Capsize

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Amonkhet Invocations (AKHMPS) None
Tempest Remastered (TPR) Uncommon
Tempest (TMP) Common
Promo Set (000) Common

Combos Browse all

Capsize

Instant

Buyback

Return target permanent to its owner's hand.

Capsize Discussion

cEDH_TV on cEDH Urza UPS deck

23 hours ago

If we're not winning I would rather have Capsize inside my deck instead of Aetherflux Reservoir . Both will do the job if we are winning. But what if we're not winning? This can also be said about Laboratory Maniac and Jace, Wielder of Mysteries . I guess you could play jace he draws cards at least. You could replace capzise with jace for sure. Or you can build this in a lot of different ways I guess. This is how I would do it. Just like how many here have explained really good!

I don't personally like timetwister.

once you have infinit mana you bounce the entire opponents board and generate infinite tokens. Have Trinisphere in play. Pass turn your opponent will drop on land, have to pay to do anything. They can't do anything at this point. Your turn and you win.

MTGplayer00 on Pauper Grind

1 day ago

I think this is a really original concept for a Pauper resource denial deck. The inclusion of Fade Away I especially like with this kind of setup. That being said, I think there are a few basic things you can do, a few bigger things you can do, and some sideboard shenanigans you can get into to make this deck truly primo.

First, there are a few basic card subs I would make. First off, you can straight up cut Street Wraith for Gitaxian Probe , it just fits better in this deck and does the same thing but strictly better. The other main cards I would sub would be to add in Daze for Force Spike . I was skeptical of Daze 's power over Force Spike at first, but I was converted very soon.

That's it for basic changes, but here are some important structural changes. Firstly, the main problem I see here is keeping your hand full and repeatedly denying resources. I have no idea how competitive your local meta is, but all I can say is that higher-level Pauper is 100% Legacy-Lite, meaning it plays a lot like Legacy. This means lands don't matter that much to the average deck. Many decks are perfectly fine with you keeping them at 3 lands, so the trick is going to be denying multiple lands per turn rather than just playing 1 or 2 bounce spells at best.

So how do we get repeatable effects? Well Capsize is pretty good but also pretty expensive. One way we can do this is to play Snow-Covered Island s and Rimewind Taskmage . You can also add in the artifact lands (and maybe Tumble Magnet ?) to use Vedalken Certarch .

These are really the only halfway decent repeatable land denial cards in this format. Thus card draw is going to be key to drawing some of the one-time denial spells. Without the Pauper fetches (because this is a mono color deck) Preordain is probably your best bet. On top of this, you may want to run Gush to keep your hand full. Trading cards for lands that can just be replayed is not a very sustainable model in the long term, so these powerful draw spells can help you get there.

Finally, as far as finishers go you can run AEthersnipe as just a big boy that gets a blocker out of the way or Stormbound Geist as a flyer that's hard to put down. Canal Courier is also a big body that will net you a bunch of card draw, which will be useful to grind out your opponents.

Finally, in the sideboard, I would run Hydroblast to destroy red decks, Aura Flux to destroy Bogles, and maybe some Foil s to protect your cards from tricky tempo and control decks.

Anyway, I really like this deck, keep working at it!

helldanno on Kess Storm [Small Primer]

3 days ago

inGtSToRm thanks for answering my questions and your opinion on the topics. Let's discuss this more in detail:

  1. My deck seems to be stucked between Consultation and Storm. I run Isochron Scepter + Dramatic Reversal and Paradox Engine + Mana Rocks and as a pay off/win con Aetherflux Reservoir and Capsize , and one Consultation win con: Jace, Wielder of Mysteries + Tainted Pact . That's why I only run 1 Island and 1 Snow Covered Island (those Full Arts from Modern Horizons are going to be awesome). With the ABUR Duals + Shock Duals I have a total count of 6 Islands, which seems to me too few Islands to run High Tide ?

  2. I do own a Wheel of Fortune but no Timetwister . But whith Time Spiral , Wheel of Fortune and Windfall there are 3 very good Wheel Effects, and there's Whispering Madness . A Turn 2 Narset, Parter of Veils followed by Turn 3 Wheel seems a to be a very good line, and this is why I am mentioning Whispering Madness . I will try Narset and give feedback after some rounds. As this is a sort of soft win con for the deck: how many slots should the Kess Deck or a cEDH in general sacrifice for wincons?

  3. Basalt Monolith is somehow the third version for a colorless Ritual effect. Could you imagine a situation where you want Basalt Monolith turn 2-3 to enable an ad nauseum a turn later? Right now I have Gilded Lotus in my deck and if it stays for one turn, it really helps to go off that next turn.

I appreciate the discussion.

multimedia on Fuck You Blues

5 days ago

Hey, saw your forum topic asking for help. If one of your first Commander decks well done.

Consider more cards that can help blue devotion, give you value when your creatures are unblockable or be upgrades for cards here? Budget cards ($4 or less each) to consider adding:

If you like some of these suggestions I offer more help to make cuts. Good luck with your deck.

griffstick on Daretti oathbreaker

1 week ago

TheChaosVault you got to think about it like this. You know your opponents always win with Laboratory Maniac or they always win with Capsize or Triumph of the Hordes or Blue Sun's Zenith etcetera etcetera you get the point. Well just remove it from his or her deck or hand. And even if they had 4 to remove from the deck it's the same a removing one if all they have is one. You still remove them all. Slaughter Games cant be countered. That's Super important.

fearphage on Kefnet Miracles

3 weeks ago

Chain of Vapor seems dangerous. You don't want people bouncing Scepter, a multi-countered As Foretold , B2B, or Kefnet. Maybe Blink of an Eye is another good bounce spell instead?

In my experience, Primal Amulet  Flip always feels a little to slow and expensive.

I see High Tide and Dramatic Scepter combo but not much to do with a ton of/infinite mana. Blue Sun's Zenith and Capsize seem like good outlets. BSZ lets you draw your and kill everyone with infinite mana.

Seeker of Insight could be Deal Broker or Cephalid Looter . Neither of them have limitations on when it can be used.

Karn, the Great Creator feels a bit out of place.

Jayd0nlink on Oh, You Wanted to Play Magic?

1 month ago

Alright hkhssweiss, so I have updated and edited my deck a bit, and I wanted to see what you thought. Here are the cards I took out:

And these are the cards I put in:

Anyway, if you could tell me what you think, that would be great. And again, thanks for all of your help hkhssweiss!

hkhssweiss on Oh, You Wanted to Play Magic?

1 month ago

Yo Jayd0nlink, first thing I would recommend would be to cut down the amount of high CMC cost spells. I would also run a lot more interaction magic such as Remand , Silence , Delay , Capsize , and stax type cards that would prevent them from playing more cards. Some cards that come to mind are Aven Mindcensor and the likes.

I would also use cards like Paradox Haze to get more use out of Sen Triplets when she is on the battlefield. Rebuff the Wicked and Imp's Mischief are alternative cheap ways to protect your commander.

There are a lot of ways to synergize your commander with the playstyle you want to do. However big drop spells should be the first thing to do, after that you will need mana accelerators as well as protection spells, before using utility spells to get rid of cards you wouldn't like to deal with.

Feel free to ask for more help as I did play Sen for quite a bit!

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Capsize occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Blue: 0.62%