Creature — Zombie Ninja
Ninjutsu *(, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking)
Whenever Fallen Shinobi deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs.
|Want (2)||CelticMike62 , kittenmilkshake|
Printings View all
|Modern Horizons (MH1)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Fallen Shinobi Discussion
2 weeks ago
Hi! First of all, love the deck idea. However, I'm surprised not to see Fallen Shinobi in here. I know it's an expensive card mana-wise, but it's bonkers good. Specially against burn, either hit creatures to block with, burn spells to burn their creatures or hit a Lightning Helix and you have almost won! :D As for the sideboard, three Surgical and two Extirpate sounds a bit redundant, I'd cut the Extirpate and add two Ashiok, Dream Render. That card is great against graveyard decks, but also against Amulet Titan and Tron. Against Titan you fizzle all the pacts and Titan triggers, and with tron, you only hit the Expedition Map or the Sylvan Scrying but those are key pieces to find the right lands. If you can Mana Leak on turn 2, and cast Ashiok on turn 3 you're in a great spot! :D
1 month ago
It seems like many Yuriko lists have moved to labfish combos, which I'm not a big fan of. For this build my goal is to continue using more of a burn strategy with a subtheme of turns. That being said, it could easily be updated to support the newer combo based wincons.
Removed: Countersquall, Curfew, Dark Ritual, Darkness, Far / Away, Memory Lapse, Mission Briefing, Treasure Cruise, Fallen Shinobi, Mist-Syndicate Naga, Sakashima the Impostor, Spectral Sailor, Tetsuko Umezawa, Fugitive, Bitterblossom, Smoke Shroud, Bojuka Bog, Castle Vantress, Mystic Sanctuary, Grafdigger's Cage
Added: Arcane Signet, Bloodstained Mire, Chrome Mox, Damping Sphere, Exotic Orchard, Force of Despair, Frantic Search, Gitaxian Probe, Mausoleum Wanderer, Plaguecrafter, Snap, Spell Snare, Temporal Mastery, Universal Automaton
1 month ago
MadCatMax I gave a very clear reasoning. You are able to hit your infinite turns combo much faster if you are able to pay the mana reliably.
Your combo costs
- for the Oboro activation
- Play a land and have at least 3 other islands in play
- Cast Time Warp for
- Total cost is
- 3 Islands + Mystic provides
- There is still required every execution of your turns loop
- You run 3 rock accelerators in a 99 card deck, and also Dark Ritual which is not effective for the loop
- Even utilizing the untap effect from Oboro on one of your own lands, the earliest you can rip this combo is turn 6 without accelerators.
- This is assuming you hit a land drop every turn for 6 turns. 29 lands, probably not.
You have colorless mana costs in Intuition Oboro Breezecaller Commandeer Force of Negation Misdirection Spellstutter Sprite Tale's End Gingerbrute Tetsuko Umezawa, Fugitive Fallen Shinobi Ingenious Infiltrator Mist-Syndicate Naga Mistblade Shinobi Sakashima's Student Skullsnatcher Universal Automaton Brazen Borrower Contagion Cyclonic Rift Snuff Out Submerge Whiplash Trap Back to Basics Chains of Mephistopheles Cursed Totem Grafdigger's Cage Scroll Rack Temporal Manipulation Temporal Mastery Temporal Trespass Time Warp Demonic Tutor Diabolic Intent Hope of Ghirapur and Snapcaster Mage. That's 35 cards, literally exactly half of your non-land cards. Of course you can argue that a handful of these have alternate costs that don't include colorless mana, such as the pitch-to-play and some of the ninjutsu, which removes 10 cards from the "uses colorless mana" list. Either way, a quarter of the actual cards you draw and a third of the non-land cards you draw use colorless mana, and the alternate cost cards you will undoubtedly sometimes pay full price for when games go long and resources are available. I didn't even count your two burn cards.
I know you're trying to be clever by cutting slots, and I know this deck doesn't have the explosive plays of hitting Sol ring into mana rocks. Don't try to reinvent the wheel and get clever by cutting mana positive rocks in a deck that uses mana.
My comment is more directed at your friend, who I wrote a very elaborate response to as for inclusions for Sensei's Top in his Doomsday list, and how being reliant on your commander and creatures entirely for card advantage as well as pile cracking is setting him up for failure. Rather than respond, he chose to delete and block me. These decks have a bigger overall problem of being decent competitive decks against most match ups, but absolutely entirely worthless against certain match ups that completely hose the strategy because of how reliant on the commander these decks are. Nevermore on your commander either causes you to scoop or pray for amazing top deck. Repeated Pyroclasm effects resolving cause scoops. Choosing to run Misdirection over Swan Song means if you're counting on Misdirection to stop Pyroclasm you're scooping, or if you're counting on it to stop Demonic Consultation or Flash or Tainted Pact you're scooping. Yes I know it makes a bird token for blocking, but slotting bad cards is your biggest problem.
No I'm not joining your discord. You two are clowns, enjoy brewing your mediocre deck on your own. I'll enjoy the free wins if I ever end up in a pod against someone playing one of these decks.
2 months ago
Really like the feel and flavor of this build! My only suggestions would be as follows:
This really doesn't appear to be a 'spells' sort of build, only having 20 Instant/Sorcery cards, so both Primal Amulet Flip and Baral, Chief of Compliance feel a bit out of place. Maybe consider replacing them with whichever of these you like most: Undead Warchief, God-Eternal Oketra, Gisa and Geralf, Sidisi, Undead Vizier, Fallen Shinobi, The Scarab God.
I believe Commander's Sphere is grossly overplayed and is a trap. If you really like the ability to draw a card (which seems like you'll be doing very well already) then maybe consider replacing it with either Mind Stone or Hedron Archive. If color fixing is of higher priority Talisman of Hierarchy, Talisman of Dominance, Talisman of Progress or Gilded Lotus are great replacements.
As stated before, it seems as though drawing cards won't an issue. Plus having a yard full of goodies might be useful, so Dig Through Time may be a bit redundant if not a straight up non-bow. Replacing it with one of the unused creatures mentioned above may possibly be a better use for that card slot.
Hope these thoughts/suggestions help.
2 months ago
3 months ago
You should see the face of the person when you 1/1 unblockable becomes a Silent-Blade Oni or Fallen Shinobi . Or my best win yet was Volrath, the Shapestealer copying a Blighted Agent then flipping Hadana's Climb Flip for the OHKO lol
3 months ago
4 months ago
Modern has a lot of answers for Planeswalkers and your deck feels like it is very dependent on them. I'd say your list is threat light, "normally" a faeries list runs one of two options, 1) on tribe: Vendilion Clique / Brazen Borrower and 2) a surprise finisher like Fallen Shinobi to end the game quickly.
A 3/3 elk will die to an Anger of the Gods or vanish to Settle the Wreckage at the same time as a 1/1 faerie, so you can't necessarily rely on going wide via Bitterblossom. Gilded Goose is inefficient in a format with Birds of Paradise in Standard or Pioneer, sure, but Modern also has Noble Hierarch for ramp. I'm also surprised by the lack of Cryptic Command which is a mainstay.
Your sideboard seems to be weighted against Tron variants, which may be a meta call, but it is ignoring Blood Moon, which your deck will struggle with as it stands. With only two copies of Surgical Extraction as grave hate I'm not sure how well you can play against Dredge/CrabVine either, oddly Faerie Macabre may be a better choice...
Your mana-curve is good and your deck looks well colour balanced, it just seems to lack faeries, for a faerie deck. Still good luck and have fun with your brew and I hope the comments above are of some help.