Capsize

Capsize

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as this resolves.)

Return target permanent to its owner's hand.

Latest Decks as Commander

Capsize Discussion

QuestionMarc on Vadrik's Discount Spell Emporium

4 weeks ago

It's not really fair to suggest a bunch of additions to a deck without suggesting some cuts, so the ones I am seeing so far are:

  1. Clone Legion This is a huge spell but not necessarily a game ender when for 9 mana it probably should be. If it doesn't end the game, it will create a bookkeeping nightmare of tokens that are copies of a variety of creatures that don't have haste and are permanent. Seems the most straight across replacement would be Insurrection which for 1 mana less steals ALL creatures (not just one player's), gives them haste, and guarantees you have all the power and your opponents have no blockers. You should be able to end most games that way or at least take out a player or two, or just wait a little longer until that is the case.
  2. Diluvian Primordial A very expensive creature with no cost reduction, no tribal support, no flash or anything to keep it flexible, and it allows you to cast one spell from each opponent's graveyard? Your spells should be better than theirs. you don't need their spells. Certainly not at this cost. My straight across replacement recommendation? Spark Double! If you have your commander out, this seems like the best creature you could possibly cast!
  3. Double Vision 5 mana is a lot to spend on an enchantment that does nothing on its own, and when it is really good it is kind of a win more card. What this card needs more from an enchantment is more stuff to do early game and more repeatable card draw, so it may be cliche but you could put Mystic Remora or Rhystic Study here and I'm sure they would prove useful to keeping the deck fueled.
  4. Foil Seems like the worst of your counterspells, and you already have a lot! You want one you can cast for free? Force of Will, Fierce Guardianship, and Deflecting Swat are all likely better but expensive. Mana Drain too. But IMO, you already have plenty of counterspells and could use more stuff to trigger day/night so I recommend Leyline of Anticipation here so you can make it night on your turn easy and keep all your tools available at all time. Not to mention dropping creatures and artifacts and stuff right before your turn to protect them!
  5. Galecaster Colossus I'm not sure what another 7 mana creature is doing in this spell slinger deck. You wanna tap out for this on turn 8? No. I found a few other Wizard synergies that would probably work better like Sage of Fables or Metallic Mimic, but probably the Wizard that I would hate seeing the most here and is therefor probably correct is Fatespinner. This will also encourage a lot more day/night flipping I imagine when some people have to skip their main phase!
  6. Homeward Path Are you worried about your commander being stolen? That doesn't seem like a likely occurrence in our meta, and even less likely with all the counterspells and protection equipment you are playing. Instead how about Tyrite Sanctum? You can put a counter on Vadrik at instant speed repeatably for a low price, and when the time comes you can make him Indestructible permanently!
  7. Stifle I find this effect is often too small to be worth running defensively. You could replace it with a slightly bigger version like Disallow, Trickbind, Interdict, or Squelch. You could also replace this with kind of anything proactive and I have a lot of suggestions that could go here with Commander's Plate probably being the safest and Galazeth Prismari being the wildest! (He allows you to tap your equipment for mana!)
  8. Theoretical Duplication I just don't think copying your opponent's creatures for the turn (or more likely creature, singular) is that strong. And the bookkeeping again. You know what IS frustratingly strong? Capsize. Oof. I kinda hate myself for recommending it though. Alternatively if you wanna buyback something fun how about Seething Anger, Haze of Rage, or Lunar Frenzy to build up a huge Vadrik turn!

And a few basic lands for some of the nonbasics I recommended. Also we probably have too many Mountains given that 73% of your mana costs are blue. That's a good start I think at tweaking this deck!

QuestionMarc on Vadrik's Discount Spell Emporium

4 weeks ago

Looking over the deck and playtesting it a few times I have what I consider a pretty exhaustive maybe list with some cards being worth considering and discussing and a few being real treasures! Here is the full list and if I did it right hopefully all the cards are links.

  1. Call the Skybreaker
  2. Capsize
  3. Cascade Bluffs
  4. Champion's Helm
  5. Clockspinning
  6. Coalition Relic
  7. Commander's Plate
  8. Contagion Clasp
  9. Darksteel Plate
  10. Deflecting Swat
  11. Door of Destinies
  12. Drown in Dreams
  13. Elementalist's Palette
  14. Expanded Anatomy
  15. Expansion / Explosion
  16. Fanning the Flames
  17. Fatespinner
  18. Fierce Guardianship
  19. Finale of Revelation
  20. Fists of Flame
  21. Flux Channeler
  22. Force of Will
  23. Galazeth Prismari
  24. Haze of Rage
  25. Illuminate
  26. Insurrection
  27. Izzet Boilerworks
  28. Jaya's Immolating Inferno
  29. Jeska's Will
  30. Leyline of Anticipation
  31. Lonely Sandbar
  32. Lunar Frenzy
  33. Mana Drain
  34. Mana Geyser
  35. Metallic Mimic
  36. Midnight Clock
  37. Mikokoro, Center of the Sea
  38. Mystic Remora
  39. Mystic Sanctuary
  40. Oona's Grace
  41. Opal Palace
  42. Prismari Campus
  43. Reality Ripple
  44. Reality Shift
  45. Reiterate
  46. Rhystic Study
  47. Ring of Evos Isle
  48. Riverglide Pathway  Flip
  49. Runechanter's Pike
  50. Sage of Fables
  51. Scour from Existence
  52. Sea Gate Restoration  Flip
  53. Seething Anger
  54. Shatterskull Smashing  Flip
  55. Spark Double
  56. Storm-Kiln Artist
  57. Swiftfoot Boots
  58. Sword of Truth and Justice
  59. Temple of Epiphany
  60. Tezzeret's Gambit
  61. Tyrite Sanctum
  62. Unleash Fury
  63. Valakut Awakening  Flip
  64. Vandalblast
  65. Vedalken Orrery
  66. Volcanic Island
  67. Volcanic Vision
  68. Wandering Archaic  Flip
  69. Whispers of the Muse
  70. Zaffai, Thunder Conductor

carpecanum on Sen triplets

2 months ago

One REALLY annoying thing you can do with Sen Triplets is steal LANDS. Especially really fancy lands with special abilities. Boomerang, Capsize, Churning Eddy, Reality Strobe, Tradewind Rider and Eye of Nowhere. (I see you already have two of those in the deck)

Vega, the Watcher is decent card draw

Azor's Gateway  Flip once allowed my son to play every card in the hand of a guy playing Slivers.

Is Realmwright only there to fix mana? I thing you could do better with another Manalith clone like Spinning Wheel, Mana Geode etc. Maybe trade out a couple lands for Transguild Promenade and Rupture Spire.

Seuchenschutz on Copysaurus

3 months ago

The problem with Spellbinder is, that it costs 7 mana to get it out and equip, which is much. And even if you are willing to spend that much mana, you still have to remove a valueable spell. And then the Spellbinder still didnt do anything. You still have to get the equiped creature through. The card simply has too many downsides, to be a considerable play. Same with Primal Amulet  Flip, it costs 4 mana and doesnt do much till you get it flipped. The problem with Isochron Scepter is, that you have to have a spell that fits in it. If not you have a dead card in hand. And if you get it out, its an obvious target for the opponent, its gets destroyed and you lose 2 cards. Buyback cards a worth a second thought, Capsize is a great card, that I have to ponder for a bit. I actually played Primal Amulet  Flip and Isochron Scepter in this deck for a while, and this was my experience with these cards. Thx anyway for your suggestions

RNR_Gaming on [PEDH] - This deck is a HOOT

5 months ago

chai-gravitas - you're welcome. It is a tad convoluted but most of the blue X decks I build rely on pay offs like Capsize . Its a lot of moving parts but once you get it to go off it's very satisfying.

RNR_Gaming on [PEDH] - This deck is a HOOT

5 months ago

chai-gravitas - after you create unbound card draw and mana...draw till you find Capsize and lock the table down and beat in; leave enough cards in your deck to have enough attack steps. Grindy but should be doable - most usually scoop em up when you Capsize everything.

Raging_Squiggle on

5 months ago

One of my pet decks is my Lavinia of the Tenth flicker deck. I love flickering stuff for value and oppression.

For win cons specifically, I use infinite spell/mana combos featuring Archaeomancer + Ghostly Flicker + Peregrine Drake .

There are redundancies of course, so you don’t have to use those only. Mnemonic Wall , Palinchron or Felidar Guardian + Gilded Lotus all work as substitutes.

There’s also the option of Glorious Protector infinite mana combo.

With any of these active, Brain Freeze wins, so do Aetherflux Reservoir and Sentinel Tower . For infinite mana, Capsize or Blue Sun's Zenith will make people scoop/lose. For infinite flicker combos, Venser, Shaper Savant bounces all opposing permanents and will make people scoop.

Lavinia flicker is my deck, though a bit out of date, might give you some good ideas.

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