Red Elemental Blast
Choose one - Counter target blue spell; or destroy target blue permanent.
|Have (2)||metalmagic ,|
Printings View all
|Masters 25 (A25)||None|
|Masters Edition IV (ME4)||Uncommon|
|Fourth Edition (4ED)||Common|
|4th Edition Foreign Black Border (4EDFBB)||Common|
|Revised Edition (3ED)||Common|
|Revised Foreign Black Border (3EDFBB)||Common|
|Unlimited Edition (2ED)||Common|
|Collector's Edition (CED)||Common|
|International Collector's Edition (CEI)||Common|
|Limited Edition Beta (LEB)||Common|
|Limited Edition Alpha (LEA)||Common|
Combos Browse all
|Commander / EDH||Legal|
Red Elemental Blast occurrence in decks from the last year
All decks: 0.03%
Commander / EDH:
All decks: 0.03%
Red Elemental Blast Discussion
1 week ago
Masss the Red Elemental Blast and Pyroblast are only there to protect the combo, the amount of times they have got me out of a pinch they have warranted their place in the list. If your meta need a different set of answers to be the best deck it can be, go for it! Remember this deck doesn’t aim to interact in really any way, only advance its own position to win as fast as possible.
1 week ago
@: Alright. That said, I do want your thoughts of the Displacement Package if you don't mind. Already cut Kiki-Jiki, Mirror Breaker + Village Bell-Ringer , so should I cut the former also? Got rid of Red Elemental Blast & Pyroblast, but what to do after I'll see if I can do the rest of the cutting myself in some way...
1 week ago
grievances, I'm starting to accept the deck as it is at the moment. It's definitely not bad in in a casual to high power meta. Definitely not on par with competitive though. cEDH was not my intention for this deck, but it's still what I have to deal with at my local game store. This is why I keep the hate pieces like Collector Ouphe and Red Elemental Blast in.
That being said, I'm a firm believer that this aristocrats strategy can be built competitively. Throw in Food Chain, Squee, the Immortal, some other combo pieces, and all the best tutors you can find. Korvold is great a digging through your deck to get all the combo pieces you need.
If anything, I need to iron out the win con for the deck. Easiest seems to be commander damage, but it seems like a weak strategy given the limited amount of protection for Korvold I have in the deck. I am still investigating this.
2 weeks ago
Harmless Offering could have been in blue though. The difference is Donate allows you to give the targeted permanent to yourself if you choose to. Harmless Offering forces you to give to an opponent, so you can't use it on a creature you stole with Act of Treason or Claim the Firstborn to permanently give that stolen creature to yourself.
Even Reverberate is strictly worse from Fork. Let's say you play an important spell and your opponent tries to counter it with a blue counter spell. In return you could Reverberate the counter spell effectively countering it with the copy, but if your opponent(s) has a second counter spell in the form of Red Elemental Blast or Guttural Response they can effectively win the counter war. If you had used Fork and their were no other counter spells available you would have won the counter war.
Also Fork is better even if you account for spells like Blue Elemental Blast/Flashfreeze because that spell can counter the initial Fork/Reverberate anyway. Fork only fails if the spell you want to copy isn't red and you need it to target a creature with protection from red which is more niche than the example I gave above.
Effectively you can make a practical reprint so long as it has some aspect it falls short in, even if that downside is really negligible.
3 weeks ago
3 weeks ago
Your very top tier auto-include for lists is going to look like
- Force of Will "free"
- Pact of Negation "free"
- Swan Song cheap to cast and wide in restrictions
- Mana Drain color heavy but ramps the following turn
- Mental Misstep "free"
- Delay not color heavy and hits any spell, delaying for 3 turns is the same as solving it in very fast competitive EDH
Your situational includes are going to look like
- Force of Negation This can't protect your own combos, so it isn't wanted in every list. This is ran in QUITE A FEW lists though, always worth a consider.
- Counterspell Usually seen in mono or dual color decks as the cost can be hard in some 4 or 5 color shells
- Dispel Sometimes cut for a more general counter
- Muddle the Mixture Limited in scope and color heavy but this is more often slotted as a hard-to-counter tutor with a counterspell as icing on the top
- Narset's Reversal this card is pretty nice. While it does see a lot of play, it definitely isn't an autoinclude yet by any means.
- Spell Pierce Before you mock this card, consider how well it catches ultra fast mana rocks and tutors. Noncreature is very wide, and it stops Sol Ring Mana Crypt Mox Diamond Mox Opal Chrome Mox Mox Amber Mana Vault Vampiric Tutor Imperial Seal Mystical Tutor Worldly Tutor Gamble Dark Ritual and SO MUCH MORE. Even for a tempo card, you're still going to catch weird stuff like someone's Rhystic Study because they tapped out to pay for it. Its very strong against blistering fast combo decks, which is why it sees competitive play.
Other blue stuff is usually just too expensive. Paying over 2 mana for a counterspell just doesn't cut it when there are so many threats for so cheap. Don't pay more than 2 for a counterspell unless it does something wild on top. Counterspells with fewer restrictions on what it can counter are going to be better.
This is where it gets saucy boys
- Red Elemental Blast Pyroblast are VERY good. In a pod, there is almost definitely blue at the table. Every single red deck can slot these for commander without fear. Do note that REB works against any spell that includes blue (multicolor), while pyro only works against spells that are ONLY blue (monocolor).
- Fork Reverberate (Twincast) these allow you to copy a counterspell to create a counterspell. More access for red to counterspells. They also conveniently work very well against tutors, ramp, big draw spells, and extra turn spells.
- Guttural Response Weird hybrid color and somewhat restricted but still a good include in most RG decks.
- Burnout a bit worse then the elemental blasts as it costs 2 mana and it is limited. The cantrip is nice though
- Mana Tithe not that good in EDH but give it a whirl I guess
- Lapse of Certainty costing 3 hurts, but this is more a tempo card than anything.
- Dash Hopes Don't play this card in EDH lol
- Withering Boon on the chunkier end at 2 CMC, but in a color that doesn't get much of this. The 3 life and the restriction hurt, but definitely EDH playable. Every deck runs a commander, 99% of which are creatures
- Imp's Mischief can counter a spell by having it target Mischief, as can Misdirection Shunt Swerve and Ricochet Trap.
- Veil of Summer 1 mana green Cryptic Command
- Autumn's Veil Counterspell + silence against UB
- Bind I bet you didn't even know this card existed. Cantrips. GOOD IN THE YISAN MIRROR MATCH?
- Avoid Fate Weird protection oriented counterspell
- Nether Void Mostly ran in stax builds, brutal lockout card
- Planar Chaos One of my new favorite cards. Brutal with recursion like Hall of Heliod's Generosity. Play when you're ahead
- Deathgrip Lifeforce These are based if you have any method of color shifting. Realistically, you could run Lifeforce in Momir Hackball. These cards can cause scoops on casual tables lol.
- Vexing Shusher can render counterspells useless. Similarly, Dosan the Falling Leaf Grand Abolisher Prowling Serpopard Gaea's Herald can all protect against counterspells. Far more marginal but still worthwhile are Hall of Gemstone and Ritual of Subdual for turning off counterspells for opponents.