|Commander / EDH||Legal|
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|Promo Set (000)||Uncommon|
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Walk the Plank
Destroy target non-Merfolk creature.
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Walk the Plank Discussion
19 hours ago
Thank you for the suggestions! You are right with the Sword-Point Diplomacy. I played it once with a good result at today's Showdown against Ramunap Red deck (revealed 2 lands and Walk the Plank) and the opponent was scared that I had something big in my hand (Of course I had! River's Rebuke ).
I have made a few changes.
2x Perilous Voyage
Some cards have "enter the battlefield" triggers so it is not the best idea to return them to hand.
1x Spell Pierce
Counters instead of returns.
The biggest problems I had today were: good seven cards but with 1 land (after mulligan it was not much better), good seven cards with 3 lands but then no land came or enough lands and spells but after 4. turn just drawing lands.
Harsh Scrutiny As you wrote, very good against creature decks. Will add!
Will see how it will work!
1 day ago
Hi, thanks for reviewing and commenting!Personally I love block constructed and the idea that one plays with a deck that has a powerful theme.Moving to standard, Fatal Push can be better that Walk the Plank. However, I prefer Lightning Strike to Abrade, as it can hit (and finish off) wounded opponents. Moreover, the lands have been trimmed to a minimum, I doubt one would overflow often thus needing to cycle excess lands. Finally, Dragonskull Summit and Drowned Catacomb often come in untapped, something important in an aggro deck.
1 day ago
3 days ago
You know, I was thinking about Tragic Slip also for some of the bigger creatures you may deal with. Fatal Push is nice as a one drop for sure but there are a lot of Doom Blade types cards as well such as Walk the Plank, Murder and Go for the Throat. Those could be something to consider as well.
I like your thinking on getting rid of Ivory Tower for two more Vampiric Link's. What about Surgical Extraction? That seems like it could help you out with removing some threats in the deck as well. I remember you saying you were running this deck against cards like Ball Lightning correct?
6 days ago
Cool idea, Reba04.
Not sure if you're open to suggestions, and if not, go ahead and just skip over the rest of this post =)
I'd look into adding some more 2 and 3 cost creatures to smooth your mana curve out. having a hand full of 5/6/7 drops in your opening hand feels bad... and if the Magic Gods treat you anything like they treat me, it's going to happen. A lot.
I'd pull out about 4 lands, 2Deathless Ancient(expensive for what it does and the body isn't impressive for the mana cost. 4Gravedigger(same reasons), 2-4Queen's Agent(same reasons), 1Mavren Fein, Dusk Apostle(he's legendary, so once you have one out, the rest in your hand are dead cards until they kill him), 2Liliana, Death Wielder(expensive to cast. doesn't synergize well with vampes since her abilities are -1/-1 counter up until the ultimate), and 2Vanquisher's Banner(I like this card but expensive to cast before it starts giving you benefits).
That's a lot of cards to pull... what else is going in?
Removal. 2-3Cast Out IMO runner-up for best removal in Standard. Cycling and a lot of decks don't play enchantment removal, so you can remove whatever it is... forever.Fatal Push and/or Walk the Plank Push IS the best removal... but pricey.
This is getting longer than I Anticipated... so I'll stop here. Sorry for the novel. Regardless, +1 from me, and keep brewing. Have you played this in paper yet? How's it been for you?
1 week ago
1 week ago
1 week ago
Fairly new to Magic and still getting down the mechanics and finding out what synergizes well and what doesn't.Much Appreciated!