Vandalblast

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Uncommon
Return to Ravnica (RTR) Uncommon

Combos Browse all

Related Questions

Vandalblast

Sorcery

Destroy target artifact you don't control.

Overload (You may cast this spell for its overload cost. If you do, change the text by replacing all instances of "target" with "each.")

Vandalblast Discussion

m_to_the_three on They Die When I Say They May Die

2 days ago

Cool deck!

I believe you should consider Chasm Skulker . Everytime you draw it gets bigger and when it dies it gets ya a bunch of little guys, then with your commander it will come back. Plus by giving it dethrone it can get counters a lot faster. Also because you run both black and blue you got access to powerful draw engines that gives you card advantage and pumps Chasm Skulker .

I think you should run some single target removal just because you dont want your opponenets to grow that much as well. I recommend stuff like Red Elemental Blast or Bedevil because they are flexible removal spells. REB gets rid of any blue spell or permanent for one mana, very powerful card, I run it in my Jund Ramp/Stax deck. Bedevil just gives you a lot of options, for one mana more than Terminate you get access to geting rid of artifacts or planeswalkers.

Also consider some noncreature boardwipes to protect your self. For example, Vandalblast is a really strong boardwipe that only hurts your opponents.

Also I dont know what your budget is but consider some black tutors just because if you need to play defensive and get a specific board wipe or go offensive and need a good creature, a tutor can help out a lot. The best tutor for your deck, would be Diabolic Intent . Money wise it cost less than Demonic Tutor by a lot, cost the same mana wise as demonic tutor, but it has more synergy in your deck because you can sac your stuff away and get it back because of your commander ability.

I hope these tips help out. I dont play Grixis but I do got a Golgari(graveyard), Dimir(discard/theft), and Jund(stax/ramp) deck that might be worth looking at to give you some ideas for good creatures or spells.

austintayshus on The Holy Clap Back

1 week ago

This is an interesting build.

I would add more multi-colored creatures and/or more angels, 16 creatures just doesn't feel right in a Naya deck. Probably cut down on the instant and sorcery spells and add in cards like Lyra Dawnbringer and Avacyn, the Purifier and Sigarda, Host of Herons and Basandra, Battle Seraph .

Since you're using green to ramp, I would also replace some of your mana rocks with land ramp spells like Cultivate and Rampant Growth . Artifacts get destroyed all the time to Vandalblast and similar effects, but lands tend to be much safer (unless your meta is really mean lol).

You might also consider more card draw. I only counted 3 cards that allow you to draw more cards, none of which were recurrable or particularly potent. I think your deck will be much more powerful if you add more draw effects. Most commander decks are okay with about 10 such cards. For this deck I would recommend Hunter's Insight and Rishkar's Expertise and Lifecrafter's Bestiary and The Immortal Sun and Vanquisher's Banner and Keen Sense .

BMHKain on Some ideas for Cuts & ...

1 week ago


cEDH Boros is so CRUEL, they'll never give up!

Commander / EDH* BMHKain

SCORE: 2 | 10 COMMENTS | 275 VIEWS


Before I begin, I might as well introduce a new OC Planeswalker of Mine: Tyris, Who Blazes Where She Walks.

As night fell, and the creatures of the Night thrived in such desire for flesh, somebody decided her duties as a member of the Boros Legion aren't yet finished much less satisfied. Her name is Tyris. But unlike even those like her, who showed high promise at an early age, Tyris rose the ranks rather quickly, so much so that Tajic even honored her cause as a member of a military-style Guild known as the Boros Legion. While Tyris' Parents were happily married, her father, a high ranking, & variously decorated soldier, was slaughtered during the War of the Spark; not by just any Eternal, He could handle them fine. It was the God-Eternals; Deceased Gods from the Plane of Amonkhet revived as Lazotep on a Divine level of power not even Aurelia could handle on her own. Even after the War concluded, Ugin forced an unsparked Nicol Bolas to his Meditation Realm, where Ugin watched over Bolas for the last of their days; No way for someone to get in. No way for someone to get out. Several Months passed after the fact, & even after Niv-Mizzet became the True Living Guildpact, the usual Ravnican madness continued to happen, just in time for Tyris to be conceived in a Universe-Sized City by a mere Widow. As Tyris became older, she was already more aware of the dangers than her Mother would even think. Domri Rade was killed before Tyris' Birth, but even after the War, & Ravnican Life having no choice but to accept Planeswalkers for what they are; Universe-Hopping Pranksters nobody wished to have on any Plane of Existence. To Tyris, it was perhaps, the most sorrowful nightmare ever; Civilian life demanding the Guilds to realize if they can unify in the War of the Spark , why not just have all 10 Guilds set their enemyship aside, & realize, such enemyship would be of a really great weapon in the first place?

Tyris thought about that for so long. She even investigated the House of Dimir for a while now; the very Guild the Boros League hated the most above all others. But even with Ilharg, the Raze-Boar now brought to Fruition, Tyris wondered to herself:

(Why did we make a Bond to those who are even worse than the House of Dimir? The Gruul Clans had a Leader that was never that mentally out of his head... , & we're allies to someone who are just Vulgar Savages, where even The House of Dimir is well focused, plenty resourceful, & are more cunning than us? Why...? The reason so many hate us is just that Aurelia enlists us just to be used as expendables...?)

Now having Second Thoughts, Tyris shook her head in regret; knowing that following in her Father's Footsteps she never knew even after she was born, whatever stories were told between a Mother+Daughter Relationship was a kind one, but she wishes never to speak ill of the only family she had at all; Loneliness. Tyris knew she is nothing but an orphan. Even her fellow troops seemed more so to be strangers, than a Stepfamily at all. Such a thought: (I know what is feels to be alone... & I've been this way my entire life.)

Tyris knew there were two things left she can lose: Herself, & an already ignited Planeswalker Spark. She decided to gamble w/ both. She then opened the doors to Aurelia 's Quarters. She seemed just as concerned for her Planeswalker Soldier; Tyris wasn't done with her duties, she still needed an audience to Aurelia herself. Aurelia , usually very serious upon her entire Guild, couldn't help but feel pity to Tyris, & as she saw it so, likewise for a Guildleader known for having a guild whose beliefs are considered Wrong & Unjust; even for the Boros League...

End of Part 1.

Alright enough FanFiction crap. Let's get to the topic in question; several in fact.

For those who haven't paid attention after all this; I decided to put Feather, the Redeemer in the deck. BUT, she won't be the commander. I wanted to use her as a Sunforger Package on legs (Even though that might not be the right term in this case.). Since Sunforger is not good in cEDH (I'm not giving up anytime soon. Please make your criticisms end as I'm planning to make a Community Deck for cEDH Boros Deck Users; submitting cards to what could be a literal Guide/Primer for this.

For Feather, the Redeemer, I have the following Instants & Sorceries; but I've no Graveyard; just a Rest in Peace to negate all Graveyard activity.

For Sorceries thus far:

Gamble

Idyllic Tutor

Vandalblast

Wheel of Fortune

Winds of Change

Yes, it's that low, but the Instants are crazier:

Abrade

Angel's Grace

Apostle's Blessing

Boros Charm

Chaos Warp

Dawn Charm

Enlightened Tutor

Ephemerate

Generous Gift

Illumination

Lapse of Certainty

Mana Tithe

Path to Exile

Pyroblast

Rebuff the Wicked

Red Elemental Blast

Return to Dust

Swords to Plowshares

Teferi's Protection

Wear / Tear

Wild Ricochet

For this, we can cut out the following kinds of cards:

  1. Tutors (How can you reuse Tutors?)
  2. Self-Exiling Cards (They're too powerful to reuse here.)
  3. Misc. (Basically your ideas for Wild Cards.)

Outside of these kinds of cards, I wonder if there are any that can target your own creatures. & no. I'm not using them for the sake of Ol' Pierakor az Vinrenn D'rav . I'm using them over & over because of Aforementioned Rest in Peace .

Which leaves us w/ a new dilemma: Paradox Engine finally got banned, but it at least gave us back a Potential threat to build upon: Painter's Servant . Forcing everyone to just one color is going to be crazy. But the question lies w/ another part of the question: Which Color to Work With? has Blood Moon , which makes all Non Basic Lands Mountain s, but Celestial Dawn makes your lands Plains . Which of these two to use? Or should I take a dare, & go for ? Jaya Ballard, Task Mage would love to say "GOTCHA!!!"

Also, for the sake of cEDH, I just want to know if there are any in the cEDH Community Post-Tier 3 Pierakor az Vinrenn D'rav . I mean, there has to be more than ever, right?

Also, what to cut? I'm starting to Doubt Eldrazi Displacer here. In addition; you would have to think like a cEDH Player; & for that matter, a cEDH Player that approves of Boros in this Subformat.

Now, if you don't mind, I've an account to Archidekt to make...

Optimator on Dig Up Her Bones

2 weeks ago

Yeah, your list looks great. Seems a little light on interaction but that might be inevitable considering how many dinos you need to run and the ramp spells to support them. Rite of Passage is some sick Enrage tech!! Crush Contraband is a great new card. Glad you included Runic Armasaur --seems awesome. I count twelve ramp and discount cards and that's probably where you want to be! It's a lot but dinos.

I know your slots are tight but here are some cards worth putting in the memory banks/maybeboard.

Duelist's Heritage is half-price since the reprint. Might be worth considering. Double triggers and no equip cost, after all. Small upside of being usable in political ways.

I know it's not cheap but Smothering Tithe is great in this deck. Land Tax obviously too.

True Conviction would be castable for you if you're looking to upgrade later. The lifelink might be great since your strategy is a bit slow to start.

You might want to consider putting Swords to Plowshares and/or another instant-speed removal card for when Polyraptor and Marauding Raptor start to combo because without stopping the chain the game ends in a draw. Being 1 CMC is very attractive since you've likely cast a spell once the chain starts.

Nahiri's Machinations might be a good budget way to use your commander liberally. Also worth noting would be Prowler's Helm and Trailblazer's Boots . Key to the City and Manifold Key too.

Kinjalli's Sunwing seems worthy of consideration. I now you're going for Enrage-tribal but the effect shouldn't be underestimated. Worth putting in the maybeboard IMO.

Colossal Majesty is a good one for this deck (most likely). Don't forget Harmonize

Where it me I'd include one more silver-bullet board wipe, like Planar Cleansing , Cleansing Nova , Austere Command , or Hour of Revelation . If you're worried about your enchantments you could do Hallowed Burial or Descend upon the Sinful .

Since you're running so few artifacts it might be fun to include some hosers like Stony Silence , Creeping Corrosion and Shatterstorm (my favs), or Fracturing Gust . Pulverize is on-flavor! By Force and Vandalblast are good too. There are tons of other great interaction cards but with so few slots and with all your ramp you may as well go for the big ones. Purify is good but you may want to keep your enchantments around. Seeds of Innocence is a funny one. Collector Ouphe is good but it's not a dino and it'll probably get killed by your Enrage stuff. Rampage of the Clans is a fun new one. Slight flavor fail though.

Wear / Tear , Ancient Grudge , Destructive Revelry , Hull Breach , Nature's Claim , Unravel the Aether , Deglamer , Dust to Dust , Return to Dust , and Ray of Distortion are solid in case you need something

VarietyBlack on General Beatdown

2 weeks ago

At first glance, I noticed a couple things about the deck. One is that the mana curve seems very high for the amount of ramp you play. Talisman of Conviction , Mind Stone , Boros Signet and Boros Locket all seem like they could really help pump your mana production up and reduce the number of lands in the deck, which also feels like it's a little high. Mind Stone and Boros Locket - as well as Sunbaked Canyon , the new Boros canopy land - also act as card draw, which I think the deck wants.

The second thing I noticed is you're playing a heavy count of Legendaries, and, therefore, Historic spells. Cards like Board the Weatherlight and Weatherlight help you to dig for your powerful creatures, and they can dig for artifact ramp if you decide to add more. While not Legendary, Seasoned Pyromancer can draw you cards and develop a bigger board state, as will Cavalier of Flame from Core Set 2020. Jhoira's Familiar makes all your Legends and artifact spells cost 1 less. And with a high legend count, Urza's Ruinous Blast hurts your opponents much more than it hurts you. In fact, I think leaning into Legendary or Historic tribal could really work here!

Third and final: targeted removal and combat tricks. Some of the removal spells you have here are great; others are overcosted. Rather than Into the Core , why not play Vandalblast or Wear ? What about Swords to Plowshares and/or Path to Exile for problem creatures? These are staples of Red and White decks for a reason. Boros Charm helps you survive combat and wipes a little easier, and a pet card of mine for Adriana is Cosmotronic Wave , which makes every one of your creatures unlockable for a turn.

I like Adriana a lot, too, and I'm not telling you how you have to play her, but I think some of these offerings can help tune the list up just a little bit.

IMMG54 on cEDH Preference

3 weeks ago

In cEDH, Assassin's Trophy is bonkers because most people are running UBx and very few basics. Chances are by the time you need to blow something up, they're already going to have their basic out. A personal favorite that works well in cEDH but not so much regular EDH is Abrupt Decay . An obscenely powerful removal spell. I run Nature's Claim in any of my cEDH decks that run green over any other regular blow up an artifact or enchantment, because in cEDH most of the time you're trying to assemble and infinite game-winning loop that doesn't care whether your opponent has 50 life or 30000. I'm curious to see what deck you run for cEDH, because I'm used to playing the usual 4-color non-red storm, but I've recently started playing mono-red stax. Vandalblast is the easiest choice to include by far over any other mass artifact removal. I usually ran shattering spree in my regular EDH decks since you might want to make friends, but cEDH doesn't usually have room for politics in my experience

Randomsome1 on cEDH Preference

3 weeks ago

Quick cEDH question. I'm looking for cheap, viable removal spells. What is your preference: Vandalblast , By Force , or neither.

If neither, I would greatly appreciate suggestions. I already know about Swords to Plowshares , Nature's Claim , Assassin's Trophy , and Path to Exile (Even thought the last 2 are questionable in cEDH)

xaarvaxus on Morophon's Dragons

3 weeks ago

Pretty much any mana rock will be better than Manalith . You may have enough other ramp to just drop it entirely though you could replace with something with cheaper CMC like Pillar of Origins or Coldsteel Heart .

Lands definitely need an upgrade: Command Tower is a must as well as Exotic Orchard . Duals and fetches are off your list but I'd invest in a Stomping Ground at the very least.

I'd dump the double of Thought Collapse and go with a less color intensive counter like Swan Song , Stubborn Denial or Arcane Denial .

You could really use some additional removal. Some suggestions: Swords to Plowshares and Path to Exile will permanently get rid of a creature; Vandalblast , Wear / Tear , Crush Contraband , Force of Vigor , Krosan Grip are all good ways to deal with problematic artifacts and/or enchantments; Beast Within and Chaos Warp are great catch-alls. You obviously don't need all of these but you should think about adding 2-3 so you have a chance to break up some decks' gameplans.

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Vandalblast occurrence in decks from the last year

Commander / EDH:

All decks: 0.12%

Red: 0.97%

UR (Izzet): 1.12%

Rakdos: 0.9%

UBR (Grixis): 0.75%

RBW (Mardu): 0.41%