|Commander / EDH||Legal|
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|Alara Reborn (ARB)||Common|
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Trace of Abundance
Enchantment — Aura
Enchanted land has shroud. (It can't be the target of spells or abilities.)
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
Trace of Abundance Discussion
3 days ago
Hey, I agree with RNR_Gaming. Add more ways to cheat Dinos onto the battlefield because Gishath is eight mana. If you don't want to do this then increase the amount of ramp a lot. My advice is consider doing both?
Road of Return is interesting, it can put Gishath into your hand from the Command Zone. Combine this with a way to cheat a creature onto the battlefield. It can be a faster way to getting Gishath onto the battlefield. Atla is busted with Marauding Raptor ; a repeatable way to cheat creatures onto the battlefield.
Tutors within the budget to consider adding:
Gamble can potentially get Mirari's Wake . Call is one of the best creature tutors in Commander. Dawn can set-up the top of your library for a Gishath trigger or for Atla.
Ramp to consider adding:
Most of these ramp options are good with mana doublers: Regal Behemoth and Mirari's Wake as these are priority cards to want to have on the battlefield since they give you the best chance of ramping into Gishath or other Dinos.
If you like some of these suggestions then I offer advice on what cards to cut. Good luck with your deck.
3 weeks ago
Sorry, I misunderstood your question about the Chromatic Lantern . I did sort of cover it in the last line of my answer, where I pointed out that a Forest plus two Nissa effects would total one of any color plus two green. It could be inferred that Chromatic Lantern adds a second tap-for-mana ability rather than increasing the mana already produced.
But thank you, xtechnetia, for covering that answer in detail.
In general, an ability only grants additional mana beyond whatever the land taps for if it says "additional" or otherwise has a triggered ability to add mana when you tap the land (see Fertile Ground , Trace of Abundance , etc.). Chromatic Lantern , as mentioned, adds a new tap-for-mana ability, rather than adding extra mana to what's already produced.
1 month ago
Hey, saw your forum topic asking for help.
The main thing to consider for improvements is to add some win conditions that use Marath with other enchantments. Can be achieved by adding only one card. Currently there's not a clear way to win the game. You're drawing cards with enchantresses playing enchantments, but what is this accomplishing? In the end you want to win the game.
Consider adding Mana Echoes ? Yes, it's an expensive price card. Echoes is an enchantment and it's a combo piece with Marath and one other enchantment or card to win the game by putting infinite mana into Marath doing infinite damage to your opponents.
- Marath + Echoes + Doubling Season
- Marath + Echoes + Cathars' Crusade
- Marath + Echoes + Illusionist's Bracers equipped to Marath
- Marath + Echoes + Ivy Lane Denizen
You already have most of the other cards you need for these combos just have to add Echoes to complete the combos.
Impact Tremors , Purphoros, God of the Forge and Pandemonium are enchantments that are good with Marah's ability to make Elemental tokens. These cards can be win conditions in combos with Earthcraft + Marath + the same other cards as Echoes. Echoes is however the better combos because it's one less card and the win is coming from damage done by Marath. Ashnod's Altar is like Echoes one less card and is another enabler for win condition combos with Marath. Just replace Echoes with Altar in the same combos.
Other cards to consider adding:
- Gamble : can tutor for an enchantment.
- Eladamri's Call
- Eternal Witness
- Eidolon of Blossoms : another enchantress who cares about enchantments that ETB not cast.
- Wild Growth
- Utopia Sprawl
- Trace of Abundance
- Grasp of Fate
Cards to consider cutting:
- Explosive Vegetation
- Mana Geyser
- Rishkar, Peema Renegade
- Ranging Raptors
- Helm of the Gods
- Prison Term
- Primal Vigor
- Return to Dust or Crush Contraband
3 months ago
3 months ago
In terms of making this more competitive, I'd look at chilling on exactly what you will be getting until horizons drops, because its likely the metagame will shift significantly. The only immediate changes would be sswapping Path of Discovery Prodigious Growth Somberwald Sage Ulvenwald Hydra for more spells/creatures that are useful on the first few turns of the game.
Unbound Flourishing feels like combo fuel- double Finale of Devastation wins instantly, and likely to shape the format in intersting ways, but is also likely to be a multicolour deck to better support that combo.
U/G untap has been a thing for a while- from Bloom Tender to Axebane Guardian Freed from the Real combo has a lot of lists out there offering reliablity and power- but recently has largely been supplanted by Training Grounds / Umbral Mantle due to its ability to subsist on manlands and redundant pieces.
This means that unless you are planning on hunting down a fetch manabase, I'd advise you take the deck in the other direction and tone down the combo aspect- A green deck ramping into 4 and 5 drops and hitting your opponent in the face with them can be great with some tuning. Kalonian Hydra in particular dodges a large amount of removal while presenting a two turn clock, before looking at other creatures. Hardened Scales makes a two mana hydra still scary.
If you really, really like just hitting your opponent with a huge hasty creature with Freed from the Real , add Fertile Ground (Possibly Trace of Abundance ), plenty of filtering and carddraw, and look at the possibility of Early Harvest / Heartbeat of Spring . If you can generate more mana than your opponent has life and cast a hydra (or a Banefire ) you win.
7 months ago
Maybe something like Trace of Abundance could be helpful side stepping bloodmoon
7 months ago
Mana fixing: Alloy Myr , Abundant Growth mana fixing for 1 green, Pyramid of the Pantheon , Fellwar Stone , Fertile Ground , Joiner Adept , Manamorphose , Pillar of Origins only helps with Ur, Sphere of the Suns , Sylvan Caryatid , Trace of Abundance could be hard to cast, Chromatic Lantern , Coalition Relic , Commander's Sphere , Darksteel Ingot , Draconic Disciple , Manalith , Opaline Unicorn , Shaman of Forgotten Ways , Vessel of Endless Rest , Crystalline Crawler
The point is you need a bunch of artifacts or low drops that add mana or fix your mana. This way you could focus on lands that don;t come in tapped or lands that are limited to playing different spells. If they draw a card in some way that is ideal as well.
Trace of Abundance occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%