Rootbound Crag

Rootbound Crag

Land

Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.

: Gain or .

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Rootbound Crag occurrence in decks from the last year

Latest Decks as Commander

Rootbound Crag Discussion

multimedia on Animar Crossing

1 month ago

Hey, nice Cloudstone Curio :)

Dual lands that can ETB untapped are pretty important for color fixing with three color Animar to be able to cast him consistently turn three. Consider more dual lands in place of basic lands especially Mountains? Dual lands that can make green mana for a turn one green mana dork should be priority.

Some options within your budget to consider, ordered from less expensive to more:

20 basic lands is too much for three colors and you're not trying to take advantage of Blood Moon / Back to Basics . You want to be able to consistently cast a green one drop mana dork, but that's going to be a problem with almost the same number of Forests than Mountains and Islands. My advice is cut Mountains and Islands for dual lands that can make these colors.

Cut more Mountains than Islands because overall red is less important than blue. You really only need red for Animar thus let dual lands and other nonland sources provide red mana and not basic lands. The more Mountains you can cut for dual lands the more consistent getting green and blue will be while not sacrificing red.

Good luck with your deck.

multimedia on The Ur Dragon

1 month ago

Hey, well done for being new to Commander.

Because you have the three Forest Triomes, Stomping and Tomb then Rampant Growth and Kodama's Reach could be upgraded to Three Visits and Nature's Lore . 10 Tri lands is a lot since you also have the Triomes and all these lands always ETB tapped which is slow. Currently there's 18 lands that always ETB tapped which is really too many.

The advantage of cutting the Tri lands for lands that can ETB untapped is it can help you to cast ramp turn two or three. To speed up game play consider cutting Tri lands for other lands? The Trimoes and Shock lands have interaction with Check lands with 19 lands that can activate a Check. Pain lands and Filter lands always ETB untapped.


An example of an upgraded manabase with most lands you already have:

Good luck with your deck.

multimedia on Treasure Hungry Korvold

1 month ago

Hey, well planned out strategies on a budget. Nice Diabolic Intent :)

Consider Priest of Forgotten Gods and more repeatable token sources? If you can fuel Priest then she's over powered in multiplayer Commander and a great way to grow Korvold and draw. Priest makes insane value with Korvold since for no mana, just sacing two creatures, you make all opponents sac a creature and lose 2 life, you draw three cards, make two black mana and give Korvold two +1/+1 counters. Priest wants a robust package of cards that are repeatable token sources.

Chandra's second 0 loyalty ability + Priest is a combo to be able to activate Priest repeatedly on your turn. The Elementals Chandra creates are saced at your end step meaning they will trigger Korvold and they don't have to attack.


You can speed up game play by adding more one and two drops that have interaction with Korvold or can be reliable ramp to cast him quicker.

Another way to speed up game play is the reduce the number of lands that will always ETB tapped such as Gruul Guildgate .

On a budget Savage and Ancestry are exceptions, but they can make one color of the three Jund colors, that's worth it.

I offer more advice, including cuts to consider. Good luck with your deck.

multimedia on Riku of Two Reflections - Duping & Infinite combos

2 months ago

Hey, good job winning with a budget deck.

Neoform is powerful when you can copy it to then tutor for and put two creatures onto the battlefield. It can setup two win conditions: sac a four drop to tutor for Kiki/Conscripts or sac a two drop to get Biovisionary/ Glasspool Mimic  Flip. Eldritch Evolution is similar, but more expensive price and it gives you a little more control over what creatures you can tutor for. Evolution is a good way to tutor for Worldgorger by sacing a four drop letting you combo with Riku for five mana instead of eight. Shared Summons instant can tutor for two creatures or four creatures if copied.


The manabase is the main area to consider improvements as there's too many lands that will always ETB tapped. Riku is very color dependent therefore the Bounce lands help a lot for color fixing, but they should be some of the only lands that always ETB tapped since they have terrible interaction with lots of other lands that always ETB tapped. Bivouac and Path of Ancestry are the other lands to play that always ETB tapped since they're three colors. The Bounce lands have interaction with the Pathways and Pathways are some less expensive lands: Cragcrown Pathway  Flip, Riverglide Pathway  Flip and Barkchannel Pathway  Flip. Barkchannel is less than $3 at TCGPlayer.

Exotic Orchard is good in multiplayer Commander. The Filter lands are the lowest prices they have been in a long time and they can help with color fixing: Fire-Lit Thicket , Flooded Grove and Cascade Bluffs . Shivan Reef , Yavimaya Coast , Cinder Glade , Sulfur Falls , Rootbound Crag are other less expensive land upgrades. Glade and Check lands have interaction with basic lands. Crop Rotation instant can help with color fixing since for three mana you can tutor for and put onto the battlefield any two lands.

Arcane Signet , Rattleclaw Mystic and Kiora's Follower are two drops that can ramp and color fix. Follower has interaction with Bounce lands since he can untap it the turn it's played or the Bounce land can make four mana.


Cards to consider cutting:

  • Temple of the False God
  • Gruul Guildgate
  • Khalni Garden
  • Rugged Highlands
  • Temple of Abandon
  • Temple of Epiphany
  • Temple of Mystery
  • Hamletback Goliath
  • Wall of Runes
  • Armory of Iroas
  • Clone
  • Glimpse of Freedom

Good luck with your deck.

forneyt on The Ur-Dragon

2 months ago

Great deck! The only thing I would suggest is to smooth out your mana base a little bit. I would switch out some basics for the rest of the Triomes and the shocks (at least the red and green ones). If you do take out some basics, Cinder Glade could be replaced with another fetch land or Rootbound Crag for consistency. Other great lands that you could include are Mana Confluence , City of Brass , and Forbidden Orchard .

Xianling69 on Building a kitchentable Magic deck …

2 months ago

if you've been out of the game for 20 years, you may have missed the fetch lands like Wooded Foothills. fetch lands are especially strong with shock lands like Temple Garden. since Temple Garden has the forest type, it can be grabbed with Wooded Foothills. an example of a "check land" would be something like Rootbound Crag, which also works with shock lands to come into play untapped.

Balaam__ on Bacchic Fanatic

3 months ago

Rootbound Crag might help with mana fixing

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