Wrenn and Seven
Legendary Planeswalker — Wrenn
+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
0: Put any number of land cards from your hand onto the battlefield tapped.
-3: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control."
-8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
|Want (3)||CurlsCoffeeCards_ , jw560211_magic , mitchman502|
Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Wrenn and Seven Discussion
1 month ago
Hey, thanks for the suggestion. Wrenn and Seven might be a good switch for Satyr Wayfinder. W&S does the same thing and provides a strong token with reach. With every new set, I reevaluate all of my decks and I may make this switch along with with some other changes.
1 month ago
3 months ago
legendofa: can you link that art piece?
6 months ago
-1 Zendikar's Roil, +1 Scute Swarm. Roil may crank out larger tokens, but Swarm has a chance to get simply silly with the amount of tokens it makes, plus it's less expensive. With the biggest drawback being that the Swarm will be easier for opponents to get rid of, it's still a better card in this slot.
-1 Worm Harvest, +1 Phylath, World Sculptor. I'd been on the fence about including Phylath for a while. With a few other sources for plants as well as Doubling Season and Ancient Greenwarden now in the deck, Phylath is a very real threat. Only 1 CMC slot higher than Worm Harvest as well. While I'd love to include more retrace cards in this deck, Worm Harvest just costs too much for a card that will only be good situationally. Phylath should be good every time he makes it on the battlefield.
-1 Walking Ballista, +1 Druid Class. As I mentioned before, I want to include every extra land drop card available. So I needed to find a slot for Druid Class. Walking Ballista is probably good in every deck that exists, but I mostly wanted it in here for the way it interacts with Retreat to Hagra. Any turn I can get a land drop with RtH out, Ballista turns into a targeted removal machine at instant speed (especially fun during opponents' turns with a fetch land usage). I can get this same effect with Akoum Hellkite, however. So, while the Ballista will be missed, one more card that lets me drops more lands will win me more games in the end.
-1 Decimate, -1 Constant Mists, +1 Demonic Tutor, +1 Chord of Calling. Also as mentioned before, I wanted to find room for these tutors at some point. Thank you, Strixhaven Mystical Archives for providing me with a $4 Demonic Tutor. For this deck to really get going, it's imperative that I get both The Gitrog Monster and something with a Crucible of Worlds effect (also available on Ramunap Excavator and Ancient Greenwarden, of course) out there together. Adding these 2 along with the tutors I was already running should dramatically increase the number of games I can successfully get the engine humming. Plus they can help me pick and choose what else I might want from my landfall toolbox if I've already got things going. While it did pain me a bit to take out one of very few cards that can deal with enchantments in Decimate, its demanding targeting requirements and overall strategy of my deck made it expendable. Mists falls into the same boat strategy-wise; I love that I could keep it with a land sac (which itself can be very advantageous for me), but in a game with anything good happening for me, I should be able to deal with combat damage other ways, so Mists went on the block.
6 months ago
Hey I love the decklist! have you considered adding Wrenn and Seven to your test list with the release of the new set?
7 months ago
I can see that, going to try some experiments at the commander weekend today. Might be difficult to cut worldbreaker without shifting my deck archtype a bit. If I made the deck more about "Going off", the I probably could cut him.
+1 Wrenn and Seven, Going venture into new ground probably neither of us have done. His + digs for azusa lands, his can be used when we draw a bunch of cards to drop 10+ lands, -3 gives us a draw target, ult is meh for us.
+1 Greater Good, Giving it a shot, saves creatures, draws cards, target for worldbreaker / Multiani.
-1 Exploration, feels like its been dead after a couple lands. We have the fetches and crucibles after 5 mana it does not matter as much since we can just play azusa again on turn 4 the latest. We could be drawing another resource instead.
-1 Jeweled Lotus, dead draw feels like it's working against me in this deck.
Worst case we revert this is an experiment. I think you would be interested in the results on wrenn.
Do all the theorcrafting! ¯\_(ツ)_/¯
7 months ago
No problem. Yeah its pretty annoying to make interesting decks like this because of how many power cards there are and removal. Right now i'm trying to make naya (green white red) spirits work. The hardest part is still the land base because I dont have enough rares, so it can be very frustrating. Also Prismari Command works nice. The most annoying thing for me right now is the stupid Esika's Chariot, fk that card man. Wrenn and Seven and all the black control decks that drop weenies and waste time til they Blood on the Snow are also a pain. So i use Negate main alot instead of saw it coming, and ive dropped Vega, the Watcher all together. You're right tho it is not competitive and its kind of a shame that rn im getting stomped by every top tier deck ppl spam