Garruk, Cursed Huntsman

Garruk, Cursed Huntsman

Legendary Planeswalker — Garruk

0: Create two 2/2 black and green Wolf creature tokens with "When this creature dies, put a loyalty counter on each Garruk you control."

-3: Destroy target creature. Draw a card.

-6: You get an emblem with "Creatures you control get +3/+3 and have trample."

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Garruk, Cursed Huntsman Discussion

TypicalTimmy on Card creation challenge

4 weeks ago

Unless I am mistaken, the current challenge would likely be a redo for the following, last-issued challenge:

  • new trend of planeswalkers who gain loyalty based on other factors

Such as how Garruk, Cursed Huntsman and Lolth, Spider Queen operate.

Jonesbond49 on Friends with Atraxa 2.0

3 months ago

Here is a list of cards that caught my eye.

Planeswalers:

Elspeth, Sun's Champion creates blockers and wraths big creatures.

Garruk, Cursed Huntsman creates blockers and destroys a creature while drawing you a card.

Ashiok, Nightmare Muse creates a blocker and bounces a creature while disrupting a hand.

Removal: Elspeth Conquers Death is just a good removal piece that returns a creature/planeswalker on the third chapter.

Wraths: Austere Command , Time Wipe , Cleansing Nova , and Doomskar .

Cards that save or reanimate: Semester's End (new card), Triumphant Reckoning , and Primevals' Glorious Rebirth

Sorin_Markov_1947 on Vorinclex Ramp

5 months ago

Solid list! I think there are better things to ramp into as backups to Vorinclex than Burning-Rune Demon and Demon of Loathing though. Beanstalk Giant is some minor ramp with a payoff later if needed, and Ashaya, Soul of the Wild is another possibility.

If you want Planeswalkers, Garruk, Cursed Huntsman is another possibility that's just good in a vacuum as well.

I like the ramp package, but I think Cultivate is better than Ilysian Caryatid . It can't be killed and the one mana extra won't do too much considering you're ramping to 5 or 6, not 4. You also already have Dream Devourer in the two-drop slot, though on turn 3 you may be foretelling with it instead of Cultivating. Depends on the situation.

There's no way Binding the Old Gods doesn't belong in this deck. It's one of the best removal spells in Standard, then ramps you, then makes your non-threats deathtouch. I think it can replace Bloodchief's Thirst .

If you wanted to make it Sultai and focus less on Vorinclex, you could add koma the world serpent as the best non-Ugin thing to ramp to in Standard. You could also go for the Ultimatum, and at that point you're just Sultai Ultimatum.

For the manabase, I think you could add some Triomes to help protect against flooding in the late game.

Azeworai on Kaldheim's Walkers

10 months ago

Destroyerbirb - Interesting theory on Kaldheim being the home plane of Garruk, as his homeplane remains unnamed. He certainly has the figure to fit the clichés of Vikings. The one bet against his appearance is that he has shown up rather recently. With the story culminating at War of the Spark, WOTC has stepped away from cross-block storytelling for the time being, and he  Flip was just in Eldraine.

Due to Zendikar Rising's odd layout of its lands, being a cycle of Dimir, Boros, Selesnya, Izzet, Gruul, and Orzhov. Wizards has always had cycles of lands completed over two Standard blocks, so the rest should be in Kaldheim. Rakdos, Golgari, Simic, and Azorius should be present, and these combinations may lead to what archetypes will be prominently present, and which planeswalkers align with such archetypes. The Rakdos planeswalker above makes sense with this.

TLDR: I think Kaya is getting another colour combination and that Garruk shan't appear.

Sidenote: Raid is definitely returning as a mechanic. Calling it here.

Azeworai on Kaldheim's Walkers

10 months ago

So, we've seen a consistent theme within the past Standard releases since War of the Spark, being the Planeswalkers. What always happens is that there are three 'Walkers—two returning characters and one new. Throne of Eldraine had these two, this one, and Elk; Theros, Beyond Death had her, that one, and him; Ikoria had High-Kick, this guy, and that person; and, lastly, Zendikar Rising had this compeer, this complice, and this confrere. (Ran out of things to call them).

With each of these people clearly stated above, and with the coming of Kaldheim, I am much curious as to what players may speculate. We know that it is a frore, hiemal terrain, being a Nordic-esc setting, but I know not anyone who would suit this setting. Sarkhan that beseems the wintry world, but the other returning character is more difficult to isolate.

More so as a follow-up in the same thread, any ideas for the new Planeswalker's design?

Faux_Faux on None

1 year ago

^^^^^

This makes perfect sense; I thought it was the same way. It would be very uncharacteristic for a character like Nahiri to need to be "rehabilitated" back to plain White mana.

I provide, for an example, Garruk; Garruk Wildspeaker to Garruk Relentless  Flip

This perfectly sums up the events that transpired between he and Liliana: Liliana finally gets her mitts on the The Chain Veil. She curses him, causing a traditionally black effect, cursing him, and altering his color identity. It isn't until the events of Eldraine that Garruk is freed from this curse, as Dog. (Lol, Oko, Thief of Crowns, you cheeky cunt.) i.e Garruk, Cursed Huntsman.

Ultimately, I believe Nahiri will just be plain white again, provided she isn't still pissed at the ol Vampire Dude.

Btw, I loved Stone and Blood. Lovely writing to add to the void left in the set. As much as I love FSM, (Emrakul, the Promised End) it was nice to have Nahiri's perspective during the set other than her directly mentioned cards.

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