Whenever you draw a card, target opponent puts the top two cards of his or her library into his or her graveyard. If they are both nonland cards that share a color, repeat this process.
: Draw a card, then discard a card.
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|Commander / EDH||Legal|
Sphinx's Tutelage occurrence in decks from the last year
- Would Enchanted Evening cause lands to count as nonlands?
- Does Day's Undoing trigger Sphinx's Tutelage
- If I have multiple cards that increase the amount of cards I draw, do they all trigger at the same time?
- How Many Times Can Sphinx's Tutelage Trigger Off a Single Draw?
- Will Shifting Sky affect Sphinx's Tutelage?
Latest Decks as Commander
Sphinx's Tutelage Discussion
4 days ago
Making some cuts for your deck is kinda hard for me, because I do not know meta in your playgroup. What other decks are in your playgroup, your banlist, are you playing 4player EDH or 1v1s... This means some of my advices might be totally off, so keep that in mind.
OUT: Drowned Secrets and Fraying Sanity - they mill just 1 player.
Altar of Dementia - without Undead Alchemist useless, there is nothing good to sacrifice
Altar of the Brood - mills just 1 card and only when you got permaments to play
Increasing Confusion - too slow and expensive
Archive Trap - Looks fun, but when no one is searching their library, it's just dead card on your hand
IN? : Search for Azcanta Flip - powerfull filter, and also ramps you
Ponder , Preordain , Brainstorm - just some cantrips
Windfall - I just like wheels + insane with Sphinx's Tutelage or Psychic Corrosion
Into the Story - 4 cards for 4 mana almost all the time, that is just good
Frantic Search - Loot 3 cards for free
All these card draws are also insanely good with Sphinx's Tutelage or Psychic Corrosion
In case you are interested in some of my personal insights and experiences from my personal Bruvac deck, hit me up on discord: Afflicti#1111
5 days ago
I'd start by identifying what you want the main goal of your deck to be. I see two main ideas here that could be built around.
The first is dealing unblocked damage by disincentivizing blocks with deathtouch. Darkblade Agent , Eternal of Harsh Truths , Graveblade Marauder , and maybe Blightsteel Colossus (with enough reanimation) fit this archetype. Because of the two "blade" cards, there is some overlap with the second archetype which I'll cover next (and if you keep them, cards like Notion Rain , Mission Briefing , Thought Erasure , and Discovery / Dispersal are likely to get more mileage than Divination or Secrets of the Golden City ), but there may be even better ways to profit from unblocked creatures. Curiosity enchantments like Curious Obsession , Sixth Sense , and Keen Sense are frequent accompaniments to the Invisible Stalker s and other bogles of the world, and Bident of Thassa is a strong option for those going wide. I like Quietus Spike as a sort of midway point between Basilisk Collar and Master of Cruelties in decks like these too. Other beaters to get in with could be Tomebound Lich , Oona's Blackguard , Dimir Cutpurse , Looter il-Kor , Shadowmage Infiltrator , Surrakar Spellblade , Wharf Infiltrator , or Virtus the Veiled if he's legal in whatever format this is for. More generic deathtouch synergy could include Hooded Blightfang , Viridian Longbow , Thornbite Staff , Psionic Gift enchantments, and any source of first strike. Finally, I like Cipher as a way to gain advantage from repeated attacks, so maybe a Hidden Strings or Paranoid Delusions could come in handy.
The second main idea is to stack the graveyard(s) with as many creatures as possible to extract value from Undergrowth and similar mechanics. Avatar of Woe , Lotleth Giant , Trepanation Blade , Teferi's Tutelage , and some of your Disentomb effects fit here. Major threats in these kinds of decks include Wight of Precinct Six , Jace's Phantasm , Consuming Aberration , Mirko Vosk, Mind Drinker , Fleet Swallower , Nemesis of Reason , Bonehoard , Mortivore , and Nighthowler . If you want to focus on your own graveyard, green is a great color to dip into as I alluded to earlier. Ghoultree , Boneyard Wurm , Jarad, Golgari Lich Lord , Splinterfright , Nyx Weaver , Nemesis of Mortals , Spider Spawning , and Kessig Cagebreakers are just some of the tools you get access to. Golgari is also the king of Undergrowth, so Hatchery Spider , Izoni, Thousand-Eyed , Molderhulk , Rhizome Lurcher / Undergrowth Scavenger , Kraul Harpooner , and Necrotic Wound are on the table. If milling your opponents is more your thing, some staples to consider are Thought Scour , Sphinx's Tutelage , Drown in the Loch , Traumatize , Fraying Sanity , and the crab duo. Jace's Erasure , Psychic Corrosion , and the Tutelage pair benefit the most from other draw synergy, and Visions of Beyond is an obvious inclusion if that's the route you take. Either way, I'd cut down to only the most efficient of your reanimate to hand cards and the like since you don't want to be stuck with a fist full of them and no creatures in the graveyard to target. Speaking of cuts, for maximum power, it's usually correct to play as close to the 60 card minimum as possible. Picking a single strategy to hone in on should make it easier to whittle down to the most important 60 in the deck.
If you have questions, let me know. Good luck with your build!
1 week ago
Love the theme of the deck! Just a couple of suggestions here and there. 1. I would definitively add more instants in order to react swiftly to possible threats or defend your board if opponents start to be too concerned about the advantage that you're generating. 2. Maybe add more blinking enablers such as Conjurer's Closet or Thassa, Deep-Dwelling in order to increase the reiteration of ETB's 3. Like the mill sub-theme but either you commit to it a little bit more (with cards like Mesmeric Orb or Sphinx's Tutelage ) or you free up some more space for the above mentioned pieces. 4. Final note, I wouldn't run slow ramp rocks such as Gilded Lotus or multi colored ones like Arcane Signet , try instead something faster (If the budget is not a problem) or clunky but cheaper like Worn Powerstone or Basalt Monolith Anyway, these are just my thoughts, again I really like the deck and I think it has great potential!
1 month ago
You have a lot of 5+ cmc cards and not a lot of lands to guarantee they get cast. I'd rather have more mill spells and creatures in the 1-3 range to ensure you're advancing the gameplan in the early stages of the game, especially with only 19 lands. If you do want to keep costs high, Broken Ambitions could make a lot of sense as your counterspell of choice. Otherwise, I like Didn't Say Please or Drown in the Loch for mill, Cryptic Command for flexibility, Dream Fracture for forced draw, or Mana Leak if you just need something efficient on a budget. In replacing Brainstorm, it depends on whether your intentions are to draw as many cards as possible for Jace's Erasure or stack your deck. Visions of Beyond is the more obvious solution to both problems if you can afford it. For card draw, some options are Sphinx's Tutelage, Psychic Corrosion, wheels like Windfall, symmetrical draws like Howling Mine, and maybe a sink like Blue Sun's Zenith. For the more general plan of fixing your draws cheaply, Halimar Depths, Serum Visions, Sleight of Hand, and Telling Time are options that come up frequently.
2 months ago
This is a fun looking deck. I’m not sure about your playgroup but I always find mill to be a extremely hard strategy in multiplayer games. To that end I would suggest removing some of the single target mill cards for global mill effects. Some good cards to consider are Sword of Body and Mind , Sphinx's Tutelage , Maddening Cacophony and Ruin Crab. I would also recommend adding the Geth, Lord of the Vault from your side board, because it’s can get you your opponents best create\artifact while also milling. Hope some of these help.
3 months ago
3 months ago
I like the idea here (+1). Unfortunately, it appears a lot of the blue's best sorceries are centered around draw, bounce, or taking extra turns. I've had a lot of success pairing Ominous Seas with Day's Undoing (I built a whole deck around it =P ). With Quicken you can set up a Kraken at instant speed. Quicken can set up a quick one sided board wipe with River's Rebuke. If you're looking for another way to take advantage of drawing extra cards you can try Sphinx's Tutelage. Hope this helps =).
3 months ago
This is an interesting list although I personally would suggest a few changes: Since you're running a playset of Hedron Crab I would suggest playing fetches, even cheap fetches such as Evolving Wilds andTerramorphic Expanse would be additions your deck could greatly benefit from due to the double Landfall-triggers and the way you'd thin out your deck (also, since your running the crabs I would suggest playing more lands in general, about 24 or so) Keening Stone and Traumatize are two other cards I would suggest replacing, if possible with Fraying Sanity and Archive Trap. Both would be cheaper, faster and over-all more efficient, I think. I'm also not too sure about the Nemesis of Reason... I think it might be too expensive and too easily removed I'm quite conflicted about Mind Sculpt and Tome Scour... I don't really think they work as well as they might seem in Modern, compare it to burn: if you're playing mill you have an enemy reserve of 60 to deal with, rather than 20 and while taking 5 cards out of a deck for 1 Mana might seem a lot, I don't think it really does much since you only hit once and that's that, once once scour has been used it's empty. I would suggest replacing them with permanents such as Curse of the Bloody Tome, Sphinx's Tutelage or, heck Jace's Erasure. That way you would only pay once and still mill every round.