|Commander / EDH||Legal|
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|Duel Decks: Elspeth vs. Kiora (DDO)||Rare|
|Journey into Nyx (JOU)||Rare|
|Promo Set (000)||Rare|
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Scourge of Fleets
Creature — Kraken
When Scourge of Fleets enters the battlefield, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
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Scourge of Fleets Discussion
2 months ago
Instead, for bodies I've decided to use alot of draw in the form of Arcanis the Omnipotent, Azami, Lady of Scrolls, Kefnet the Mindful and to make up for the major loss in disruption (somewhat) Tidespout Tyrant. Commander's Sphere is slightly slower but makes a fine rock that comes in untapped and Gridlock and Aqueous Form to keep a consistent Instant and Enchantment count while still getting the job done. After a few test hands it seems to work out, so I'm looking forward to subbing them in when necessary even after i get the correct cards.
Sorry for the long comment, as it was mostly for me. I'm pretty new around here, but I think the draw creatures at least could be useful and potentially make room for other switches.
2 months ago
i built a similar deck a while ago (around $30 budget) Tatyova, Spellinging Druid so lesions i learned you very quickly get a ridiculous amount of mana on the field and card advantage isn't a problem so you need big payoff cards to use this mana, the best/most fun options i found where
lastly in the end i went for a more spell slinging theme to the deck (which is not to everyone's taste i know) but to try to add in every "fetch land to battlefield" effect you can add in as they are all cantrips in the deck as well as ramp, evey small cretures that ramp like Wood Elves and Farhaven Elf are worth including as if you top deck these late game the are not a dead draw as they let you draw a card and thin the deck of lands.
some other less budget cards that are worth including are Ulvenwald Hydra, Solemn Simulacrum, Kozilek, the Great Distortion, Tireless Tracker, Thassa, God of the Sea, Genesis Wave, Greenwarden of Murasa, Arixmethes, Slumbering Isle
2 months ago
I like the flavor going on but to me it does not look like you are playing to pirates' (the tribe) or Beckett's strengths. Example, Beckett wants 3+ pirates to deal combat damage but only Rogue's Passage lets you attack unblocked. Open Into Wonder, Thassa, God of the Sea, Goblin War Drums, Break Through the Line, etc. give you a better chance of doing just that. With so many ETBs Panharmonicon would never be a bad draw too.
33 lands is kind of low for such a curve. I would up it to 36 because aggro is a archetype that you do not want to miss land drops with. I would also add a few more mana rocks, like Fellwar Stone, Mind Stone, Darksteel Ingot. I do not think there are enough targets to make Primal Amulet effective, pre or after-flipping.
Kederekt Leviathan is an interesting choice, and I get its flavor, but I feel it may set you back too much too. While you do have more islands than others, I really like Scourge of Fleets tho the variance may be too high. But I think it would do a better job of clearing the board, keeping yours intact, and letting a big swing go through.
4 months ago
Hey, would you do:
Temple of Abandon
Ixidor, Reality Sculptor
Dictate of the Twin Gods
Scourge of Fleets
Search for Tomorrow
4 months ago
Here are some flavourful card ideas:
If you like some of the cards and want some help looking at what to swap, just ask, I'd be happy to help.
5 months ago
sarmmeth Sure. If you replace the fatties from the sea with the Navigator, Drake & Titan. You will use Deadeye Navigator + Peregrine Drake to create infinite mana and Deadeye Navigator + Frost Titan to tap everything. Everything will also be tapped till after your next round. In your next round you will be able to deal some damage and then in your post combat phase do the infinite mana and tap thing again. Repeat until you win. Your opponents should not be able to respond because their permanents (also lands) are tapped by Frost Titan.
One thing i can think of that can stop you (beside chaos decks) - is if somebody have hexproof/shroud effects. You could deal with that by also add either Scourge of Fleets or Ixidron to your fatties list.
But the fatties from the sea list will, in the games i have played, also bring victory :)
6 months ago
Reflector Mage could be good to bounce things and prevent them from being recast for a turn. If you're running Peregrine Drake you may as well run Palinchron, and also Phantasmal Image or Deadeye Navigator for the infinite mana. Deadeye is of course amazing with a deck full of ETBs anyway. Eldrazi Displacer is another option.
Knight of the White Orchid might be able to ramp you if there are some green decks with lots of land.
Kozilek doesn't work with blinking because you need to cast it for the card draw.
6 months ago
Why playing Docent of Perfection Flip if you only have 15 instant/sorcery?? Also, if you polymorph and get Hangarback Walker, it enters the battlefield as a 0/0... and die immediatly. To me, there's probably too many creatures. You gain consistency in your polymorphing by lowering the amount of creatures in the deck, getting more or less the same cards every game. You don't need a lot of big guy, just enough to not run out of them in a long game (less than 20 should be enough).
You already have a lot of creatures that has evations, so Archetype of Imagination might not be the best option, except if it's to make you opponent creatures lose flying. If you really want to give flying to your creatures, I propose Wonder. It's a good creature to sac with Jalira.
I would also consider Fatestitcher to untap Jalira (or any mana rock you have). Freed from the Real is a good option as well, that you can't fetch with Jalira (so you won't "waste" your turn to get a 1/2)
I hope it helps !