|Commander / EDH||Legal|
Printings View all
|Duel Decks: Elspeth vs. Kiora (DDO)||Rare|
|Journey into Nyx (JOU)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Scourge of Fleets
Creature — Kraken
When Scourge of Fleets enters the battlefield, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
Price & Acquistion Set Price Alerts
Scourge of Fleets Discussion
2 weeks ago
This is pretty sweet, I never thought of playing Nykthos in a Quest for Ula's Temple deck before! Sage of Epityr is great at setting up your library for the Quest, and Wistful Selkie helps dig for the Quest if you don't have it and gives +3 devotion for Nykthos. Cloudfin Raptor doesn't fit in this deck at all; coincidentally, Sage of Epityr fits perfectly, so there you go ;D
Other than that, I think you need some removal-creatures that give more devotion than what you have currently. Harbinger of the Tides is a pretty useful one, and Merfolk Trickster can fog a creature for a turn. For some disruption against noncreature decks you could also consider playing Judge's Familiar or Mausoleum Wanderer instead of Kraken Hatchling; while it's a Kraken and fits in the theme of the deck, there really isn't much point in cheating out a 1 mana 0/4 with your Quest. I do suppose it can block, though.
Also, I recommend replacing Tromokratis and Shipbreaker Kraken (and maybe 1 Lorthos) with some combination of Stormtide Leviathan and Inkwell Leviathan. They're less easy to hard-cast, but Tromokratis is mostly worse than Inkwell Leviathan in my opinion, and while Kraken's ability is okay, Stormtide Leviathan is even better at keeping your opponent's creatures at bay. (that rhymed) From my experience playing Whale tribal, Stormtide Leviathan and Scourge of Fleets can completely take control of games when used together.
2 weeks ago
To keep your theme I've suggested some improvements
Faerie Harbinger - Tutor for the fary you need
Inspired Sprite - Extra Card draw
Mistbind Clique - Basically a one turn time warp - more if you can bounce with effects like Glen Elendra Pranksters
Nightshade Schemers - Since most of your deck is Faerie
Scion of Oona - Faerie lord - the shroud could be beneficial too
Spellstutter Sprite - Counter spell - more if you can bounce with effects like Glen Elendra Pranksters
Sprite Noble - Weaker "Faerie" Lord - most likely to cut
Hypnotic Siren - on theme version of Spirit away but not dead in hand early game
Siren Stormtamer - counter spell
Midnight Banshee - might hurt with all the blue you play but strong against many decks
I would Remove Macabre Waltz, Fill with Fright, Send to Sleep, Wings of Velis Vel, Fear, Phyresis with Glistening Oil (repeatable infect + used as removal in pinch), Psychic Surgery, Sleep Paralysis, Waterknot (your in black use actual removal), Faerie Invaders, Oona's Gatewarden (sorry I know oona's the general but its a weak card) and Dauthi Embrace (I know you said its a win con but most of your creatures are evasive on their own)
4 weeks ago
Quicksilver Fountain is another way to turn on islandwalk and slow down opponents' at the same time.
Being able to connect consistently with combat damage opens up some fun avenues to explore. Coastal Piracy and Bident of Thassa for card advantage; equipment like Sword of the Animist, Quietus Spike, Bloodforged Battle-Axe, Dowsing Dagger Flip, Mask of Memory, Prying Blade, Rogue's Gloves, Specter's Shroud, and Spellbinder all give different options depending on what you feel you need more of; and for redundancy Thassa, God of the Sea is clutch.
I cannot imagine merfolk do not engage with sea monsters and they would definitely give you some late-game push. Ones that spring to mind are Scourge of Fleets, Stormsurge Kraken, Slinn Voda, the Rising Deep, and Stormtide Leviathan.
Throne of the God-Pharaoh could be potent with all of your sideways turning. To complement this fact and reinforce merfolk's weaknesses (aka aerial anything) vehicles could work. Smuggler's Copter comes readily to mind.
4 months ago
Instead, for bodies I've decided to use alot of draw in the form of Arcanis the Omnipotent, Azami, Lady of Scrolls, Kefnet the Mindful and to make up for the major loss in disruption (somewhat) Tidespout Tyrant. Commander's Sphere is slightly slower but makes a fine rock that comes in untapped and Gridlock and Aqueous Form to keep a consistent Instant and Enchantment count while still getting the job done. After a few test hands it seems to work out, so I'm looking forward to subbing them in when necessary even after i get the correct cards.
Sorry for the long comment, as it was mostly for me. I'm pretty new around here, but I think the draw creatures at least could be useful and potentially make room for other switches.
4 months ago
i built a similar deck a while ago (around $30 budget) Tatyova, Spellinging Druid so lesions i learned you very quickly get a ridiculous amount of mana on the field and card advantage isn't a problem so you need big payoff cards to use this mana, the best/most fun options i found where
lastly in the end i went for a more spell slinging theme to the deck (which is not to everyone's taste i know) but to try to add in every "fetch land to battlefield" effect you can add in as they are all cantrips in the deck as well as ramp, evey small cretures that ramp like Wood Elves and Farhaven Elf are worth including as if you top deck these late game the are not a dead draw as they let you draw a card and thin the deck of lands.
some other less budget cards that are worth including are Ulvenwald Hydra, Solemn Simulacrum, Kozilek, the Great Distortion, Tireless Tracker, Thassa, God of the Sea, Genesis Wave, Greenwarden of Murasa, Arixmethes, Slumbering Isle
4 months ago
I like the flavor going on but to me it does not look like you are playing to pirates' (the tribe) or Beckett's strengths. Example, Beckett wants 3+ pirates to deal combat damage but only Rogue's Passage lets you attack unblocked. Open Into Wonder, Thassa, God of the Sea, Goblin War Drums, Break Through the Line, etc. give you a better chance of doing just that. With so many ETBs Panharmonicon would never be a bad draw too.
33 lands is kind of low for such a curve. I would up it to 36 because aggro is a archetype that you do not want to miss land drops with. I would also add a few more mana rocks, like Fellwar Stone, Mind Stone, Darksteel Ingot. I do not think there are enough targets to make Primal Amulet effective, pre or after-flipping.
Kederekt Leviathan is an interesting choice, and I get its flavor, but I feel it may set you back too much too. While you do have more islands than others, I really like Scourge of Fleets tho the variance may be too high. But I think it would do a better job of clearing the board, keeping yours intact, and letting a big swing go through.
6 months ago
Hey, would you do:
Temple of Abandon
Ixidor, Reality Sculptor
Dictate of the Twin Gods
Scourge of Fleets
Search for Tomorrow
7 months ago
Here are some flavourful card ideas:
If you like some of the cards and want some help looking at what to swap, just ask, I'd be happy to help.