Sphinx's Tutelage

Sphinx's Tutelage

Enchantment

Whenever you draw a card, target opponent puts the top two cards of his or her library into his or her graveyard. If they are both nonland cards that share a color, repeat this process.

: Draw a card, then discard a card.

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Trade

Have (1) metalmagic
Want (4) Nurarihyon , MisterFamous , thomas9790 , hgw2es

Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Uncommon
Mystery Booster: Convention Edition (MYSCON) Uncommon
Magic Origins (ORI) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Sphinx's Tutelage occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Blue: 0.15%

Sphinx's Tutelage Discussion

9-lives on Sadomasochistic Thirst of Libraries

1 day ago

Tylord2894 I removed Sphinx's Tutelage and Drowned Secrets. I'm focusing on my win conditions more than being a normal mill deck.

9-lives on Sadomasochistic Thirst of Libraries

3 days ago

Paper. I'm making my win condition Traumatize and Fraying Sanity.That's why I have 4 Opt and 2 Omen of the Sea. Another win condition is if I can't do that, I'll cast Fraying Sanity and Sphinx's Tutelage and Drowned Secrets as early as possible, then Tome Scour as many times as possible, and if I happen to draw Traumatize it's GG. Or, I can cast Traumatize without Fraying Sanity and then use Fraying Sanity with Sphinx's Tutelage and Drowned Secrets and Tome Scour, which would mill out their whole deck while I am defending with my creatures and casting Sleep. Also, only 2 Tome Scour then Crypt Incursion gives me 30 more life, which will buy me time milling them, or any more than 10 mill giving even more health! Inverter of Truth and Vantress Gargoyle will give me a huge advantage on turn 3 and 4 if I can get the right mana to cast it and mill enough cards. If I can get Tome Scour on my 1st and 2nd turns, then I can cast Vantress Gargoyle early.

9-lives on Sadomasochistic Thirst of Libraries

1 week ago

Fraying Sanity would only occur with Sphinx's Tutelage. If I can get the latter on the battlefield early, with the former, it would double the cards milled, but regardless it isn't worth it if I can get two Sphinx's Tutelage, which both Sphinx's Tutelage and Fraying Sanity are the same cost, but Sphinx's Tutelage is better because of its 'if they're both non-land cards that share a color, repeat this process'.

9-lives on petitioner mill

1 week ago

I also recommend Sphinx's Tutelage, an awesome mill card that is active every turn. Also, an amazing card for your deck would be Wall of Lost Thoughts; i'ts a mill card as well as a wall! Super useful!

Caerwyn on R/B/B Nekusar Card Draw

2 weeks ago

I would cut the following:

Kami of the Crescent Moon, Dictate of Kruphix - Both of these are traps. They seem like they should be good with Nekusar, but, in actuality, will probably get you killed. They add no damage for themselves, so, if you cannot keep Nekusar or Spiteful Visions fielded, they are just pure card advantage to your collective opponents. Yes, each player is getting only a single draw, but you have to look at them as a whole unit--in a four-person pod, you get 1 chance to draw a card you need to win; but you're giving up 3 chances that someone will draw the card they need to stop you. Without built-in damage effects, they are simply not worth it. Likewise, I must disagree with TheOtherHand's suggestion of Howling Mine and Underworld Dreams.

Forced Fruition - much the same problem. Often this means they cast their piece of removal, draw 7, then combo out and win the game that turn.

Jace's Erasure, Sphinx's Tutelage - These can win the game, but you will usually win through damage first. As such, not worth including--there are better ways to pull out a victory than mill.

As TheOtherHand mentioned, Teferi, Hero of Dominaria is not legal in this deck, nor do you have a way to cast him.


Here are some things I would recommend adding:

I agree, partly, with TheOtherHand's suggestion on running more wheels. Wheels are the bread and butter of Teferi, allowing you to crank out significant amounts of damage. Howeverm Day's Undoing does not work with Nekusar. When Day's Undoing ends the turn, it also exiles all spells and abilities on the stack--that includes Nekusar's damage triggers. So, by using it, you just caused everyone to draw 7 cards, without actually taking any damage.

I would also add Teferi's Puzzle Box to the list of wheels worth adding. It can disrupt direct-to-and tutors and also does not provide actual card advantage. The repeatable wheel effect can get brutal very quickly. Dark Deal, Molten Psyche, Reforge the Soul, Whispering Madness, and Winds of Change are some other wheel effects not already mentioned.

You should also include more artifact ramp, such as Sol Ring and the talismans and signets.

Curiosity allows you to go near-infinite (can keep combo up until you run out of cards) with Niv-Mizzet, the Firemind and is a solid choice to put on Nekusar as well. Helm of the Ghastlord also combos with Niv, and has the added advantage on Nekusar of forcing them to discard any card they draw, locking them into just playing instant-speed spells.

Sigil of Sleep turns all the wheel effects into mini-Cyclonic Rifts.

Then we get to the real power of Nekusar: Grafted Exoskeleton, Glistening Oil, and Phyresis. Infect plus wheels and regular card draw can close out a game extremely quickly.

Hope some of that helps!

Immortal on Nice to Mill You

4 weeks ago

MurrSheep, I fiddled around with Memory Erosion and Hedron Crab when I was building this deck, but I found them to be inefficient in that they are more situational. Hedron Crab works great early game, unless you get mana screwed, then it's kinda pointless. I will play around with Psychic Corrosion though. I bet it would work really well with Sphinx's Tutelage.

Barbarian_Sun_Pope on Megrim Reality

1 month ago

Have you considered Liliana's Caress as additional/cheaper copies of Megrim? Also Sphinx's Tutelage feels like it would fit here as an alternative win condition. Hope this helps.

Ianm on Guess I’ll Just Mill Instead- AGAIN

1 month ago

Startled Awake  Flip could be a nice add for the ultimate or Breaking/Entering could be a good replacement to Tome Scour. Sphinx's Tutelage might get you there too

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