Arcum's Astrolabe

Arcum's Astrolabe

Snow Artifact

( can be paid with one mana from a snow permanent.)

When Arcum's Astrolabe enters the battlefield, draw a card.

, : Gain one mana of any colour.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Leviathan Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Arcum's Astrolabe Discussion

plakjekaas on Does anybody know why Snow …

1 week ago

If you equip your Abominable Treefolk with a Paradise Mantle it will still produce snow mana. Add a Leyline of Abundance and the additional is not snow mana, because it's created by the enchantment, not the snow creature.

You can check for yourself in Arena by enchanting a Snow-Covered Forest with a Wolfwillow Haven and manually tapping it, to see the mana appear separated in your pool, and with overlayed.

So snow is indeed a deeper Magic embedded in the supertype, that can be referred to in rules text ( Frost Bite ) and has inherent effect on the mana produced by snow permanents, which costs of cards and/or abilities may specifically ask for ( Arcum's Astrolabe & Ascendant Spirit ).

I don't know the exact reason Wizards decided to not go the same route with Desert, but I do know that a desert is not just hot and sandy and the opposite of snow. The south pole is considered a desert, due to its low amount of yearly precipitation. I'm glad that, if we ever see it on a card, it will be a 'Snow Land - Desert' instead of a 'Basic Snow Desert Land - Swamp'; whatever that would look like. Ecologically speaking, swamps and deserts are very different and hard to unite, though I'm not sure that would stop Wizards from trying '^^

Kaldheim probably wouldn't have been snow-themed if the snow supertype didn't exist already, but the fan backlash over a Nordic themed set without the already existing snow cards is something Wizards probably didn't want to deal with. Let's just be happy Snow Basics are very cheap again :)

abby315 on FYNN-ISH HIM!!!

2 months ago

A few suggestions:

Rhonas the Indomitable > Hornet Nest - too hard to set up getting the deathtouchers from the Nest, and Rhonas sets up evasion and pump for your infect creatures, plus has deathtouch himself.

Wrap in Vigor > Back to Nature - unless you're specifically hosing someone's Enchantress deck with this card, it'll be dead in hand too often to be useful and in a green aggro deck you can't afford cards like that. Wrap is an anti-boardwipe, anti-removal spell to keep up the pressure on key turns.

Heroic Intervention > Quietus Spike - Again, I think having anti-boardwipe and removal cards is important, and I don't think spike is a good rate. Almost every creature you run already has deathtouch, and the losing life trigger isn't relevant when you're trying to win with poison.

Shapers' Sanctuary > Harmonize - Sanctuary will be super helpful since everyone will be trying to focus down Fynn, allowing you to keep refilling your hand with cheap creatures. It'll likely give you more cards over the course of a game for less mana.

Vorinclex, Monstrous Raider > Arcum's Astrolabe - Cantrips aren't impressive in EDH and Vorinclex will help win you the game in one swing. If he's out of budget, try Overrun or Overwhelming Stampede .

I would also cut some useless lands that don't allow you to produce G on turn one and just add Forests: Gingerbread Cabin , Opal Palace , Sapseep Forest , and Forge of Heroes . The extremely small benefit these produce in the right circumstances is not worth having it be an off-curve land in an otherwise keepable hand, especially when it's so important that you play a creature on t1 and t2.

Hardhitta7 on 12 CRABS!

2 months ago

Hey! What’s up man? Long time no talk.

This deck looks fun, did you consider Arcum's Astrolabe ?

Nemesis on Huge Banned & Restricted Announcement

2 months ago

B&R Announcement today and it's a doozy:

Historic:

Omnath, Locus of Creation is banned (from suspended).

Uro, Titan of Nature's Wrath is banned.

Pioneer:

Balustrade Spy is banned.

Teferi, Time Raveler is banned.

Undercity Informer is banned.

Uro, Titan of Nature's Wrath is banned.

Wilderness Reclamation is banned.

Modern:

Field of the Dead is banned.

Mystic Sanctuary is banned.

Simian Spirit Guide is banned.

Tibalt's Trickery is banned.

Uro, Titan of Nature's Wrath is banned.

Legacy:

Arcum's Astrolabe is banned.

Dreadhorde Arcanist is banned.

Oko, Thief of Crowns is banned.

Vintage:

Lurrus of the Dream-Den is unbanned.

Also, Cascade has been changed so that it only works on the side of dfc/split cards that is below the casting cost of the cascade card.

Thoughts on this everyone?

rdean14 on Card creation challenge

2 months ago

Grixis definitely makes the most sense for a Sphinx.

Goreal is only menitoned on Onyx Goblet , who is trying to take all of Esper, but here's a version on Grixis:

Goreal, Empress of Grixis

Legendary Creature - Vampire Sphinx

Flying, Menace, Haste

When Goreal, Empress of Grixis enters the battlefield, each player loses life equal to the number of cards in their hand, then discards their hand, then shuffles their graveyard into their library, then draws seven cards.

4/4


I'd like to see a common artifact with a triggered and an activated ability Arcum's Astrolabe is a busted version, lol

gatotempo on Official missing/incorrect card/token thread

3 months ago

I know that we shouldn't really be commenting here about mistakes regarding the upcoming set, but the site says that Arcum's Astrolabe is in Kaldheim.

Coward_Token on Official missing/incorrect card/token thread

4 months ago

Arcum's Astrolabe is listed as appearing in Kaldheim, but I've seen no evidence for it being spoiled as such.

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