Creature — Elf Druid
Whenever you cast a creature spell, draw a card.
|Have (2)||, metalmagic|
|Want (2)||Tishana , Sifloki7|
Combos Browse all
|Commander / EDH||Legal|
Beast Whisperer occurrence in decks from the last year
Latest Decks as Commander
Beast Whisperer Discussion
20 hours ago
- Idk what playgroup thinks $500 is budget but you do you my dude
- Take out Rishkar's Expertise and use Shamanic Revelation, the free cast isn't worth the extra mana and loss of card draw if you're going wide.
- Take out Memory Jar and use Soul of the Harvest, Primordial Sage, Beast Whisperer, Guardian Project, hell, maybe even The Great Henge, they're all better permanent draw than a single wheel. On top of that, nearly all your creatures are small and cheap so you'd end up getting way more value out of Beast Whisperer effects.
- Seedborn Muse doesn't really do a whole lot unless you have something to use with it, at best it helps you use Contagion Engine a lot,at worst it gives creatures pseudo-vigilance one time. Definitely a good card,I'd just either cut it or add more that it'd synergize with, perhaps Viridian Longbow for keeping everyone's creatures off the board.
- I don't see a lot of ramp, I'd typically recommend at least 10 pieces of ramp, but considering how low to the ground fynn is I wouldn't use ramp above 3 cmc, so you can really get going. Things like Harvest Season and Rampant Growth are good, but dorks would be preferred because you can later use them when you use mass trample/deathtouch/infect like Triumph of the Hordes.
Hope these were helpful, happy brewing! If I think of anything else I'll leave another comment.
3 days ago
Capricopian würde ich wohl kicken
Illusory Ambusher ist mir zu teuer
Vorapede GGG, da gibts für 5cmc sicher schönere, oder?
Pollywog und Sea-dasher sind stark genug um sie zu spielen. Carddraw/Filter und Flash sind nicht zu unterschätzen mit Mutate
on Land Twins
1 week ago
Alright, let's do this.
Good day to you, FacetiousFanboy. Now, I have a mere one lands-matter deck, whereupon 'tis the extent of my knowledge upon the strategy, but 'tis something I have meticulously tinkered for quite the meiny of years. Therefrom, I may offer my enlightenment.
Upon the very intrinsic parts, we have the categories of a commander deck: removal, wraths, card draw, ramp, lands, recursion, and engines. Being a legendary creature in the modern era of Magic, Mina and Denn grant a splendid engine from the command zone. Allow me to touch upon the basics within the decklist.
In order aforesaid, removal:
I mayn't have ever seen Relic Crush, but I do not like it. Five mana to kill two things is far too inefficient, thus I would recommend you take this out of the deck. Force of Vigor is better on most accounts.
Storm the Citadel requires you to have a board state, and requires a sorcery-speed deployment. Removal is best utilized in surprise, and being a sorcery negates such a factor. I do not like this card.
I have noted a supreme lack of wraths. I have also noticed some inefficient X-spells for which you intend to use twelve or so mana. Try removing Banefire, Clan Defiance, Spitfire Lagac, Tunneling Geopede, and Living Twister. The pinging effects matter little until the opponents are sitting at seven life. Living Twister is one I have tried and disliked. Banefire and Clan Defiance hit the opponents' face, but do near to nothing in terms of furthering your board state. These are great when you are ahead, but you currently have no options for when you are behind.
Upon card draw.
If you so desire X-spells to utilize, I would add Commune with Lava. It may be cast upon the endstep before your turn, and thus offers many more option without requiring you to tap out.
Escape to the Wilds offers a new hand and an additional land drop, whilst being a mere $0.25.
Similar yet potentially better, Tireless Tracker. Clues are fantastic, and are a splendid devotion of mana for use at any time. By this argument, I would kill Seer's Sundial. I have attempted the Sundial, but it requires a mana dump immediately as averse to any time.
Ramp, of course.
As to what should be removed, Rootweaver Druid ramps you for one and an opponent for two. It could ramp you for two and your opponents for four. You always come out behind in this exchange, and thus I would see this fit for exclusion. Far Wanderings is great, but best if you have a full graveyard. This deck cannot achieve Threshold too easily, thence this effect may be improved.
Returning from the grave, recursion it shall be.
This is an optional field, but it is nice to have an option or two. I see but Seeds of Renewal. Seven mana for two things returned? I nill. Bala Ged Recovery Flip serves as a land early and a win condition late. Eternal Witness is just always fantastic.
Start your engines.
What in heck is this Sporemound Nonsense? A five-mana 3/3 that spawns 1/1s. Quite lacking indeed. I do not see any justification for having this in the deck.
Primeval Bounty is always lovely, but not requisite. I believe it to be more powerful than current options in your deck.
Given the number of tokens you create Purphoros will drain the opponents' life apace. In the same avenue, Evolutionary Leap can offer defense if someone attempts to kill a creature, or it can find a better use for your tokens.
Comet Storm is a far more efficient version of the X-spells you had opted to include, for it can remove problematic threats or multiple problematic players.
Unto finality, Genesis Wave can plop out most of your deck upon the table, and it is difficult to lose from there.
Thus is the end of my babbling. Pardon the overlong comment, but I do hope it was of some aid.
I do have my own list, as forementioned, built around the lovely Hazezon Tamar. If you would so deign to peer upon its glory, that would be splendid.
Fare thee well.
2 weeks ago
but you're not actually reaching 50 mana. show me the "exact" line of play that nets you 50 mana. because the line of play you mentioned doesn't even come close, despite sounding like a best case scenario. even if you played a land drop on turn 4, you'd have 4 devotion, meaning your lands could tap for 5 mana (since you need 2 of them to activate nykthos) then you'd have 4 from archdruid, and 3 from heritage druid. so thats 12 mana. where does the other 38 come from?
i don't think Elvish Champion has ever been $20. i actually just looked at the cards price history for a couple different versions of it, and it basically topped at $10.
the shaman is actually not comparable to nykthos for the reasons you stated. a swamp might not get you a turn 1 dork, but thats a poor argument grasping at straws. you'd have fetch lands and dual lands like Verdant Catacombs and Overgrown Tomb, and possibly Llanowar Wastes or the GB pathway (darkbore pathway) from kaldheim. you wouldn't just have forests and swamps. plus it can still come down turn 2. if the cost of the dual lands is too much, then it makes sense to not include shaman. but saying "a swamp doesn't get me a turn 1 dork" isn't quite a valid reason in my opinion. you'd likely only have a single basic swamp in the deck anyway, simply in case someone casts Path to Exile or Assassin's Trophy.
Beast Whisperer and Primal Surge should be cut. there are better creatures to spend 4 mana on, and you'll probably just have an empty hand by the time you draw him if elves did their job to begin with. by the time you have the board presence required to pump out 10 mana for surge, you have the board presence to likely just attack and win. it's a "win more" card in elves.
2 weeks ago
Keqing420 the ultimate start for Mt current set up is t1 forest heritage druid t2 nykthos Dwynen's Elite tap all three for 3 green and cast Elvish Archdruid t3 can come together a few ways, but either i get Beast Whisperer down and start churning down elves, or i get 1-2 elves out and make the Mana for Primal Surge. Either way if i don't get board wiped on turn 3 I'll untap with a very decent board state that i can easily generate 50+ Mana from. And that's honestly just 1 example, there's a few other ways I can get set up by turn 4.
I just noticed the champion is way down, when i was building the deck that card was almost 20$. I'll definitely consider picking up a set and the Yavimaya Dryad to get a forest across the board.
The idea of using black is very much like your view of nykthos, if i get a swamp i can't use it turn 1 to slam down a dork and it won't benefit me until turn 3 at the earliest. Now that may also be true about nykthos, but nykthos can eventually make an absolutely absurd amount of Mana which i can dump into ezuri or joraga
2 weeks ago
Keqing420 the entire deck is geared to make absurd amounts of Mana. Heritage Druid, Elvish Archdruid, Nykthos, Shrine to Nyx, combined with a lot of elves will generate all the mana the deck needs. I don't usually make 50+ mana until turn 5, but it's not unusual to get a whole mess of elves by turn 3 that i can turn into insanity mana on turn 4. The champion isn't in my list because it's an actual physical list and I don't usually spend money on it anymore. I'm not every going to add black so Shaman of the Pack is out of the picture.
MagicMarc i can get behind your suggestions. Elvish Promenade combos with Heritage Druid to tap for mana, Elvish Archdruid to let it tap for twice as much Mana, and with marwyn when i had her in the deck. I can see it's not a popular option though lol. Ezuri is a necessary evil, i don't always spend a boat load of Mana on him, but usually even one activation is enough. So Elvish Clancaller is a very deceptive creature, it's a 2 mana lord, both of its mana is devotion to green, and once i get the mana, it can tutor for the other copies of itself. Fauna Shaman is still a great card in this deck, i usually use her to tutor for Heritage Druid, Beast Whisperer, Nettle Sentinel, or Ezuri, Renegade Leader I'll discard a mana dork or a clancaller or something like that and get what I need. I tried imperious perfect, great card but it's too high costed and not enough reward
2 weeks ago
Thank you very much!
I actually had considered Laboratory Maniac for a win con before Oracle was printed but decided not to since outside of finishing the game it does nothing. Oracle basically has the same problem. All my other win cons function as value outside of the win.
I actually never bounce Guardian Project. When I need to stop drawing cards, Kadena and Beast Whisperer bounce with no problem, but then I just destroy Project with Nantuko Vigilante. It’s the simplest way to get rid of it.
Either way I think the situation is niche enough to not need a contingency for it in the form of a wincon especially if it does nothing when I’m setting up. Besides it’s not like I’m running Demonic Consultation where I’d want Oracle as my primary win.
2 weeks ago
I agree with some of the cuts you already did that were suggested by abby315 and Keqing420. I also think you don't need Elvish Champion instead of Ezuri, Renegade Leader. I believe Ezuri is more reliably going to finish games over the champion. Beast Whisperer is part of the deck's card advantage and card playing engine so should stay in the deck without a big overhaul of the deck. Besides being a replacement for Glimpse of Nature in the deck since glimpse isnt Modern legal.
Some more cuts I feel could happen are; Deleting Elvish Promenade. Both Collected Company or Chord of Calling would be better in this deck than the promenade. I understand that the copies of Primal Surge fulfills what either of those might provide for this deck. But they are both way better than the promenade because they can get you your combo pieces. I would consider replacing it maybe with Turntimber Symbiosis Flip if you don't want to play either CoCo or Chord. Partly due to the fact it still puts brakes on your Surges and can serve as a land in a pinch. (Way not needed, I know). It gets more utility elves out like Coco and Chord so would make your gameplay more consistent. Or maybe Lead the Stampede instead?
I also agree that I would also cut the Fauna Shaman until you can get Craterhoof Behemoth. Without the behemoth, you just dont need anything else that badly to tutor up you won't be able to find with surge or your draw engine.
Also, I don't see any value from the copies of Elvish Clancaller. Your deck is more combo and going wide than needing anthem effects. It's activated ability costs way too much for just getting another clancaller. I would cut all 4 and see if your decks suffers at all. Or leave the fauna shamans and promenades and just cut those. Or replace them with copies of Elvish Champion even.
You also dont need anything in your maybe board except maybe Imperious Perfect. Though I would treat that as a slightly better card than the clancallers and wouldnt put them in the deck either. Helix Pinnacle is just picking a different win condition than the Ezuri/possible behemoth route. Metallic Mimic actually provides nothing the deck needs at all.