Hostage Taker

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare

Combos Browse all

Hostage Taker

Creature — Human Pirate

When Hostage Taker enters the battlefield, exile target artifact or creature until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.

Price & Acquistion Set Price Alerts

XLN

Ebay

Hostage Taker Discussion

flapjackwars on Marchesa, Long May She Reign (WIP EDH Primer)

8 hours ago

I like this primer, and I appreciate that you understand some of the stronger Marchesa interactions like the applications of the graft creatures and Mimic. I hope you'll check out my Marchesa list. I think we have a similar outlook though I favor low cost cards for curveouts and I think you might find some of my cards to be "do-nothings." Anyway here are some of my suggestions and thoughts:

Dusk Legion Zealot , Baleful Strix , Alchemist's Apprentice , Seekers' Squire , Preordain , Sage of Epityr , Rix Maadi Reveler : The first three are a slam dunk while the rest are a bit of a harder sell, but all of these cards get cast earlier than Mulldrifter/Disciple of Bolas so they help you hit land drops and find your missing pieces. And something like Apprentice can curve right into a counter enabler and draw 4 cards on turn 4 before you'd even cast the more expensive draw spells. Preordain and some amount of the other cantrips are always worth consideration too, since you're trying to put together specific things to bring a powerful Marchesa engine online.

Altar of Dementia , Spawning Pit , Bloodthrone Vampire , Dross Hopper : A critical mass of sac outlets is important and though the creatures listed aren't exciting they're a lot better for rebuilding if your first boardstate gets broken up. Deploy on turn 2 into value creature on turn 3 to recur on turn 4, or deploy alongside 3-drop on turn 5 to try to rebuild. I dislike using my whole turn to play Grimgrin or Falkenrath which I consider to be pretty mediocre standalones in EDH (Grimgrin is probably fine actually though a little finnicky) and Yahenni not being able to sac itself is a problem for me.

Goblin Cratermaker , Heap Doll , Mausoleum Wanderer , Goblin Trashmaster , Abyssal Gatekeeper , Nevermaker : Personally only run the first three but have included all of these at some point or another. They're all creature-based interaction that Marchesa can recur, but at instant speed. For example, I much prefer Heap Doll to Agent of Erebos since you can stop something like entomb-reanimate or Survival discarding Kiki to find Karmic Guide. The downside to cards like these is that they're rare and not usually efficiently-costed, but they're definitely worth considering. Boompile , Oblivion Stone , Engineered Explosives : Grixis' best enchantment removal. I'd go with these over the Grave Pacts for multiple reasons. First, destroying all nonlands and being left with Marchesa is a bigger power play. Second, it's nice to be able to remove Rest in Peace and other generally pesky enchantments. Third, these cards aren't reliant on your engines being in place to do their job, so they're better for coming back from behind. In the same line of thought:

Sower of Temptation , Grenzo, Dungeon Warden , Hostage Taker , The Eldest Reborn , Demon of Dark Schemes : My topend may look odd to you but each of these cards is strong interaction on its own, and becomes an army-builder alongside Marchesa. Stealing creatures is great for ramping and killing enchantments, or winning with Primeval Titan. Bribery and Phantasmal Image are more cards in this vein, as well as the Puppeteer Clique and Gonti you're already playing. I prefer these to Flayer, Herald of Secret Streams, etc since they help you come from behind when Marchesa isn't out, and having "finishers" that rely on your engine being all in place isn't all that effectively different from just running some combo (Metallic Mimic / Murderous Redcap is the most efficient one for Marchesa imo if you wanted to go the route). Of course, Flayer does act as removal, and is also very fun, but I hope you'll consider cutting Herald, Merchant, and Kokusho. Mikaeus is actually nice as a "backup commander" with great synergy with Marchesa but he's not in my build because I run too many Humans. Luckily we have Grenzo who is an absolutely insane engine card.

Awaken the Erstwhile , Mindslicer : Marchesa can dominate the board but is weak to combo, hate enchantments, the whole table targeting all your stuff with removal, and brick hands. These cards take care of the first three. Landing them early with your value engines already online is like a more reliable sort of "land destruction win" since in either case they can't cast their spells. Trinket Mage , Spellseeker , Phyrexian Metamorph , Mindclaw Shaman , Entomber Exarch , Trophy Mage , Ixidron , Sparring Construct : Miscellaneous other value ETBs. Trinket Mage is the best one, I highly suggest you include him. Construct will surprise you with how strong it is. The baseline is on-board protection for Marchesa the turn you cast her, but the upside is acting like a limited Graft creature by giving each new creature you play a counter.

I think that's just about it for suggestions, maybe consider Spell Pierce , Stubborn Denial , and Fire Covenant , but overall, great primer, very well-written, and I think you'll set people in the right direction when it comes to building Marchesa.

Dete on Transmutiny

1 day ago

then you should have a few more creatures on board like adding 1 more Hostage Taker and a full set of Deadeye Tracker maybe 2 of Fathom Fleet Captain and Wanted Scoundrels or a full set of them as well and having more counters rather than trasmute spells. for that i guess droping 2 Clutch of the Undercity and 2 Perplex and some oter spell...

for the mana base having a land that comes in tapped is really bad and you cant look for it, so if it on budget i suggest you change it for Underground River , Sunken Hollow or Drowned Catacomb .

Languish on the side or main will help with more aggro match ups, hopefully when you dont have creatures on the field.

for now i cant think of anything else so good luck.

storro on Kaya's Judgement(RNA)

2 days ago

this deck feels like it should be esper for Hostage Taker and Deputy of Detention but maybe i'm just trying to make it esper lol

xaarvaxus on Aminatou, Blinks

1 week ago

For stealing your opponents' stuff you should include Hostage Taker and/or Sower of Temptation

Crystal Ball is just better than Seer's Lantern , it does twice as much for half the activation and same casting cost.

Rather than using Deep Freeze , Darksteel Mutation is better for taking out someone's commander as it survives through a lot of boardwipes that would help free that trapped commander. For everything else, there's Reality Acid which gets around indestructible.

multimedia on Dimir Aristocrats Commander?

2 weeks ago

Hey, for a Dimir Commander consider the The Scarab God?

Combine the aristocrat strategy and reanimation? You don't have to play Zombie tribal with Scarab, value creatures are just as good. Get value from creatures when they ETB, when you sac them with sac outlets and when they are reanimated.

Creatures such as: Mulldrifter, Baleful Strix, Hostage Taker, Plaguecrafter, Champion of Wits, Clever Impersonator, Phyrexian Metamorph, etc. Can still include Zombies: Carrion Feeder, Cryptbreaker, Gravecrawler, Sidisi, Undead Vizier, Fleshbag Marauder. Consecrated Sphinx, Jin-Gitaxias, Core Augur and Razaketh, the Foulblooded are great creatures with Buried Alive or Windfall and reanimation. Sheoldred, Whispering One is also a good reanimation target, at reanimating one of your value creatures each turn.

Enral on Muldrotha, the Valuetide

2 weeks ago

Nice update...these are my suggestions for possible changes to your list:

  • Remove Lotus Petal for Executioner's Capsule = my logic is that lotus petal can't be abused till when muldrotha is in play. Having a tutorable removal with trinket mage is invaluable.
  • Remove Kokusho, the Evening Star for Hostage Taker = Unless you can kill the table quickly, recurring this multiple times will put the focus on you and decrease your chance of winning. Hostage taker can steal an artifact early game and ramp even further as well as doubles for creature removal/steal. You already have several infinites as a win condition.
  • Remove Perpetual Timepiece for Flash (you had it in your deck before) again since you can turn any of your value creatures into instant speed interaction too as well as the good ole' flash-hulk combo.
  • Remove Deadeye Navigator for Phyrexian Delver = You do not have Peregrine Drake in your list anymore and this card is often dead in your hand since you don't run a lot of ETB creatures to abuse him with. He is also a hate magnet. Delver is needed as part of the protean hulk combo line.
  • You need to also test out Pitiless Plunderer as it is part of the protean hulk combo line.

Hope this helps!

captainamerica on All Types of Pirates!!!

3 weeks ago

skip Sleek Schooner and be sure to play Hostage Taker if you can. I prefer to play UB pirates. That generally means a playset of stormtamer, hostage taker, and Dire Fleet Poisoner

kimbo12 on Sultai Graveyard

3 weeks ago

Thanks for the feedback blubblub! What other permanents are you using? I guess Mnemonic Betrayal could be more of a mill card, but I like the interaction with Thief of Sanity and my other control cards. The game plan is to win off my graveyard or theirs. I'm going to increase Ravenous Chupacabra to 4, and I need to find a replacement for the other two Hostage Taker.

Load more