Fallen Shinobi

Fallen Shinobi

Creature — Zombie Ninja

Ninjutsu *(, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking)

Whenever Fallen Shinobi deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs.

Browse Alters

Combos Browse all

Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Fallen Shinobi Discussion

Grubbernaut on U/B Faerie Tempo Control

3 weeks ago

These are all generally good cards, but the splits are going to make having the cards you want at any given time more difficult; I'd suggest focusing in on which cards you find most useful and trimming the others.

For example: I'd definitely go up to 4x Spellstutter Sprite , and cut The Elderspell for something else like Bloodchief's Thirst or Eliminate . The 1-of Cryptic and Grief probably aren't doing much, either; since T1 is important, and this isn't a deck that necessarily wants to go down on cards, I'd swap in another 1-CMC discard spell over Grief .

I'd also strongly recommend Ninja of the Deep Hours over Fallen Shinobi . The ninjitsu cost of Shinobi is prohibitively high for modern, in general.

I'd also swap Clique for a second Borrower; you can still bounce a Bitterblossom , if needed, but Borrower is a more generally useful card at 2/3CMC.

I also find Riptide Laboratory to be too narrow and slow for a land that only produces colorless; especially if you go to 4x sprite, at least Mutavault pads your faerie count.

Cheers!

K1ngMars on Which Card Should Replace Mindleech …

1 month ago

I'd go with Fallen Shinobi . The ninjutzu cost is lower and it exiles 2 cards from your opponent's deck: you can PLAY one of those cards, so even a land is good.

One could argue that Silent-Blade Oni can give you more options, as you look to an opponent's hand: however it costs more, both in casting and with ninjutzu, with more specific color peeps, and doesn't let you play lands. Moreover, since it will probably come down later in the game, it has more chances to not be relevant anymore.

seshiro_of_the_orochi on Which Card Should Replace Mindleech …

1 month ago

I'd like to give another suggestion: How about Fallen Shinobi or Silent-Blade Oni ? Both do something similar to Mindleech Mass but can take a slot on your curve much earlier.

Guerric on Yuriko - An Ambush from the Shadows

1 month ago

Just curious if you've updated this any time recently. Modern Horizons gave so many new ninjas that gave the deck a new direction. Replacing Bident of Thassa with Ingenious Infiltrator becomes the natural thing to do, and there's so many great new cards including Moonblade Shinobi , Mist-Syndicate Naga , and Fallen Shinobi that you'd ideally really want.

carpecanum on Dead: Flooded Catacombs

2 months ago

If i'm playing Blue I almost always have a Clone or two. Two Noxious Ghoul make for easy board wipes and you could always use a copy of that huge thing your opponent just cast.

Fallen Shinobi can let you recast Gray Merchant of Asphodel and has a useful ability.

azja on Yuriko: the 忍者 code | Commander

3 months ago

Hey! Your decklist looks great, it has all of the essential parts down pat (cheap/evasive creatures, powerful ninjas and lots of topdeck manipulation). You could definitely play it as-is, even if it's been a while! But I also want to mention some ideas that I have for potential cuts/additions:

  1. Bitterblossom : Earliest it can create a creature is turn 3, personally I found this too slow. I prefer to play an additional enabler instead, such as Ornithopter or Mausoleum Wanderer .

  2. Deep-Sea Kraken : Very unlikely to hard cast, and you can probably win the game before removing all its suspend counters. Instead, you could play Blinkmoth Infusion or Draco , which are equally uncastable, but deal more damage.

  3. Ink-Eyes, Servant of Oni : Definitely one of the coolest ninjas, but just too slow in my opinion. Some ninjas you could replace it with are Throat Slitter , Fallen Shinobi , or Mist-Syndicate Naga .

  4. Conspiracy and Xenograft : I played these for a long time, but ended up cutting them in favour of more extra turn spells, which are more consistent for closing out the game. My favourites to play in Yuriko are Temporal Mastery which can easily be a Time Walk , and Temporal Trespass which can be cast for UUU, but deals 11 damage.

  5. Bolas's Citadel : A bit of a nonbo in Yuriko decks, which generally want to play super-efficient, high cmc spells. I don't have a direct replacement in mind, but I'll include more suggestions at the end.

  6. Massacre and Toxic Deluge : Yuriko needs creatures on the board more than most decks, so I generally don't play boardwipes that destroy creatures. I prefer to play something like Evacuation or Devastation Tide so I don't lose them permanently.

  7. Teferi's Veil : I'm kinda unsure how this synergizes with Yuriko. Could you let me know if I'm missing something? I'm not super familiar with phasing.

Miscellaneous Suggestions:

  1. Universal Automaton : A very simple, yet effective ninja

  2. Deadly Rollick and Fierce Guardianship : Free removal/counterspell as long as you control Yuriko!

  3. Scheming Symmetry : Can win the game before your opponent draws the card they tutored for. Best paired with Blinkmoth Infusion and Draco if you decide to include them.

  4. Curtains' Call and Coastal Breach : I love the undaunted mechanic in Yuriko decks. Heavy hitters that you can cast for cheap.

  5. Force of Negation : Does a reasonable Force of Will impression to get your opponents who think you're all out of answers.

  6. Mox Amber : Acts as Mox Sapphire / Mox Jet as long as you control Yuriko.

  7. Sea Gate Restoration  Flip and Agadeem's Awakening  Flip: Although their abilities are not too relevant, lands that also deal damage with Yuriko are very powerful.

Sorry this got so long, I hope all of my points made sense! Feel free to let me know what you think! Thanks again for the kind words about my primer!

Load more