|Commander / EDH||Legal|
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Creature — Human Pirate
When Hostage Taker enters the battlefield, exile target artifact or creature until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
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Hostage Taker Discussion
3 days ago
I like the theme of human tribal in the deck; there are some other good humans you could add/replace to the deck. Reflector Mage, Fiend Hunter, Benalish Marshal, Imposing Sovereign, Hostage Taker, Ertai, the Corrupted, etc. The deck definitely needs Angel of Glory's Rise because it brings back ALL your humans from the graveyard. Another synergistic card is Angelic Overseer, which becomes an indestructible, invincible wall as long as you have a human on the battlefield.
1 week ago
Damn that Wonder is a spicy include, I totally overlooked it before and I absolutely need one for now.
Living Death has put up results when I played it since I aim to have as many creatures in the yard as I can, which usually ends up being far more than any of our opponents, sometimes even more than them combined. Don't forget a lot of our creatures come in with EtB kill abilities, so consider this is on our turn we can arrange the stack as we want, meaning we can have those creatures go off first. Having a Phyrexian Obliterator, Duplicant, Hostage Taker, and Overseer of the Damned come in and wipe the 4 biggest threats on the board really makes Living Death more viable than you'd think, and with cards like Buried Alive you can pick and choose what you want on your board after the LD. Plus, you can always rip problem cards out early using SG's ability. Your meta might be more creature-heavy though, so be careful if so.
Keep running that Zombie Apocalypse btw if you like it. EDH is the flavor over function format and it's not a bad card at all, especially if you're running as many zombies as you are. My build barely runs any zombies at this point so I saw no success with it, but that card has a ridiculously high ceiling in a deck like this so have fun with it.
I hear you on the Cabal Coffers thing btw. I wanted one for a long time when I first got back into the game, but the more I play it the more I realize how much it sucks for me outside of mono decks. Crypt of Agadeem is where it's at and I'm happy to see it in this list.
So yeah, def like where this is going. Got some real spicy includes with cards like Training Grounds (which I want but am too cheap for after finishing off my modern decks) and Curse of the Bloody Tome which I'm gonna find some ways to add in. Really digging this list though, looks great.
2 weeks ago
You definitely need to add some boardwipes, I only see the disk.
Maybe add these cards:
Panharmonicon if you go with an etb theme
Manglehorn make mana rocks come in tapped
Reclamation Sage etb removal
Eternal Witness expensive but on theme
Viscera Seer cheap, sac to scry not bad, especially if you want to reuse a creature for an etb effect
Satyr Wayfinder self mill
Sylvan Safekeeper SUPER good for protecting your big bois
Tatyova, Benthic Druid great if you're going for a landfall subtheme
Yavimaya Elder good for mana fixing
Coiling Oracle once you start playing from graveyard, essentially a draw spell
Meren of Clan Nel Toth with a sac theme, could be a good secret commander
Yahenni, Undying Partisan sac outlet
Wood Elves good ramp outlet once you start recurring
Archaeomancer good way to get back your non-permanents if you run self mill/wheels
Hermit Druid self mill
Maybe take out these cards:
Baleful Strix not a lot of utility unless you just need flying blockers
Notion Thief it will certainly be in the graveyard at some point, but flash is what it makes it so good; also no guarantee you'll have Whispering Madness to cast with it; you have several tutors though so maybe you could get it off
Sheltering Ancient buffs your opponent's creatures if I understand correctly; you'll have to buff at least one creature to even attack with this
Shriekmaw a little too specific about removal
Abrupt Decay cmc might be too low to use in some cases
4 weeks ago
Hi. I have seen your list and I dont think it will work quite just yet. Let me explain.
You are playing a lot of blink stuff. While that is good, only bolas gets a little bit of value off of it. And since you're already playing so few creatures that can also benefit from blinking, it is not worth it.
You play some creature cards that are simply not working together with what the deck wants to do. Talrand, neheb, kazuul, erebos, fog bank are all cards that need to compliment some strategy. Making 3/3 centaurs, 2/2 drakes or a couple of mana just doesnt feel like they have jobs that your deck wants fulfilled. I'd rather see cards like Deathbringer Regent, Hostage Taker, Dragonlord Silumgar who can actively do something about the board. Cards like Deepglow Skate can let you go off if bolas is in his planeswalker form. The Locust God can net you far more tokens then talrand can, and is practically unremovable.
I hope this helps! HF building
1 month ago
1 month ago
If I have a Panharmonicon and a Hostage Taker on the field, if I play another Hostage Taker and target the one already on the field, can I just keep on playing Hostage Taker over and over again? Assuming I have enough mana of course. I remember they did an errata saying it cant target itself, but im pretty sure that only means itself as in that particular hostage taker. Thank you for answering.
1 month ago
magicsheep, Here is what I came up with after getting rid of the red. I feel this deck is alot more focused than it was before. I agree with you regarding a cantrip to get me to The Scarab God or an answer to something on the board. I'm going to start with Opt and see how it goes. With Opt being instant speed that would allow me to leave mana open for a counter or other removal and then cast it on opponent's end step. Plus, in a pinch, Torrential Gearhulk could cast it out of my graveyard.
I'm going to keep it standard legal until the Kaladesh stuff rotates out in a few months. Then, I'll add in 4x Underground River to fix my mana and possibly some dimir fetches/shocks if the deck is performing well and I'm having fun playing it.
As for creatures, I think Eternal of Harsh Truths may be a keeper into modern since it will deal damage whether blocked or not with the huge upside of drawing a card. I'm not so sure about Ammit Eternal, though. I think those spots will be better served Lord of the Accursed or Death Baron.
Trespasser's Curse seems like more of a sideboard card, but almost every single standard deck plays creatures and this seems like good value for a two-drop. Once Kaladesh rotates out I'll probably relegate those to the sideboard in favor of Relentless Dead.
I haven't played alot of modern (mostly edh), but I think Fatal Push would slot in well in a modern deck as cheap creature removal. I envision Consign working well as a two-drop bounce, but being able to cast the aftermath discard spell from the graveyard would be handy as well. Plus, Torrential Gearhulk would be able to cast either part of it from the graveyard.
Vraska's Contempt is where I'm a little torn. It plays fine in standard. I like that it exiles, plus it can deal with planeswalkers and incendental life gain is not a bad thing, but I feel like 4 CMC is a little pricey for for what it gives you.
Sideboard cards will likely include: Duress or Inquisition of Kozilek, Spell Pierce, and Trespasser's Curse. Hostage Taker and/or Clever Impersonator also intrigue me as a potentially interesting sideboard includes. Is there anything else worth considering for the sideboard?