Red Elemental Blast

Red Elemental Blast

Instant

Choose one - Counter target blue spell; or destroy target blue permanent.

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Printings View all

Set Rarity
Masters 25 (A25) None
Masters Edition IV (ME4) Uncommon
Fourth Edition (4ED) Common
4th Edition Foreign Black Border (4EDFBB) Common
Revised Edition (3ED) Common
Revised Foreign Black Border (3EDFBB) Common
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oldschool 93/94 Legal
Highlander Legal
2019-10-04 Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Red Elemental Blast occurrence in decks from the last year

Legacy:

All decks: 0.03%

Commander / EDH:

All decks: 0.03%

Red: 0.38%

Rakdos: 0.15%

Red Elemental Blast Discussion

DemonDragonJ on Signature Spellbook: Chandra

1 hour ago

The complete card list for this set has been revealed!

Apart from the cards that were previously revealed, the remaining six cards are:

Cathartic Reunion

Fiery Confluence

Pyroblast

Pyromancer Ascension

Rite of Flame

Young Pyromancer

Most of the cards in this set are nice, with only one or two feeling like filler, to me (which was the purpose of the Signature Spellbook series, since too many From the Vault sets had cards that were clearly less valuable or powerful than the other cards). Fiery Confluence is the best card in this set, since it was the most expensive, and, thus, in most need of a reprint, but none of the others were very rare or valuable, although that does not mean that they are filler.

Cathartic Reunion was an excellent choice, and the new artwork on Pyromancer Ascension is very nice, but why did WotC choose Pyroblast instead of Red Elemental Blast, when Signature Spellbook: Jace contained Blue Elemental Blast. Also, how could they not have chosen Chandra's Ignition for this set? The artwork that was used on Rite of Flame would have been perfect for that card, especially since RoF has no real connection to Chandra, because the flavor text relates to the ignition of her planewalker spark, and because the artwork clearly shows her planeswalker spark igniting.

The lack of Chandra's Regulator is very disappointing, since I think that that card would have looked great with the frame style that this set has, and I cannot understand why Young Pyromancer was not given new artwork, because, while the card is clearly meant to depict Chandra as a child or adolescent, the character looks nothing like Chandra.

What does everyone else say about this? What do you think of the card list for this set?

smilodex on NarsetTimeWalkcompetitive

1 week ago

Not bad, but you should play more interaction and more ramp instead of all the creature haste enablers. If you want to give your narset haste, then try Footfall Crater and Greaves. Play Pyroblast & Red Elemental Blast because they can protect your narset against countermagic and they are just better than normal counterspells, because if you exile them with Narset you have a target most of the time and not just a dead card. Please visit my decklist and share your thoughts: Narset cEDH

smilodex on Narset, Solitaire Master

1 week ago

Very good list! But do you think Snapcaster Mage is worth to play a creature? If you really need recursion, I would rather play Not Forgotten because you can cast it when you reveal it with Narset. Same goes for Memory Lapse, Counterspell & Negate. Pyroblast, Red Elemental Blast and Narset's Reversal are just better because if you exile them with Narset you have a target most of the time and not just a dead card. Please visit my decklist and share your thoughts: Narset cEDH

Spirits on Kaalia, Mirror Breaker EDH

2 weeks ago

Hi DankMagicianD,

Thanks for the comments. Glad you found it informative, which is the goal!

The reason Giver of Runes is excluded is exactly what you noted, cannot give itself protection, so it takes away the ability to block, and then for protection. It also means itself can be removed fairly easily.

In addition, once I have a Mother of Runes in play to protect Kaalia of the Vast or make her unblockable (by a single color), I don't want a duplication of that effect. Imagine a starting hand with 2x Mother of Runes, wouldn't be good.

Mother of Runes is certainly an optional choice as well, a well timed Silence into a haste Kaalia of the Vast can be more effective, and a Silence has better modularity. I like Mother of Runes because it breaks up the CMC for Silence which allows to go 1 turn earlier in some cases. Again it's subjective.

Easily could be subbed out for other synergy cards too, like a Children of Korlis to enable Razaketh, the Foulblooded or Doom Whisperer opening into Infinite win-con lines, or Thassa's Oracle interaction like Abeyance or Hushbringer. Even with Flash (Protean Hulk) banned, Thassa's Oracle + Tainted Pact or Demonic Consultation still require interaction. Evaluate if your losing because Kaalia of the Vast gets target removed, or if your losing because others are winning first, will help you decide if Mother of Runes and/or Giver of Runes is the right choice, or if you need a stronger interaction package like Red Elemental Blast/Pyroblast which I would highly recommend in a dominated format.

If you prefer Giver of Runes because you need the protection from Colorless, she can replace Mother of Runes, if you don't need that, then Mother of Runes has better modularity and protection. If your getting hit with target removal, double up and run both (or a Silence).

Feedlord117 on Kiki-jiki Infinite Breaker cEDH

2 weeks ago

Grind they are pretty rare in the cedh games I had but I do have some ways of getting rid of them such as Chaos Warp, Red Elemental Blast, Pyroblast, or Blast Zone

balu-86 on Marath EDH

2 weeks ago

In my oppinion, if you wish to increase the token focus, I'd cut the following cards: Collector Ouphe, Felidar Guardian, Kiki-Jiki, Mirror Breaker, Omnath, Locus of Rage, Village Bell-Ringer, Yisan, the Wanderer Bard, Birthing Pod, Red Elemental Blast, evtl. Fauna Shaman

=> Remainders of the Kiki-Combo Package and anti-Control

I'd add the following cards

Doubling Season, Veil of Summer, Parallel Lives, Hour of Reckoning, (Grand Warlord Radha), Shalai, Voice of Plenty, Ohran Frostfang, Hellrider, Sylvan Reclamation, Enlightened Tutor

I also think you should add the following lands: Kessig Wolf Run, Contested Cliffs.

dingusdingo on Alesha's Drag Race

3 weeks ago

I have been brewing Alesha in the competitive scene for over a year and playing in tournaments weekly. Here are my thoughts.

  • Don't run lands that enter tapped in competitive. Don't run mana rocks that enter tapped in competitive.
  • The Ravnica bounce lands are tempting, but they enter tapped. They also really hurt when your opponent plays Blood Moon or Back to Basics, both of which are competitive staples. They are also 2-for-1 on yourself when an opponent uses a Strip Mine or Wasteland.
  • When you run this many combos to win, you risk drawing lower quality pieces during the game. For example, if you start with the A part of one combo, and the B part of another, then draw the A part of a third combo, you now have 3 cards that are dead in your hand. All of your combos except Kiki jiki + Bellringer require 3 pieces to function as well, and all 3 pieces are required on the board or in the yard to hit the combo. Requiring 3 pieces means its easier for an opponent to remove one or counter one while you are trying to get the combo assembled. You should consider cutting down on the number of combos you run to help you hit the better combos you already have, more reliably. My first cut for the combos would be the Anafenza combo, since it is not always 100% guaranteed to fire correctly.
  • I highly recommend running all Thrill of Possibility Wild Guess Cathartic Reunion Tormenting Voice, they generate big card advantage by throwing away creatures you can recur easily with Alesha.
  • I recommend re-evaluating your hate bears on the list for the current meta. Tomok does not stop the Gitrog/Dakmor combo, and is only hating out a small number of cards. Kataki is not actually stopping combos, just making them take longer to get to. Kambal stops storm decks, but most will be able to remove him, and storm decks are not in the meta right now. The scariest combo is Demonic Consultation + Thassa's Oracle. I recommend Rule of Law Ethersworn Canonist and Eidolon of Rhetoric, which accomplish slowing on most decks while also blocking the current fastest combo. You also have some other holes in your hatebear/stax plan. You don't have any way to remove graveyards, and you don't run very many "hard stop" effects, you run mostly tax and delay effects.
  • I would add more interaction. Red Elemental Blast and Pyroblast are both relatively cheap in dollars and extremely effective. You will see blue in almost every competitive pod. On top of protecting your own cards from counterspells, they also get rid of scary cards like Rhystic Study and can stop Thassa's Oracle while its on the stack. I'd also recommend more removal in general. Check out Aura of Silence, it has a nice tax effect, removes two different permanent types, and recurs with Sun Titan.
  • My last recommend is to acquire Imperial Recruiter. It layers your deck by being a one card out to finding a combo. Imperial Recruiter fetches Kiki jiki, kiki copies Recruiter to fetch Bellringer, Bellringer untaps Kiki to start the combo. It means if you only have 1 tutor in hand and 0 combo pieces, you can still find your entire combo by tutoring for Imperial Recruiter. Recruiter also fetches relevant hatebears in a pinch if you can't combo out yet. It also recurs off Alesha if you have sac outlets or any way to kill it.
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