|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||None|
|Tempest Remastered (TPR)||Uncommon|
|Promo Set (000)||Common|
Combos Browse all
Return target permanent to its owner's hand.
23 hours ago
If we're not winning I would rather have Capsize inside my deck instead of Aetherflux Reservoir . Both will do the job if we are winning. But what if we're not winning? This can also be said about Laboratory Maniac and Jace, Wielder of Mysteries . I guess you could play jace he draws cards at least. You could replace capzise with jace for sure. Or you can build this in a lot of different ways I guess. This is how I would do it. Just like how many here have explained really good!
I don't personally like timetwister.
once you have infinit mana you bounce the entire opponents board and generate infinite tokens. Have Trinisphere in play. Pass turn your opponent will drop on land, have to pay to do anything. They can't do anything at this point. Your turn and you win.
1 day ago
I think this is a really original concept for a Pauper resource denial deck. The inclusion of Fade Away I especially like with this kind of setup. That being said, I think there are a few basic things you can do, a few bigger things you can do, and some sideboard shenanigans you can get into to make this deck truly primo.
First, there are a few basic card subs I would make. First off, you can straight up cut Street Wraith for Gitaxian Probe , it just fits better in this deck and does the same thing but strictly better. The other main cards I would sub would be to add in Daze for Force Spike . I was skeptical of Daze 's power over Force Spike at first, but I was converted very soon.
That's it for basic changes, but here are some important structural changes. Firstly, the main problem I see here is keeping your hand full and repeatedly denying resources. I have no idea how competitive your local meta is, but all I can say is that higher-level Pauper is 100% Legacy-Lite, meaning it plays a lot like Legacy. This means lands don't matter that much to the average deck. Many decks are perfectly fine with you keeping them at 3 lands, so the trick is going to be denying multiple lands per turn rather than just playing 1 or 2 bounce spells at best.
So how do we get repeatable effects? Well Capsize is pretty good but also pretty expensive. One way we can do this is to play Snow-Covered Island s and Rimewind Taskmage . You can also add in the artifact lands (and maybe Tumble Magnet ?) to use Vedalken Certarch .
These are really the only halfway decent repeatable land denial cards in this format. Thus card draw is going to be key to drawing some of the one-time denial spells. Without the Pauper fetches (because this is a mono color deck) Preordain is probably your best bet. On top of this, you may want to run Gush to keep your hand full. Trading cards for lands that can just be replayed is not a very sustainable model in the long term, so these powerful draw spells can help you get there.
Finally, as far as finishers go you can run AEthersnipe as just a big boy that gets a blocker out of the way or Stormbound Geist as a flyer that's hard to put down. Canal Courier is also a big body that will net you a bunch of card draw, which will be useful to grind out your opponents.
Anyway, I really like this deck, keep working at it!
3 days ago
inGtSToRm thanks for answering my questions and your opinion on the topics. Let's discuss this more in detail:
My deck seems to be stucked between Consultation and Storm. I run Isochron Scepter + Dramatic Reversal and Paradox Engine + Mana Rocks and as a pay off/win con Aetherflux Reservoir and Capsize , and one Consultation win con: Jace, Wielder of Mysteries + Tainted Pact . That's why I only run 1 Island and 1 Snow Covered Island (those Full Arts from Modern Horizons are going to be awesome). With the ABUR Duals + Shock Duals I have a total count of 6 Islands, which seems to me too few Islands to run High Tide ?
I do own a Wheel of Fortune but no Timetwister . But whith Time Spiral , Wheel of Fortune and Windfall there are 3 very good Wheel Effects, and there's Whispering Madness . A Turn 2 Narset, Parter of Veils followed by Turn 3 Wheel seems a to be a very good line, and this is why I am mentioning Whispering Madness . I will try Narset and give feedback after some rounds. As this is a sort of soft win con for the deck: how many slots should the Kess Deck or a cEDH in general sacrifice for wincons?
Basalt Monolith is somehow the third version for a colorless Ritual effect. Could you imagine a situation where you want Basalt Monolith turn 2-3 to enable an ad nauseum a turn later? Right now I have Gilded Lotus in my deck and if it stays for one turn, it really helps to go off that next turn.
I appreciate the discussion.
5 days ago
Hey, saw your forum topic asking for help. If one of your first Commander decks well done.
Consider more cards that can help blue devotion, give you value when your creatures are unblockable or be upgrades for cards here? Budget cards ($4 or less each) to consider adding:
- Teferi, Mage of Zhalfir : counts for three devotion, flash in your creatures including Thassa and prevent your opponents from casting cards at instant speed.
- Tempest Djinn : counts for three devotion, flying and gets more power as you play more Islands.
- Bident of Thassa : draw a lot of cards with unblockable creatures or flying creatures.
- Mystic Remora : one of the best enchantments for repeatable draw in multiplayer Commander.
- Mirage Mirror : good with Willbreaker , repeatable source of targeting, target an opponent creature for 2 mana to steal it while also making Mirror a copy of that creature until EOT.
- Retreat to Coralhelm : good with Willbreaker, repeatable no mana cost source of targeting an opponent's creature on your turn as long as you can play a land.
- High Tide
- Frantic Search
- Blue Sun's Zenith
- Thada Adel, Acquisitor
- Surrakar Spellblade
- Silent Submersible
- Broodbirth Viper : draw with myriad.
- Curious Obsession
- Ophidian Eye
- Sower of Temptation
- Roil Elemental : counts for three devotion, steal an opponents creature just by playing a land.
If you like some of these suggestions I offer more help to make cuts. Good luck with your deck.
1 week ago
TheChaosVault you got to think about it like this. You know your opponents always win with Laboratory Maniac or they always win with Capsize or Triumph of the Hordes or Blue Sun's Zenith etcetera etcetera you get the point. Well just remove it from his or her deck or hand. And even if they had 4 to remove from the deck it's the same a removing one if all they have is one. You still remove them all. Slaughter Games cant be countered. That's Super important.
3 weeks ago
I see High Tide and Dramatic Scepter combo but not much to do with a ton of/infinite mana. Blue Sun's Zenith and Capsize seem like good outlets. BSZ lets you draw your and kill everyone with infinite mana.
Karn, the Great Creator feels a bit out of place.
1 month ago
Alright hkhssweiss, so I have updated and edited my deck a bit, and I wanted to see what you thought. Here are the cards I took out:
- Open the Vaults
- Font of Mythos
- Howling Mine
- Temple Bell
- Time Sieve
- Dawn Charm
- Archangel of Tithes
- Ethersworn Adjudicator
- Iona, Shield of Emeria
- Magister Sphinx
- Muzzio, Visionary Architect
- Thopter Assembly
- Windborn Muse
- Dromar's Charm
- Wurmcoil Engine
- Steel Hellkite
- and 1 Island
And these are the cards I put in:
- Grand Abolisher
- Aven Mindcensor
- Hanna, Ship's Navigator
- Grand Arbiter Augustin IV
- Master Transmuter
- Arcane Denial
- Hurkyl's Recall
- Imp's Mischief
- Faith's Reward
- Strionic Resonator (To play the Triplets' Ability more than once, just like with Paradox Haze . With this, I can even play it more than twice!)
- Crystal Shard (When I take over someone with the Triplets' ability, I can use this on them to bounce one of their important creatures and then immediately recast it. The best thing is that it is repeatable!)
- Venser's Journal (I just added this to combat life loss with Necropotence . Since it also makes me have a unlimited hand size, it combos there as well.)
- Mystic Remora (Do you mind telling me how to play this card correctly? My guess is just leave it around for one or two turn cycles, right?)
- Paradox Haze
- Flooded Strand (I finally splurged and bought a fetchland. That's what I replaced the island with. Only time will tell if it was a good idea. I think it was, because I can use it later on in any deck that runs blue or white.)
Anyway, if you could tell me what you think, that would be great. And again, thanks for all of your help hkhssweiss!
1 month ago
Yo Jayd0nlink, first thing I would recommend would be to cut down the amount of high CMC cost spells. I would also run a lot more interaction magic such as Remand , Silence , Delay , Capsize , and stax type cards that would prevent them from playing more cards. Some cards that come to mind are Aven Mindcensor and the likes.
There are a lot of ways to synergize your commander with the playstyle you want to do. However big drop spells should be the first thing to do, after that you will need mana accelerators as well as protection spells, before using utility spells to get rid of cards you wouldn't like to deal with.
Feel free to ask for more help as I did play Sen for quite a bit!
Capsize occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%