Rootbound Crag

Rootbound Crag

Land

Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.

: Gain or .

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Printings View all

Set Rarity
Ixalan (XLN) Rare
Commander 2016 (C16) Rare
Magic 2013 (M13) Rare
2012 Core Set (M12) Rare
2011 Core Set (M11) Rare
Premium Deck Series: Slivers (PDS) Rare
2010 Core Set (M10) Rare

Combos Browse all

Legality

Format Legality
Casual Legal
Unformat Legal
Pioneer Legal
Historic Legal
2019-10-04 Legal
Arena Legal
Highlander Legal
Magic Duels Legal
Duel Commander Legal
Penny Dreadful Legal
Canadian Highlander Legal
Modern Legal
Commander / EDH Legal
Vintage Legal
Block Constructed Legal
Legacy Legal
Noble Legal
Tiny Leaders Legal
1v1 Commander Legal
Leviathan Legal
Oathbreaker Legal
Frontier Legal

Rootbound Crag occurrence in decks from the last year

Standard:

All decks: 0.71%

Modern:

All decks: 0.11%

Commander / EDH:

All decks: 0.09%

RG (Gruul): 2.35%

RUG (Temur): 3.07%

BRG (Jund): 1.69%

RGW (Naya): 3.17%

Rootbound Crag Discussion

DemMeowsephs on Sultai_Sir

2 days ago

Hey there! No problem, and you have definitely come to the right place! Here are some types of lands that I personally think should have a spot in every deck, and some multi-colored lands that work anywhere and everywhere! I hope this helps you throughout your journey in the world of magic.

These dual lands are some of the best, and my favorites, though there are many more people enjoy playing, such as bounce ladnds (Dimir Aqueduct), Battle Lands (Sunken Hollow), Reveal Lands, (Port Town), Cycle Lands (Irrigated Farmland), Storage Lands (Calciform Pools) and many others, but usually you don't have this many spaces in your deck, and so the ones I named first are usually better. However, I'm not done! There are many multicolor lands that fit in any deck, that are extremely powerful! Some of them are listed below.

Kazierts on Fool Moon

2 weeks ago

I happy that those were of any help to you.

So here are some more options that you could maybe use:

  • Village Ironsmith  Flip has First Strike but doesn't do a lot besides that. Duskwatch Recruiter  Flip would be an efficient 2 drop replacement for the Ironsmith. This can help you dig for more gas and its werewolf form can help you cast your other werewolves.

  • Mayor of Avabruck  Flip is cheap costed and can support both forms of your werewolves, independent of the form they are in. The only problem I can see with him is the pricing. I don't know how much it costs. However, it's definitely one to keep in mind.

  • I don't know how Geier Reach Bandit  Flip would fit in the deck, but its werewolf form would definitely help by getting everything guy that comes into play instantly transformed.

  • Moonlight Hunt is a form of removal that can take advantage of the size of your guys(I'm gonna say guys from now on because werewolf is too big) and the fact that some of them grow the others, which may allow you to take out some threats that other removal in these colors wouldn't be able to.

  • Silverfur Partisan is, maybe, a little bit of a strech. Definitely not a mainboard option but may a side one? It can make not as profitable as your opponent would like when they remove one of your guys, especially if the "removal" is bouncing.

  • I don't think Domri, Anarch of Bolas would be a good inclusion. Still, I decided to include it here so you couls decide. After all, the deck is yours, not mine. He kinda ramps you while also being a removal "spell/engine" and a very small "anthem"

I also have some land suggestions, though I don't know if they would fit your budget.

  • Game Trail is a simple and effective one. Simply reveal a basic land from your hand and you already have access to both colors of mana.

  • Rootbound Crag is similar to the one above. The only difference is that it won't enter tapped during the first turn.

  • Cinder Glade is probably the most "budget" out of these three that I have mentioned. However, it won't enter untapped until, at least, your turn three.

  • Skarrg, the Rage Pits and Castle Embereth are some utility lands that may help you close out the game or at the very least put some pressure on your opponents.

One last suggestion. This one probably will be outside outside of your budget. I will mention just in case you'd like to invest or you end up having the opportunity to have one of these.

  • Descendants' Path. This one is pretty much self-explanatory. It can cheat your guys into play, which would be very good considering your deck doesn't have any ramp.

TriusMalarky on 5c elementals toolbox

2 weeks ago

I think that's pretty much the same(however you set up fetches is fine, you just need to make sure every fetch can get every color).

TBH I'd run Copperline Gorge over Rootbound Crag in this deck. Having basically Taiga for turns 1-3 seems better here than having potential Taiga for turns 2+. I mean, you have 14(counting fetches) triggers for crag, which is fine.... but there'll be situations in which you won't have the trigger in the first couple turns because of how your lands turn out. Additionally, you have enough 3 mana or fewer plays that you can play Gorge tapped and wait a turn to resolve Omnath and you won't be in that bad of a situation.

You could also just go 3x Stomping Ground.

On Fabled Passage, it's good lategame but not early. You need the Vistas here, as Passage will just be Evolving Wilds for you.

Primal Beyond is fine, but Cavern of Souls is better and you only have so much room.

dichia on 5c elementals toolbox

2 weeks ago

I was thinking about:

What do you think?

Yogei on Immortal Knights

4 weeks ago

Balaam__, I've been looking over dual lands after your recommendations. How do you feel about the "check lands", e.g Isolated Chapel, Rootbound Crag? You'll have to have pretty bad luck to play them tapped and at least some of them aren't all that expensive.

multimedia on I'm Mr. Marisi, Look at me!

1 month ago

Hey, you don't have 100 cards, don't need to make cuts just yet ;)

Your deck is missing Marisi as Commander. In the deck editor add the CMDR tag after Marisi text.

Marisi, Breaker of the Coil *CMDR*

Doing this will make Marisi the official Commander and show the card image.


Sol Ring, Arcane Signet, Eladamri's Call are some staple cards within the budget here.

Goblin Spymaster is another repeatable way to give your opponents creatures. Bedlam makes it so your opponents kill each other with unblockable creatures since they're not going to be attacking you. Mass Hysteria gives all creatures haste. Grenzo, Havoc Raiser and Agitator Ant can be repeatable goad.

The shadow ability is good with Marisi since opponents are not going to have creatures with shadow thus shadow creatures will consistently do combat damage to a player and trigger Marisi.

More flying creatures will also consistently do combat damage to a player to trigger Marisi.


Land upgrades to consider:

Good luck with your deck.

multimedia on Zacama, Primal Calamity Ramp

1 month ago

Hey, you're welcome.

When looking at the color requirements of the cards in your deck green is overall most important therefore Forests should be the most basic lands in the manabase. A basic Forest will do a lot more for you than a basic Mountain or Plains. Can cast land ramp spells with green and they get you the other colors especially Farseek, Lore and Skyshroud if you add some dual lands that are two different land types.

My advice is rely more on dual lands for white and red than basic lands. Lantern and Dryad help a lot for color fixing, but don't want to count on having one of them every game therefore make the manabase function without them and have them as a bonus. Grand Abolisher sticks out in white. Other than him white is the least important color here and green has many sources that can help to get you white mana.

The ratio of basic lands to use really depends on what kind of manabase you want to make. You want most lands in the manabase to be able to make green mana and on a budget this means lots of Forests. A budget manabase of Check lands, Battle lands, Pain lands, Bounce lands will have more basic lands. Compare this to a more expensive manabase of more Rainbow lands, Fetch lands, Shock lands, Battlebond lands, Pain lands, Bounce lands will have less basic lands. The expensive manabase would replace some basic lands with more lands that can make more than one color.


Budget 36 land manabase example (27 green sources, 17 red, 17 white):

More expensive 36 land manabase example with less basic lands:

Balaam__ on Cheating on the Eldrazi Exam

1 month ago

Looks pretty solid overall. The only immediate idea that comes to mind has a hefty price tag associated with it, so depending on your desired budget for this build it might not be reasonable. If you removed the 3 Rootbound Crag in favor of 3 Stomping Ground or Wooded Foothills, you’d always have the right mana on a given turn as well as the bonus of having thinned your deck for better subsequent draws.

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