Return target permanent to its owner's hand.
Combos Browse all
- Capsize + Humility + Medomai the Ageless
- Capsize + Darksteel Mutation + Medomai the Ageless
- Capsize + Dramatic Reversal + Isochron Scepter
- Archaeomancer + Capsize
- Capsize + Dockside Extortionist
- Capsize + Tangle Wire
|Commander / EDH||Legal|
Capsize occurrence in decks from the last year
Latest Decks as Commander
1 week ago
Can I use the mana from artifacts that Galazeth Prismari’s ability makes for buyback on Capsize ?
My intuition says no but I’m not sure
2 weeks ago
Not too much to say on this one, it has a good theme behind it, aligns nicely to the commander.
I has a good ramp package (about 12 or so on a quick look). Talisman of Creativity / Arcane Signet needs to be in here (can replace a higher CMC one). Dockside Extortionist is good if you can get his pre-con at walmart for $30. Foundry Inspector i see quite a bit. Hullbreacher if you lucky enough to crack one, he's super expensive, but so strong.
Scrap Trawler could be interesting, but I think you're on the token strategy, so it's honestly meh for you. More along the recursion lines, I often see Daretti, Scrap Savant being a go to for closing out a game. Sac your mana ramp artifacts to bring back your Myr Battlesphere for example. Hellkite Tyrant might be fun as an alt-win but he's CMC6 but certainly on theme, might be better than some others in those slots. Steel Overseer is often a good early drop, and has good value in all game facets, development, ahead, behind, even. Mirage Mirror is a good way to bring down CMC with game changers as well.
I think some targeted removal would be good, Chaos Warp , Counterspell , Cyclonic Rift , Vandalblast , lots of talk about the value/situation Mystic Reflection I think it may be cEDH level. Arcane Denial maybe. Narset's Reversal is really good, stealing an opponent spell sometimes better than just countering it. Capsize is a staple.
Draw perhaps could get a couple, it definitely has a draw package, I would convert 2-3 of my CMC6/5, and maybe 2 of my CMC4 moving them to the 1-3CMC slots. Jhoira, Weatherlight Captain is CMC4 but also good if replacing a CMC6. Recurring theme I know, thopters LOVE Skullclamp ! Jeska's Will I was a little show me what you can do, and now, I can't see any deck that shouldn't play this card, I've been trying to buy them when I see them in LGS, but they are never in stock. Brainstorm , Ponder are the strongest of the cantrips, I would include to lower the CMC and hit those land drops. Preordain is borderline I think, but it's still worthy of a spot IMHO. Faithless Looting especially if you have a Daretti, Scrap Savant .
Trading Post is just a fun card, I love it in my artifact decks. Good at a 5.
I'll say it again Lands suck, the cost :(. Steam Vents , Shivan Reef , Fiery Islet , Spire of Industry , Riverglide Pathway Flip are all must includes. Highland Lake / Izzet Guildgate / Swiftwater Cliffs would all be outs for me, things like Sulfur Falls / Training Center / Fabled Passage / Exotic Orchard arent guaranteed mana but have the potential of entering untapped and mana fixing.
I would try and get some more 1 drops (a little lack there at 2, like 6-8 better curve), 3 is probably a good peak, but might be a little too high, have a better progression with CMC2 some mana rocks Arcane Signet / Talisman of Creativity can do that replacing some higher cost ramp. 4 I might try and cut like 3 honestly. 5/6 around 10 total right now its 14. Sometimes evaluating cards on when you can play them, ultimately you want to play more cards = more fun/involvement. Your commander is CMC4 so if your playing her T3/T4 consistently (and that is where most of your cards sit too), you have to choose play the commander or play a 3/4 spell. You want to be developing the board on T1-T3 leading into that T3/T4 commander play with a nice +1 thopter engine. Another thing to think about is now its T4/T5 have 4-7 mana, I can't really cast a 5 and a 2 to use my mana because I'm mostly 3 drops, maybe i have 6 mana and 2x3, but why not play a CMC6+CMC1, or CMC4+CMC2 for maximum value. When everything 3/4 drop including your commander, lots of wasted mana or tough play decisions.
Ancient Stone Idol only has value I think when your ahead, or maybe even if you have a possible swing with flyers, really bad in developing or behind. However, have to balance with how awesomely fun he would be to play.
This deck looks built with good methodology, and a theme/win plan, which is awesome. My friend had a deck I called, "The deck of missed triggers" because no matter what he misses triggers. This deck reminds me of that because you have Draw triggers, Upkeep triggers, CMC enables, ETB's, Attack triggers, end of turn triggers, etc. Lots of stuff to keep track of on your board! It's really fun looking deck, I play Mizzix Spellstorm so I just have to worry about assembling a million combo pieces, but also my Animar Budget is fun, almost the same idea as this deck with creatures vs. artifacts, cast a creature like 5 things trigger and like 4 things modifying the CMC of each spell.
Super fun, nice low moving to mid deck. Cheers!
1 month ago
I would like to say that it is not that hard to combo with Candelabra of Tawnos . I will set the stage. A couple, maybe 5, untapped Island s, cast 2 High Tide s, play candelabra, make a ton of mana, Capsize , and you have a simple loop that is pretty easy to set up. Good luck destroying legacy events with the simplest combo ever!
1 month ago
I highly reccomend having some sort of planned out end game. Looks like you can draw a lot of cards but perhaps including something like Peregrine Drake + Archaeomancer + Ghostly Flicker + Capsize or a draw engine.
If you want to I have a list you can check out :)
1 month ago
Sweet deck!! Thats one cool crab.
Surprised not to see Mystical Tutor as it seems polymorph and tunnel vision are basically win cons for you.
Also Sapphire Medallion is worth a slot and the $, that card is OP in mono.
Also I'm not convinced on into the roil. Sure it cantrips, but Capsize can do the same thing and is a win con, late game.
Cheers and have fun!!
2 months ago
JeanYass Blue has all the bounce to deal with resolved creatures, not to mention all the auras that take away abilities or tap a creature forever. On top of that, in a singleton format where you spend 5-10 slots on average on removal, it doesn't matter how many answers your color has past those "couple" of things. If you can fill all your slots with 1-3 mana spells that permanently deal with the problem posed by a Elder Gargaroth, like Pongify, Rapid Hybridization, Reality Shift, Imprisoned in the Moon, Ravenform and Capsize, you're doing better than Red. Can you name 6 spells in red that cost less mana than an Elder Gargaroth that will deal with that creature? Because I'm having a hard time doing so. Blasphemous Act and Chaos Warp and maybe Transmogrify are the best things I can come up with. Red might have more removal, but it's not better removal.
2 months ago
3 months ago
So it's been testing turn 6-8 as-is, seems a bit slow, mostly because of the need to have Mizzix of the Izmagnus on board to facilitate several combos.
Also having a mana issue (I wouldn't have thought), as all the ramp e.g. Seething Song give me .
It's been suggested (Thanks to zobbe#5625 on discord) that Thassa's Oracle isn't necessary because if we mill our entire library, it's probably a win for us anyway within thinks like Past in Flames or an Underworld Breach. So I'm working on getting one to test, update coming soon. Probably needs a Wheel of Fortune to support it.
More to come as testing goes. I'll make some hard changes here pretty soon as well.