Walk the Plank

Walk the Plank

Sorcery

Destroy target non-Merfolk creature.

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Trade

Have (2) metalmagic , gildan_bladeborn
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Printings View all

Set Rarity
Mystery Booster (MYS1) Uncommon
Ixalan (XLN) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Legality

Format Legality
Historic Legal
Unformat Legal
Casual Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Modern Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Arena Legal
Pioneer Legal
Block Constructed Legal
2019-10-04 Legal
Oathbreaker Legal
Legacy Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Latest Decks as Commander

Walk the Plank Discussion

Artatras on The Scarab God / Zombie Tribal / Mill / Token

3 months ago

First things first, good choice! The Scarab God is an extremely fun and powerful commander, so I believe you're gonna do well in the tournament. Your decklist seems pretty solid, especially considering the budget restrictions. A couple of general advices would be to include as much mana ramp as possible as your commander's ability is very mana intensive, and as many instants as you can considering you can use the Scarab's ability at any time. This way, you'll be able to play a very interactive game. Here are a few specific considerations:

I'm not a huge fan of Bontu's Last Reckoning. I don't know if you have tested it enough, but having to basically skip two turns to have the board cleared is a terrible deal. If the better boardwipes are out of budget, you can consider Crux of Fate, Decree of Pain, Languish and Life's Finale (which has nice synergy with your commander, although it costs a bit too much mana).

Walk the Plank is also a little suboptimal, as it's sorcery speed (which is a nonbo with your commander). There are plenty of instant speed removal spells to choose from, like Cast Down, Dismember, Go for the Throat and Victim of Night.

I'm also not a fan of symmetrical draw effects like Howling Mine, because giving extra cards to your opponents is very dangerous. Maybe a more traditional draw spell would be more appropriate.

I think you are aware, but Yawgmoth's Bargain is unfortunately banned in our format.

Personally, I would include a slightly more prominent token subtheme to get the most value out of your commander's first ability. You can consider cards like Dread Summons (good for milling your opponents' creatures AND create some tokens), From Under the Floorboards (even when you are unable to cast it for its madness cost, three 2/2s for five mana is an ok deal) and Open the Graves.

Awaken the Erstwhile is amazing in this deck, as it fills every graveyard with -hopefully- creatures to copy as well as provide some 2/2s.

Every graveyard-based deck should have a decent number of free sacrifice outlets, and while I see you included some, I think you are still missing the best one for this kind of deck: Altar of Dementia. Apart from the amazing utility of being able to sacrifice a creature in response to an exile removal spell, it has the huge benefit of fueling your (or your opponents') graveyard for your commander. At some point during the game, depending on your board state, it can even become a win condition. Ashnod's Altar is another one I would include.

Considering your commander's ability is at instant speed, I would include Vedalken Orrery (if it's not our of budget) and Leyline of Anticipation to be able to play your spells on your opponents end steps, in case you didn't use the Scarab's ability.

A couple of auto includes, I think, should be Living Death and Havengul Lich for when you don't have the God available.

Rooftop Storm is rather expensive at six mana, but is basically an Omniscience for all your zombies.

Good luck for your tournament and keep updating this list!

criddlegakes on Demon Spawn

4 months ago

Add Crypt Ghast or Dark Ritual for mana ramp or go the full cheese factor and add tutors like Demonic Tutor or Shadowborn Apostle.

You have more chance of executing the ramp than you do the cheese tutors and Crypt Ghast serves two purposes which is hot chocolate

For destroy or removal look at Go for the Throat | Doom Blade | Bone Splinters | Disembowel | Sinister Concoction | Cast Down | Dreadbore | Terminate | Murderous Compulsion | Walk the Plank | Victim of Night.
I'd probably recommend 4 copies of either Go for the Throat or Walk the Plank because they get rid of mostly everything.

Demon Lords: Pestilence Demon | Liege of the Pit | Overseer of the Damned

Mostly just try and figure out what demon/s you want to build your deck around then choose cards that complement it

rdean14 on Card creation challenge

5 months ago

Okay, so Captain Brandis Thorn is mentioned on Bombard, Cancel, Orazca Raptor, and Walk the Plank.

Using the last one as the primary inspiration:

Captain Brandis Thorn

Legendary Creature - Human Pirate

Haste, Menace

For each creature your opponents control, its controller sacrifices it unless they have you gain control of it until end of turn. Untap that creature. It gains haste until end of turn.

4/2


I like the idea of this as an aggro finisher/top of curve, and think his quotes seem to be a -type figure, who doesn't particularly value life, and this ability is ambivalent to whether your opponent sacrifices the creature you lets you have them (temporarily, otherwise this wouldn't be much of a choice).

The challenge above is to make a rat for Marrow-Gnawer

SpaghettiKnife on Bloody Tides

5 months ago

I'll have to mess around with Captain Lannery Storm idea, my worry would be that they don't synergize well with Fell Flagship and could slow us down given the mana cost. Walk the Plank is a good suggestion, would probably make a good inclusion in at least the sideboard. I've actually tried March of the Drowned in here before, but found it didn't help us to actually win games - this deck is too fast for it to be useful against decks without a lot of removal, and against decks that are packing significant removal, I've found the four copies of Kitesail Freebooter to be much more effective as it leaves us with an extra pirate to boot, no pun intended. Thanks for the suggestions, I'll have to definitely look into them!

Ninjew42 on Bloody Tides

6 months ago

Replace Dire Fleet Captain with Captain Lannery Storm for better synergy with Buccaneer's Bravado. May also consider Walk the Plank for removal. March of the Drowned needs to be here too to get your Pirates back when they get killed. Take a look at my deck RB Aggro Pirates Win to see how I built this deck, and its under $50!

Hynx on master of cruelties deck

6 months ago

modern format should be winning on turn 4, i think you should maybe consider shaving some fat off, and do the math for drawing your win con under these conditions, while also taking advantage of a mulligan redraw, instead of settling on your first draw. Norn's Annex is a great way to slow down many decks, either through tying up white mana, or making it painful for them to hit you back, that technically is castable on turn 3, despite not having a lick of white mana yourself. maybe Walk the Plank or similar for cheap removal, when you think a critical win con piece hits the field

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