Garruk, Cursed Huntsman

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Garruk, Cursed Huntsman

Legendary Planeswalker — Garruk

0: Create two 2/2 black and green Wolf creature tokens with "When this creature dies, put a loyalty counter on each Garruk you control."

-3: Destroy target creature. Draw a card.

-6: You get an emblem with "Creatures you control get +3/+3 and have trample."

Tur on Hidden Power - Crop Rotation

3 months ago


Thank you for noticing my intention, that is the key point of this argument!! Newer and casual players tend to disregard or ignore Crop Rotation, because they only see it for very expensive cards such as: Gaea's Cradle, Mishra's Workshop, The Tabernacle at Pendrell Vale, Serra's Sanctum, Bazaar of Baghdad, and Diamond Valley. (I.e. sacrifice a Forest and get Gaea's Cradle.)

In fact, I own all of these cards and in only one single case is Gaea's Cradle the first priority for Crop Rotation. Here are a few examples using commander decks: (These do not include utility lands, such as Bojuka Bog, Cavern of Souls, nor Homeward Path.)

Commander: Lord Windgrace

Lotus Field is great for ramping with Lord Windgrace minus three ability. Cabal Coffers is fantastic for ramp. Field of the Dead provides a win condition and blockers.

Commander: Mina and Denn, Wildborn

Because of Fiery Emancipation, Valakut, the Molten Pinnacle became ridiculously overpowered. Nine damage every time a mountain enters the battlefield. Furthermore, the Scapeshift combo causes you to win the game.

Commander: The Gitrog Monster

Dakmor Salvage is the combo engine for The Gitrog Monster. Therefore searching for it, the sacrificing it to The Gitrog Monster is crucial for the deck.

Commander: Gargos, Vicious Watcher

Hall of the Bandit Lord provides haste to the hydra tribal. Reliquary Tower is necessary for cards such as Soul's Majesty and Greater Good. Nykthos, Shrine to Nyx is pretty nice with the triple green devotion from Gargos, Vicious Watcher.

Commander: Carth the Lion

Field of the Dead is way too good in Carth the Lion, because Garruk, Cursed Huntsman emblems immediately with Carth the Lion. Making at least one 5/5 zombie with trample every turn is very strong.

Commander: Maelstrom Wanderer

Sanctum of Eternity allows you to put Maelstrom Wanderer back into your hand, allowing for the on-cast trigger to happen again. High Market not only taps for mana, but allows you to send Maelstrom Wanderer back to the command zone.

Commander: Sythis, Harvest's Hand

Unfortunately, for this deck Serra's Sanctum is the best target for Crop Rotation, however Nykthos, Shrine to Nyx is a close second best target. With Sythis, Harvest's Hand you have to commit heavily to the board, so your devotion is going to be high. Field of the Dead gives blockers before you can stabilize with Sphere of Safety, Solitary Confinement, and Ghostly Prison.

Commander: Marwyn, the Nurturer

Unfortunately, for this deck Gaea's Cradle is the best target for Crop Rotation, however Wirewood Lodge is a close second best target for untapping Marwyn, the Nurturer. In fact, I found myself frequently choosing Wirewood Lodge over Gaea's Cradle because it does not draw as much threat for Strip Mine effects. Wizards of the Coast is frightfully aware of this fact and has made many cards to compensate by using creatures and enchantments: Priest of Titania, Itlimoc, Cradle of the Sun, Elvish Archdruid, and Circle of Dreams Druid.

Hope this helps clarify my stance!

Lucrative1020 on budget token sac

5 months ago

Notoriousgzzz I feel like pumping the tokens is more of a last resort kind of thing. I have found that putting Garruk, Cursed Huntsman in might fit even better. the mana cost is a little high but my deck has a decent amount of ramp and the payoff seems worth it.

TypicalTimmy on Do we know what Plane …

9 months ago

I've heard strong evidence for Zendikar, but honestly he strikes me far more as Kaldheim. Here's why:

  • It is often depicted as Nordic men being absolute behemoths in size and stature. In reality, according to Google, skeletal remains place their average height at 5'7" with an average Northern European male height at 5'8". This means that in reality, Nordic men were actually average, or even slightly less average, in height than the typical man of their era. Regardless of this, in all depictions, they are regarded as towering brutes. And Garruk, true to this fantasy stereotype, stands at 8'2".
  • In Western fantasy depictions of Nordic culture, the "viking helmet" often bore horns. We know this today to be false. However, taking inspiration from this, Garruk's helm having tusks is a nice homage - even if it became more of a happy coincidence many years after his inception.
  • The paint and / or tattoos he covers his body, armor and axe in are very strongly reminiscent of Norse artwork and styles of painting, with bold, hard lines crossing over one-another, especially in their Runes.
  • In Kaldheim, Bretagard was the realm of Man and is associated with magic and mana. Garruk is mono-green, excluding the he gained from his curse. As this curse was not natural and not part of his birth / ignition, I think it is safe and fair to exclude it for the analysis. Yes, he continued to show black mana in the use of his card Garruk, Cursed Huntsman. However, Throne of Eldraine released in 2019. Since then we have had three new Garruks; Garruk, Savage Herald, Garruk, Unleashed and Garruk, Wrath of the Wilds - all of whom now lack mana.
  • Again, while it may be somewhat stereotypical in nature, it is also not without precedent that Nordic men carried and used axes. Axes were seen with far more utility, although there is a strong difference between a woodcutting axe, a hatchet and a battleaxe. Regardless, axes were a keen and strong point of their culture. And, just so happens to be what weapon Garruk carries. Honestly, what he carries is more akin to a Bardiche, which did not see development until centuries after the Nordic empires fell. However, it has strong ties and developments from the Danish Halberd and similar polearms of that era. Now that is not to say that the weapon vanished for centuries and suddenly reappeared after some historian rediscovered it - That isn't how the evolution of weapons and armor works. What actually happens is someone develops a piece of armor that better thwarts modern technology. Someone reciprocates with developing a weapon that makes that armor inferior. And so the armor is updated to ward against that new weapon, and a dance ensues as armor and weapons evolve to out-pace one another. Regardless, what Garruk carries and wields serves not only as a cultural reminder, but an actual weapon of fact.
  • Garruk is seen wearing the furs of animals he likely has slain. It is known that Berserkers of the Norse era wore pelts as well, such as wolves, foxes and yes even bears.
  • And lastly, Garruk's father's name is Raklan, who was a Taskmage who lived on a farm. That spelling is actually very similar to the real-world male name Raakel, which meant "Sheep's Friend", as well as Rakim and a few more that aren't really worth listing. You can check out names of that era with this website

Honestly there is really only three main points that "tie" Garruk to Zendikar:

  • His ability to control their beasts (Which doesn't count, as he can do this on all Planes as that is part of his magic)
  • His abnormal size (Which means nothing; Zendikar is known for titanic forces, but so is Tarkir, Ikoria, Ixalan, etc. Just because someone is "big" does not mean they came from Zendikar)

Segue: Often speculated, people mention Garruk's "growth magic" and how powerful it is on Zendikar. But this does not mean he is a native to that world. Liliana's powers are strongest on Innistrad, despite her being native to Dominaria. Different Planes have different types of mana, and it is inevitable a Planeswalker would find a world where their mana is strongest. For example, Ashiok's magic was the most powerful on Theros, due to that world's working of "Devotion". By tapping into the innate fears everyone had, he could make them believe his terrors were far more real than they were. Because of how Theros works, belief gives power, and so their fears manifest in far more dramatic forms - meaning Ashiok's powers are far stronger on Theros than nearly anywhere else. Despite him, in my opinion, being likely from Tarkir under the rule of Silumgar as a Priest. But that's for another thread.

  • His right-arm gauntlet resembling the armor and weapons of the Guul Draz Assassin, which only proves he has been to Zendikar and likely took one of these from a fallen enemy; Not that he was physically born there. Perhaps best seen on Garruk Relentless  Flip

I honestly feel like Garruk is far more aligned with being a native to Bretagard than Zendikar.

I do not believe it was announced where Garruk was actually from, as of yet, but if I had to pick between a pre-existing world or creating an entirely new one - as seems to be the going trend, I'd say Bretagard from Kaldheim is where he's from.


Artwork by Brad Rigney. Please support their work.

TypicalTimmy on Card creation challenge

1 year ago

Unless I am mistaken, the current challenge would likely be a redo for the following, last-issued challenge:

  • new trend of planeswalkers who gain loyalty based on other factors

Such as how Garruk, Cursed Huntsman and Lolth, Spider Queen operate.

Jonesbond49 on Friends with Atraxa 2.0

1 year ago

Here is a list of cards that caught my eye.


Elspeth, Sun's Champion creates blockers and wraths big creatures.

Garruk, Cursed Huntsman creates blockers and destroys a creature while drawing you a card.

Ashiok, Nightmare Muse creates a blocker and bounces a creature while disrupting a hand.

Removal: Elspeth Conquers Death is just a good removal piece that returns a creature/planeswalker on the third chapter.

Wraths: Austere Command , Time Wipe , Cleansing Nova , and Doomskar .

Cards that save or reanimate: Semester's End (new card), Triumphant Reckoning , and Primevals' Glorious Rebirth

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