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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
: Add .
Whenever a creature you control dies (is put into the graveyard from the battlefield, tokens are put into the graveyard before they cease to exist), put a corpse counter on this.
, , Sacrifice this: Create a 2/2 black Zombie creature token with decayed for each corpse counter on this artifact. (A creature with decayed can’t block. When it attacks, sacrifice it at end of combat.)
jarncards on Dead WOMan Walking
2 months ago
Fiend Artisan is green
I think Sidisi, Undead Vizier is awful unless you use a lot of reanimate effects, it's just so expensive to tutor. Geth, Lord of the Vault is crazy strong, but he's a totally different deck most of the time. I'd dump Liliana's Steward too. You and one other player go down a card, putting the rest of the table ahead of you by one card, but they also get to choose, so you're never going to get the card you want out of their hand.
Hobbling Zombie and other cards like it, like Putrid Goblin are excellent at keeping attacks away from you while you build up your board. and the pseudo revival effects let you abuse a lot of other zombie mechanics. Butcher Ghoul, and Geralf's Messenger or Doomed Dissenter are ok too. i wouldnt use Sightless Ghoul though. They are all better than Reassembling Skeleton though. Keep Relentless Dead. Im not sure if they make the cut, but they arent scary, but that means they are good at keeping a target off your back til youre readyfor one.
Magus of the Bridge is great for a non-zombie. Probably use it over Tainted Adversary, i feel like that one just costs way too much before its good. Dreadhorde Invasion is incredibly good, as is Mikaeus, the Unhallowed. i'd put those in for sure.Tormod, the Desecrator is still really good. Zombie Trailblazer is devastating to the person sitting to your left in particular or anyone playing five colors/ not black. When you REALLY need someone to not cast a spell. make all their lands swamps during the upkeep. almost every board wipe is a sorcery.
I think you might want to dump Thought Vessel for Mind Stone or even Blood Pet. In many cases discarding is beneficial to zombies. If you want to keep infinite hand size, Zombie Infestation and discard at will cards are pretty helpful.
I think Noxious Ghoul is the single best zombie card in the game, in this deck it basically says, tap your commander, wipe everyone else's boards. Use it.
Sutured Ghoul is runner up. If you include it and other high power zombies like Rotting Regisaur you can put him out as a 20+/xx easily, and then get 2/2s. HE doesnt play nice with mass reanimate, but he's an alternate win condition on his own. also its a great tool since youre probably gonna sac the dino and Phyrexian Soulgorger pretty quickly. If you sacrifice him on the end step before your turn i think you will almost always have a game ending horde.
Gray Merchant of Asphodel is utterly stupid. The absolute best reanimate target you could hope for. and since your card draw is gonna cost a ton of life, hes always going to be valuable. Whip of Erebos is probably the only other reasonable lifegain choice.That one makes aggressive attacking suddenly super safe
Jadar, Ghoulcaller of Nephalia is really cheap at making zombies if you dont have any other sources of decayed zombs. they cant block, but you get so many death triggers
Graveborn Muse is great card draw.
Hatred is usually better than Endless Scream
I think Gempalm Polluter is fantastic. its card draw, puts a big zombie into your graveyard, and hurts a player if things are going well.
I don't think Endless Ranks of the Dead is that great, but it certainly is cool. Wand of Orcus is really cool too. I'm not sure if its good though.
Board wipes will shut you down as you have things right now. Crowded Crypt and Kalitas, Traitor of Ghet, that way, even if there's a board wipe you still have a whole army of zombs to multiply even after everything is dead. Rise of the Dread Marn is another fantastic option that you can abuse if you run things like Carrion Feeder too. Run Carrion Feeder, period. It lets you loop gravecrawler and saves yourself from control magic and exile spells.
Consider Toxic Deluge and STRONGLY CONSIDER Nevinyrral's Disk. Single target removal like tragic slip is ok because you can choose when things die, but other cards like Malicious Affliction are going to miss a lot of key targets. And you absolutely need to have a way to clear artifacts and especially enchantments.
Dark Salvation is pretty cool. not sure if it is good enough, but i'd use it rather than some of your spot removal.
Liliana, Dreadhorde General is really absurdly strong if you can get it out, and even if it dies the next turn you can draw a bunch off of it. Liliana, Heretical Healer Flip you already know is great.
If you diversify your black lands, Field of the Dead is the best land. its silly how good it is. I'll start you off with the autoinclude Unholy Grotto. Malakir Rebirth Flip is too.
I'll see what you make and see if i find anything else. later
king-saproling on Ashnod's Bakery
5 months ago
Personally I would make these swaps:
+ Goblin Engineer
+ Unstable Obelisk
+ Bloody Betrayal
+ Commander's Sphere
+ Spark Double
+ Crowded Crypt
+ Letter of Acceptance
+ Izzet Locket
+ Rakdos Locket
+ Dimir Locket
+ Whisper, Blood Liturgist
- Ravenous Harpy
- Laurine, the Diversion
- Yahenni, Undying Partisan
- Angrath, the Flame-Chained
- Jace, Ingenious Mind-Mage
- Undercity Informer
- Thoughtpicker Witch
- Claws of Gix
- Tibalt, the Fiend-Blooded
ActionReplay on Zombies Wilhelt base
1 year ago
Also, I highly recommend you add Distant Melody. Best draw card in my deck. Sometimes I draw 7+ cards with 4 mana. If you have the money for it Necroduality Is similar to Reflections of Littjara and if you have them both out you'll be cranking out zombies at an incredible rate. If one of those zombies happen to be Gray Merchant of Asphodel You will heal a lot and might just outright win on the spot. (copies of gray will also give 2 devotion I believe) If you need more flying Eternal Skylord has pulled me out of some binds. If you don't mind humans in your deck Archetype of Imagination will also fix any flying needs. At that point it just comes down to preference and what is in your playgroup. Most of the players I go up against have lots of fliers so it is always an issue. Sometimes I want more uses for those decayed zombies and Gravespawn Sovereign gives it to me. With him and four decayed zombies you can pull a creature from any graveyard onto your battlefield once every turn. If you just got board wiped and all you have left are decayed zombies from either Wilhelt or Crowded Crypt Gravespawn can help you bounce back. Just pointing out that these cards exist and what I use them for, but I would highly recommend Distant Melody and Necroduality for your deck. Hope you have fun playing and comment how you do with the deck as you gain experience with it. I play the same commander and would like to know if you find some cards work really well with your deck and if others don't. Good Luck!!
Necrosis24 on dimir zombie token engines
1 year ago
I feel like there is an underlying issue here because as you said you have a lot of the suggested cards so you should be able to generate quite a few tokens already.
Regardless here are some synergies to look out for. Massacar's infinite loop paired with a good chunk of cards in your deck will give you a win so I won't bother with the potential infinite combos as that is self explanatory (Gravecrawler + Phyrexian Altar = Infinite Etb, Cast, and Death Triggers)
Ghoulcaller Gisa + Headless Rider or Wilhelt, the Rotcleaver: Any creature you sacrifice will generate an additional zombie token. If both are in play even better.
Crowded Crypt + Ashnod's Altar/Phyrexian Altar + Headless Rider or Wilhelt, the Rotcleaver: At the end of your opponent's endstep sacrifice your nontoken zombies to either altar assuming you have enough creatures to generate . Each creature you sacrificed will net you a 2/2 zombie from wilhelt or headless rider. Activate Crowded Crypt using the mana you obtained from sacrificing your creature's which will basically double the amount of tokens you have. So assuming you had six zombies in play at the end you will have twelve 2/2 zombies.
Tormod, the Desecrator + Gravecrawler + Ghoulcaller Gisa: Will net you three zombies a turn (Even more with lords in play or Headless Rider/Wilhelt, the Rotcleaver).
Necromancer's Stockpile + Bone Miser: Each creature you discard will net you two zombie tokens. Hopefully you draw into Zombie Apocalypse to get them all back.
Fleshbag Marauder Equipped with Blade of Selves + Wilhelt, the Rotcleaver: Assuming you have three opponents when each Felshbag Marauder token enters the battlefield they can sacrifice themselves to their own etb. This nets you three 2/2 zombies with decay and your opponents must sacrifice three creatures.
Some sac-outlets to consider:
Some Card Draw:
These are just a few affects to give you an idea on what to look for.
1 year ago
Thank you IHATENAMES for the suggestions. I made a few quick swaps for Viscera Seer, Crowded Crypt, Demon of Dark Schemes, Fallen Ideal, and Mask of Griselbrand. I'll have to think about how to accommodate the other cards while keeping the curve low enough, but I do like all of the suggestions. The reanimation pieces are particularly interesting.
1 year ago
Doubling death triggers is a powerful effect. However you need to get a good amount of value from it to make it worth it. A Xtra token once is not great (see Hunted Witness). I'd look at that if you are looking where to cut to add any of this.
Open the Graves Xtra token per death trigger.
Nightmare Shepherd double the death with a token to sac as well more helpful when you are going off then early game. A budget Luminous Broodmoth I'd run at least one.
Mask of Griselbrand card draw made for this deck. By far.
Crowded Crypt interesting new card I'd suggest running over the locket
Demon of Dark Schemes boardwipe small guys plus reanimation.
Death Tyrant a little niche but very powerful if doubled.
Fallen Ideal For thatvultron win vs the deck with near infinite health.
Peer into the Abyss underrated card draw or even player removal.
Viscera Seer Carrion Feeder Sadistic Hypnotist I think more creature free sac outlets would help here are 3 that I prefer.
Twilight's CallDread ReturnVictimize Hell's Caretaker you lack reanimation almost entirely. This is a few I'd suggest. In this type of deck saying your board 1ce reanimating and doing it all over again is the general way I see aristocrats win. Adding a few even if it's not these will immensely power up your deck.
Higher budget items that you should look into if you want to increase your budget. Luminous BroodmothLiving Death
multimedia on Undead Unleashed
1 year ago
Hey, nice upgrades of Demonic, Acererak, Stitcher, Gravecrawler, Grim, Sidisi, Cryptbreaker, Master, Undead, Remembrance, Titan, Victimize, Misty, Drowned, Clearwater.
Interesting choices to cut the mana rock ramp other than Sol from the precon and reduced the lands from 40 to 31. Reducing the lands is fine because 40 lands in the precon is too much. Although, only 31 lands is pretty risky; I wouldn't play below 34 if I'm not playing green. The problem is you haven't compensated for the reduction of lands by adding more ramp to have enough mana or more low CMC draw to help to draw lands or some of both. It looks like you have cut lands to add more high CMC cards which is the wrong approach when upgrading a precon.
With a budget of $400+ consider adding the mana rocks? The precon has Arcane Signet, Talisman of Dominance and Crowded Crypt, all these are good. Add to these Dimir Signet and Thought Vessel; these two are upgrades for the Diamonds. More low CMC draw can also replace lands such as Brainstorm, Preordain, Deadly Dispute, Frantic Search, Village Rites.
Dreadhorde Invasion is a two drop in the precon and it's a good repeatable Zombie source for Wilhelt. Sac the Zombie Army token at your end step on each of your turns for a repeatable draw source that only costs you 1 life on your turn. Midnight Reaper is also in the precon and it's a Zombie who can be a repeatable source of draw especially with Gravecrawler.
Some cards to consider cutting because they're not as good as others here:
- Lord of the Forsaken
- Sludge Monster
- Eternal Skylord: don't need it because you have Hordewing Skaab.
- Dread Summons
- Ghoul's Night Out
- Oriq Loremage: don't need it because you have Vile Entomber.
- Syphon Flesh
- Whispersilk Cloak
- Empty the Laboratory
- Liliana's Mastery
- Open the Graves
- Risen Executioner
- Phyrexian Crusader
- Ebondeath, Dracolich
- Army of the Damned
I don't think you have the mana to support X spells such as Summons and Empty to get enough from them to be worth casting. Adding Cabal Coffers + Urborg, Tomb of Yawgmoth would help also with casting Army.
With Gravecrawler to combo with Rooftop you need a sac outlet. To combo with Wilhelt and Poppet Factory you also need a sac outlet. Consider adding some sac outlets?
- Blasting Station: can be the win condition with either Gravecrawler or Factory combo.
- Carrion Feeder: one drop Zombie.
- Ashnod's Altar: combos with Havengul Lich + Rooftop to repeatedly reanimate/sac/reanimate all Zombies in all graveyards.
- Altar of Dementia: infinite mills all your opponents when you control Factory by repeatedly sacing just one Zombie. Can also be the win condition with Gravecrawler + Rooftop.
If you're wanting to win with combo especially with Rooftop then consider some protection for the combo? Lazotep Plating, Counterspell, Swan Song, Flusterstorm.
Good luck with your deck.
youareatrex on Clark Grismold, Golgari Vacation
1 year ago
Thanks for commenting. A few thoughts on Grismold, the Dreadsower
The deck is not super powerful. In my opinion that is largely because of the fact it is a voltron deck vs. anything regarding grismold himself or my specific build. Voltron is just a hard way to consistently win. It is hovering around a 20-25% win rate - which is solid/normal but by no means powerful.
I am constantly tweaking the deck. I started off with some more generally powerful cards that seemed to fit the theme - Avenger of Zendikar, Grave Pact, Moldervine Reclamation, etc. But ultimately found the deck should be more single-minded - enabling grismold’s win path exclusively. This led to a more efficient build - we are currently clocking in at a very low average 2.15 cmc. But pretty much every set they print has 5 cards that could go into grismold - the deck could easily be 150 cards, so that makes cutting quite difficult. I am about to add Crowded Crypt and Slaughter Specialist from Innistrad, for example - so have to find room for those.
I actually never am sad to see a hand full of protection, haha. This is because no amount of politicking is going to convince your opponents not to want to remove a 25/25 trampling commander. So you’re going to have to burn multiple protection spells every game - if grismold is going to survive and you are going to win. So for me this 8-10 protection spells is a good amount.
The deck is fun! It combines a few staple EDH archetypes - Voltron, aristocrats, tokens, +1/+1 counters into one package.
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