|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||None|
|Tempest Remastered (TPR)||Uncommon|
|Promo Set (000)||Common|
Combos Browse all
Return target permanent to its owner's hand.
1 day ago
In a deck like this, one of the first things that comes to mind is Lim-Dul's Vault . It's an instant-speed tutor that helps smooth things out. You can also throw in a few targeted kill spells, since that seems like it could be good (depending on playgroup): I would recommend Vindicate , Anguished Unmaking , and Capsize .
I would avoid City of Brass , since having Urborg, Tomb of Yawgmoth doesn't stop you from damage. Mana Confluence is perhaps less dangerous. If you want more duals, you also can use Sea of Clouds and Morphic Pool .
If you want to annoy people, maybe Mistbind Clique could be fun. Hushbringer means that you would just have instead a big 4/4 with no drawback for 4, but no Hushbringer can really screw with your opponent. (Which is always fun.) And speaking of annoyances, I find Thalia, Heretic Cathar to be much more irritating to opponents than Blind Obedience .
If you're fine with Planeswalkers, there are a few I would recommend! Ashiok, Nightmare Weaver , Teferi, Time Raveler , Elspeth, Sun's Champion , and maybe Kaya, Ghost Assassin all come to mind as potentially useful.
In any event, faeries are lots of fun! Hopefully you make your opponents go "WTF" a lot...
2 weeks ago
Capsize can be great for farming counters on Mizzix and disrupting your opponent's boardstate. Important to note that Mizzix reduces the cost of buyback as well. Mystic Speculation is also great for this.
3 weeks ago
My apologies I came off as rude. I was referring to a 3 card combination of casting Capsize over and over again, playing your commander then bouncing it again and again and recasting it, getting storm count up; then Brain Freeze ing. Getting infinite mana allows you to do just about anything.
3 weeks ago
Passive aggressiveness aside, I'm not just looking at the sigi list and quoting straight from that. I don't mind the idea of looking at differnet win conditions and I'm not saying that every deck that is built has to be a cEDH list. But there's a sliding scale. Hell, why not go for infinite 1/1 saprolings in a mono blue deck using Druidic Satchel with Tezzeret the Seeker and a Scroll Rack ?
Specifically on your combo, I was just making a point about how even though you're leveraging a non-combo piece of the deck as part of your combo (which is good deck building), your combo piece (which you don't need Capsize for - the Teferi loop involves recasting him from the command zone) doesn't do much for you at all outside of combo. So what happened was your first comment could have been (and in this case was) read as you could use Capsize or you could use BrainFreeze.
Yes, I am aware that you can use Brain Freeze to shut down tomp of deck tutors, but we both know that one would only use it as such in an absolute pinch. And we have moved well past having to use Goblin Cannon as a win condition - Blue Sun's Zenith draws you cards (and reshuffles which is nice) and Walking Ballista kills dorks - both of these cards do more outside of the combo and don't rely on mill (since at more pub-stompty ends of EDH eldrazi are a thing).
As a broader statement (and this was not specifically targetted at you, however I can appreciate that it may have come across as such), I see a lot of people making recommendations for deck win conditions which are not actually win contitions. Infinite mana does not equal the win and in this case, I was pointing out that Capsize + infinite mana with a PW commander does not equal a win either. Again, there are other posts on this thread that make reference to lots of infinite mana loops and even with Teferi by himself, that's STILL not a win. And since I have seen many posts/decks in the past either have a heap of infinite mana outlets but next to no loops, or heaps of infinite mana loops but only one outlet, I thought I would make a statement.
3 weeks ago
3 weeks ago
RNR_Gaming: So assuming you've generated infinite coloured mana, you have a combo that requires 1 dedicated combo piece and one ok-ish removal piece. At that point, why not just ditch the Capsize completely and run any other 1 slot combo piece like Blue Sun's Zenith or Walking Ballista which will give you just as much or more value outside of combo than Brain Freeze will?
3 weeks ago
3 weeks ago
I would just like to point out (with regards to a few of the above posts) that infinite mana is not a win condition and technically neither is Capsize , especially if your commander is a planeswalker.
The whole point of the capsize line is that you can clear the board at will, meaning that you can slowly but surely beat your opponents to death with your commander as guaranteed damage (since you only need 63 commander dmage to win). This isn't applicable if your don't have a commander that can't turn sideways. Same thing goes for stopping your opponents from playing spells.
This is also the same with infinite mana - you need to actually have lines to sink the mana into otherwise infinite mana means nothing.
If you're wanting to play a PW deck with The Chain Veil , as was mentioned, Jace, the Mind Sculptor is a good win condition since you can just ult him repeatedly. You also have your classic Swan Song loops with Timetwister / Narset's Reversal to build your bird army. This one is a good combo as all of hte cards are applicable outside of the loop (though it's raher expensive to purchase).
But yeah, if you're adding infinite mana, make sure you actully have something you can do with it that ends the game.
Capsize occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%