Creature — Horror
When Woe Strider enters the battlefield, create a 0/1 white Goat creature token.
Sacrifice another creature: Scry 1.
Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Woe Strider escapes with two +1/+1 counters on it.
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Woe Strider Discussion
5 days ago
Why Sedgemoor Witch without a Sideboard to pull out Learn spells from her Magecraft?
My basic Witherbloom: The Flood (Halo)
My competitive Witherbloom: Clever Apprentice
2 weeks ago
This list looks really fun! I like Legion's Landing Flip in Teysa. I've overlooked it in the past because of the land's lackluster activated ability, but I'm just now realizing how strong a 1 mana land-ramp card is in white. Since you can easily flip it in a deck with tokens, it seems strong.
I've been looking over your decklist, and I have a few suggestions about what to improve. First off, you're a little low on death triggers. Since this is Teysa's main strength, you may want to include more. If I counted right, you have 13 death triggers plus 2 more that aren't doubled by Teysa ( Luminous Broodmoth and Nether Traitor ). This makes Teysa herself more inconsistent. Just playing some more tokens-on-death cards like Ministrant of Obligation instead of Lingering Souls can go a long way to help facilitate her first ability as well as your cards that don't trigger off of tokens, like Pawn of Ulamog .
Second, I'd be careful about counting scry-effects like Temple of Silence , Woe Strider , or Path of Ancestry as card advantage. Scrying doesn't net you any cards. It's more like card filtering or card selection rather than card advantage. If you want lands that can provide card advantage, I'd go for Orzhov Basilica or Windbrisk Heights . Similarly, Verge Rangers don't ramp you, they just provide card advantage.
2 weeks ago
Thanks for the insight!
I've looked at most of the cards you've suggested, but I wanted to stick to the life-gain shtick, as it was the original idea behind the deck. I don't know how I missed Bastion of Remembrance , though, as it seems like a definite upgrade to the deck. I've edited the deck a few times after play testing it on the site. I don't think that I want to put too much into making it competitive, as the main idea is to just have fun at FNM.
If I had to make changes, I would take out the Witherbloom Command s and the pure life-gain cards, probably for Woe Strider , Hunt for Specimens , and Pest Summoning . Vito, Thorn of the Dusk Rose is a pet card of mine, so I don't think that I could cut it without losing the heart of the deck.
I've played competitively (poorly) in the past, so I know that my deck is sub-optimal. I appreciate that you took the time to look at the deck and critique it. It's my first standard deck in about four years, as I mostly play commander now. There will probably be more edits to the deck in the future as I change preferences in how I would like it to play.
2 weeks ago
I would suggest removing the white from the deck as your splash cards don't seem to relevant to what you are doing. As amerika00 mentioned, your Obosh, the Preypiercer will not provide extra damage to your drain effects as they are life loss effects and not considered damage.
If you want a token build option then I would add the new Hunt for Specimens card to the main board to give you tokens that give you extra life when the die that will help Vito drain for more. With the addition of the Hunt spell you can add Pest Summoning to you sideboard to give you another token spell. This would unfortunately mean you would need to remove Obosh, the Preypiercer from your companion slot.
You may just want to add in more copies of Bastion of Remembrance to increase your passive drain on creature death. With this in mind you may want to include Woe Strider as a self recurring threat that gives you a sac outlet to allow you to kill your own creatures for death triggers at any time and help make sure you are getting value from Lurrus of the Dream-Den letting you loop creatures easier each turn.
Hope these quick suggestions help.
3 weeks ago
Entomb is a Karador piece that works really nicely. Hermit Druid can mill a lot of cards quickly and also has a low entry cost in your deck. Crop Sigil is a pet card of mine that can mill cards quickly and get stuff back if you need to, or a better piece would be Underrealm Lich . I also have a counters deck and Sweet-Gum Recluse and Loyal Guardian are great combo pieces in the deck. Winding Constrictor can double your counters, and Nikara, Lair Scavenger will draw cards when your Stonecoil-esque creatures leave the battlefield. I don't really like mutate creatures even with Karador; I would suggest using Acidic Slime , Ravenous Chupacabra , or Caustic Caterpillar effects in your deck over them. Free sac outlets are also sweet, so Viscera Seer will perform, and Woe Strider is an absurd card in long games. Speaking of long games, Duneblast will do wonders in Karador by blowing everything up but keeping Karador, and Kaya's Wrath will destroy all creatures to keep you safe and gain you 3 or 4 life. Phyrexian Tower and High Market are free sac outlets on your lands, so they can go in your deck at virtually no cost. City of Shadows can go nuts in the right deck, but it is an RL card at maybe $125 right now. I passed up a chance to buy one for 30 bucks once... Hope you found these suggestions helpful!
1 month ago
This looks bbn like a fun build, my only suggestions are to help reinforce the aristocrats aspect of the deck.
3 months ago
Breaking fits the mill motif quite well. Also, since fetchlands are a common staple of Modern, Archive Trap is another powerful milling agent. Not sure if I’d keep Woe Strider; it’s good to have some bodies in play to block and whatnot, but I don’t know if he synergizes all that well with your main mill strategy. I’d probably go all in with the other crab card.
Edit-realized that Archive Trap is counterproductive if Ashiok is staying.
4 months ago
Woe Strider, Priest of Forgotten Gods, and Viscera Seer are all pretty good for sacrificing. I think Bolas's Citadel is fine, but it feels like more of a win more card here. Also I know you wanted suggestions on sacrifice outlets, but I think you can definitely do better than Cancel here when it comes to counters (maybe Hinder. Hope this helps.