|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Rare|
|Magic 2013 (M13)||Rare|
|2012 Core Set (M12)||Rare|
|2011 Core Set (M11)||Rare|
|Premium Deck Series: Slivers (PDS)||Rare|
|2010 Core Set (M10)||Rare|
Combos Browse all
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
: Gain or .
|Have (6)||, Mortiferus_Rosa , mymanpotsandpans , TheRealSpecialK , Cosmonautilis , piggito|
|Want (4)||Matheus_Marcelo , bsvoboda , Nial360 , uptonrt|
Rootbound Crag Discussion
2 weeks ago
Hey, 64 creatures? I understand Nikya doesn't let you cast noncreature spells, but 64 is kind of overkill.
Temur Sabertooth lets you take some advantage of Nikya's ramp by bouncing her to your hand to then use the ramp on a noncreature spell such as Primal Surge. Some noncreature spells within the budget to consider adding:
Other cards within the budget to consider adding:
- Command Tower
- Ash Barrens
- Cinder Glade
- Rootbound Crag
- Game Trail
- Fauna Shaman : repeatable creature tutor and good to discard Genesis or Anger.
- Duskwatch Recruiter Flip: mana sink to get creatures into your hand.
- Fierce Empath : tutor for a six CMC or higher creature, good with Temur Sabertooth as a repeatable tutor.
- Eternal Witness : recur any card from your graveyard, also good with Sabertooth.
- Steel Hellkite : with ramp it can wreck opponents, repeatable board wipe when it attacks.
- Artisan of Kozilek : big creature to use ramp with, reanimation and annihilator is powerful.
- Anger : haste enabler.
Cards to consider cutting:
- 3x Mountain
- 2x Forest
- Hungering Hydra
- Zhur-Taa Druid
- Primeval Protector
- Nessian Wilds Ravager
- Cyclops of Eternal Fury
- Burning Sun's Avatar
- Nessian Game Warden
- Heroes' Bane
- Stone-Seeder Hierophant
- Arbor Colossus
- Waker of the Wilds
- Dictate of Karametra
3 weeks ago
Umm, well I can't offer my exact land selection to you as it involves revised duals I can say this:
Fetches are your friend, seriously. In a 5 color deck having fetches rarely make me sad, so I would run the full contingent:
There are Mirage fetches as well, a whole friendly color cycle of them, they are 'slow' but they can still grab shock lands, and cost no life: Rocky Tar Pit , Bad River , Flood Plain , Grasslands , Mountain Valley These also have the benefit of being absurdly cheap. That being said, if you do not have access to these, I'll offer some other suggestions.
Go up to 42-44 lands. Sure the curve hits 3/4, but I don't think the ideal is to hit 4 lands and be pleased with life, so I would suggest adding lands, and increasing consistency by removing some of the etb tapped lands:
Here are some 'simple' 1:1 conversions for cards I think would suit the deck better.
Honestly I hate the Terminate and some of the other choices but I am exhausted so I thought I would offer some help as opposed to trying to offer more and simply not posting.
3 weeks ago
on Naya lands
1 month ago
I did a quick look through budget lands, and had the following observations:
Pain Lands, like Battlefield Forge and are probably the best lands for your criteria. I know several of them are usually around the $1.00 point, and you probably could pick up well-played copies of the more expensive options. These are great budget lands--they fix your mana when you need it but can be activated pain-free when you just need to pay a generic cost.
Check lands, like Rootbound Crag are not quite in your criteria (they tend to hover around the $3-6 range) currently, but they are about to rotate out of Standard, so will almost certainty go down a bit. These are a bit mediocre for a budget three-colour mana base, but they play very nicely with shock lands, so will still be useful to you once you have moved on to less budget-oriented builds.
The Onslaught Filter lands, like Sungrass Prairie , help filter you into the colours you need, but I would recommend against them. They're quite inexpensive, but they can't help you turn 1, and they're rather inflexible and will not always provide the mana you want.
The Battle Lands, like Canopy Vista , can be in the $2-3 mark. Personally, I am not a fan of them for 60-card constructed--they rely too much on playing a lot of basics, so they often can't enter untapped until turn 3-5.
Reveal lands, like Fortified Village , are disproportionately strong in two-colour budget builds that rely heavily on basic lands. However, with three colours, you just can't have the critical mass of basics to really make these lands shine.
1 month ago
I would start off by adding check lands: Clifftop Retreat , Rootbound Crag , and Sunpetal Grove . Then, I would add the other fetch lands: Wooded Foothills and Windswept Heath . Then, you should either add the signets ( Boros Signet , Gruul Signet , and Selesnya Signet ) or the Filter lands ( Rugged Prairie , Fire-Lit Thicket , and Wooded Bastion ). And finally, I would add the Boros Horizon land Sunbaked Canyon . But otherwise, nice deck, it's well built. If you found and of these suggestions useful I would appreciate it if you'd upvote my deck: A Deal with the Devil! Good luck on your deck, hope this helps, and have a nice day!
1 month ago
For ramp i like the arbor elf, you might add Utopia Sprawl it is just a very good ramp. Turn 2 you have 5 mana.
Oh before i forget on the land front. Dude .. dude... Arena
1 month ago
Which format would you like to play? Good old casual kitchen table MtG or were you thinking to play Standard (or Modern) at your LGS? Just to understand what is the actual card pool.
Beside the cool werewolf theme, do you already have an idea of which kind of strategy you'd like to adopt?
If you want to move in the direction of generating wolf tokens, it must be also considered that there are some great very useful cards listed that on the other hand are also more economically expensive, especially if you'll have to get multiple copies for your deck (e.g. Parallel Lives , Sword of Body and Mind , Huntmaster of the Fells Flip. If that's not the primary strategy, I would probably not invest in a Parallel Lives that could not be used as full potential.
1 month ago
Personally, lands are my favorite part of magic, so I'm very specific about them. There are many types I would recommend you put in your deck, some that require a high budget and some low so be careful what you put in the deck. Nonetheless, I would recommend the following lands: Stomping Ground , Prismatic Vista , Rootbound Crag , Copperline Gorge , Game Trail , Cinder Glade , Karplusan Forest , Wooded Foothills , Temple Garden , Sunpetal Grove , Razorverge Thicket , Fortified Village , Canopy Vista , Brushland , Windswept Heath , Sacred Foundry , Clifftop Retreat , Battlefield Forge , Arid Mesa , Sunbaked Canyon , Inspiring Vantage , Rugged Prairie , Wooded Bastion , and finally Fire-Lit Thicket . If you end up using these lands and find them helpful, I would appreciate it if you upvote and support my deck: A Deal with the Devil! Thanks, have a nice day and good luck on your deck!
Rootbound Crag occurrence in decks from the last year
All decks: 0.71%
All decks: 0.11%
Commander / EDH:
All decks: 0.09%
RG (Gruul): 2.35%
RUG (Temur): 3.07%
BRG (Jund): 1.69%
RGW (Naya): 3.17%