Walk the Plank

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Walk the Plank

Sorcery

Destroy target non-Merfolk creature.

Price & Acquistion Set Price Alerts

XLN

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Walk the Plank Discussion

joshgambit on Angrath's Swarm

3 days ago

IMO - Walk the Plank works for removal - so does Fiery Cannonade

ERoss8 on Rise from the ashes

5 days ago

I’m noticing a lot of single target removal, which is fine. Personally, I prefer more global effects (like Fleshbag Marauder) that scale better in a multiplayer game. Maybe cut Walk the Plank and other sourcery-speed answers for this kind of effect. The same can be said about Cabal Therapy type effects. They’re pretty good in 1v1 matches to pick out stuff you’d otherwise have trouble dealing with, but in multiplayer they don’t do enough.

Black has a ton of great sweepers that seem like they would fit into the deck. Damnation is the best, but Life's Finale, Decree of Pain, and Deadly Tempest are all great effects to have that won’t cost you as much, and will clear the board more effectively than Flaying Tendrils and Yahenni's Expertise.

The Disentomb effects seem kinda counterintuitive to the reanimation plan. With this kind of deck, your trying to cheat something big out early, not get something back to hand where it will either stay for multiple turns or cost a ton of mana to get back.

Speaking of mana, a couple more ramp effects, like signets (Dimir Signet, Orzhov Signet, Azorius Signet) and talismans (Talisman of Dominance and Talisman of Progress).

Hope this helps!

SereneTsunami on Black/White Life Giving

2 weeks ago

I think B/W lifegain vampires is a good deck and fun to play. I would play it as is and find which of the creatures you like best, and keep adding the ones you like while removing ones that don't work out. I would concentrate on lifegain and flying. Sadistic Skymarcher is a great card in my deck. Removal is very importnat cause most vamps are not very beefy. I would try Walk the Plank in stead of Impale and Recover instead of Waltz. Life gain and card draw can really help out new players buy time while you learn your deck. Lots of folks will tell you it's wrong, but Sword-Point Diplomacy is a great card for card draw in black.

SP3CTR3_chelts on Zombie Whirlers

2 weeks ago

Personally I think the banefire and the bombat couriers are better at dealing with the control decks. (I would bump it up to two banefires) also Earthshaker Khenra is red aggro that can become a zombie. Also if you come across decks that use Lyra Dawnbringer or Ghalta, Primal Hunger you are going to be tight on removal as you only have vraskas contempt to deal with them Murder might be useful in the side board or even Unlicensed Disintegration (unless you have side boarded you will not prot the artifact clause but with your dependence on both colours you are just as likely (or more) to hit 1BR than 1BB) or Walk the Plank in the side board and just swap them in for your cast downs.

Silverdrake on Golgari Surprise

2 weeks ago

Looks fun, +1 from me.

Grren + black is spelled 'Golgari' not 'Gulgari', and it's 'Surprise'. Maybe there's a pun I'm missing and you're mis spelling on purpose but just in case thought I'd point it out.

25 Lands is a TON. That's how many a hardcore control deck with a bunch of 6+ mana spells would run. A deck like yours realistically should have 20ish. Nykthos might not fit super well here, since it doesn't tap for colored mana by itself and you have VERY few generic mana symbols. If you have the budget for them, you should look at fetches (Verdant Catacombs) and shocks (Overgrown Tomb). Fetches are great not only for making sure you have the right color mana you need, but also because using them triggers revolt for Narnam Renegade and Fatal Push. If you don't have the budget for them, you could try Evolving Wilds or Terramorphic Expanse. They don't come in untapped and you can only get basics, but hey that's what you get on a budget.

Maybe cut down on actual removal spells? When every creature has deathtouch and your bows enable pinging on everyone, the only things you even need to worry about are indestructible. I'd say you'd be better suited running a couple Fatal Push instead of the full playsets of Go for the Throat and Walk the Plank. You would even be well suited to run some non-creature removal like Abrupt Decay and Maelstrom Pulse. If I were you I'd switch your removal suite to 3x Abrupt Decay, 3x Fatal Push, and 1x Maelstrom Pulse. Those are just the numbers I think are optimal though - you can of course tweak as needed.

You could also consider running some hand attack spells to keep your opponent from playing things that would mess too much with your game plan. Collective Brutality, Inquisition of Kozilek, and Thoughtseize are generally going to be your best bets but if you're on a budget you could opt instead for Duress or Despise.

Of course, all of this is just my opinion. Well informed and experienced, but still just an opinion. If you have fun with it the way it is now, then keep it that way. After all, fun is the point of the game :) Whatever you decide to do, good luck!

fettywapmtg on Mono Black Zombies

3 weeks ago

OO you're totally right about that planeswalker rule (I just got back into Standard and missed that update). Ammit Eternal is actually pretty sweet in my opinion. and Isareth is somehow even better than it looks. The way it interacts with Demon of Catastrophes (good sideboard option for you if you need aerial support btw) and Ravenous Chupacabra gets me rough.

Sword-Point Diplomacy is a sweet card, especially to side-in when you're playing opponents that are bad at making decisions.

Walk the Plank has great coverage and value in case Cast Down keeps staring down Lyra Dawnbringer and you're over it haha.

Vanquisher's Banner has it's place here against certain control match ups.

Tetzimoc, Primal Death is a reliable win condition I enjoy.

lol Monoblack is kind of my thing, sorry to unload. It's looking better though, maybe just a few more 2-drop spells to balance things out and you should be good to go. Reassembling Skeleton is looking real nice with deathtouch, btw.

Harogi on $30 for 30 minutes - Mono Black

3 weeks ago

Walk the Plank instead of Victim of Night, also it may just be me but i think Royal Assassin is awesome in mono black control

SoulsSlayerKnight on WB Ixalan Vampires

3 weeks ago

(Bit to read, hope some of it helps :)

Hi, I enjoyed making vampire decks for a time as well and if possible I'd like to make a couple suggestions. Some budget, some not so budget but mostly budget wise since I believe thats what your going for.

Firstly, I really enjoy seeing your deck at the moment with a good creature base although moment of craving and triumph are two cards I'm a little bit different about, especially having three of them for both, craving in my opinion is the better one and triumph not bad but has uses later. I can see the theme of your deck is similar to one of mine with gain/drain. However, If I'm to suggest anything from those it'd be a Radiant Destiny if thats a card that interests you. Considering you have legion lieutenants out, destiny adds additional +1/+1 and has ascend where all those permanents out will grant you city's blessing. Thus also giving everything vigilance.

Secondly creature wise, I could suggest cards like Sanctum Seeker considering with all the vampires you'll have, he'll increase the life drain and gain strategy since whenever "a" vampire attacks, as long as he's out there you'll be draining the opponets life quickly while gaining as well. Seeing your going the only Ixalan route due to rotation, not much other creatures to suggest rather than Twilight Prophet but not the best card for an aggro deck. Another thing I can suggest is to keep duskborne or try out Skymarcher Aspirant, its a 2/1 instead and gains flying fast with cities blessing at the pace your running at.

Recommendations I have are to put in Radiant Destiny, maybe Queen's Commission?, also a Legion's Landing  Flip would be a great addition to the deck since it can net you good lifelink token vampires over time and it builds up quick.

Consider some removal options as well maybe? Walk the Plank for destroying creatures that aren't merfolk can benefit alot if your going up against mono-green or lots of tough flyers. It's saved me quite often.

I could also suggest Arterial Flow, Gruesome Fate, and not much else other than maybe a Champion of Dusk.

I hope something of these helps you out if your still updating the deck. Hope you have great luck with the deck building :). I love vampires and get carried away with writing about stuff but I've played them for a while when getting back into magic a year ago.

Other people made really good suggestions as well and I'd also take the advice from them as well.

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