Creature — Nightmare
Whenever a Swamp enters the battlefield under your control, choose one —
- You draw a card and you lose 1 life.
- Dread Presence deals 2 damage to target creature, player or planeswalker and you gain 2 life.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Dread Presence Discussion
2 weeks ago
Nice build! As someone who plays Mono-black in Legacy though I would strongly advocate using at least two Leechridden Swamps as part of your draining land package though, it can't be overstated how useful being able to keep activating it if you flood out is. Might also be worth considering more discard - I know you've got Vicious Rumours but knowing what the opponent has in hand is key, especially when you don't have the impulse draw/looting mono-red uses as card advantage. Doesn't have to be a pricy Thoughtseize to strip counterspells and Castle Locthwain might do work ensuring you keep ahead too. Agree with Dread Presence being a beast, could even consider Gray Merchant of Asphodel if you don't mind that being draining rather than burn. Finally just a thought but how about sideboard Pestilent Spirit as a way to remove creatures using Sorin's Thirst or whatever?
2 weeks ago
4 months ago
MontaukMonster: lol, you've probably played the deck more than I have tbh, recently anyway. (I have a lot of decks.) But your advice sounds good so I'll continue to keep it mind. And thankfully Dread Presence is not very expensive, so if I feel I need some after a few playthroughs, then I can order some (my LGSs kinda suck for singles).
4 months ago
Aww Dread Presence was one of the strongest plays for me
4 months ago
MontaukMonster: Hey there, great advice, and thanks for your time! As you can see above I'm taking a lot of your advice already. I had to scavenge one of the Cabals and the Dread Presence for a new EDH deck I made, but I'm hoping with the addition of more draw and some tutors that it won't hurt.
I still need 2 more cards to complete the deck, so I may end up just putting some Duress es in there in the end.
5 months ago
Nice I rly like it I would put in Dark Ritual just to help get you set up sooner and for some card draw I rly suggest Dread Presence as it is flexible with gaining life or drawing cards. and maybe some things like Sign in Blood which can get you cards but sometime be a rly funny finisher, or Treacherous Blessing as the life lost overtime is not that big of a deal. but overall is an interesting idea that I like because you are able to keep it budget
5 months ago
Vito, Thorn of the Dusk Rose can get some life out of the stolen creatures. Whip of Erebos does it better. Dread Presence is great for lifegain, with a draw option, too. Exquisite Blood can get you life if you’ve got the money for it. Blood Artist could work if people are sacrifice lots of stuff because of you. Pontiff of Blight and Exsanguinate work well with lots of mana.
6 months ago
I tried making a list of creatures alone to cut but it's too large. Basically, the majority of your creatures cost too much and their effects are not worth the cost you are paying. Moreso, the effects don't seem to interact with each other.
For example, you have some token based effects such as Drana Liberator, blood artist, ayara, but not enough token producers in the deck despite grave titan and wurmcoil. Bloodgift, burning and archfiend are all subpar demons that don't matter to an infect strategy. Tymaret is not the best grave yard hate piece in black.
Before I give you a long list of potential cards, do note, you need to work on black's weakness of interacting with artifacts and enchantments. I will create options for that in another comment later, if you are interested in that lmk. Now for potential suggestions....
Sword of Truth and Justice - Synergy, protection. Not needed but fun
Magus of the Coffers - Ramp rarely hurts. Lack of haste, weak body makes it less playable, but ramp is needed after they kill your commander a few times
Murderous Rider - Removal
Nirkana Revenant - Ramp, this and magus, while expensive, actually help you cast the other spells you need (Draw, removal, etc...) as opposed to having a cool creature that doesn't give you the best benefit
Dread Presence - Draw/removal
Mikaeus, the Unhallowed - Another target for removal aside from your commander
Vampiric Tutor - Tutor, not needed but helpful
Malakir Rebirth Flip/ Supernatural Stamina - Oh no, you destroyed my commander, whatever will I do....ooh, nice ETB creature you killed, Eminem's guess whose back plays. Notice how these 2 cards help mitigate a large weakness of the deck, commander removal.
Soul Shatter - Removal
Swiftfoot Boots - Not needed, but redundancy rarely hurts
Opposition Agent - Nice fetchland, tutor, ramp spell, etc...
War Room - Draw in a pinch
Feed the Swarm - Removal that targets enchantments, one of black's weaknesses
Yawgmoth, Thran Physician - Not needed, but profilerate is cool if you can't close out through combat
These are just general suggestions that have some immediate impact of being strictly better than current cards included as well as more synergistic.