Hostage Taker

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare

Combos Browse all

Hostage Taker

Creature — Human Pirate

When Hostage Taker enters the battlefield, exile target artifact or creature until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.

Browse Alters

Price & Acquistion Set Price Alerts

XLN

Ebay

Recent Decks

Load more

Hostage Taker Discussion

Argy on Help with Strengthening Grixis Pirate ...

6 days ago

I tried using Admiral Beckett Brass in my Standard Pirate deck and he was HOPELESS.

I think he's meant to be used as a Commander, rather than in Standard.

My take on Pirates was to stick to , and primarily use them to interrupt tempo. Then come in with Flying Vehicles in the mid to late game.

Cards like Supernatural Stamina and Siren's Ruse help to protect your Pirates, with Siren's Ruse being especially good as it can flicker Hostage Taker, which allows you to capture and cast another Creature, while letting you draw another card.

Supernatural Stamina can also allow you to bring Hostage Taker back to the field, if timed right, once again to grab and cast another Creature.

You can view my deck here, if you are interested in seeing how I came up with my final brew:
Ahoy, Me Hearties!

Make sure you read the notes under "How to Play", to understand how the various cards synergise together.

Argy on Hostage Taker Confusion

6 days ago

Just to clarify, if your Opponent kills your Hostage Taker BEFORE you cast the Creature it has Exiled, then the Exiled Creature returns to your Opponent's side of the field.

That's probably what is causing the confusion.

sagramore on Crazy Cat Menagerie, XLN update (Standard, Budget)

1 week ago

Little update from what was actually my first FNM.

Small pod, only 11 participants. One thing to note is that about half of the guys at my FNM are pretty "serious" about Magic and they were grinding games with their decks ready for the PPTQs the next day. Two are in a semi-pro team as well. So, enough with the excuses.... :)

Cut to the chase, the deck went 2-2 including 1 bye (4th round).

Match 1: 2-1 to the cats. The opponent was playing a janky home-brewed R/G "big things + pump" deck. I got mana screwed on game 2, which I lost, and he had a turn 2 Rhonas's Last Stand into mega pump. In the other games I absolutely wiped him though.

Match 2: 0-2 against Temur Energy. This guy ended up winning the night and he pretty much stomped me. In my defence I was totally mana flooded in both games, but he didn't really have much worry the whole match. He also stole my Ixalan's Binding and used it on my stompy Pride Sovereign and I did not draw any removal.

Match 3: 1-2 against Temur Energy again. This was another guy grinding for PPTQ. Game 1 I was flooded and he stomped me. Game 2 I got a much better draw. A lovely combination of some early Longtusk Cub into on-turn Pride Sovereign exerted and then Rallying Roar, big swing, then 2x Regal Caracal on T5 and T6 and he scooped. Game 3 I started really well, similar to game 2, got him to 5 with me still on 20, thought I had it sealed. Then... Hostage Taker took my Pride Sovereign and it was a slow slog to death as he used more and more of my own cats against me.

Match 4: A bye.

I never saw a single Ixalan's Binding or Ajani. A couple of Heroic Interventions helped out a bit.

All in all I thought the deck went well. I need to learn more about the local meta and the sideboard needs perhaps some more removal or something similar.

TepigAggro on New gp

1 week ago

You also need Hostage Takers

cyclinggamer on UB bounce, mill, or destruction

1 week ago

So far this has won with the infinite Paradox Engine + Capsize in a three pod casual, where I was getting pretty beat up about the face with few blockers, and poof, responses to capsize buyback? Okay, rinse and repeat for all your permanents and all yours next. Cost to playing that deck? Changed out for a less built-up deck and was decimated for the previous play. It was worth it. :)

Won one with the near infinite loop dug up by all dug up by Planar Bridge, first to Darksteel Forge then Unwinding Clock then, Mycosynth Lattice + Nevinyrral's Disk, which happened right before a fatal swing in 1 v 1 edh. Not that I had a whole lot of threats, but the next thing would be Lazav, Dimir Mastermind cast and dig for Tezzeret, Agent of Bolas to animate all the indestructible artifacts. I even let this opponent know how many total turns once I was within 3 turns of going off. Of course that's when everything was already indestructible and my bridge was on the board.

So far I've only harassed people with Oona, Queen of the Fae and Hostage Taker, and really think Hostage Taker is an easier infinite loop for me to hit. Basically changed the tactics up from ramp mill/hand hate to build to one of my win cons passively, then explode and make the board hate me only after I've hit for the win. And they're scalable, so I can kill one player or multiple players at a time. Heck, if I get this monstrosity out: Unwinding Clock, Paradox Engine both out, with Mycosynth Lattice, and Leyline of Anticipation, then I'll be having fun during everyone else's turn too, with flash/instant speed getting rid of my hand or dig for a response if someone plays hand hate.

Speed in getting the mana base up and running, because until then, I'm very vulnerable to control and counterspells, and to mana rock hate. Anything not horribly expensive to get me there turn 3 or 4?

PickleNutz on Adding red to Dimir control ...

1 week ago


Dimir Control (Hostage Situation)

Standard PickleNutz

SCORE: 2 | 6 COMMENTS | 143 VIEWS


deck, Seeking for serious relationship

Committed spells only

First, check out my dimir control deck.

Second, and why this post exists in the first place, I want to add red to the deck.

Heres why!

  • I want to put in Saheeli Rai to test combos with Hostage Taker. I feel like creatures my copies for a turn for free and being able to use the copies to steal and cast an enemies creatures is just too exciting not to try.

  • I want to add Nicol Bolas, God-Pharaoh. He is big, he is a game winner, and honestly I think he looks cool.

So, heres what I need help with.

1.) what do I cut from the current deck?

2.) what should I add in red that would make the deck better?

3.) how do I optimize the lands with the added color?

I will likely make the changes this week and test them with friends but still play the original deck list at FNM, but next week will use the new brew.

Normally Im pretty good at the brewing process, but... you guys are a pretty awesome community... and I like your help.

Thanks ahead of time!

PickleNutz

I would it... 10/10

cyclinggamer on UB bounce, mill, or destruction

1 week ago

So far this has won with the infinite Paradox Engine + Capsize in a three pod casual, where I was getting pretty beat up about the face with few blockers, and poof, responses to capsize buyback? Okay, rinse and repeat for all your permanents and all yours next. Cost to playing that deck? Changed out for a less built-up deck and was decimated for the previous play. It was worth it. :)

Won one with the near infinite loop dug up by all dug up by Planar Bridge, first to Darksteel Forge then Unwinding Clock then, Mycosynth Lattice + Nevinyrral's Disk, which happened right before a fatal swing in 1 v 1 edh. Not that I had a whole lot of threats, but the next thing would be Lazav, Dimir Mastermind cast and dig for Tezzeret, Agent of Bolas to animate all the indestructible artifacts. I even let this opponent know how many total turns once I was within 3 turns of going off. Of course that's when everything was already indestructible and my bridge was on the board.

So far I've only harassed people with Oona, Queen of the Fae and Hostage Taker, and really think Hostage Taker is an easier infinite loop for me to hit. Basically changed the tactics up from ramp mill/hand hate to build to one of my win cons passively, then explode and make the board hate me only after I've hit for the win. And they're scalable, so I can kill one player or multiple players at a time. Heck, if I get this monstrosity out: Unwinding Clock, Paradox Engine both out, with Mycosynth Lattice, and Leyline of Anticipation, then I'll be having fun during everyone else's turn too, with flash/instant speed getting rid of my hand or dig for a response if someone plays hand hate.

Speed in getting the mana base up and running, because until then, I'm very vulnerable to control and counterspells, and to mana rock hate. If I want to speed up I need to look at cc mana rocks, like the mox rocks.

PickleNutz on Ditch green when playing control

1 week ago

You have a lot of dual devotion black and red cards but the bulk of your deck is blue, you might want to try finding alternatives that serve similar purposes. Hour of Glory is a great sub for Vraska's Contempt. Torment of Hailfire just wont likely be much help and you could replace it and Bontu's Last Reckoning with Harsh Scrutiny. Harsh Scrutiny grabs creatures directly out of their hands. I also think you could cut two Disallow and try out Essence Scatter mainboard for more creature control. Lightning Strike is also a better choice than Harnessed Lightning in my opinion. Strike gives you the ability to do direct player damage and that can win games in matchups against aggro tokens that go wide. Blazing Volley is also a great sideboard for token decks, if you routinely meet any. Primal Amulet is also way too slow and stalls control decks, you could easily replace them with Baral, Chief of Compliance and get similar utility for casting spells cheaper and card draw for every time you counter a spell. It will also draw out removal spells from your opponent at some point, which clears up ways to utilize Hostage Taker. Since most of those spells are significantly cheaper of easier to cast because they dont require multiple devotion, you can also cut one land from the deck and replace it with an extra spell. The only reason I am suggesting these edits is because I too ran a deck very similar to this and I routinely ran into the issues I mentioned, once I changed it up the deck is now monstrous. Good luck.

Load more