Hostage Taker


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare

Combos Browse all

Hostage Taker

Creature — Human Pirate

When Hostage Taker enters the battlefield, exile target artifact or creature until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.

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Recent Decks

Hostage Taker Discussion

IsigoMtg on Grixis Midrange [GRN] Please help for GP!

22 hours ago

nıce deck m8. If i was to make some changes i would change the Essence Scatter for Syncopate since it can deal with anything and also exile it. I would also change Doom Whisperer for something like Hostage Taker since it interacts with the board. But take everything i say with causion . I m no pro nore anything like it :)

CalvinR on Replacing Hostage Taker

2 days ago

Boys and Girls of the Magic Cardslinging community. Im looking for a Blue or Black replacement creature for Hostage Taker.

The Wrath of the Scarab God

Shad0wRaz0r on UB Fliers

3 days ago

I don't think you should be running Dimir Spybug or Thoughtbound Phantasm, or other cards like that, in this deck. While I would encourage running surveil cards like Thought Erasure and Sinister Sabotage for the card advantage, cards like those creatures I mentioned should be run in solely surveil decks, as they function best in them. If you want surveil cards to replace them, Blood Operative is really powerful, as it lasts through Chainwhirler, has decent damage, and has graveyard hate all in one package. Hostage Taker is a pretty good replacement as well.

Second off, your creatures are not particularly powerful, so I don't think it's a good idea to run Lazav, the Multifarious unless you have a deck devoted to it. Maybe the other Dimir legendary, Etrata, the Silencer, would be a good finisher with all of the surveil you have already.

Finally, Breaking // Entering is not standard legal. There are some good replacements for that slot, though, like Notion Rain or other card advantage sorceries.

CalvinR on xyr0s

3 days ago

I saw your comment on Wrath of the Scarab God.

What would you suggest to replace Hostage Taker, I was thinking that it needed to go, but I dont know what I would replace it with.

Also, Disallow is awesome as a counterspell, because it allows me to counter almost any action my opponant takes. So maybe drop 1 copy of each counterspell in the deck in favor of Thoughtseize?

Let me know what you think.

xyr0s on Wrath of the Scarab God (Competitive Control)

3 days ago

Disallow isn't really that great a card. 3 mana counterspell? Hard to keep mana up for it and do something else on your own turn. In general, actually, the plan of going with counterspells and not bringing any discard (at 1 cmc, that is) is questionable. See, Thoughtseizeing a card away is proactive - you get to choose which card your opponent loses, at just 1 mana, and get some information on their hand too. While counterspells are pretty good, there's commonly played cards that give a way around them (Aether Vial, Cavern of Souls). So I suggest that you exchange all 3 Disallow and 1 Countersquall for Thoughtseize.

Hostage Taker... cute... but... 4 mana, 3 toughness? It is killed by every commonly played removal spell in modern. You may play spells removed with it, that's great. But in how many matchups is there simply nothing interesting to play? Then it's just a slightly bigger and harder to cast Fiend Hunter.

Bchong on Muldrotha, Recycling Queen

6 days ago

I am just going to start off by saying that Muldrotha excels are enabling weird combos or recurring value plays. It also seems like you are playing a fairly cheaper deck so I won't bother with all the lands you could put in and other super expensive stuff.

One of the things you are missing are

all the 0 mana artifacts: Tormod's Crypt Lotus Petal

1cmc: Caustic Caterpillar Elephant Grass any one cmc mana dorks Nature's Claim Carrion Feeder Skullclamp Unbridled Growth Nihil Spellbomb Pithing Needle All of the one cmc tutors such as Entomb Crop Rotation

2 cmc: all the possible signets and talismans, Zulaport Cutthroat Ratchet Bomb Animate Dead

3cmc: Windfall Frantic Search and you don't have to listen to this one...for of just the fun card Oppression

4cmc: Null Brooch

Some of the super fun combos are... Dream Halls Food Chain

now what to take out and why... In general I play in a faster meta where many of your creatures aren't able to even be played before the game ends

Cut: everything that is 5 cmc and above and every planeswalker except Shriekmaw Mulldrifter Deadeye Navigator this is because these card are simply not impactful enough and there are better alternatives around...

remove every single "when creature dies everyone loses a life" except Blood Artist and my suggestion of Zulaport Cutthroat you have too many redundant affects.

and here is just some fairly "bad" cards in your deck 4 cmc or less: World Shaper Vizier of the Menagerie Solemn Simulacrum Sidisi, Brood Tyrant Hostage Taker Dreamborn Muse Baleful Strix Nevinyrral's Disk Control Magic Reliquary Tower

you might even want to consider taking out Sol Ring but i guess it helps you play muldrotha

anyways good luck to you

Lord_Khaine on Black Blue Aggro-Control

3 weeks ago

This deck feels like it has a slight identity crisis. If you really, really want to build aggro-control, take a step back and ask "what creatures provide removal and draw without too high of a CMC?". In aggro-control, with the exception of moments where you need cost-effective answers, you want your creatures having built-in removal, and relying on those. Keep throwing them out there, and watch your opponent be pushed further and further on the back foot. Aggro-control isn't going to do damage as fast as other aggro decks, because it sacrifices the higher damage from creatures for removal effects to be able to steadily attack an opponent and not burn out.

Example: Hostage Taker will get you a 2/3 body to swing with, remove an opponent's artifact or creature (which you can follow up with casting for yourself), and costs 4 mana, usually at the top of the curve that you want in an aggro-control deck. Fell Specter and Ravenous Chupacabra are both good examples that you already have included, and should have more of. Probably drop Vampire Sovereign for one of those.

Drop Consulate Skygate. I'd recommend replacing it with Gifted Aetherborn if you already have it for the Deathtouch and Lifelink on a 2/3 body for , but if you feel its too close to rotation, I understand. Next recommendation would be a creature at CMC or less with deathtouch, because that will be a deterrent and can trade with an opponent's creature if you want it to. Blessing of Belzenlok is also nice, but you only have two legendary creatures, and I'm almost thinking you'll get more value out of Demonic Vigor. Why? You'll get to use the removal/disruption effects of your creatures again. Same case for Doomed Dissenter, there are probably better 2-drop creatures you can use.

So look at creatures in the format that generate card advantage, whether its by forcing discard, removing a creature, drawing you a card, etc., and get those in the deck. After that, look at the creatures you've assembled and ask where their discard/removal/draw abilities fall short, and use instants and sorceries to fill in the gaps.

Sincerely, an Aggro-Control fanatic.

(Watch out for cards like Vine Mare, I hear green stompy is a popular budget deck these days.)

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