Beast Whisperer

Beast Whisperer

Creature — Elf Druid

Whenever you cast a creature spell, draw a card.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Beast Whisperer Discussion

Massacar on Marwynn, she'll do you right

5 days ago

If I may make some other suggestions, I would really consider dropping the Isochron Scepter , you don't have enough instant spells (or ways to tutor for them) to make it useful. Perhaps swap in an Elvish Clancaller in it's place.

Some other additions I would suggest depending on budget, Finale of Devastation , The Great Henge , and Beast Whisperer (instead of Primordial Sage ?).

d_iros on Crouching Kadena, Hidden Phage [Primer]

2 weeks ago

Abzkaban - In this deck it can get Tidal Barracuda and Beast Whisperer for a draw engine as well. It has a ton of potential for sure, just haven't been able to resolve it yet and see it first hand. I like that if you get it opening hand you can be reasonably sure you're gonna get some kind of value or win going.

d_iros on Crouching Kadena, Hidden Phage [Primer]

2 weeks ago

Soulus101 - My experience with looking over many Kadena decks on this site is that most do not have ways to definitively win the game consistently. That is what I'm trying to bring to the table, a Kadena deck that uses her and morphs to find the cards that do the actual winning, in my own janky yet carefully considered way.

I already have three such cards, Guardian Project , Beast Whisperer (already in the deck, but thank you), and Teferi's Ageless Insight . I don't think any of the flexible black tutors can be cut with how convoluted most of the few win conditions of this deck are. I find the deck typically wins turn 8-11 (occasionally earlier, occasionally later) if left uninterrupted and the tutor package has been a large part of that consistency. Lastly, one of my favorite uses of tutors in this deck is not to find the win piece, but the piece that is going to take the draw engine to the next level. That being said, there are definitely improvements that can be made to the consistency of getting a good draw engine going and another More Cards Per Morph card should always be considered.

I worry that the 6 CMC cost of Soul of the Harvest is too high and the card won't make an impact until too late. At 6+ turns you want to be focused on deploying combo pieces and leaving the rest of your mana open for morphs. Lifecrafter's Bestiary seems like a good option, I've spent a long time considering it, but it is definitely a step down from a card like Beast Whisperer which is already in the deck and the weakest of my More Cards Per Morph cards. I feel like both need a shot being played with to really know, but also there's nothing I'm quick to cut from this list at the moment to make room for them.

Of all the tutors I might cut it may be Shared Summons . I think it has good application in this deck but the 5 CMC cost is pretty painful. I still need more time playing with it though.

Abzkaban on Crouching Kadena, Hidden Phage [Primer]

2 weeks ago

Soulus101

Generally games will go really quick if you can set up a Prophet of Kruphix effect. At that point it’s really easy to outvalue and control the board. Usually it takes just one turn cycle of prophet if that to reach a win con.

I do agree that additional card draw makes Kadena run more smoothly. Beast Whisperer and Guardian Project are all stars here. I don’t know that I personally like Soul of the Harvest purely for its mana cost, but it does trigger on entry rather than cast which is a notable difference.

Soulus101 on Crouching Kadena, Hidden Phage [Primer]

2 weeks ago

While I really enjoyed playing Kadena, I found that the games I played with her were very long, mainly because my turns were so slow and I had so many actions and reactions. I couldn't put my finger on it, it's not like it's the only durdle-y deck I've played, but it was so slow.

That said, cards that draw on creature entry or cast are the main thing that seems to be missing from this, Soul of the Harvest or Beast Whisperer or even Lifecrafter's Bestiary could really improve your draws. I'm not sure your tutors supercede this.

Grimgrinner on Toski's Happy Tree Friends

1 month ago

Thanks for the kind words. You got me thinking with the Guardian Project recommendation - I have been very disappointed with Verdant Embrace and that is a slot I can cut. However, I think Beast Whisperer is a slightly better inclusion for that purpose. You got me thinking in the right direction!

Quickspell on Non-Creature Naya Card Draw?

2 months ago

I'm looking for Naya colored card draw in a few-creatures-deck.

My Atla Palani, Nest Tender contains only 10 selected creatures, most of them huge like Avacyn, Angel of Hope , Ulamog, the Ceaseless Hunger , and Blightsteel Colossus .

Since there are so few creatures, most green card draw engines like Beast Whisperer , Guardian Project , Greater Good , or even The Great Henge is pointless and will barely trigger.

I am running one cantrip ( Explore ), Harmonize , and also Sylvan Library . The best card is probably Skullclamp with Atla's tokens and I am running Steelshaper's Gift specifically to fetch it.

Otherwise I'm running Garruk, Primal Hunter (for it's -3), Hunter's Insight , Momentous Fall , and Soul's Majesty that can draw a huge amount of cards once the huge creatures are out. But unless I get to that point, I won't be drawing cards.

How can I access more card draw/ card advantage under these circumstances?

Flodder on Selesnya Doggos

2 months ago

Cool idea, I've never seen wolf tribal before! :-) I'm not familiar with wolf tribal, so I won't recommend specific tribal cards. But I will comment on the general deck structure:

  1. Run more lands. I recommend 35-36. Remove Reliquary Tower and maybe add Ash Barrens and Exotic Orchard as budget color fixing.

  2. I count 15 Ramp spells, but 10-12 are enough. Since you have access to green, you might prefer land ramp over artifact/creature ramp. (Lands are less likely to be destroyed and fetching lands out of the library waters down the odds to draw something more usefull.) I recommend cutting out Selesnya Keyrune ; Selesnya Cluestone ; Skyshroud Claim ; Heraldic Banner ; Elvish Mystic and Fyndhorn Elves . (Maybe keep the evles, if you use them for combat in the late game). Then add Myriad Landscape ; Kodama's Reach and Cultivate .

  3. I count only 3 card draw spells / card advantage effects. Again you should aim for 10-12, but that's though in Selesnya colors on a budget, so maybe 8ish do the trick?! Some suggestions: Garruk, Primal Hunter ; Shamanic Revelation ; Regal Force ; Beast Whisperer ; Yavimaya Elder ; Return of the Wildspeaker . None of these are super budget friendly, but thats as cheap as it gets. You can cheat a little by counting Tranquil Thicket + Secluded Steppe + New Benalia as 1.

  4. I count 6 single target removals and 3 board wipes, which generally is good. But since you play lots of creatures yourself, you don't like board wipes too much. Make it 9ish single target removals and 2 board wipes. I recommend removing Akroma's Vengeance and adding some of the following: Prey Upon ; Collector Ouphe ; Ghost Quarter ; Beast Within ; Scavenger Grounds .

  5. I like the ammount of wolf creatures (and wolf token generatores) and I like the ammount of pump spells (like Collective Blessing ) too. However if you must cut some cards to make space for more card draw/removals/lands, then better cut some pump spells rather than cutting wolf creatures.

cheers

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