Wrenn and Seven

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Vintage Legal

Wrenn and Seven

Legendary Planeswalker — Wrenn

+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

0: Put any number of land cards from your hand onto the battlefield tapped.

-3: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control."

-8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."

NotSquishedYet on Viga-BOOM! (Turn 2)

1 week ago

Eh, I feel like Cavalier of Thorns is very little value for 5 mana compared to what a lot of cards in this deck can do with a lot less. It might be better than The Gitrog Monster but what I liked about Silverback Elder was that with creatures it is a fairly powerful land-fetching engine, and it can be used to delete Blood Moon. Long shot because I wasn't sure how often you actually play multiple creatures, especially at a point which would be after you can get a 5-drop on the field. I'm not surprised if triggering on creature casts is a dealbreaker.

I just looked through a few other options like Silverback Elder and Cavalier of Thorns, considered basic search land to battlefield sorceries, felt they didn't measure up against Scapeshift, and landed on Wrenn and Seven. I don't like that he isn't searchable or that it takes two turns to really get a lot of value out of him, but I think he offers more to the deck than Cavalier of Thorns. I could be totally wrong.

As another long shot... Chance for Glory?

wallisface on Golgari attempt one

1 month ago

Some thoughts:

  • Generally speaking you want to aim for most of your deck to be playsets (4-ofs) of cards. Having lots of cards run only as 1-of and 2-of copies will only lead to your deck being super inconsistent, and make it a lot harder to present a coherent plan.

  • Modern decks typically find it hard to justify running more than 4 cards (1 playset) costing 4 mana, and often run nothing above this. I think in particular you're going to really struggle to ever cast Vorinclex, Monstrous Raider or Avabruck Caretaker  Flip in a game and have them provide some kind of meaningful impact. I'd suggest ditching them.

  • Some of your cards are too situational to ever be practically useful in a decks mainboard. In particular i'd suggest ditching Fade into Antiquity (too niche), Tamiyo's Safekeeping (too narrow an application, you have loads of creatures so who cares if one dies?), Coalition Relic (this thing costs too much mana to begin with, by the time you can cast it you're already got enough mana to do most things anyway), and Wrenn and Seven (you don't run nearly enough lands to make use of this, plus its not really what your deck wants to do).

  • Golgari decks (known as "The Rock") thrive off attrition style play. In that vein, you may want to consider adding hand disruption cards (like Inquisition of Kozilek, Thoughtseize), as well as some universally good destruction cards (like Abrupt Decay, Assassin's Trophy)

4to16characters on Omnath, A Song of Creation and Chaos

2 months ago

Coincidentally, Arzais, I closed out a game not too long ago where I had Wrenn and Seven out and cast Sunder, just to return every land back to my field.

I also had Valakut, the Molten Pinnacle and Field of the Dead out with Temur Ascendancy.

grendalos on Greasefang's Garage

3 months ago

Hey, love the deck but for the sideboard instead of running Path of Peril might I suggest Culling Ritual targets the same cmc cost but adds some mana at the same time. I would also run Boseiju, Who Endures since its just such a good card and youll be happy when you have use for its channel ability. ( I would maybe cut a dual land or a triome for Boseiju).

I know it won't fit for what you're aiming for with greasefang, but maybe a Wrenn and Seven could be worth looking at? Either way this is a sweet deck and wish you best of luck in Pioneer

legendofa on Wrenn and Trees: Retcon, or …

4 months ago

I seem to remember reading somewhere that Wrenn, of Wrenn and Six and Wrenn and Seven fame, didn't particularly care about the trees she inhabited, numbering them instead of naming them and abandoning them when they became useless to her. She was also generally cold, to the point of cruelty.

The stories and lore clearly state that she cares a lot about her trees, following their wishes of where they want to part with her. She considers them partners and allies. And while she doesn't come across as especially kind to the more fleshly folk, she is more typically hotheaded than malign.

So is this a retcon? Was there early speculation that Wrenn had the characteristics I remember, that was later disproven? If so, can anyone provide a source? Or am I simply wrong?

VexxyPooh on Mana flooding is a good thing?!?!

4 months ago

Wrenn and Seven Might be an interesting addition.

GregariousG on Everybody in the Club Gettin' Keywords

5 months ago

To TheBigWobbs,

Hey, thanks for the suggestion. Wrenn and Seven might be a good switch for Satyr Wayfinder. W&S does the same thing and provides a strong token with reach. With every new set, I reevaluate all of my decks and I may make this switch along with with some other changes.

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