|Commander / EDH||Legal|
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Creature — Human Pirate
When Hostage Taker enters the battlefield, exile target artifact or creature until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
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Hostage Taker Discussion
11 hours ago
As for the Hostage Taker, this deck isn't looking for control but more hard hitting so they're saved for another deck!
14 hours ago
You need some Unclaimed Territory in this deck for sure. Pirates OH MY! I am not a huge fan of Deadeye Brawler you can get way more control of the game with Hostage Taker. Cut is great removal but not as powerful because its a sorcery and not an instant. Removal to consider: Fatal Push, Vraska's Contempt, or Lightning Strike. Counter abilities are very useful too. Consider Lookout's Dispersal or Siren Stormtamer. Those are my suggestions! You are on your way to a good looking deck.
16 hours ago
i would personally suggest adding 2-3 copies of Forerunner of the Coalition as in my pirates i also run 2/2 of Admiral Beckett Brass and Hostage Taker, and quite honestly, sometimes you just dont find them.
Once you add some Forerunner of the Coalition the odds to find your key creatures skyrockets, as it, along with Siren's Ruse creates a scenario where the chances of finding a Admiral, Hostage taker, forerunner or ruse is really high, and if you have a forerunner and ruse her, you can go and find another pirate! im talking about a 7/60 chance of finding a 1 of if you run 3 Forerunner with 4 sirens ruse. its bonkers how consistent your strategy becomes if you can do that. Siren's Ruse also has a multiple different other applications as im sure you know, and i believe it is the key card in a Grixis pirate setup. The other idea ive been playing with is Warkite Marauder into Shock, Lightning Strike or Dual Shot in place of something like Vraska's Contempt, probably still need that since since in RIX Walk the Plank and Fiery Cannonade might become even more situational that it was before, with the merfolk and vampire 2 manna lords i dont feel the cannonade would have a place anymore, but im still torn as to what to replace that with in the sideboard as it was sooo good.
3 days ago
6 days ago
Would it be too complex for the manabase or would it make the deck too unconsistant with 3 colors in?
But thanks for making this kind of deck because I love it and I love that you are playing Ravenous Chupacabra because I want to see it outside of limited and draft
6 days ago
I think tempo is the way to go as well. Pirate themed cards seem to lean that way, Siren Stormtamer, Lookout's Dispersal, Admiral's Order, Dire Fleet Poisoner and Hostage Taker attest to that. Straight up aggro doesnt seem all that good to me, and pirates dont have nearly as much pump as, say merfolk, so i think trying to pump them is a failed effort.
They do have some really epic enter the battlefield and Raid abilities though. One spell that i think is key to abuse their entrance abilities with is Siren's Ruse, as it does everything you want it to do at 2 mana in a tempo deck. saves you a creature, gets your epic enter abilities to trigger again coughHostage Takercough aannnd replaces itself by drawing you a card.
Sadly though, their win-cons are all creature based in nature, and their stats leave much to desire for. they cannot fight proper aggro decks past turn 3-4, and they cannot finish the game soon enough against other stuff with their creatures alone. they need lots off help from non-creature sources, and i think stealing your opponents win-cons is probably the best way to go.
You got the right idea here. Hostage Taker is the key card, and Protean Raider can act as a possible win-con, but again i think the ruse will help you play him more freely too, as you can always change what you copy later on of they one-up whatever you already copied.
I kind of dislike Ruin Raider though, as i dont think you can go over 2 manna on 90% of your cards when playing him, for the risk of just killing yourself. you dont wanna be forced to Abrade or lightning strike your own creature, but i feel like at some stage you will be forced to, and you better hope he got you ahead enough to win before you do. He fits in an aggro deck, and i think even though ur not running much ,you are still running too much 3-4 manna cards to really use this guy with peace of mind.
1 week ago
Ogoki, I think that you'll have to pick either Explore to get cards in the graveyard, as I do, or pick something like that card. I didn't consider it, tbh. You'll need creatures on the field to make the enchantment work, so a 3-mana creature that double explores and makes a target for the enchantment (and double explores again if it dies) sounds a bit better to me.
I tried out Sultai first- Hostage Taker and Rogue Refiner both worked well until one was banned- but I found it to be a bit too slow. I do prefer being on the aggressive path. But you could add Champion of Wits and Torrential Gearhulk in there, and a bunch of blue card draws like Chart a Course and Opt and you'd have essentialy a Sultai Control Reanimator deck. I think that's gonna be a more popular choice because of the control it gives you- but my preferred playstyle is more aggressive.
1 week ago
yeah Vona's Hunger seems a little weak to me too. I do like the exile train of thought though, as i use Siren's Ruse in my pirate deck to flicker Hostage Taker, Forerunner of the Coalition, Dire Fleet Poisoner and faint an attack while making a pirate with Fathom Fleet Captain. Its a faster form of exile then that angel, and it draws you a card as well. you also dont have to slash white for it so thats sweet.