Hostage Taker

Hostage Taker

Creature — Human Pirate

When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.

Browse Alters View at Gatherer

Trade

Have (3) abby315 , GeminiSpartanX , metalmagic
Want (2) Skysfalling , Zesource

Printings View all

Set Rarity
Ixalan (XLN) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Historic Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Hostage Taker occurrence in decks from the last year

Standard:

All decks: 0.3%

Commander / EDH:

All decks: 0.02%

Hostage Taker Discussion

Lordeh on Standard Bans

2 days ago

Lets not forget the greatest errata ever on Hostage Taker which needed to be changed before the set because it caused a draw if played without a valid target other than itself.

mckayeaston on Princess Bride Tribute [HELP ME!]

2 days ago

The poison that Wesley was immune to could either be Moonglove Extract or Vial of Poison.

Dread pirate Roberts: Fathom Fleet Cutthroat or Fathom Fleet Captain or Hostage Taker and Dire Fleet Poisoner could represent the time Wesley spent as the pirate.

The boat Wesley uses might be Fell Flagship or Sleek Schooner or Shadowed Caravel. The boat the princess is kidnapped in could be Smuggler's Copter or Dusk Legion Dreadnought.

Shrieking eel: Shriekmaw or a Slipstream Eel equipped with Fireshrieker.

Dying Wish could represent the scene where Buttercup pushes Wesley down the hill and he yells "as you wish!"

Their battle "to the pain" could be Pain's Reward or Painful Quandary or Decree of Pain.

ClockworkSwordfish on Standard Bans

2 days ago

I'm just really rankled by the fact that these printed cards had to be literally changed so fast. We all know the sting of errata (cough cough, Hostage Taker) but to literally change how an entire ability functions is a kind of far-reaching we haven't seen before. Yes, things like the legend rule and combat damage using the stack have changed, but those weren't printed on every card they applied to. Every card with companion has reminder text that is no longer entirely accurate. Furthermore, those are both things that only changed after many years - this took about a month. What is going on at Wizards??

Coward_Token on Need help finding cards to ...

1 week ago

I don't really think either that mutate needs stopping in EDH, it doesn't seem very strong. With that said, you can abuse the fact that mutate stacks are exiled together for some fun stuff:

Bishop of Binding, Phyrexian Ingester, Profane Procession  Flip, Hostage Taker, Rayami, First of the Fallen, Godsend, Ixalan's Binding, Exclusion Ritual

(I don't think Duplicant works even though AFAIK the cards are exiled at the same time but I could be wrong.)

Finally, if you really want to be cruel... Show

slashdotdash on 5 color no theme deck

1 week ago

Dear Kronhamilton

Golos, Tireless Pilgrim is my favorite commander, and I've been brewing around him ever since he was teased. Let me just say you've chosen an excellent commander.

(I’ve written quite a lot in an attempt to make a sort of guide for you, so if you want the short version, check out the Suggestions panel)

Golos can be tricky to build around since he can do literally anything pretty well. The easiest way to make an effective Golos deck is to lean into Golos's 7 Mana Rainbow Wheel Of Death. Before getting into that though, we need to cover some EDH deckbuilding basics.

I think the most useful advice I can give someone who is just beginning to explore the deck-building territory of EDH is to structure your deck and mind your Ratios. By this I mean it is useful to categorize the cards in your deck according to the role they fulfill.

We’ll begin by looking at some core categories that you’ll want to make your deck function effectively. Then I’ll present the Ratios (how many of each category of card) you will want to make a generic Golos deck function effectively. Next, I’ll include a detailed (but not totally complete, because I’d be here all day) catalogue of cards within some of those categories. I’ll also offer up some suggestions and input about some of your specific card choices. Lastly, since I’m about to unpack a lot of information, I will include a brief list of suggestions (see the bottom) for a generically good Golos ‘Shell’ that should be able to support most Golos strategies.

Categories

  • Draw

  • Ramp

  • Removal

  • Sweepers

  • Threats

  • Support

  • Land

Draw Show

Ramp Show

Removal Show

Sweepers Show

Threats Show

Support Show

Land Show

The art of Ratios is all about determining what combination of cards from each category makes your deck run the most smoothly.

Please note that these Ratios will not total to 99 cards. This is because you will invariably have extra flexibility to choose how your deck behaves even after establishing functional Ratios. Also keep in mind that although these Ratios do recommend you adhere to the minimum number of cards in each category, you still can choose which cards will fill those slots. The point is not to restrict your options, but instead to create a ‘Shell’ that is reliable enough to power your Threats cards, Support cards, and other cards. Whatever you do, make sure you have at least the minimum number of Draw and Ramp cards. THE MOST IMPORTANT CARDS IN THE DECK ARE DRAW AND RAMP!!!

While I ultimately suggest Ratios resembling the Basic Golos Shell, I will lay out the Ratios for several different Shells;

  • Template: a sort of baseline beginner’s guide which is commonly promoted as a place to start.

  • Basic Golos: a modified version of the Template that suites most Golos decks.

  • Control: a version tailored for a slower game with many Sweepers.

  • Aggro: a version designed to act quickly and deploy Threats before the opponents are prepared.

  • Big Mana: a version invested heavily into Ramp with the goal of deploying many end-game Threats.

  • Mega Mana: an even more extreme version of Big Mana with extremely expensive Threats.

Template Show

Basic Golos Show

Control Show

Aggro Show

Big Mana Show

Mega Mana Show

Draw Show

Please remember that any suggestions I make are because I am trying to help. Ultimately, the choices you make with your deck are up to you, and I can only provide constructive criticism based on my own experience and opinions.

Good luck :)

Ratio Fixing

The most effective change to your deck would probably be adjusting the Ratios, especially with regard to your Draw cards. Applying the most basic Template Shell, you want to have at least these three quantities nailed down for a smoother and reasonably powerful deck;

  • Lands – 36 --> You have 40 Lands (Cut 4 Lands)

  • Ramp – 10 --> You have 5 true Ramp cards (Add 5 to 8 Ramp cards)

  • Draw – 10 --> You have 3 true Draw cards (Add 7 to 10 Draw cards)

What I counted in your deck Show

Mutate

Depending on how strong your Mutate subtheme is, some of your Mutate inclusions may act as engines. However, I must state that Mutate is a VERY risky and even fragile strategy since your Mutate ‘Pile’ of creatures will all be destroyed at once if your opponent uses a Removal spell or a Sweeper. For that reason, I recommend leaning out of the Mutate theme (unless the Mutate card is just straight-up insane, as in the example of Nethroi, Apex of Death).

With that said, playing a Mutate theme is your decision and I totally respect that and if you want to stick to a Mutate theme then by all means do so. I just want to be sure you know that Mutate is a risky strategy that you cannot depend on to fulfill your Ramp and Draw slots (so you’ll just need to supplement it with other cards).

Cut or Include?

At a glance your deck seems like something you have created using just your collection – and that’s great! However, if you want to incrementally upgrade your deck, then I recommend replacing most of the cards in your deck with more powerful options over time.

Here is a list of cards you should probably keep playing: - Barrier Breach (Removal, because exiling 3 enchantments is helpful in some situations)

In my opinion, there are other, better options for all of the other nonland cards in the deck, however it is up to you to decide on how you would like to proceed so I won’t intrude.

I strongly recommend cutting the Planeswalkers though – Calix, Destiny's Hand doesn’t seem to synergize much with the deck and I feel that Lukka, Coppercoat Outcast is not very potent.

Lands

Just as a recommendation, I would suggest the following spread of Basic Lands;

  • 8 Basic Forests

  • 3 of each other Basic Land

The remainder of your lands could be either more basics (which is really, really, risky if you don’t have tons of Ramp – think like 15 Ramp cards and about 12 Basic Forests) or Color Fixing Lands (see the Catalogue for more options). It is rough to have your lands enter the battlefield tapped, but unless you want to either lean into Green or spend a lot of money on lands, you will just have to live with it (I play around 5-10 tapped lands in a normal Golos deck and it isn’t really that bad).

In this section, I will list out an example of the Basic Golos Shell complete with the necessary Ratios and some examples of good/fun cards in each category. I’ll try to keep it relatively Budget sensitive and most of these cards will be relatively random – this won’t be based on any particular theme so don’t expect it to be optimal.

As a reminder:

Basic Golos Show

The Shell

Ramp – 12

Draw – 13

Removal – 7

Sweepers – 2

Threats – 12

Support – 7

Land – 36

Good Luck :)

-Slashdotdash

Zabrakus on Muldrotha, the „Fun“ in „Funeral“ *Primer*

2 weeks ago

HI Pikobyte! I will definitely do so! Just waiting on the replacement cards to arrive. Hoping to get all but one (has yet to be shipped!) by tomorrow. I figured if it was a land I could just fill that slot up with a basic etc. but it's Hostage Taker so I'll wait for that one, before I start playing with it. I ended up cutting a forest out for the Triome. And I was wondering about something else. I read your comment with regards to replacing Gaea's Cradle for a regular forest. Which I have done as I don't have GC. But what about swapping it for Growing Rites of Itlimoc  Flip?

RamenNoodles on Why Hadvar, I'm You

1 month ago

I'm not a huge fan of running more than 2 Hostage Taker in any deck with only 21 lands. I think this deck would benefit from having around 23 lands, and stronger interaction.

Duress as a 4 of in the mainboard is a potentially dead card in some matchups so I would limit it to 2 mainboard. if you have the budget you could pick up at 2-4 Fatal Push.

CheapnFast on Esper Humans

1 month ago

I don't know how budget-friendly you're trying to be with this deck but Hostage Taker seems like a good one for removal. Also, you seem to have a bit of an Aristocrats-style theme going on with some of the cards in your list and if you wanted to really go head-on into that route, I would recommend some cards like Zulaport Cutthroat and Teysa Karlov to support that theme. I play Orzhov Humans in Standard on Arena right now and the deck is a lot of fun. Also to support the Esper wedge a bit better Unclaimed Territory is a great card for tribal decks and a playset will be cheaper than just about any duel land you playset for this deck.

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