Walk the Plank

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Walk the Plank

Sorcery

Destroy target non-Merfolk creature.

Walk the Plank Discussion

Color_pie14 on Pioneering the Underworld

15 hours ago

x12721 Thank you for the advice! I’m making this on a budget, so unfortunately Thoughtseize is out, but thanks for the suggestion of Gray Merchant of Asphodel ! Murderous Cut is a budget alternative for fatal push; being able to exile cards I know I can’t get back and that won’t feed my wincons to kill a creature is a good effect. In my play testing, I never lacked for cards in my grave.

ShutUpMokuba I will swap out Grasp of Darkness for Walk the Plank , but I’m definitely keeping it in the board in case I face Hazoret the Fervent or another indestructible wincon.

ShutUpMokuba on Pioneering the Underworld

1 week ago

I would replace both Murderous Cut and Grasp of Darkness for better removal like Doom Blade or Walk the Plank ..

jpritcha on Blue/Black control

3 weeks ago

Here's some recommendations for cheap/casual reanimator from my experience building/playing these kinds of decks with friends:

  • More efficient reanimation mechanisms. Gravewaker has a really steep cost for what it does, I'd run 1 maximum. Cards like Apprentice Necromancer and/or Doomed Necromancer are cheap alternatives that let you reanimate much sooner.
  • Self mill and/or discard outlets. Need to get your fatties into the graveyard before you can reanimate them. Morgue Thrull and Necromancer's Assistant are good for self-mill and can block to buy time. Something like Abandon Hope might be fun for discard + disrupting their hand.
  • Look for "enters the battlefield" triggers on your reanimation targets. Dread Cacodemon doesn't make the best target since it only triggers when cast from hand. Something like Myr Battlesphere is a fun reanimation target with 'gains haste/sac at end of turn' type reanimation spells since it's 4 direct damage, swings for 8, and leaves behind behind 4 1/1s (also a great reason to play Dread Return , a super busted reanimation spell that is banned in modern and only costs a little over a dollar!). Or maybe Sundering Titan to kill a ton of lands. Both are also easy to cast late game being colorless.
  • Consider being more heavily black, and have more of a balance between counterspells and removal. If you are primarily concerned about creatures and are in black, removal is far more flexible than counter spells. There's tons of 2 mana black removal spells, many cost about a dollar for a playset of 4, ( Doom Blade , Ultimate Price , Walk the Plank , and Victim of Night all come to mind). I'd also advise against highly specific counters like Annul , as they have a good probability of being dead cards.

oxfordarctic on Poor Vampires

1 month ago

Couldn't get Legion Lieutenant at the card store, but Cruel Celebrant works quite well as a replacement. I also couldn't get all 4 Call to the Feast so I threw one Sorin, Imperious Bloodlord in to fill out the deck to 60 cards. The Celebrants + Sanguine Bond + Sorin make for a really nasty combo that can potentially deal upwards of 18 damage straight to all opponents depending on what other cards are put in play.

For 30 bucks, the deck is pretty solid and good for casual games. I'd take out Walk the Plank however in favor of Anguished Unmaking or some other W/B control/counter instant. It'd make the deck a little bit more capable to react to other big moves opponents attempt to make.

SpellGate on Mythic #272 Mono Black Aggro (Arena)

1 month ago

This deck has been great to me!! Made it to Gold Tier1 from the bottom. Flooding the board with Knight of the Ebon Legion Gutterbones and Vampire of the Dire Moon works very well. Attacking until 3 mana which comes right on time consistently. Summon a Spawn of Mayhem and the game is mine. With Walk the Plank and Legion's End I'm on fire. My W/L ratio has improved drastically and usually results in 3-4 consecutive W's.

5dollarMTG on Vampires of Ixalan

2 months ago

I'd add in more removal, at last replacing Legion's Judgment and Blazing Hope with Walk the Plank and/or Ixalan's Binding ; then, try to play a full playset of the best creatures like Legion Lieutenant .

5dollarMTG on Duskborne Legion

2 months ago

I love the idea of cheap battle decks. I would suggest adding a playset of removal to each - maybe Walk the Plank for this deck and Savage Stomp for the other?

Hynx on BW control

2 months ago

Walk the Plank great kill card

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Walk the Plank occurrence in decks from the last year

Standard:

All decks: 0.04%

Commander / EDH:

All decks: 0.0%