Vandalblast

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Vandalblast

Sorcery

Destroy target artifact you don't control.

Overload (You may cast this spell for its overload cost. If you do, change the text by replacing all instances of "target" with "each.")

kirbysan on [Primer] Helming the Host of Heaven: A Giada Guide

7 hours ago

Guerric

All fair points on the cards listed. I think I'll need to keep test playing against more decks to see. I just had an issue of not having the specific hate-bear angel when I needed it and only hoping that I could draw into it. Also I never pulled Crashing Drawbridge in any game so hasty angels never happened for me. I did have Emergence Zone once but I was holding answers in hand rather than large angels.

I was perusing reddit to see how other people built Giada and came across an interesting synergy between Pyre of Heroes & Breathkeeper Seraph. We usually wait for a board wipe to cause our creatures to die and then spend the mana to recur them, but this is one way to abuse it. But sitting at 7/10 wins I'm not sure if it's worth trying to introduce another sub-theme just for the kicks.

Also, I was pondering the Together Forever slot because I feel like The Ozolith may be a better choice. While it doesn't save the angels that died, it does save the counters and that momentum. Also there are now quite a few board-wipes that are exile instead of destroy which would circumvent Together Forever whereas The Ozolith only cares if they leave the battlefield.

Between Pyre of Heroes & The Ozolith you could potentially sacrifice an angel that may not have an adequate body to grab one that helps with combat while not giving up the counters that you've already built on it. Also between Serra Paragon & Emeria Shepherd I'm not as scared when non-creature permanents go to the graveyard by way of Vandalblast or Bane of Progress. I know this would take up a bunch of slots but it's food for thought.

Local_Hethen on Good Kallia commander

1 month ago

I see you went with the big creatures and the usage of mana rocks to get them out. Have you thought of cheating them in through other means? Quicksilver Amulet, Debtors' Knell, and other similar cards may be useful.

Be wary of using too many artifacts as your opponents may slow you down if they see too much dependency. Vandalblast is becoming a quite popular just because of treasures and mana rocks. Just a heads up. Keep different avenues open to getting your big nasties on the field.

Tic12 on Turn 5 - Darth Vadrik strikes back

1 month ago

Next update:

Out: Vandalblast, Thermo-Alchemist, Temporal Cascade, Ponder, Overwhelming Intellect, Wizard Class

In: Seize the Spoils, Finale of Revelation, Reiterate, Frantic Search, Explosive Welcome, Unwind

Reason: Finally get Reiterate, so i'm going more into the combo pieces/finisher options.

Entari0 on We've Been Duped!

1 month ago

If you want to keep your artifact creature clones around, can I suggest Sundial of the Infinite? With the sacrifice trigger on the stack, end the turn, and thus keep the creature copy indefinitely. I would also recommend Krark-Clan Ironworks and/or Ashnod's Altar, as a way to get additional benefit from your artifact clones that are going to get sacrificed anyway. Scrap Mastery could be a good way to get back on the board after a Vandalblast.

RinceRaven on krenko

2 months ago

Alright alright so I got asked to give a bunch of suggestions so here we go. Hoo boy. Gonna try to keep most suggestions low on budget but will include the best slightly expensive cards. Should also mention I got a lot of things I know from this primer, cheers. https://deckstats.net/decks/82803/752805-competitive-krenko/en

First the draw pieces you missed: Rundvelt Hordemaster, Dark-Dweller Oracle, Skullclamp, Subira, Tulzidi Caravanner, Reforge the Soul, Conspicuous Snoop, You Find Some Prisoners. The only actual good ones you got in this draft are Idol of Oblivion and Wheel of Misfortune imo, though most are servicable.

Tutors: these beauties can find your best wincons or draw pieces or whatever else you might need most of the time. Goblin Engineer, Goblin Matron, Goblin Recruiter. And are surprisingly affordable.

Next up ramp: Mana doublers are too slow for a deck as fast as Krenko, and you don't have the card draw to support such cards in mono-red. Not really. Also with the 4 mana commander having 2 mana ramp becomes much, much more valued. Cheering Fanatic, Liquimetal Torque, Generator Servant, Wily Goblin, Infernal Plunge, Fire Diamond (Yes I know, I think it's fine here).

Haste: Giving Krenko (and his tokens) haste literally puts you a turn ahead over not having it. Crashing Drawbridge, Ashling's Prerogative (Even gives tokens haste too), Generator Servant (multipurpose? Whoa), Goblin Chieftain, Goblin Motivator, Lightning Greaves, Mass Hysteria, Thousand-Year Elixir (tad pricey but repeatable Krenko seems good) Bloodlust Inciter.

Wincons: gotta end the game somehow. Combo's are good: Breath of Fury, Staff of Domination, Thornbite Staff, Umbral Mantle are the best combo lines for Krenko afaik. If not/next to combo, we have good old damage: Coat of Arms, Eldrazi Monument, Impact Tremors, Obelisk of Urd, Skirk Fire Marshal, Purphoros, God of the Forge, Shared Animosity, Devilish Valet, Quest for the Goblin Lord, Throne of the God-Pharaoh.

If we let our opponents do whatever they want we'll have trouble winning, even with our speed. Luckily red has quite some options. Don't forget Liquimetal Torque can turn things into artifacts so we can shoot them easier. Abrade, Chaos Warp, Gempalm Incinerator (great removal spell, terrible creature), Goblin Assassin (wipes the floor with creature decks), Goblin Bombardment, Goblin Cratermaker, Goblin Sharpshooter, Goblin Trashmaster, Goblin Welder (hits opponents too), Mogg Salvage, Pashalik Mons, Skirk Fire Marshal (your board survives this with Coat of Arms or Eldrazi Monument), Furystoke Giant, Shattering Spree, better than Vandalblast, Wild Magic Surge.

Best Utility Lands: Great Furnace, Buried Ruin, Path of Ancestry, Castle Embereth.

I'm tired and my brain is dying so here's a dump of things I forgot or for didn't have a place to mentioned yet :)

Heirloom Blade, Chandra, Torch of Defiance, Blood Moon, Brash Taunter, Impulsive Pilferer, Jeska's Will, Goblin Chirurgeon, Goblin Sledder, Mogg Raider, Pyroblast, Red Elemental Blast, Tibalt's Trickery, Mogg War Marshal, Legion Loyalist, Legion Warboss, Brash Taunter, Fable of the Mirror-Breaker  Flip, Hobgoblin Bandit Lord, Muxus, Goblin Grandee (idk at what math this is good I'm sure someone did it already somewhere on the internet), Siege-Gang Commander, Zo-Zu the Punisher, Goblin Ringleader, Goblin Piledriver, Arms Dealer, Grotag Night-Runner, Goblin King (get 5th or 6th edition art btw).

Good luck on figuring things out. I'm off to bed

Triton on Targeting Spellslinger Hinata

3 months ago

Reality Spasm is amazing in Hinata, it goes infinite with Soulfire Grand Master. Combine it or any mass tap effect with Willbreaker and you have a 2-mana Insurrection!

I noticed a few cards that I think should be included into Hinata are in the maybeboard (including the Willbreaker), here are what I would try to fit in (plus a couple more):

Here's my (very much in progress atm) list for inspiration:


"X"-Factor

Commander / EDH Triton

81 VIEWS | IN 1 FOLDER


I'm planning on removing all the token makers for more tutors and value pieces, like Feather and Shark Typhoon once I get my hands on said cards.

Jopling on Watch the World Burn ($80 Chaos Burn)

3 months ago

DreadKhan These are all great suggestions, thanks for taking the time!

Thieves' Auction, Blasphemous Act, Chain Reaction, War Room, Viashino Heretic and Citadel of Pain I will try and slot in.

Reckless Endeavor costs a little too much mana for me and I will certainly keep Vandalblast and Gorilla Shaman in mind if I need more artifact removal.

DreadKhan on Watch the World Burn ($80 Chaos Burn)

3 months ago

In my Rakdos deck (which is fairly Chaotic), I like find Thieves' Auction is almost a win con by itself, it's especially juicy if your board includes lands that aren't in the right colours for everyone else and you have a bunch of global effects that work regardless of who controls them, such that you just take a whole bunch of better stuff, including importantly the best thing. It doesn't even target anything, so it gets around almost anything, it's just a stupid 'I want your stuff, have my dreck'.

You might like Blasphemous Act, or maybe Chain Reaction or Reckless Endeavor. You might also like Vandalblast, Viashino Heretic, Gorilla Shaman or Citadel of Pain to discourage people from holding up interaction/burn them out. Not sure if it'll go lower, but War Room is probably a great card in mono-Red.

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