Relic of Legends

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Relic of Legends

Artifact

: Add one mana of any colour.

Tap an untapped legendary creature you control: Add one mana of any colour.

Tippycat on I've Fallen and I Can't Get Up

6 months ago

I feel like you could lean in harder to the 'tap my creatures and do stuff" effects if you wanted to?

Maybe some more protection too like Ghostly Prison or Norn's Annex?

If you decided to go with more legendary creatures Relic of Legends could be funny as it would simultaneously ramp and allow you to keep most things tapped!

clayperce on Disobedient Catmander

9 months ago

Greetings! Noticed your Help tag, and request for some general feedback ...

Biggest advice I could give -- especially if you're aiming for Bracket 4 -- is to invest a bit in your manabase for sure, and maybe in some more mana acceleration/cost reduction effects.

With a 4-mana Commander who wants to be casting multiple 3-mana spells a turn, I'd recommend 38 Lands (with as few Tap Lands as possible), 12 mana acceleration effects (costing 2-mana or less, to help power out Y'shtola on Turn 3), and 4 cost reduction effects or slow mana sources (costing 3 mana or less, to help power out 2x spells a turn starting on Turn 4).

Some possible Lands (with more options over at Managathering.com):
- Fetchable Triome: Raffine's Tower
- MDFCs: Hengegate Pathway  Flip, Clearwater Pathway  Flip, Brightclimb Pathway  Flip, and maybe Waterlogged Teachings  Flip (not sure if it's worth it as the Land side enters Tapped)
- Missing Fetch Lands: Marsh Flats, Flooded Strand
- Missing Battlebond Lands: Sea of Clouds, Vault of Champions

Possible Fast Mana sources:
- Fellwar Stone
- Thought Vessel
- Mox Amber and Mana Vault (worth mentioning, even if they're too spendy)

Possible Cost Reducers/Slow Mana Sources:
- Lyse Hext
- Alisaie Leveilleur
- Grand Arbiter Augustin IV (I know he's 4 mana, but he's really good)
- Relic of Legends
- Bender's Waterskin

Good luck (and good skill!) with Y'shtola!
Cheers!

Last_Laugh on Marchesa Forced Discard

11 months ago

DreadKhan It doesn't really apply here, but convoke (and similar effects) with that would be a good option. Fallaji Wayfarer, We Ride at Dawn, Dazzling Theater / Prop Room, Peri Brown, Earthcraft, Cryptolith Rite, and Relic of Legends come to mind.

CommanderNeyo on Colors Are For Suckers

1 year ago

Have you considered Springleaf Drum and/or Relic of Legends? I know you already have Paradise Mantle, but they act as a sort of backup plan for ramp if you don't draw it (and can tap other creatures for mana as well).

rwn1971 on Buttercup: Princess Bride

1 year ago

I know its been awhile but once duskmourn came out i saw these two beauties. Kona, Rescue Beastie works great with this deck and works well with Relic of Legends . The other i would put in is Nashi, Searcher in the Dark . I also if you wish to is take out the Ornithopter and put in Sylvan Caryatid . Having a mana dork with hexproof and at same mana cost is a big upside.

Craeter on Musashi's Mosh Pit [Primer]

2 years ago

Hey thanks for putting in all the work researching and optimizing this deck, I used it as a basis for an Isshin deck of my own. Here's a few things I uncovered: Sword of the Animist benefits from Isshin's double activations, which is pretty insane mana ramp. Kaya the Inexorable can protect Isshin from exile, I'm also using it with Nahiri's Resolve to force 1/1 token flyers each turn. Anafenza, Kin-Tree Spirit also benefits from Nahiri's, although granted it wouldn't be as useful here. Etali, Primal Storm double activation is insane with Isshin. Also went for some legendary shenanigans: Gimli of the Glittering Caves (also benefits from Nahiri's) Gloin, Dwarf Emissary, Mangara, the Diplomat, Mirror of Galadriel, Relic of Legends, and some other minor tweaks. There's 25 legendary creatures in my version, so the Mirror and Relic will definitely get some value.

I know that's way too much to consider to add here, just wanted to add my 2 cents and thank you for doing the legwork.

Nunu312 on Humans Unite

2 years ago

This seems a bit more like a multicolour human legends (of LotR) deck than a +1 counter / token deck. That's not a problem, it's a lot more fun to play, but it may help you tighten things up if you build more into this theme.

One of the obvious additions consider that is Relic of Legends, possibly Inga and Esika (though they're not LotR) and We Ride at Dawn. You're running a lot of high mana cards and it will help you get them down. Herald's Horn will really help with not only some card draw, but shaving off 1 of all your creatures will help you cast more, which triggers your commander. Heroes' Podium is similar but can be a little expensive (though will make all your creatures strong). Mirari's Wake is an old standard as well, mana doubling is just good.

Flowering of the White Tree is also good considering all your legendaries, but I see it's in your maybe board already.

You also have a lot of triggered abilities all over the place so Annie Joins Up would work very well, as would any other trigger multiplier.

TheRoaringRegisaur on

2 years ago

No judgement-- this looks like a great deck. I personally don't see the hype with Ancient Cornucopia. It seems like a run-of-the-mill Manalith but costs a green mana and you will prob gain 2 life each turn. Standard has Relic of Legends, Bandit's Haul, Sunbird Standard  Flip, etc. I'm not saying that these are strictly better, but I am genuinely wondering why it's so popular.

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