|Commander / EDH||Legal|
Printings View all
Combos Browse all
(3), Tap or (Blue), Tap: Return target creature to its owner's hand unless its controller pays (1).
Crystal Shard Discussion
1 week ago
I'd run Adaptive Automaton and Crystal Shard . Blasphemous Act as well. Unclaimed Territory is a must and I like Tarnished Citadel . Living Death could be kida killer if you let the king go to the graveyard, and given his cost it isnt a bad idea. I think Firemind Vessel is actually really good here. Cauldron of Souls could also be interesting. I don't love Nim Deathmantle never have. I really don't like Cover of Darkness .
2 weeks ago
2 weeks ago
SideBae unfortunately "as it enters" is not an ETB trigger. ETB triggers have the distinct text starting the sentence with "When", "Whenever", and "If."
Your deck seems solid but I would suggest adding in some more draw power. There are easy to mention (but expensive) cards like Rhystic Study and Sylvan Library but Yarok can enhance effects like Guardian Project and Soul of the Harvest to become very potent. There are plenty of 2-3 CmC creatures that have a draw ETBs that are worth considering as well.
Creature tutors can be even more valuable than generic tutors. I suggest including Eldritch Evolution , Neoform , Prime Speaker Vannifar , and Birthing Pod to turn your used ETB bodies into fodder to find even more creatures with ETBs.
Some of Yarok's most hidden gems are cards that simply let you do more of what you are already doing. Phantasmal Image , Temur Sabertooth , Bramble Sovereign , Progenitor Mimic , Ghostly Flicker , Repudiate / Replicate , Rite of Replication , Mimic Vat , and Crystal Shard are great examples that allow you do copy or reuse ETB effects.
Make sure you include Instant and sorceries for removal because nothing suck more than getting stuck by a Torpor Orb when all of your removal is ETB based. Krosan Grip , Force of Vigor , Return to Nature , Nature's Claim , Beast Within , etc.
2 weeks ago
Your deck looks light on win-cons. Beyond the Strionic Resonator combo, the only ways to clear path to victory I see is for Agent of Treachery to steal threats. Nevermaker and Venser, Shaper Savant can win the game too I suppose, but only if you're blinking them a lot, and it's probably not enough to defeat multiple opponents quickly. Commander damage isn't particularly viable either, since everyone will try their best to kill Brago.
I'd recommend playing at least a few bigger threats that are worth blinking.
Crystal Shard is a versatile card.
I also prefer equipment over auras for Brago. There's less of a chance of losing card advantage, at least.
1 month ago
que tal artefactos tipo Crystal Shard creo hay como 4 o 5
1 month ago
These may interest you: Spark Double , Sakashima the Impostor , Stone-Seeder Hierophant , Lotus Cobra , Venser, Shaper Savant ("counter" a spell, AND bounce Venser back! 2stronk), Archaeomancer , Diluvian Primordial , Sepulchral Primordial , Avenger of Zendikar , Clever Impersonator , Mirrormade , Crystal Shard , Cloudstone Curio , Equilibrium
2 months ago
That could work. Vedalken Archmage + Words of Wind + 2x scarecrows = pay : each other player returns a permanent to their hand. Granted it is a 4-card combo. You could also go with Crystal Shard / Portal of Sanctuary . They don't combo as nicely, but they're still useful without the Archmage. You could also use them to save stuff on other people's turns. Not sure if it's worth the trade-off.
3 months ago
The way I see it this deck is mid-range control, does not have an explicit win-condition, and has 2 Plans.
Plan A: Kadena sticks, you get a flash enabler out like Vedalken Orrery , a bounce-to-hand effect like Temur Sabertooth , and keep most of your mana open for flipping, bouncing, and free-casting. In this way you control as you see fit, build your board state, but 2/2s will not be intimidating anyone.
Plan B: Kadena does not stick, you still have your flash enabler and bounce-to-hand effect, but now mana is tight and you need to keep controlling the board.
In both Plans you will have extra mana, either for flipping morphs or casting and flipping morphs. But what if you do not need to do those things? Now you have potentially a lot of mana "going to waste." I would suggest adding in a few outlets where you can turn extra mana in card advantage, tokens, or something else you deem needed/relevant.
Helpfull cards: Treasure Trove , Tower of Fortunes , Erebos, God of the Dead , Book of Rass , Well of Knowledge , Customs Depot , Freyalise's Charm , Greed , Mind's Eye , Ant Queen , Spawnsire of Ulamog , and Deadeye Plunderers .
In all of these instances there has been an emphasis on drawing cards because without finding more morphs the game-plan gets derailed quickly either because opponent's know which you have or wipe the board before you can bounce them back to hand. As an alternate win-condition that complements drawing cards I would say to either try to mill yourself or opponent's out.
Helpful cards: Jace's Erasure , Psychic Corrosion , Sphinx's Tutelage , Jace's Erasure , Mesmeric Orb , Altar of the Brood , Jace, Wielder of Mysteries , Laboratory Maniac , Minds Aglow , Prosperity , Blue Sun's Zenith and Fascination .
Adding in a mini voltron package is not a bad idea too, where even just one of these could be fine.
Crystal Shard occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%