Beast Whisperer

Beast Whisperer

Creature — Elf Druid

Whenever you cast a creature spell, draw a card.

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Beast Whisperer occurrence in decks from the last year

Latest Decks as Commander

Beast Whisperer Discussion

CBaldy on Golos - Slivers

2 days ago

Why do you play Hivestone ? It only effects Beast Whisperer and Golos, Tireless Pilgrim . Every other creature in your deck is already a sliver. It seems like a very unnecessary effect. That’s one card I’ve tried playing with and never felt like I needed.

KindredDiscovery on Mayael EDH Primer

2 days ago

@Sandilini yep, the inclusion of card draw like Beast Whisperer and Guardian Project really encourages you to go all in on creature ramp. Those little synergies add up! Wild Growth and Utopia Sprawl are obviously great, but I've definitely noticed an improvement after swapping them out for dorks. As for Yavimaya Hollow , I just seldom found myself being able to activate Winding Canyons . Hollow's ability is cheaper and more often relevant. The corner case with Wrath of God / Day of Judgment has seldom come up. The truth of the matter is that I have a textless foil promo Wrath of God, and I just enjoy looking at the art :)

Howwyl on Money for nothin'

4 days ago

Cut Suggestions:

  • Binding the Old Gods isn't good removal cause it doesn't have the benefit of being instant speed or being a creature you can reanimate. It also takes a whole turn rotation to ramp you one forest that you can't even use that turn.

  • Moldervine Reclamation is 5 mana for a draw engine which is kinda expensive. Your decks goal doesn't seem to be aristocrats, rather bringing back a bunch of lower power creatures with good effects or are actually thicc. In this case, you don't have good fodder to make this card work.

  • Collective Effort is kinda bad all around. it's removal is conditional and slow and you can only pick the +1/+1 option once so it can't make your men big.
  • Beast Whisperer same kinda think with moldervine. You are going to cast creatures on occasion, but what you really want is card draw when creatures etb so you can fill your hand after mutating Nethroi. It's decent in the early game, but etb draw is better for you in both the early and late game.
  • Wayfarer's Bauble . You are in green and there's better creature ramp that doesn't cost $4.

Add Suggestions:

  • Eternal Witness . good recursion outside of nethroi and allows you to get important non-creatures back when recurring.
  • Wood Elves . better than binding of the old gods for ramp in almost every way. It's creature based, non basic forest finding and the land doesn't enter tapped.
  • Springbloom Druid . like harrow, but on a creature. keep both if you want though.
  • Tortured Existence . Even though it's an enchantment, it's cheap and allows you to surprise your opponents with something from you hand and otherwise you can just trade creatures for whatever you need at the time.
  • Grim Haruspex . Decent card draw that give you some benefit if your board gets wiped.

seshiro_of_the_orochi on Just another Stompy gre- Cesus Jhrist

6 days ago

This is a 81 card deck without an actual reason to play that many cards. Are you interested in advice for improvement?

Seeing that Glistener Elf and Scent of Ivy are your only 4-offs, I guess this is your primary gameplan? Seems fun. But there is a problem with decks that play attackers both with and without infect: Either of the "damage" will be useless at some point. When you can't hit for 10 poison with Glistener, his damage won't contribute to the damage of your other creatures, and if you manage to get opponents to high poison but run out of Infect creatures, you'll basically have to start all over again, but this time from 20 life instead of the virtual 10 life infect puts them on.

I would suggest to either go full on infect or to drop Glistener together with 17 other cards while adding lots of draw to your remaining 60 cards.

Cards you might want to consider are Toski, Bearer of Secrets , Keeper of Fables , Beast Whisperer and other similar cards to draw you enough cards to finish with Scent of Ivy in times when you don't find Glistener Elf.

Btw, I've never seen Scent of Ivy . Such an awesome card.

Luigiisthebest on my attemp at a deck..

2 weeks ago

TheVectornaut the card is Beast Whisperer and has four copies of it. And he has a combinations of cards that give him a lot of mana to effectively play everything. He just has to make sure to have one black available to play Shaman of the Pack . We do play best 2 out of three so I could sideboard the counters. Thank you so much for all your input btw!!!

TheVectornaut on my attemp at a deck..

2 weeks ago

It can often be bad manners to put silver bullet cards in the mainboard. Usually, you'd put such cards in the side and swap them in for games 2 and 3. I know a lot of casual playgroups don't play best 2 out of 3 though, so if this player is using that deck a lot and consistently winning off of a single card, they can't really be surprised if you include some way to answer it in the 60. That said, Duress and Languish effects are the kinds of answers that are extremely common in black anyway. I personally wouldn't bat an eye at seeing them here. Underworld Dreams and Fate Unraveler , definitely not so much.

What is the card in question, by the way? That will obviously affect what's an appropriate response. When I played modern elves, it was pretty rare to bother with drawing the deck when you could just dump it with Collected Company and Genesis Wave . But, from playing other green decks over the years, cards like Lifecrafter's Bestiary , The Great Henge , Vanquisher's Banner , Beast Whisperer , Soul of the Harvest , Primordial Sage , Zendikar Resurgent , Glimpse of Nature , and Regal Force are what come to mind. For the creatures, they would be easy enough to deal with given enough Murder s. For the artifacts, things are rough. Black really hates destroying artifacts, so the very weak Phyrexian Tribute was the best option I could find. However, there is always the nuclear option of running Extirpate or Surgical Extraction with discard to essentially lock a single card out of the game. These are very much sideboard cards though, so running them main has a good chance of drawing a negative reaction.

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