Vandalblast

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Vandalblast

Sorcery

Destroy target artifact you don't control.

Overload (You may cast this spell for its overload cost. If you do, change the text by replacing all instances of "target" with "each.")

smack80 on Hamster Chucker

2 weeks ago

Hey, I'm working on a minsc list too. Here's waht I have: https://tappedout.net/mtg-decks/minsc-and-boo-and-friends/

Some tricks I've found:

If your commander is a planeswalker that costs 4, you want to be casting him on turn 3 or 2 and have defense up. EDH players just love throwing spare attacks at planeswalker so you need defense. Kodama's reach doesn't let you do this, but 2-mana ramp will. Even better is ramp that also leaves behind a blocker, like Wall of Roots. You have the Lotus cobra already, consider also Thunderscape Familiar. Tinder Wall can cast Minsc on turn 2. Khalni Garden will give you mana and leave behind a blocker as well. Wilson, Refined Grizzly is an ALL-STAR attacker and defender.

I like Gruul for removal that hits lots of things at once so I can just run my opponents out of resources with every 3-for-1 or 4-for-1. Vandalblast, Mizzium Mortars, Chandra's Ignition, Tribute to the Wild, Volcanic Offering, Decimate.

Don't play Fling effects. You don't need to sacrifice your guys to deal damage=power. You can play things like Soul's Fire and Ram Through and Domri's Ambush.

Loxodon Warhammer is straight worse than Shadowspear and your growing creatures can easily wear Belt of Giant Strength for no equip cost.

Antonius_Cleus on [[Primer v3.6]] - OM_RATH!!! (2021 Update!!!)

1 month ago

Also, why not Vandalblast in for the Nature's Claim? just seems better to have the overload effect in case it's needed. Seems with the sorcery speed

DrukenReaps on Protection for artifacts in Black …

1 month ago

You could run Wild Ricochet and I think there are a few similar things but those won't help against an overloaded Vandalblast. Your best bet is like plakjekaas said reanimation. To add to their list there is also Goblin Engineer and Daretti, Scrap Savant. Darksteel Forge is a decent option. Most folks run destruction effects for artifacts over exile.

golgarigirl on Are Treasure Tokens Now too …

1 month ago

I liked that treasure was a great way to shore up weaknesses and grant additional clever synergies to colors that could really use it. My problem is that treasure seems like an incidental boon now. New set needs a loot effect? Slap some treasure generation on it. Want to make this counterspell feel different? Slap some treasure on it. And that means the ways to deal with it should also be more incidental than they are, especially since the treasure effectively 'refunds' any increase in mana cost a spell may have.

My biggest issue with treasure nowadays is that there are few good ways to deal with it. Most of the effects that hamper treasure are one-of effects that yes, may attempt to destroy it (most of the time, people sac in response...so now they just use the mana to cast an instant instead of doing something next turn) and then they just generate another pile of it next turn.

The hate effects need to be as cheap and incidental as the token generation. I would love to see a cross between a Bojuka Bog and a Blast Zone for treasure tokens. Something with little opportunity cost to put in a deck. Currently, depending on the color, I may have to dedicate 5 mana at sorcery speed to set my opponent back one turn of token generation with an effect like Vandalblast (which is a fine answer to artifacts in general, but a terrible answer for treasures). I might as well just let them Time Walk me. Heck, I'll settle for a Stony Silence with Cycling so it's not stuck doing nothing in the 66% of games treasure doesn't get out of hand.

Hapapapa195 on The Dancing Vampire

1 month ago

king-saproling ,

I was totally unaware of Strike it Rich until now, so I'll be considering that card moving forward!

In short, paying 4 mana to Bag of Holding was too steep. Shadow of the Grave was too conditional because it was often drawn into from a creatureless hand.

Cards like Shadow of the Grave and Bag of Holding increase the consistency of the deck, but also require precious mana. Right now the stats for the current build are as follows:

Turn 3 Combo: 47%

Turn 4 Combo: 30%

Turn 5+ Combo: 23%

The sample size is 46 Games so far.

I suspect that adding those cards should reduce the number of games above 5+ turns that end up being complete misses. Although, I found that when I was drawing into those cards, I was not very happy to see them. The build you see above is a result of influence from my personal playgroup, so it may not be optimized. Running cheap interaction in the slots previously taken by Street Wraith, Bag of Holding, and Shadow of the Grave are now filled by cards like Feed the Swarm, Imp's Mischief, and Vandalblast. Cheap graveyard hosers were pretty common to see after a few games of running the build.

I hope that makes sense. Optimally an Imperial Seal would be in the decklist, but I'd rather keep my kidneys, thank you.

magicbike on Isshin, Two Heavens as One

1 month ago

so i m gonna take some instant out of the cards gonna take a sorcery out one creatur so gonna put some stuff in like more combat faces

i m gonna put Fervent Charge more card draw would be nice like Thorough Investigation some recursion like Olivia, Crimson Bride i m gonna put things in like Dolmen Gate gonna put Aurelia, the Warleader in with the sword of Sword of Hearth and Home if i place the sword on isshin if i attack if i can do player damage with aurelia/isshin i get a extra step then i exile aurelia place her back in than i do the same thing again i get a extra combat step infinity

i m gonna put Relentless Assault in for a other extra combat step

so cards to get out of my deck is gonna be Wandering Archaic  Flip-Rakshasa Debaser-Cheering Fanatic-Vandalblast-Disenchant

tylorlilley on Parnesse Politics

2 months ago

I think Spelltwine doesn't work with your commander, because you are copying the cards and casting them instead of copying the spell. If that's right than Mizzix's Mastery and Arcane Bombardment also wouldn't work, sadly. Maybe they are good enough to keep anyway? Not sure. Cards with the Cipher mechanic are also so close to working but I don't think they do. This is actually kind of hard to brew around! Ugh, God-Eternal Kefnet wouldn't work either, ew.

Immolating Gyre and Volcanic Vision are really good boardwipes in a spells-y deck... as is Cyclonic Rift, which you definitely should still run. In fact, all the overload spells are pretty sweet here, since they only target things you don't control, so if you copy them opponent's can't even pay the 4 life to hit one of your things. Makes Vandalblast and friends possibly worth it.

Radiate is such a fun card that could do some real crazy things here! Shoutout to Radiant Performer as well.

Sublime Epiphany and Volcanic Offering Might not be good enough here.

I really like Narset's Reversal, Split Decision, and the demonstrate cards in this deck! Obviously Twinning Staff is fun here too.

It will be interesting to see if Lithoform Engine or Pyromancer's Goggles will be good enough here (I like Primal Amulet  Flip). Maybe more spells that copy spells are better than these chunkier repeatable ones? Things like Galvanic Iteration or Reiterate if you like the buyback better. Or Increasing Vengeance for the beefier flashback. Hell, if its politics Bonus Round could be really fun. Chef's Kiss is a newer one that I forgot about

Maybe this is the kind of deck where Thrilling Encore shines?

Is Stunning Reversal here to try and copy and save other people with?? Seems like it may not be good enough when you have access to blue for card draw/protection anyway.

I've found the expertise cycle (Baral's Expertise, Yahenni's Expertise, maybe not Kari Zev's Expertise) to be really fun with spell copying, since they in turn let you cast more spells themselves.

I wish, as I always do, that Cloven Casting wasn't soooo bad. Or like, any of the cards with Replicate. Those would be so perfect. Maybe Shattering Spree is good enough but I think it isn't. Ugh, that makes me think about how you're definitely supposed to play storm cards in this deck. Are there any storm cards that aren't miserable? Mind's Desire maybe...

Is Charmbreaker Devils good enough?

Wild Ricochet is an oldie but maybe enough of a goodie here with the copying theme?

Harmonic Prodigy since your commander is a wizard isn't a terrible idea...

Humble Defector might be too cute.

Gotta have Rakdos Charm! Honestly there might be other charms that are worth it to like Crosis's Charm, but definitely Rakdos Charm.

Cruel Ultimatum is the ultimate chunky spell and you're even in the right colors for it!

Also Chaos Warp is still good enough as universal instant speed removal and kind of fun/politics-y as well

Load more