Creature — Elemental Beast
Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.
Printings View all
|Mystery Booster (MYS1)||Common|
|Arena Cards (ARENA)||Common|
|Iconic Masters (IMA)||Common|
|Conspiracy: Take the Crown (CN2)||Common|
|Duel Decks: Izzet vs. Golgari (DDJ)||Common|
|Rise of the Eldrazi (ROE)||Common|
Combos Browse all
- Distortion Strike + Kiln Fiend
- Kiln Fiend + Tainted Strike
- Goblin Tunneler + Kiln Fiend + Untamed Might
- Fling + Kiln Fiend
|Commander / EDH||Legal|
Latest Decks as Commander
Kiln Fiend Discussion
3 weeks ago
For creatures Sprite Dragon works much better than Stormchaser Mage and I would change Bedlam Reveler and Young Pyromancer for Beamsplitter Mage , Kiln Fiend or Soul-Scar Mage (I run those 3 and the Dragon), then I would suggest you to try Samut's Sprint and Titan's Strength, two of each.
You can check mine in my profile.
4 weeks ago
We talked about it a bit earlier, but Leonin Warleader is a good include here. I think it's more threatening than Brimaz. I see Impact Tremors, so It would be intersting to kinda steer the deck in a token build. Docent of Perfection Flip can help get the party started. There are also gobo spells you can cast daddy Vadrok, like Hordeling Outburst to help fuel your army.
One thing I noticed is that there aren't a whole lot of pump effects for a voltron subtheme commander outside of double strike type cards. Might be cool to add Brute Force, Infuriate, and low cost buff spells. If that style sounds cool you can add in Feather, the Redeemed for more ways to get your spells back and if you lean towards token theme adding Zada, Hedron Grinder will really scare the table!
As for potential cuts, I think Archipelagore can probably take a seat. High mana cost with a bit of a low effect. How often will you mutate ove 2 creatures. Fling seems a bit out of place. I can't imagine wanting to sacrifice a mutate pile.
Focusing on your commander's ability and bouncing to recast it will be much cheaper and have a greater impact in game. Blistercoil Weird, Kiln Fiend and Spellgorger Weird could also be some cool potential targets to mutate onto. Flood of Tears can clear the board and let you put down a mutate target.
1 month ago
This was actually a budget deck I built for a friend, we all play paper and although we won't be able to go to FNM for a while we have a small friend group who plays together. This deck is for that and once we can finally go to FNM again that, but he's semi casual/new so probably nothing bigger than that. Our local meta has a lot of Dredge and other mono red decks, hence the large number of Tormod's Crypts and more Dragon's Claw. When we do come back if people start playing Uro and control more I'll let him know but the sideboard is mostly for the local meta. As far as Kiln Fiend vs Bonecrusher Giant it's mostly because there's a bunch of weird decks trying to do their own thing that can get got by Kiln Fiend and not as many decks that you need to grind out value against with Bonecrusher Giant.
1 month ago
Looks fun! Was curious about a couple things though:
- Why the split instead of 3 Kiln Fiend main and 2 Bonecrusher Giant in the side? Seems like the latter would be more consistent
- No Skullcrack in the sideboard seems incorrect. I've found a lot of success with it, as it answers Uro, Titan of Nature's Wrath in the long game and Batterskull, and makes Kor Firewalker a bit less daunting. If you want to try these out, I'd cut Kozilek's Return, 2 Tormod's Crypt (not a lot of graveyard shenanigans right now and Skullcrack is nice against dredge), and 1 Dragon's Claw (since Skullcrack is also an answer to opposing Dragon's Claws and Kor Firewalkers). Might just be me though, would be interested to hear why you don't like it if it was something you considered. Alternatively, Dismember is a nice answer to Firewalker that's generally a lot more useful than Kozilek's Return
Deck looks like a really fun budget list! Would love to hear what levels of success you're seeing with it. Hope all is well!
1 month ago
Cool idea! It's very budget so I'll try to keep to that but I feel like you can get away with less lands due to your general curve, I'd be happier with something like 19 maybe 18 lands. With that additional space I'd consider finding room for Lava Dart, it's both very cheap and great Kiln Fiend fuel. I think dropping a Skullcrack, a land, and 1 Thunderous Wrath could facilitate this and would also potentially aid in continuing the thesis of this deck.
To this end, I wonder if you have tried Viashino Pyromancer in the Hellspark Elemental slot? The appeal to the former is it at least guarantees 2 damage. It's power is lower yes and it doesn't have haste but I feel it may be worth a shot. Basically I want to see if you can get this even cheaper.
2 months ago
I'm not sure Fling is that great in the deck. You work pretty hard to put those creatures on the field. I'm pretty sure you don't want to sac them. And on top of that, if you don't have enough creatures, it becomes a dead card in your hand.
Personnally I think I would focus more on the Dwarfs with stuff like Adventurous Impulse.
When I see Temur Battle Rage, it screams Kiln Fiend. I know, I know, it's not the goal of the deck....but it's so good. Remove the artifacts to put more stuff like Vines of Vastwood, Faithless Looting, Titan's Strength or Manamorphose. All that so you can slowly grow your army while always keeping the opponent on his toes for SURPRISE 10/10, Double strike, trample Kiln Fiend.
Finally about lands. I understand the 22 lands, but with nothing to help you gain mana faster, you need raw 5 or 6 lands to play your Big Boys. Lets be honest, 6 lands in 6 turns means you won't have alot of material to stay alive until D-Day for a 4/4. Blastoderm is way more menacing and cost less. Also you need some mana fix with Rugged Highlands or something like that.
All in all, I think your deck has alot of potential. It can be really good, but mostly really fun to play. :)
2 months ago
3 months ago
Because of your Spellheart Chimera and Crackling Drake, you'd be better off replacing the Charmbreaker Devils with Kiln Fiend. Charmbreaker Devils makes you remove power from your Spellheart Chimera and Crackling Drake by taking cards out of your graveyard. Therefore Kiln Fiend is better in almost every way, it gets about the same bonus for every instant/sorcery cast, it costs only 2cmc compared to the Devils' 6cmc and you don't remove power from your other creatures previously mentioned.