Fallen Shinobi

Fallen Shinobi

Creature — Zombie Ninja

Ninjutsu *(, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking)

Whenever Fallen Shinobi deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs.

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Legality

Format Legality
Tiny Leaders Legal
Legacy Legal
Block Constructed Legal
Duel Commander Legal
Leviathan Legal
2019-10-04 Legal
Commander / EDH Legal
Limited Legal
Canadian Highlander Legal
Highlander Legal
Unformat Legal
Vintage Legal
Custom Legal
Oathbreaker Legal
Modern Legal
Casual Legal
1v1 Commander Legal

Fallen Shinobi occurrence in decks from the last year

Latest Decks as Commander

Fallen Shinobi Discussion

Hoobynobber7395 on Yuriko Ninjitsu

1 week ago

I love Yuriko, the Tiger's Shadow this is a great deck! A few considerations for big damage on her flip:

Draco

Blinkmoth Infusion

Discovery / Dispersal

Commandeer

Force of Will

Dig Through Time

Commit / Memory

some 0 and 1 drops to consider as well:

Phyrexian Walker

Memnite

some ninjas to consider:

Fallen Shinobi

Sakashima's Student

Silent-Blade Oni

Skullsnatcher

for any other ideas check out my deck if you'd like:

Ninjitsu

iammute on Mirko Vosk EDH 2018

3 months ago

Did you ever get round to converting this deck into Chromium? I'm looking at building a saboteur/combat trigger tribal deck and struggling to narrow down my colour choices. Grixis Marchesa is top of my list for now. Dimir has my favourite triggers Mindleech Mass, Fallen Shinobi and Ashling, the Extinguisher and red has haste enablers, Rage Reflection and Berserkers' Onslaught. Double strike could be a bit win more though.

PS Dauthi Embrace is a great, repeatable way to give unblockable that's less vulnerable than the auras.

keijser on How to cause more mischief?

4 months ago

Hey, looks like a cool deck.

You've hit most of the enchantments I can think of already but I would for sure fit Darksteel Mutation in and I'm always a sucker for Necropotence.

On the theme of fae trickery you could run Puppeteer Clique which is great value and kinda graveyard hate because it exiles at end of turn. There's also Faerie Artisans that can be really tricky to play against because you will end up getting the ETB first.

Paying some respect to the classic combination of ninjas and faeries you could also consider Fallen Shinobi which with all the evasive creatures you get will have no trouble getting in and if you get to return say a spellstutter sprite then it's just filthy.

faithfactor619 on Power in the sac

5 months ago

So the biggest thing I see if lack of things to sacrifice... Namely: tokens, because you don't want to be tossing your real creatures into Ye old Graveyard. So let's try to find some token making things for you....

  1. There isn't much for Anax, Hardened in the Forge to be pumped up by in red devotion, so let's trade him out for one of the classic Goblin makers.. Let's pick Krenko, Mob Boss and Thornbite Staff... this should allow for an infinite amount of goblins..... I'll explain below.
  2. Remove Diregraf Captain, Fallen Shinobi, and Bloodsoaked Champion- they don't seem to added much.
  3. Add in Syr Konrad, the Grim, Zulaport Cutthroat, and Vindictive Vampire to have more stuff happen when things die.
  4. Trade out Dreadhorde Invasion for Bastion of Remembrance for one last death trigger addition before we go back to tokens...
  5. I'd say.. remove Ogre Slumlord, Scampering Scorcher, and Infernal Offering.
  6. Let's add Rite of Replication to make copies of anything useful on the board, and.. oh hell, let's add Krenko, Tin Street Kingpin... is that 100 cards again.. I think so

This should create more tokens for sacrificing and also add some more benefits when things do die, and they will die. I would also recommend Altar of Dementia as an additional sac outlet... Izzet Signet can be dropped for this addition.

For infinite Goblins.. Get ANY sacrifice outlet on the board, I don't care which one, just do it, and get Krenko, Mob Boss out also and ready to be tapped. Equip Thornbite Staff to Krenko... Tap him to make some goblins (maybe just one or two, that's okay). Now you can sacrifice that Goblin Token, which dies and triggers the second ability of Thornbite Staff (Whenever a creatures dies, Untap equipped creature).. now you can Tap Krenko again making more goblins... and hey.. sacrifice a token again to create more goblins... triggering the Staff AGAIN! As long as there is some other death triggers on the board, you should be able to drain the table and/or pump Thraximundar to an unreasonable size and kill someone.

Thank you for coming to my TedTalk.

multimedia on Tainted soil

8 months ago

Hey, looks like your going for a Zombie tribal theme.

Going to have to make some sacrifices of five drop Zombies and here's some advice. Sidisi, Undead Vizier, Gray Merchant of Asphodel and The Scarab God are the only three you need the rest could be cut. Muldrotha, Grave Titan, Rooftop Storm and Liliana, Dreadhorde General are the only six drops you need.

I have a Zombie tribal Muldrotha deck that I made last year, Zombie Grave Wave (Budget). My deck is budget, $200, but it could give you some ideas and you can replace the budget alternatives I'm using with more expensive price cards that you have. More advice to improve your deck is to include Gravecrawler infinite combos since it's a Zombie.

Gravecrawler + Phyrexian Altar + Diregraf Captain/Plague Belcher/Bontu's Monument/Blood Artist/Vengeful Dead is an infinite combo to make all your opponents lose life. Sac Gravecrawler with Altar, use the one black mana to cast Gravecrawler from your graveyard and repeat. Gravecrawler + Altar is infinite casts of Gravecrawler from your graveyard which can be used with other cards. Diregraf Colossus is infinite 2/2 Zombies. Undead Augur/Secrets of the Dead/Guardian Project can draw into a win condition. Kill all your opponents creatures with Grave Pact.


Cards to consider cutting:

To also make room for more lands and other card upgrades this is more than 13 card suggestions to consider cutting. Many of these suggestions are good cards, but are very much outclassed by other better cards in your deck already or you could add with such a high budget.

20x total lands is not enough for a functioning Commander deck. Want at least 30-36 lands depending on how high the avg. CMC of your deck is and how many additional mana sources you include. The current avg. CMC is 3.7 which is too high. What's making it this high is too many high CMC Zombies especially five drops.

I offer more advice if you would like. Good luck with your deck.

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