Walk the Plank


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Walk the Plank


Destroy target non-Merfolk creature.

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Walk the Plank Discussion

Jopny on UB Tormenting

19 hours ago

Thank you for the suggestions! You are right with the Sword-Point Diplomacy. I played it once with a good result at today's Showdown against Ramunap Red deck (revealed 2 lands and Walk the Plank) and the opponent was scared that I had something big in my hand (Of course I had! River's Rebuke ).

I have made a few changes.


2x Sword-Point Diplomacy

2x Unsummon

2x Perilous Voyage

Some cards have "enter the battlefield" triggers so it is not the best idea to return them to hand.


1x Kitesail Freebooter

1x Torment of Scarabs

1x Doomfall

2x Censor

1x Spell Pierce

Counters instead of returns.

The biggest problems I had today were: good seven cards but with 1 land (after mulligan it was not much better), good seven cards with 3 lands but then no land came or enough lands and spells but after 4. turn just drawing lands.

Harsh Scrutiny As you wrote, very good against creature decks. Will add!

Will see how it will work!

theologos on Grixis Pirates Aggro

1 day ago

Hi, thanks for reviewing and commenting!Personally I love block constructed and the idea that one plays with a deck that has a powerful theme.Moving to standard, Fatal Push can be better that Walk the Plank. However, I prefer Lightning Strike to Abrade, as it can hit (and finish off) wounded opponents. Moreover, the lands have been trimmed to a minimum, I doubt one would overflow often thus needing to cycle excess lands. Finally, Dragonskull Summit and Drowned Catacomb often come in untapped, something important in an aggro deck.

Hyperalgialysis on Trial of Dread (Budget Standard)

1 day ago

Walk the Plank does a decent job of replacing Fatal Push. I also think Doomfall and Trial of Ambition could fit the bill.

brandonsperry25 on My Mono Black 2.0

3 days ago

You know, I was thinking about Tragic Slip also for some of the bigger creatures you may deal with. Fatal Push is nice as a one drop for sure but there are a lot of Doom Blade types cards as well such as Walk the Plank, Murder and Go for the Throat. Those could be something to consider as well.

I like your thinking on getting rid of Ivory Tower for two more Vampiric Link's. What about Surgical Extraction? That seems like it could help you out with removing some threats in the deck as well. I remember you saying you were running this deck against cards like Ball Lightning correct?

Freezingfist on Shinning Death

6 days ago

Cool idea, Reba04.

Not sure if you're open to suggestions, and if not, go ahead and just skip over the rest of this post =)

I'd look into adding some more 2 and 3 cost creatures to smooth your mana curve out. having a hand full of 5/6/7 drops in your opening hand feels bad... and if the Magic Gods treat you anything like they treat me, it's going to happen. A lot.

2 CMC: Gifted Aetherborn(probably the best, but requires which can get weird) Adanto Vanguard(give you something to do with all the life you're gaining and hard to remove if you're willing to pay)

3 CMC: Yahenni, Undying Partisan... there isn't much on this slot. Maybe Legion Conquistador to fill your hand back up with creatures.

I'd pull out about 4 lands, 2Deathless Ancient(expensive for what it does and the body isn't impressive for the mana cost. 4Gravedigger(same reasons), 2-4Queen's Agent(same reasons), 1Mavren Fein, Dusk Apostle(he's legendary, so once you have one out, the rest in your hand are dead cards until they kill him), 2Liliana, Death Wielder(expensive to cast. doesn't synergize well with vampes since her abilities are -1/-1 counter up until the ultimate), and 2Vanquisher's Banner(I like this card but expensive to cast before it starts giving you benefits).

That's a lot of cards to pull... what else is going in?

Removal. 2-3Cast Out IMO runner-up for best removal in Standard. Cycling and a lot of decks don't play enchantment removal, so you can remove whatever it is... forever.Fatal Push and/or Walk the Plank Push IS the best removal... but pricey.

This is getting longer than I Anticipated... so I'll stop here. Sorry for the novel. Regardless, +1 from me, and keep brewing. Have you played this in paper yet? How's it been for you?

Fairmount on Re-exploring Standard

1 week ago

The more explore the better, especially considering the payoff with walker and Caravel. I would drop New Horizons and Rhonas's Monument for something like Fatal Push/Walk the Plank/Doomfall

12JBrown on Mono-Black Discard (Need Help)

1 week ago

jgc10 Thanks, I've got a Fathom Fleet Captain handy I'm gonna put in and I've got Walk the Plank I'll try this out and work on getting more Torment of Hailfire and Bone Picker

Fairly new to Magic and still getting down the mechanics and finding out what synergizes well and what doesn't.Much Appreciated!

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