Arcum's Astrolabe

Arcum's Astrolabe

Snow Artifact

( can be paid with one mana from a snow permanent.)

When Arcum's Astrolabe enters the battlefield, draw a card.

, : Gain one mana of any colour.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Modern Horizons (MH1) Common

Combos Browse all


Format Legality
Oathbreaker Legal
Limited Legal
1v1 Commander Legal
Legacy Legal
Pauper EDH Legal
Commander / EDH Legal
Canadian Highlander Legal
Highlander Legal
Tiny Leaders Legal
2019-10-04 Legal
Custom Legal
Unformat Legal
Duel Commander Legal
Casual Legal
Leviathan Legal
Vintage Legal
Pauper Legal
Block Constructed Legal

Arcum's Astrolabe occurrence in decks from the last year

Latest Decks as Commander

Arcum's Astrolabe Discussion

Hi_diddly_ho_neighbor on Kaldheim Predictions and Speculation

2 months ago

Ehh, I disagree. It's at best marginally better than normal. Snow lands, spells, and creatures are still hit by all of the same things that hit their normal counterparts and most snow creatures/spells require deck building restrictions in order to actually trigger/be cast. I just think people developed bad feelings towards snow due to Arcum's Astrolabe.

DragonSliver9001 on Lithoform Enginge: Not Broken, Definitely …

2 months ago

enpc: it does things well because it just does. people like Rings of Brighthearth. lithoform engine does the exact same thing and more. tapping it doesn't really matter. you're likely not gonna have the mana to use the effect of Rings of Brighthearth twice in the same turn, nor would you usually want to. lithoform engine doesn't require you to wait for a good spell or ability to copy. just use it on whatever you were doing for that turn anyway. why wait when you can use it every turn?

I didn't ever say the card was bad. I called it win-more, underwhelming, a multitool, bulky and that it falls short.

thats what bad means.

your comment didn't align with what op was talking about because you brought up a different point entirely. going in "every deck", and performing well, are 2 entirely different issues.

Flooremoji none of those cards homogenized formats. Once Upon a Time does not have an "alternate cost". nongreen decks "could" use it, but thats highly unlikely and became literally impossible after playing their first spell. so it can certainly be excluded from a deck based on color. as for Arcum's Astrolabe, it is exactly what pauper needed. wotc knew good and well what would happen when they released that card.

Flooremoji on Lithoform Enginge: Not Broken, Definitely …

2 months ago

DragonSliver9001: Ouat had a alternative casting cost. In modern E-tron lists would play 1 Forest and still be able to get vaule of it. MM and gitaxian probe had phyrexian mana costs, and Arcum's Astrolabe required a basic land to cast it. None of these cards could be exculded from your deck purely by casting cost or color.

All of these examples did homogenize formats before they were banned, maybe not commander, by formats like modern and legacy. It is also possible that my defintion and yours of homogenizing formats is different, but these cards weren't okay. Ouat was number 1 played spell in modern shortly after release, AA was probably close if not there. The phyrexian spells could fit into any deck that wanted a free cantrip and information or interaction. MM was the best answer to itself so it was hard not to justify plying it.

Flooremoji on Lithoform Enginge: Not Broken, Definitely …

2 months ago

DragonSliver9001: While I agree that cards that can fit in a multitude of stratagies are nice to see and definitely add to MTG as a whole, too many of them are bad for the game.

Cards like Arcum's Astrolabe gives every deck the ability to splash for the best cards in the format.

Gitaxian Probe means every deck starts at 56 cards.

Once Upon a Time provides consistency for every deck.

Mental Misstep is an amazing tempo play for every deck.

The key phrase here is 'every deck' Having all of these cards that can see play in any deck just makes every deck the same in so many ways. Especially if the cards are at this power level, all of these cards very much deserved to be banned.

Notice how all of these cards had a non color limiting cost at roughly 1 cmc, and were cantrips or in MMs case an answer. There is almost no opportunity cost to just play 4 of these cards, and your deck will run smoother.

So while yes, having some of these cards is good, when they are too powerful (or too numerous) it just homogenizes a format.

Interestingly, Lithoform Engine is not cheap, an answer, or a cantrip.

DragonSliver9001 on Lithoform Enginge: Not Broken, Definitely …

2 months ago

seems like a silly reason not to like a card. there are over 20,000 cards in the game. not all of them can be specific to certain decks. the game needs cards that can fit into a wide variety of decks. do you take this much issue to all colorless cards? kinda just seems like you wanted something made special for you and your riku deck. it's nice to have cards that are good that can be put in any deck. wotc should print more cards like these if they'll quit banning them (cards like Smuggler's Copter and Arcum's Astrolabe).

Xica on Deck Help with Temur ramp …

4 months ago

As a baseline, ramp decks - especially ones using mana dorks - are extremely vulnerable. They are hated out to an extreme by the "bolt the bird line", on top of loosing to "drwaing wrong half of the deck" even without aid from the opponent.

Frankly you MUST have some justification, that makes that vulnerability be worth it.

To give you an example elves can get away with this due to winning on t3, t4 through 1 creature getting killed.
Ponza can live with the problem as it locking out the opponent from his mana on t2 or latest at t3 makes itbstill worth the sacrifice.

Frankly your list has an uncanny resemblance to the card ponza played in its early days - if you gut the deck by removing all its interactions with lands.
Since then ponza added card selection (in Seasoned Pyromancer), and got some leaner threats to have better chances at casting said threat just in case they cannot ramp.

On top of all these issues, this decks runs "it doesnt do anything" cards.
Electrodominance does exactly NOTHING without suspend cards like Crashing Footfalls, Ancestral Vision, Restore Balance and the like.
Budoka Gardener  Flip is an extreme overpriced Sakura-Tribe Scout for all intents and purposes. Without a metric ton off effects that put lands in to plyy it never flips - i mean numbers like seen in mono green belcher decks.

Then add blue as a 3rd color to allow you to run counterspells in a deck that plans to spend all of its mana on its own turn, thus wont have mana to counter stuff.
Which is why counterspell decks run cards that have extreme low mana cost (have mana after casting it), like Delver of Secrets  Flip, cards with flash so they don't have to commit mana on their own turn to play threats, for example Restoration Angel, or cards that untap lands used to cast them, like Teferi, Hero of Dominaria or Wilderness Reclamation.

And Arcum's Astrolabe is BANNED.
Blood Moon is back, playing 3 colors with a grand total of TWO basic lands is just asking for trouble, attempt at your own peril.

P.s.: Sorry if i sounded harsh, modern is a high power format, with low tolerance for "messing around".

RG Ponza aka. RG midrange is a deck thats very succesful.
RUG delver/monkey grow is a good respectable temur deck running counterspells.

Its possible to have deck that you describe in your deck description, but not by randomly piling together cards.
You MUST consider how your card interact with each other and plan your deck around it to have ANY chance

And you must have a plan to deal with other decks that can be as opressively interactive as 8-rack, or as fast as infect, that will win on turn 2 if you leave it to its own devices.

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