Woe Strider

Woe Strider

Creature — Horror

When Woe Strider enters the battlefield, create a 0/1 white Goat creature token.

Sacrifice another creature: Scry 1.

Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Woe Strider escapes with two +1/+1 counters on it.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Woe Strider Discussion

Minousmancer on Pestering

5 days ago

Dramatic Finale ?

Why Sedgemoor Witch without a Sideboard to pull out Learn spells from her Magecraft?

With Daemogoth Woe-Eater why add some Woe Strider for cheap early blockers?

My basic Witherbloom: The Flood (Halo)

My competitive Witherbloom: Clever Apprentice

Masterful on Death and wine

2 weeks ago

This list looks really fun! I like Legion's Landing  Flip in Teysa. I've overlooked it in the past because of the land's lackluster activated ability, but I'm just now realizing how strong a 1 mana land-ramp card is in white. Since you can easily flip it in a deck with tokens, it seems strong.

I've been looking over your decklist, and I have a few suggestions about what to improve. First off, you're a little low on death triggers. Since this is Teysa's main strength, you may want to include more. If I counted right, you have 13 death triggers plus 2 more that aren't doubled by Teysa ( Luminous Broodmoth and Nether Traitor ). This makes Teysa herself more inconsistent. Just playing some more tokens-on-death cards like Ministrant of Obligation instead of Lingering Souls can go a long way to help facilitate her first ability as well as your cards that don't trigger off of tokens, like Pawn of Ulamog .

Second, I'd be careful about counting scry-effects like Temple of Silence , Woe Strider , or Path of Ancestry as card advantage. Scrying doesn't net you any cards. It's more like card filtering or card selection rather than card advantage. If you want lands that can provide card advantage, I'd go for Orzhov Basilica or Windbrisk Heights . Similarly, Verge Rangers don't ramp you, they just provide card advantage.

Overall, really cool list. I like Field of the Dead , Inkshield , and Shadowspear . They add some spice in unexpected places. I'm interested in where this list ends up. Cheers!

Iklanon on Witherbloom Lifegain

2 weeks ago

Thanks for the insight!

I've looked at most of the cards you've suggested, but I wanted to stick to the life-gain shtick, as it was the original idea behind the deck. I don't know how I missed Bastion of Remembrance , though, as it seems like a definite upgrade to the deck. I've edited the deck a few times after play testing it on the site. I don't think that I want to put too much into making it competitive, as the main idea is to just have fun at FNM.

If I had to make changes, I would take out the Witherbloom Command s and the pure life-gain cards, probably for Woe Strider , Hunt for Specimens , and Pest Summoning . Vito, Thorn of the Dusk Rose is a pet card of mine, so I don't think that I could cut it without losing the heart of the deck.

I've played competitively (poorly) in the past, so I know that my deck is sub-optimal. I appreciate that you took the time to look at the deck and critique it. It's my first standard deck in about four years, as I mostly play commander now. There will probably be more edits to the deck in the future as I change preferences in how I would like it to play.

razelfark on Silverquill Ink

2 weeks ago

I would suggest removing the white from the deck as your splash cards don't seem to relevant to what you are doing. As amerika00 mentioned, your Obosh, the Preypiercer will not provide extra damage to your drain effects as they are life loss effects and not considered damage.

If you want a token build option then I would add the new Hunt for Specimens card to the main board to give you tokens that give you extra life when the die that will help Vito drain for more. With the addition of the Hunt spell you can add Pest Summoning to you sideboard to give you another token spell. This would unfortunately mean you would need to remove Obosh, the Preypiercer from your companion slot.

You may just want to add in more copies of Bastion of Remembrance to increase your passive drain on creature death. With this in mind you may want to include Woe Strider as a self recurring threat that gives you a sac outlet to allow you to kill your own creatures for death triggers at any time and help make sure you are getting value from Lurrus of the Dream-Den letting you loop creatures easier each turn.

Hope these quick suggestions help.

hunter17 on Karador, The Night King

3 weeks ago

Entomb is a Karador piece that works really nicely. Hermit Druid can mill a lot of cards quickly and also has a low entry cost in your deck. Crop Sigil is a pet card of mine that can mill cards quickly and get stuff back if you need to, or a better piece would be Underrealm Lich . I also have a counters deck and Sweet-Gum Recluse and Loyal Guardian are great combo pieces in the deck. Winding Constrictor can double your counters, and Nikara, Lair Scavenger will draw cards when your Stonecoil-esque creatures leave the battlefield. I don't really like mutate creatures even with Karador; I would suggest using Acidic Slime , Ravenous Chupacabra , or Caustic Caterpillar effects in your deck over them. Free sac outlets are also sweet, so Viscera Seer will perform, and Woe Strider is an absurd card in long games. Speaking of long games, Duneblast will do wonders in Karador by blowing everything up but keeping Karador, and Kaya's Wrath will destroy all creatures to keep you safe and gain you 3 or 4 life. Phyrexian Tower and High Market are free sac outlets on your lands, so they can go in your deck at virtually no cost. City of Shadows can go nuts in the right deck, but it is an RL card at maybe $125 right now. I passed up a chance to buy one for 30 bucks once... Hope you found these suggestions helpful!

Kamerot on SAPROLING_ARMY!!!

1 month ago

This looks bbn like a fun build, my only suggestions are to help reinforce the aristocrats aspect of the deck.

Death triggers:

  • Harvester of Souls
  • Vindictive Vampire
  • Sac outlets:

  • Psychotrope Thallid
  • Viscera Seer
  • Woe Strider
  • Balaam__ on

    3 months ago

    Breaking fits the mill motif quite well. Also, since fetchlands are a common staple of Modern, Archive Trap is another powerful milling agent. Not sure if I’d keep Woe Strider; it’s good to have some bodies in play to block and whatnot, but I don’t know if he synergizes all that well with your main mill strategy. I’d probably go all in with the other crab card.

    Edit-realized that Archive Trap is counterproductive if Ashiok is staying.

    Barbarian_Sun_Pope on Hit The Deck!

    4 months ago

    Woe Strider, Priest of Forgotten Gods, and Viscera Seer are all pretty good for sacrificing. I think Bolas's Citadel is fine, but it feels like more of a win more card here. Also I know you wanted suggestions on sacrifice outlets, but I think you can definitely do better than Cancel here when it comes to counters (maybe Hinder. Hope this helps.

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