Red Elemental Blast

Red Elemental Blast

Instant

Choose one - Counter target blue spell; or destroy target blue permanent.

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Red Elemental Blast Discussion

RyuSama420 on How is Red Elemental Blast …

1 day ago

Omniscience_is_life: red elemental blast is not legal in historic or pioneer, so thats a bad comparison. theres also the fact that Tibalt's Trickery was never used in the same manner as Red Elemental Blast, where it was used against an opponent's spell. the trickery player would counter their own spell to cheat in something bigger, and REB can't be used like that, thus its no longer comparable to "one of REB's modes". as for Chaos Warp, commander isn't a competitive format anyway, and so the number of decks its in has no correlation to how good it is. if your play group is blue heavy, you should be using REB. and aren't people always going on about how Cyclonic Rift is a must have for any deck with blue? and don't most decks have blue? i'll take the card that can counter it over the one that can't.

RyuSama420 on How is Red Elemental Blast …

1 day ago

DemonDragonJ: it's also quite the stretch to say that Chaos Warp or Tibalt's Trickery are "better" than Red Elemental Blast. almost every current legacy deck capable of producing red mana is using Red Elemental Blast and/or Pyroblast in the sideboard. the other 2 see no legacy play at all.

Scytec on Syr would you like another

3 weeks ago

Hero's Blade and Sunforger are two have placed in a voltron-y Jeskai list I am making. Just waiting on cards from TCGPlayer to get the list finalized. haha. Mask of Memory doesn't buff you, but it is cheap to play and equip, and card draw is always nice to have. They seem like they will be useful in the voltron strategy as well. As far as instants are concerned, Crackling Doom is a favorite of mine. Red Elemental Blast is always good. I think the new Infernal Grasp is going to make a name for itself as well. Fighter Class may be something you are interested in. Battle Mastery could also be an option. Simian Spirit Guide is another form of ramp that you can hard cast in a dire situation. Relic Seeker is an ok tutor for your favorite equipment, or whatever you need at the time. Semester's End is another pseudo copy of Teferi's Protection, though admittedly strictly worse. Haha. I dont know what you want to keep your budget at, but Land Tax is an excellent way to make sure you always have your colors and hit your land drops. Hope at least a few of these can help now that i have a little better understanding of your deck than i did earlier. Good luck!

BotaNickill on Kaalia's AngHellic Extra Attacks

4 weeks ago

What do you think about adding more blue hate to the deck? Red Elemental Blast or Mana Tithe or Pyroblast??

SynergyBuild on Thrasios/Tymna vs Kenrith

2 months ago

To be honest, the reason I swapped from Tymna/Thrasios to Kenrith, Returned King is threefold.

Access to red lets me get Dockside Extortionist, and as explained above by RambIe, any infinite mana combo leads to a win without needing any specific cards in deck with kenrith in the command zone. It also lets me have some of the best interaction in the format, the best sweeper in Fire Covenant, the best free counter in Deflecting Swat (imo), two of the best dorks in the format (Ragavan, Nimble Pilferer and Ignoble Hierarch), as well as a slew of other options from Red Elemental Blast/Pyroblast to Mayhem Devil (an immediate threat against any LED Breach piles, especially if they set up with an ad nauseam/peer, it's great against Tithe, or against Ragavan, or against dockside, but it's also insane with any of them on your side of the field), and a personaly new favorite Expressive Iteration, the 2 mana dig 3 draw 2.

Kenrith also allows access to some of the most efficient win lines. My personal favorite is how it interacts with Hermit Druid. Not only in a dedicated deck can it immediately give it haste, active it, and be the recursion piece to bring back Thassa's Oracle, but it can also reanimate the Druid if you Entomb it, or abuse Intuition like Kess, etc.

Kenrith does something else I find great, which is simply have some serious potential to abuse any boardstate, often under most any stax. With just 4 mana invested, it can become a 7/7 that can kill in three turns, or give itself and other creatures you control more counters, trample, and haste and one-shot if draw lines aren't available and you have infinite mana (I did this two nights ago when a Winota managed to pull out a Spirit of the Labyrinth). The deck is so efficient early, mid, and late game in this fashion that it is one of the most popular stax commanders in cEDH, one of the most popular midrange commanders in cEDH, and one of the most popular fast combo commanders as well.

Tbh, Kenrith is busted.

Gideon2059 on Budget Godo

3 months ago

zaneanderman I think that would be fair. Gamble is very good and I liked Price of Glory as sort of a way to deter people from interacting. I guess it can kinda both ways. They both add different things to the deck. I think the correct move would be to sub in Gamble and when going for a win to have things like Burnout Red Elemental Blast or Pyroblast .

zapyourtumor on Fire & Lightning it burns, oh my!

3 months ago

Adding some creatures for a mix of some aggro with the burn is usually good (e.g. Monastery Swiftspear ). Eidolon of the Great Revel is also a powerhouse. Browbeat is bad, if you want to run draw Light Up the Stage is much better, or maybe Magmatic Insight to get rid of your dead lands.

Incinerate and Lightning Strike suck, I'd go up to 4x Searing Blaze and 4x Rift Bolt instead.

For the sideboard, Red Elemental Blast (and Pyroblast ) are both not legal in modern. Chain Reaction is two expensive and late game, Curse of the Pierced Heart is way too slow and Reverberate is usually not great either. I'm not too well versed in burn sideboards so I won't give any suggestions here -- you can probably find plenty of good suggestions on google.

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