Kiln Fiend

Kiln Fiend

Creature — Elemental Beast

Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.

Kiln Fiend Discussion

lagotripha on Jeskai monks

6 days ago

Budget lists have a tool more optimised lists do not- your opponent will not know your decklist. Lean into this by starting with a sideboard planned, or multiple sideboards planned for different metas.

So lets start with what 'monks' does great at- seeker and SGM give lifelink, Swiftspear is the premier aggro card, and yun shu gives one-shot potential with a big prowessy-double striker when you have the mana. Burn spells and mantis rider are there to help finish the game.

There are a few ways to twist this to surprise your opponents- the 'go off all in one turn' by banking mana with things like Pentad Prism while setting up with cards like opt, before playing like a Kiln Fiend combo deck with a 10/10 double striker (or just a 6/6 with 8 points of burn). In this build protective spells will be essential, while minimising Yun Shu forecast (or playing it as a deadly threat one week, while using him as a removal magnet for a different combo the next)

There is the 'surprise, I'm now value/grind' Soulfire Grand Master/Lightning Helix control list, where you sit with a Negate until the end of their turn then bolt them, while in most configurations you are just trying to hit them with prowess and negate their spells.

There is the 'classic burn' run the damage numbers and just trade your attackers with their blockers before hitting face with bolts.

There is the U/R tempo Remand archetype, where you try to delay your opponent while efficient creatures eat their face. Mission Briefing isn't Snapcaster Mage for this style, but can still work.

There is the 'true' midrange tax list where you play narset & tferi in place of some of the remand elements in the above list. Narset makes a good source of card advantage without breaking the bank.

Finally there is the 'unfair combo' that does things like like cast Reforge the Soul or Knowledge Pool to lock your opponent out of the game in concert with a plainswalker, or jank out a win with Mystic Sanctuary/Time Warp/ soulfire grandmaster.

You probably have space in your seventy-five for three of these, but the less focussed any 60 cards is on one plan, the worse it will perform. Fortunately there is a lot of overlap between lists- any aggressive list will like bolt and swiftspear, any more interactive list opt, etc.

By carefully picking your cards your opponent will have no idea which plan you are on maindeck, and no idea if the sideboard will transform you into another archetype. With a few swapped cards, the next FNM is completely different. This is the advantage of rogue decks- your opponent should not know the correct line of play.

In specifics; Deflecting palm is fantastic, but most of the time I want it in the sideboard to fight other aggressive decks. Pariah while cool rarely performs well outside combo lists, and even there is competing with more powerful options. Pacifism is usually outperformed by true removal- a few of the variants have deck-specific purposes, but unless you desperately want creatures on the field for Stuffy Doll/Blasphemous Act, its worth cutting for Roast/Negate/Mana Leak/Remand/Path to Exile/Condemn etc. Play to your gameplan.

Funkydiscogod on Sobokai

2 weeks ago

If you can replace Ash Zealot, Kiln Fiend, Searing Spear, and Lava Coil with cards that cost 1 or 3, you can run Obosh, the Preypiercer as your companion.

Maybe something like Flame Slash instead of Lava Coil? Or Wizard's Lightning instead of Searing Spear?

alexon1000 on Boros Prowess Burn 2020

4 weeks ago

EDIT: I was being daft last night exclude Manamorphose as it is a two color deck Also if you are going for budget forget about Mishra's Bauble Keep 2xKiln Fiend, if you really think you'll get yo re-cast him with Lurrus later on, it is a good card

Now for the changes:

Remove 2xShrine of Burning Rage you need to cast spells that do something every turn with this deck, its is non negotiable. Add 2x Lava Dart

Remove 2xKiln Fiend add 2xBlistercoil Weird

Remove 2x Forked Bolt and just add the 2 Burst Lightning from the sideboard, its a great top deck at turn 5 in this deck.

Remove 4x Rift Bolt it is the most inconsistent burn spell and you will often remove it after every game 1 add 4x Soul-Scar Mage

Lightning Helix doesnt often play in the prowess deck because it is 2 mana but its such a cool card and its great in mirror match ups

you will need to change the mana base to 4x sunbaked canyon 3x sacred foundry 4x Arid Mesa 1x wooded foothills and 3x inspiring vantage 3x mountain

Lava dart is invaluable in this deck as you can trigger prowess 4 times with 2 mountains

your call if you want to remove 2x skewer for an extra 2

You can now play an extra 2 spells, ideally with this deck it should be Mishra's Bauble

Hope this helps!

alexon1000 on Boros Prowess Burn 2020

4 weeks ago

Creatures are your win condition, you need to have at least 10

On the other hand Kiln Fiend is a big hitter but dies easily for the 2 mana, it is NOT a bad choice though, red prowess has always run this

Include 4x Soul-Scar Mage and 2x Spellgorger Weird

The deck only needs 18 -19 lands

With Lurrus Seal of Fire is also great

Where is Mishra's Bauble?

Where is Manamorphose?

Also with the mix I just proposed maybe include Fight as One although that would be less competitive more for fun (you could exxclude 2 boros charm and put in 2 of these for example)

You need 3x Kor Firewalker in your SB

hope this helps!

Metropolis39 on Spellsliner Aggro

1 month ago

Sprite Dragon will be great once ikoria comes out. shock is bad dont play shock, there are better versions like Burst Lightning and Firebolt enigma dragon is also pretty weak, Thing in the Ice  Flip is an auto include in this sorta deck. consider Monastery Swiftspear and Kiln Fiend as well. Manamorphose is super good

alchemist4533 on Gisela, Angel of Retribution

1 month ago

if you are moving in the burn direction, there are creatures that definitely play into that.

Guttersnipe Young Pyromancer Kiln Fiend Pyre Hound Thermo-Alchemist

To play off of the reduced damage... Hundred-Handed One literally, blocking everyone.

other stuff Deflecting Palm...I think, since you control Gisela's ability, you control when it hits the stack. Which means, if you use deflecting palm and have it hit the stack after Gisela's ability (so it resolves first) it will cancel the full damage.

example: a source is going to do 5 damage: 5 damage on the stack, Gisela's ability on the stack, deflecting palm on the stack. deflecting palm resolves first canceling the 5 damage, that 5 damage will be dealt to controller, Gisela's ability stacks. It is now 10 damage.

If it stacked differently, as damage, deflecting palm, Gisela; Gisela's ability resolved first, the damage deflecting palm would counter would be 2, then the total damage would be only 4.

So...like if a big "X" hydra was charging with like 20 +1/+1 counters... Gisela, Blade of Goldnight + Deflecting Palm ...that's 40 damage to the controller, game over.

And if this all isn't nasty enough...how about making yourself hexproof? Leyline of Sanctity

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