be added replacing some of the lesser creatures.

Woodland Chasm and Rimewood Falls are budget lands that Farseek can search for, it can also search for Sunken Hollow. It's nice when 2 mana land ramp can get a dual land rather than just a basic land.

Masked Admirers is draw and it can be repeatable, but it's draw one card the first time for 4 mana and then combined for 6 mana each time after which is very lackluster. Treeshaker Chimera is also draw, but it's also 7 mana who wants to attack and hopefully die to draw, that's too much to draw three cards.

You could expand on the theme of +1/+1 counters with Forgotten Ancient. Who repeatedly puts a counter on itself each time any player casts a spell and then at your upkeep you can move any amount of counters from it to other creatures you control. The act of moving counters is the same as putting the counters on other creatures which triggers Simic Ascendancy.

Good luck with your deck.

JoosetheMuice on Nymris, Oona's Trickster

8 months ago

In this deck I like both Unwind and Rewind. Leyline of Anticipation and Vedalken Orrery are both nice fits. Crystal Shard is another one of my favs

multimedia on First Dragon Commander Deck

9 months ago

Hey, you're welcome. Yes, if you cast Painful Truths with Jodah you converge for five, draw five and lose five life. Nice changes, but the card suggestions in my last comment were for using Garth as Commander not Jodah. Since you've made the change to Jodah then Soulherder and Vizier of Tumbling Sands are not needed.

With the change to Jodah here's some budget cards to consider adding and some explanation of the powerful interactions with these cards.


With Jodah cards you cast with his ability don't change their original CMC, you're just using an alternative casting cost to cast them. Imoti, Celebrant of Bounty is a nice budget card for this interaction for repeatable cascade. Any 6 CMC or greater Dragon can be cast for five mana, but still trigger Imoti to cascade. Imoti triggers for any 6 CMC or greater spell cast not just creatures.

Cascade is a powerful effect that lets you from the top of your library cast the first spell that's less than 6 CMC for free. Because with Jodah you can cast huge CMC spells for only five mana then Imoti's cascade can be bonkers. You can abuse Imoti's cascade with Dragons Draco and Scion of Draco with Crystal Shard to return them back to your hand to cast again and cascade again. Scion is excellent with Jodah because it gives him hexproof, vigilance and first strike, hexproof is the best of these for protection.

Conflux is powerful budget tutor when you cast it for only five mana and it's 8 CMC for Imoti. In Garruk's Wake wrecks your opponents creatures/Planeswalkers and is an 9 CMC card for Imoti. Artisan of Kozilek is 9 CMC, but cast for five mana which reanimates any creature in your graveyard and gives you a 10/9 Monster who if it gets to attack triggers devastating annihilator 2.


When playing Jodah as Commander then having a lot of protection for him is important because he will be a target for opponent removal as soon as he appears in the game. Swiftfoot Boots equipped can give Jodah hexproof protection from opponent's targeted removal. Stubborn Denial is a one mana Negate to protect Jodah since he has 4 power. Most likely Denial will be used to counter a board wipe for one mana.

Boros Charm can give Jodah as well as all your other permanents including lands indestructible to survive most board wipes and any removal that destroys. Shielded by Faith can give Jodah indestructible and this aura can change who it's attached to which can be helpful when playing lots of creatures. Cast Faith early enchanting any creature you control and then when Jodah appears attach Faith to him.

wozislightning on Anti Tribal

10 months ago

Deck looks great for a budget build. May I suggest Crystal Shard? You bounce your own things at instant speed to save them from removal, and then recast to get an extra copy. Not to mention it is very budget friendly.

plainsrunner on Sacrifice outlets and crystal shard

1 year ago

If you're sacrificing as a result of a spell or ability, as opposed to paying the cost for one like with Trading Post , you can respond to the spell or ability while it's on the stack, but once it resolves you have to sacrifice the permanent. For instance, if you opponent casts Soul Shatter to make you sacrifice your most expensive creature or planeswalker, you can use Crystal Shard to bounce the most expensive creature before the soul shatter resolves. However, once the soul shatter resolves, your most expensive creature or planeswalker left on the battlefield is going in the graveyard, no ifs ands or buts.

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