Capsize

Capsize

Instant

Buyback

Return target permanent to its owner's hand.

Browse Alters View at Gatherer

Trade

Have (2) pskinn01 , Azdranax
Want (3) Suicune , AndrewsLuz , shiftalope

Printings View all

Set Rarity
Masterpiece Series: Amonkhet Invocations (AKHMPS) None
Tempest Remastered (TPR) Uncommon
Tempest (TMP) Common
Promo Set (000) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Capsize occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Blue: 0.62%

Capsize Discussion

Nodrog666 on Numot Stax

6 days ago

Hey man! Good first draft! I like some of the ideas in here. I have some constructive criticism for you, so, as brutally honest as I will be with my suggestions, keep in mind I’m just offering my best advice on how to improve this list. I tested this deck a bit and here’s some thoughts I have:

More Tutor / Draw: You’re running very little card advantage, which I noticed when I was testing this deck. There isn’t enough dig or deck manipulation going on here. Basically every time I found myself durdling. Here are some suggestions:

More spot removal: Your deck doesn’t have a lot of ways of dealing out targeted removal. Mass Land D and other sweeper spells are great and all, but you also need ways of handling individual problems as they arrive. Here are some suggestions I have:

More Persistent harassment: You’re running MLD, Tax, but you aren’t running a whole lot of effects to consistently torment the opponent. Smokestack, Pendrell Mists, Kataki, War's Wage, Manabarbs keep pressure on your opponents. Even just running more stuff to slow things down (Winter Orb, Tangle Wire, Kismet, Rule of Law, Stranglehold etc.) would be useful here.

Consider less creatures, more enchantments: Hatebears are cool, but consider the fact that they are easier to kill than their enchantment counterparts. Magus of the Moon dies much easier than Blood Moon and you want these effects to have a good return on investment. This one is more food for thought than actual criticism.

Suggestions for cuts: Hall of Heliod's Generosity (?): It’s a great card, but right now you aren’t running enough Enchantments to justify it. Most of the time it’s going to just tap for colorless. If you run more Enchantments, it’s a keeper! (I think I’m going to try and find a slot for my own deck)

Jhoira, Weatherlight Captain: This is pretty vestigial. It’s not really pulling much weight. Cut it.

Karn, Silver Golem: See above.

Remorseful Cleric: This is too squishy. Run Tormod's Crypt instead. Just as easy to recur (moreso, in fact, cause Academy Ruins sees it) and it lowers your curve.

Tomik, Distinguished Advokist: I get what you’re going with here, but you’re blowing up your lands anyway, making them untargetable is kind of moot. There’s a bunch of hatebears I’d rather run in this slot.

Burning of Xinye / Wildfire: These are weak, you can do way better for MLD in your colors. Add Sunder (Cheaper at Instant speed!).

Saltblast: This card is kind of bad. Costs waaay too much for targeted removal. Also, is completely dead against decks that run white. I’d honestly remove this and replace it with Wrath of God instead.

Karn, the Great Creator: Not doing enough. I see the combo with Mycosynth Lattice, but Hellkite Tyrant is a much better combo.

Elspeth, Sun's Nemesis: This card isn't great. If you want Elspeth, put in Elspeth, Knight-Errant or Elspeth, Sun's Champion instead. Both make tokens as a +1 ability.

Empowered Autogenerator: Too slow, too expensive. It’s not as good as it looks. Ideally, rocks should slot into the 0-3 CC range. If you desperately wanted something in the 4 slot, why not just run Thran Dynamo instead? It’s more consistent.

Firemind Vessel – See above.

Lugiafan123 on

2 weeks ago

Found a repeatable enchantment wipe in Tranquil Grove so that solves my devotion problem somewhat. Worst case scenario I can Capsize my own cards with buyback to get them off the field.

KitsuLeif on Kefnet Turns [[cEDH Primer]]

2 weeks ago

Om3gaOm3n I'm playing Capsize in my list for targets like these.

Dimmins on Magmatic Izmagnus

1 month ago

Thanks for the feedback, king-saproling! With this deck I'm just trying to rush to where I go infinite, rather than protect it too much other than counter spells and a couple other protective spells. Also, minimizing the number of creatures was another goal. Here's my thoughts on the suggestions:

Sigil Tracer doesn't do much when Mizzix isn't on the field which can happen a decent amount of the time

Depths of Desire is a free spell with 2 experience counters, but it doesn't replace itself so I think Teferi's Time Twist is better since Mizzix would return to the battlefield after a board wipe without having to cast them out again, plus TTT can be imprinted on Isochron Scepter in a pinch

Rush of Knowledge was a card I had considered but now thinking about it again, with Mizzix out, it's B: Draw 4 cards which is very efficient. I'll have to consider this more. Might swap this in for one of the creatures in the deck

Echo Storm is nice for ramping, but I like my ramp to be 2 CMC or less, so even if the spell is copied a couple times, you're late in the game where you no longer need ramp anyway

Saheeli's Artistry has a similar reasoning to Echo Storm

Supplant Form is an interesting way to protect Mizzix, but it costs a lot and if I already have 4+ experience counters I'm probably going infinite soon anyway, so having TTT would be better, especially since I can use it on Mizzix early.

Stolen Identity has a similar reasoning to Echo Storm

Clone Legion I'm not trying to win through combat, so this would be more of a protective/value play. It's unlikely most other decks are going to have creatures that would benefit my game plan, so this can be a dead card in hand most games

Hate Mirage has a similar reasoning to Clone Legion

Rite of Replication I would rather use Spark Double since I could copy Mizzix (the card's in my maybe board)

Radiate Other than Capsize and TTT, I don't think there's too many cards in my deck that this would work well with

Ghired's Belligerence I'm not making tokens other than Treasure , and to make this card worth it I already have to have a ton of experience or gone infinite on Mana at which point I should be winning already

Archaeomancer Great card, but I'm shying away from creatures. I would rather use Mystic Retrieval which is actually a card I want in the deck but I don't know what to swap out for it

ShaDoWz_6677 on Pauper Tatyova Crab Combo

1 month ago

not going to lie, I want to build this. This looks REALLY fun. Great job coming up with the idea. also, I thought Capsize was an uncommon in Tempest

Edit: I stand corrected, it is a common. Great job figuring this deck out!

Croosader on Talrand, Drake Summoner

1 month ago

Profet93 I'm going to try all of your suggestions. I am on the fence with Capsize over Boomerang . Especially but I shall try it

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